GBO2 RX-93-v2 Hi-Nu Gundam (post-buff): 700 cost stun king!

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  • Опубліковано 23 сер 2024
  • This video contains two recent rated matches I had with the Hi Nu Gundam on Gundam Battle Operation 2. It is a 700 cost general with two easy to use instant staggers, funnels with great stagger accumulation, vulcans with great stagger accumulation, a funnel barrier which can block staggers, LV2 Flap Booster, alongside it having the best per hit melee damage at cost while Full Attack is activated. Its weaknesses would be mediocre ranged DPS and relatively slow boosting speed before Psychoframe Resonance activates. This suit was recently buffed with +1500 HP, +9 beam resistance, LV3 Flight Control, 13 seconds rifle overheat time, 14%x4 rifle charge shot heat, 5 seconds bazooka cooldown, 12 seconds bazooka reload time, 1.25 seconds bazooka swap time, 12 seconds rush funnels overheat time, 9%x6x3 rush funnels stagger power, 1 second support funnels cooldown alongside faster return time for support funnels. I hope that you enjoy watching!
    Its primary ranged weapon is a beam rifle with 2600 (750x4) power, 75% (14%x4) heat, 400m range, 2.5 seconds cooldown time, 13 seconds overheat, 1 seconds focus time, 0.77 seconds swap time and 60% (25%x4) stagger value. Uncharged shots have decent stagger value and instant stagger while charged shots can break Maneuver Armor in one burst if your aim is good.
    Its primary melee weapon is a beam saber with 2900 power, 2 seconds cooldown, 0.5 seconds swap time, 70% combo modifier and 160% downswing modifier. This has seemingly low power but the excellent modifiers means that it can do very high damage. This already high damage is boosted to insane levels if you can use it while Full Attack is activated.
    Its first sub weapon is a head vulcan gun with 100 power, 60 ammo, 200m range, 600 RPM, 12 seconds reload, 0.5 seconds swap time and 6% stagger value. These are really excellent as far as vulcans go, with high DPS and the ability to stagger in just 1.7 seconds. They pair excellently with your funnels.
    Its second sub weapon is a shield beam cannon with 1700 power, 80% heat, 400m range, 5 seconds cooldown, 15 seconds overheat, 0.5 seconds swap time and 20% stagger value. This has low damage but all around great stats for an instant stagger weapon.
    Its third sub weapon is a focused fire funnel with 300x6x3 power, 100% heat, 300m range, 12 seconds overheat time, 0.77 seconds swap time and 9%x6x3 stagger value. These instantly overheat but they have excellent damage and stagger value, they can even be locked on while boosting.
    Its fourth sub weapon is a support funnel with 300x6 power, 100% heat, 450m range, 1 seconds cooldown, 10 seconds overheat, 0.77 seconds swap time and 0%x6 stagger value. These can lock on to allies to give them follow funnels, they are fired by them firing their weapon. This is a useful tool to activate Full Attack with.
    Its fifth sub weapon is a funnel barrier with 100% heat, 30 seconds overheat and 0.77 seconds swap time. This activates a 3000 HP barrier which blocks all forms of ranged attacks until it is destroyed or 10 seconds have passed.
    The Hi Nu Gundam has 21500 HP, 30 ballistic resistance, 25 beam resistance and 32 melee resistance. It has pretty good durability with no clear downside. It has both LV1 Maneuver Armor and LV3 Emergency Evasion for defensive skills.
    It also has 130 (140) walking speed, 220 (230) boosting speed, 80 thrust (-50% usage) and 78 (103) turning speed. Its mobility seems poor at first, but its great set of skills makes it much more nimble than you might think. The values in brackets comes into effect when LV2 Psychoframe Resonance activates at 50% HP, this skill also reduces incoming ranged damage taken by 20%. It also has LV2 Flap Booster which allows it to rise into the air while boosting and holding the ascend button. LV4 Forced Injector and LV3 Flight Control further boosts mobility.
    The main skill Hi Nu has to juggle is LV1 Full Attack. This boosts all damage by 20% and adds +10 walking speed while your lock on funnels are deployed. This gives you gigantic melee damage output, so don't forget to use your funnels.
    Overall I feel like while these buffs may have not been strictly needed, they make the Hi-Nu capable of fighting basically on the same level as the Sinanju. It already had impressive stagger ability, but now this has been improved further to make it amazing at both instant stagger stunlocks and stagger accumulation combos. The buffs to durability and skills also help quite a lot. My only worry is that we might not get much time to play with Hi-Nu being this powerful, since the Banshee Norn is about to release as the next banner. It looks like it might be getting powercrept, but I still think that it will be at least viable in the upcoming 700 cost meta. Thanks for watching, and I hope that you enjoyed it!
    Music used:
    Resident Evil 4 Remake, Ada's Theme
    Dynasty Warrior Gundam 2, A Good Thing is Possible

КОМЕНТАРІ • 36

  • @avenger1_gbo260
    @avenger1_gbo260  8 місяців тому +1

    My Twitter is linked here if you want to follow! mobile.twitter.com/Avenger1GBO
    Feel free to join my competitive Discord if you want to talk with other new players or ask questions of veteran players! discord.gg/s5tDQcbNY8

  • @LordAnubisGaming
    @LordAnubisGaming 8 місяців тому +2

    Nice black and gold color scheme dude. Looks amazing on the Hi-Nu.

    • @LordAnubisGaming
      @LordAnubisGaming 8 місяців тому

      Or is that Gold and Purple….my phone is not giving me a good view.

  • @AzureanSky
    @AzureanSky 8 місяців тому +5

    I feel like adding either it'a missing arm gatling or the modeled shield missiles since it's based to the metal build Hi Nu would fix it's range dps issue. Otherwise in terms of boost speed, the new High Output Added Booster part might be able to fix the problem. Though with coming powercreep, B.B should be looking into overhauling older MS and reverting some old nerfs to make those MS have an easier time on today's battlefield.
    Though the new parts will be interesting to test out for sure with an updated parts guide being good to have as the jp wiki doesn't update the parts regularly.

    • @Kiyosuki
      @Kiyosuki 8 місяців тому +2

      As much as I want the arm gats too or a second melee set (like dual wield regular sabers) the problem is Hi Nu kind of tip toes on a fine line right now of balance. As it is right now its lack of ranged poke is a decent weakness to offset its other advantages. If it had stronger poke or more melee options I worry it’d become op.
      Don’t get me wrong I really want those arm gats especially cause they’re cool, and it does feel like hi Nu has to be held back a bit (like standard Nu really. Imagine if it had both rifle and bazooka and Narratives’ brawler melee moves to be 100% movie accurate 😂) but I kinda get why it’s the way it is in this game for balance.

    • @blackarotthegreat8191
      @blackarotthegreat8191 7 місяців тому

      The ranged dps is my biggest issue with this suit. It's so frustrating trying to finish suits off from a distance when they're trying to escape. I've never had such a hard time defeating a suit that had less than 20 percent health as I do with Hi nu.

  • @JamesTheTurnbull
    @JamesTheTurnbull 8 місяців тому +5

    For Banshee Norn, please use the Prowler theme.

  • @Exelionmode
    @Exelionmode 6 місяців тому +2

    Now hi-nu got another buff so.... post post buff video?

    • @meteorknight999
      @meteorknight999 5 місяців тому

      Wait really ? It was incredibly weak compared to chunky I dont fall by heavy attack sazabi the Norn , Sinanju. What did they buff it with ? Altho they might be positioning for full armor unicorn

  • @Tyrannorapto1613
    @Tyrannorapto1613 5 місяців тому

    if the hi nu also gets the shield missiles then it could do more stuns

  • @knightsoulful
    @knightsoulful 8 місяців тому +1

    Would you recommend using the bazooka or just sticking to the beam rifle?

    • @avenger1_gbo260
      @avenger1_gbo260  8 місяців тому +7

      The beam rifle seems better overall. It works better in combos due to the fast swap time, has a 56% heat rate fully charged shot and it doesn't have slow projectile speed like the zook. The zook seems better if you want to beat generals with Damage Control in 1v1, since the bazooka can break through their maneuver armor if both hits connect.

  • @andrelouro1862
    @andrelouro1862 8 місяців тому +2

    I've got the hi-nu since the release but honestly i've never won a single game with it. I don't know if it's the sheer size since it's the biggest suit i own but i never really get much out of it because no matter where i'm positioned in the map or how many allies are together, there's always 2 or more stunlocking me for the hell of it, and it doesn't happen when i play other suits (i fare waaay better with a lv 2 zeta at 700 costs somehow)
    Feels like sortieing with this thing is the same as going out with a huge "shoot me" sign that seems too irresistible to enemies not to comply

    • @blackarotthegreat8191
      @blackarotthegreat8191 7 місяців тому

      It is a really big target with those funnel wings and giant booster tanks on the back. Doesn't help that it has low health and low base beam resistance. Glad the buffs addressed some of this

  • @gerogyzurkov2259
    @gerogyzurkov2259 8 місяців тому +1

    Favorite > Meta.

  • @ooVerdictoo
    @ooVerdictoo 8 місяців тому +2

    How do you bring up the HUD that shows who is on each team?
    What buttons? Ty!!

    • @omeg4bics
      @omeg4bics 8 місяців тому +2

      its the start button on the PS4/5 controler

    • @Zaku_Phantom
      @Zaku_Phantom 8 місяців тому

      How do I prevent the team health bars on the left from disappearing mid game? I can’t seem to see them even when I’m dead at some point?

    • @AzureanSky
      @AzureanSky 8 місяців тому

      ​@@Zaku_Phantom you enable or disable team health indicators with holding down L3 on the controller, not sure about mouse and keyboard but it should be in the settings

    • @omeg4bics
      @omeg4bics 8 місяців тому

      @@Zaku_Phantom there's an option in "Options", go to "Other" and change "Ally Info Display Settings" to be as "Always show"

  • @justandrew6431
    @justandrew6431 8 місяців тому

    i like ur colors

  • @Tobi-ni4fo
    @Tobi-ni4fo 8 місяців тому +1

    Avenger the bazooka or br for nu gundam?

    • @avenger1_gbo260
      @avenger1_gbo260  8 місяців тому

      The beam rifle seems better overall. It works better in combos due to the fast swap time, has a 56% heat rate fully charged shot and it doesn't have slow projectile speed like the zook. The zook seems better if you want to beat generals with Damage Control in 1v1, since the bazooka can break through their maneuver armor if both hits connect.

    • @randyyeh7576
      @randyyeh7576 8 місяців тому

      @@avenger1_gbo260 this is probably more of my skill issue, but I find it easier to use zook against shields, just so I don’t have to worry about not staggering and go in For the melee, should I focus on just trying to use zook or br is better in the long term

  • @ghostjokster5852
    @ghostjokster5852 7 місяців тому

    Hi-Nu vs Sinanju?

  • @devilik3692
    @devilik3692 8 місяців тому +1

    why u dont use bazooka?

    • @avenger1_gbo260
      @avenger1_gbo260  8 місяців тому +1

      Because I think that the beam rifle seems better overall. It works better in combos due to the fast swap time, has a 56% heat rate fully charged shot and it doesn't have slow projectile speed like the zook. The zook seems better only if you want to beat generals with Damage Control in 1v1, since the bazooka can break through their maneuver armor if both hits connect.

  • @Gbo2_player
    @Gbo2_player 8 місяців тому +7

    They should've nerfed hi nu this update lol

    • @xknightmare013
      @xknightmare013 8 місяців тому +9

      Why when they can just buff it like they did lol. what they need to do is help poor unicorn

    • @Gbo2_player
      @Gbo2_player 8 місяців тому +2

      @xknightmare013 yep, they need to buff thr unicorn, it's basically suffering right now.

    • @xknightmare013
      @xknightmare013 8 місяців тому +4

      @@Gbo2_player easy, fix, give it back, it’s leg damage and explosive radius on its main weapon. The healing was the biggest problem of the suit. And ain’t nerf that into the ground.
      only has two Viable weapons in its base form it’s pretty much useless until it gets NTD and you need to take damage to even activate it let alone the damage you take while you’re in it it just falls apart too quick and it bazooka is unreliable. I don’t know why they made it a scattershot. Either give it back its blast radius and part breaking on its main weapon,. Or make it so you can activate NTD immediately upon sorting in. Easy fix, and it won’t be broken because NTD takes your HP and the heel isn’t strong enough to put you back at fullHP even if you just sat around and wait to go into awaken.

    • @xknightmare013
      @xknightmare013 8 місяців тому +3

      @@Gbo2_player that aside, I think Phoenix and banshee are in a good spot, especially banshee banshees NTD buffs outweigh the negative. and Phoenix has a good assortment of weapons that he can be useful without NTD as well as an asset to the team with it

    • @avenger1_gbo260
      @avenger1_gbo260  8 місяців тому +8

      I think a big problem is that they would need to buff Unicorn to be on par with Norn, just reverting the nerfs would not be enough.
      Like look at all the shit Norn gets; like 3 instant staggers, 3 melee, 90% HP NT-D, barely any NT-D HP drain, only takes 30 seconds to use Awaken, lifesteal in Awaken mode, no reduced damage in Awaken, counter jutte that can instantly delete a raid, ridiculous melee damage that one combos every raid, a (seemingly) 40% damage reduction buffer for the shield on top of it having 3 melee swings despite being a general.
      Will they really buff Unicorn to be like that? They would legit need to add LV1 Maneuver Armor to normal mode, add LV2 Emergency Evasion to normal mode, add 1000 HP, buff shotgun bazooka accumulation, buff shotgun bazooka cooldown time, decrease the HP drain in NT-D, decrease the time needed to activate awaken, decrease the damage penalty in Awaken mode, buff the melee damage and increase the amount of HP restored by using Awaken. Honestly, it might not even be as good even if it got all this. They gotta buff it ASAP. Some of these buffs could go for Phenex as well just considering that Norn will powercreep it as well.