This is amazing advice, exactly what Ive figured out recently. For me, having a set start time is very important as it removes the battle over working or not. Its a new morning so I work.
actually this helps me a lot, because when i know that i have all the time of the world for doing something.. i end up doing nothing at all and then i feel so frustrated so i think im gonna start doing this, at least for practicing first, thank you so much for the video!
I have tried time pressure for a number of events throughout my life and for the person I am, I have learned it's just not effective for me in making quality work. Some years back, I had written a 60,000 word draft that I never looked at since because the entire experience was so miserable! Yes, I did it but I was not happy. There is obviously some middle ground between taking your time and rushing through it. It's important, I think, to give yourself time to feel the experience of what you're doing, and I think it's possible to do that while very slightly pushing ourselves close to the point of discomfort. In video game design, we learn about getting the player into flow, and flow seems to arrive at the point of 40% difficulty. We want to feel a little more successful than not successful in what we're doing to get into flow and keep doing it. If time control is interrupting that process for a significant portion of time, than it's just a deterrent.
I've found that deadlines for a project works but not deadlines for a writing session. Instead of thinking that I have to write 500 words in fifteen minutes, I instead think that I just have to write for fifteen minutes and then I'll do something else. Instead of a work session, it becomes a break session
@@snowpanther7076 This is fantastic, thanks. Deadlines for creativity is the quickest way to sap it. Your idea is so much more healthier than the way I did it.
@@travisnobleart I do still have a deadline for when I want the entire project finished and maybe a goal for the day of what I want to accomplish but the session itself is pretty low pressure. I started by doing a normal writing session for fifteen minutes and seeing how much words I got. After that I just tried to hit it or go a little above. It's not stressful since I know that it wasn't hard and that the sessions will add up even if I don't meet the goal. Eventually I got faster and faster but that was due to practice and not due to the pressure since I always saw the fifteen minutes as a writing break from other more boring work
@@snowpanther7076 I found some great advice on another channel that helped me so much in writing my first comic. It helped remove so much of the stress of it. And it had to do with just picking a random number, I think I went with 40, and listing each number. Then start filling in the blanks of everything that happens in the story. you're not really worried about the arrangement. And obviously numbers one and two are easily sorted out. But you're just adding things and filling the list. Nothing set in stone on this page. Once that's down, you get another sheet of paper and focus in on parts and just expand a little bit more on each part. Keep grabbing papers and going like that, saving details for last. Ah, not once did I get stuck staring at a blank page. It's essentially like we do in art, working from the big to small. We all deal with time differently, and I'm probably somewhere in the neurodivergent category, so I was extremely happy to find a process that felt good. It's so vital to not settle on processes that feel like mud and to keep searching.
I said to myself that I would have a finished ballpoint drawing by the end of the video before even starting it and voilà, it happened Timed drawing and deadlines are great yes, especially the deadline... Only if you care about it though, otherwise it's easy for the brain to just go "eh, I don't care"
For me, the more pressure, the more stress, the worse my quality of life.. and it destroys my creativity…and for most people it is also something that makes their life worse.. time your drawings is something different than that..
It's the same for me, but i think the focus of this video is more towards bringing structure in your life. Just doing something you like, when you're feeling optimal for it, won't let you improve much, while doing some things repeatedly, daily, it'll bring more improvement and help you enjoy whatever you're doing more because you're improving. Basically he's saying (as i see it), to allocate time for what you're drawing, and learn what you can draw in certain timeframes. This leads to less disappointment by not having the experience to know what you can do and setting unrealistic goals. For example, if you're new, and you're finding a bit of time to draw something, don't do the thing that'll take hours just to take the linework down but do some more simple things or practices. Or on another example, i recently learned how to solve a rubik's cube and at the start i was crap at it, but i noticed the most improvement when i consistently set some timeframe to practice solving it daily, as opposed to picking it up when i felt like it. And more improvements when i set some time apart to learn some of the algorithms i didn't know yet. I'm still not "great" at it, but i'm getting more consistent. Though even with that, i do occasionally fall in the "i'll just use the 2 algorithm way because i don't feel like learning the new algorithm for this particular situation" trap the last few weeks. Doing those things in itself sometimes isn't the most fun, but in the long run it's worth it because of the improvement Just don't look at it in the literal: set a timer for 30 minutes -> hit start -> rush everything and make a masterpiece which'll stun the world's art community. Look at it as: ok, i have 30 minutes on my lunch break to draw something, what can i do with that time, and how do i best use that time to create something and improve my skills. Unless you have all the time in the world, you'll be on a type of deadline anyway, you just won't really see it that way. (Oh, and i'm not disagreeing with you, just wanted to elaborate a bit on what i think of the video and it got a bit long :D)
I Tried this before, and I almost finish with a very ugly draw. hahah. But, 1 to each 8 draws, it`s actually has a good drawafter 2 hours of focus draw. SO I Guess I am improving.
This is amazing advice, exactly what Ive figured out recently. For me, having a set start time is very important as it removes the battle over working or not. Its a new morning so I work.
This make total sense!!! I’m in! Thank you. New subscriber ⏱
Welcome aboard!
I’m definitely picking up what your putting down!
!!!!!! i resonate so much with this! truly in other times without deadline, i see myself just boring out on the bed, and losing my creative energy!
actually this helps me a lot, because when i know that i have all the time of the world for doing something.. i end up doing nothing at all
and then i feel so frustrated
so i think im gonna start doing this, at least for practicing first, thank you so much for the video!
this guy is truly a master of his craft, more people should listen to this.
I'm gonna try defintely
Thanks a lot for another awesome video!!
I am curious, how long you set for an illustration piece from ideation to finished? One month?
I have tried time pressure for a number of events throughout my life and for the person I am, I have learned it's just not effective for me in making quality work. Some years back, I had written a 60,000 word draft that I never looked at since because the entire experience was so miserable! Yes, I did it but I was not happy. There is obviously some middle ground between taking your time and rushing through it. It's important, I think, to give yourself time to feel the experience of what you're doing, and I think it's possible to do that while very slightly pushing ourselves close to the point of discomfort. In video game design, we learn about getting the player into flow, and flow seems to arrive at the point of 40% difficulty. We want to feel a little more successful than not successful in what we're doing to get into flow and keep doing it. If time control is interrupting that process for a significant portion of time, than it's just a deterrent.
I've found that deadlines for a project works but not deadlines for a writing session. Instead of thinking that I have to write 500 words in fifteen minutes, I instead think that I just have to write for fifteen minutes and then I'll do something else. Instead of a work session, it becomes a break session
@@snowpanther7076 This is fantastic, thanks. Deadlines for creativity is the quickest way to sap it. Your idea is so much more healthier than the way I did it.
@@travisnobleart I do still have a deadline for when I want the entire project finished and maybe a goal for the day of what I want to accomplish but the session itself is pretty low pressure. I started by doing a normal writing session for fifteen minutes and seeing how much words I got. After that I just tried to hit it or go a little above. It's not stressful since I know that it wasn't hard and that the sessions will add up even if I don't meet the goal. Eventually I got faster and faster but that was due to practice and not due to the pressure since I always saw the fifteen minutes as a writing break from other more boring work
@@snowpanther7076 I found some great advice on another channel that helped me so much in writing my first comic. It helped remove so much of the stress of it. And it had to do with just picking a random number, I think I went with 40, and listing each number. Then start filling in the blanks of everything that happens in the story. you're not really worried about the arrangement. And obviously numbers one and two are easily sorted out. But you're just adding things and filling the list. Nothing set in stone on this page. Once that's down, you get another sheet of paper and focus in on parts and just expand a little bit more on each part. Keep grabbing papers and going like that, saving details for last. Ah, not once did I get stuck staring at a blank page. It's essentially like we do in art, working from the big to small. We all deal with time differently, and I'm probably somewhere in the neurodivergent category, so I was extremely happy to find a process that felt good. It's so vital to not settle on processes that feel like mud and to keep searching.
@@travisnobleart I brainstorm but I have to outline and write in order. I end up scrapping anything I wrote out of order
I thought of doing counting time before but in the end I just forget it so fast , I just draw by theme by page and call it a day
I said to myself that I would have a finished ballpoint drawing by the end of the video before even starting it and voilà, it happened
Timed drawing and deadlines are great yes, especially the deadline... Only if you care about it though, otherwise it's easy for the brain to just go "eh, I don't care"
Wow ok the other drawing channel I follow uploaded a video on this yesterday 😅
For me, the more pressure, the more stress, the worse my quality of life.. and it destroys my creativity…and for most people it is also something that makes their life worse.. time your drawings is something different than that..
It's the same for me, but i think the focus of this video is more towards bringing structure in your life. Just doing something you like, when you're feeling optimal for it, won't let you improve much, while doing some things repeatedly, daily, it'll bring more improvement and help you enjoy whatever you're doing more because you're improving.
Basically he's saying (as i see it), to allocate time for what you're drawing, and learn what you can draw in certain timeframes. This leads to less disappointment by not having the experience to know what you can do and setting unrealistic goals. For example, if you're new, and you're finding a bit of time to draw something, don't do the thing that'll take hours just to take the linework down but do some more simple things or practices.
Or on another example, i recently learned how to solve a rubik's cube and at the start i was crap at it, but i noticed the most improvement when i consistently set some timeframe to practice solving it daily, as opposed to picking it up when i felt like it. And more improvements when i set some time apart to learn some of the algorithms i didn't know yet. I'm still not "great" at it, but i'm getting more consistent. Though even with that, i do occasionally fall in the "i'll just use the 2 algorithm way because i don't feel like learning the new algorithm for this particular situation" trap the last few weeks. Doing those things in itself sometimes isn't the most fun, but in the long run it's worth it because of the improvement
Just don't look at it in the literal: set a timer for 30 minutes -> hit start -> rush everything and make a masterpiece which'll stun the world's art community. Look at it as: ok, i have 30 minutes on my lunch break to draw something, what can i do with that time, and how do i best use that time to create something and improve my skills. Unless you have all the time in the world, you'll be on a type of deadline anyway, you just won't really see it that way.
(Oh, and i'm not disagreeing with you, just wanted to elaborate a bit on what i think of the video and it got a bit long :D)
I Tried this before, and I almost finish with a very ugly draw. hahah. But, 1 to each 8 draws, it`s actually has a good drawafter 2 hours of focus draw. SO I Guess I am improving.