@@katier9725 All hold actions are sped up by multiple dwarves - abandoned resupplies, turrets, uplinks/fuel cells/black boxes, pipelines, revives, etc. Doretta is the exception. Well, that, and anything that is a one-person action such as resupplying or pressing battery inserters or depositing.
You can also use Mission content randomizer, (it's not just a randomizer) for even more chaotic fun. Just make sure to use the test branch as the main is broken right now
A tip for driller's normal grande(forgot the name): you can hold it on your hand by holding the grande button, that way you can more accurately explode the bugs that are closer, there's a timer and if it runs out it explodes on your hand
you should try the mods that add the aneurism brain fart sound effect to lootbugs the skibbidy bop mm dada to exploders and the el rasitas laugh to bulk detonators your in for a good laugh.
So, the theory I've heard tossed around in these expanded lobbies is that you lose the damage reduction protection in the drop pod if you go down inside the protection area. That might be why everyone was blowing up at the outset.
Management has a cutoff point of 4 dwarves because if there are any more, they become more of a liability to themselves than the bugs..
we choose to ignore that fact
The solution is that only the four dwarves that make it to the mission completion screen get paid. :)
So fun fact: Apparently having multiple dwarves fix dotty doesn't result in a faster patch rate.
From what I've seen the only repair action that gets sped up by multiple dwarves is the pipeline.
@@katier9725 All hold actions are sped up by multiple dwarves - abandoned resupplies, turrets, uplinks/fuel cells/black boxes, pipelines, revives, etc. Doretta is the exception. Well, that, and anything that is a one-person action such as resupplying or pressing battery inserters or depositing.
Was in a 16 player lobby with everyone in the pod, I shot a single RJ250 grenade. Keyword: was
The squad of engineers was magnificent.
this is a true Dwarven classic
Nemesis when see six "Fat boy" engineer: I'm out
ROCK AND ROCK AND ROCK AND ROCK AND ROCK AND ROCK AND ROCK AND ROCK AND ROCK AND STONE
Could use 1 or 3 dwarves carrying "See You In Hell" for deliberate down-booms ;)
You can also use Mission content randomizer, (it's not just a randomizer) for even more chaotic fun. Just make sure to use the test branch as the main is broken right now
A tip for driller's normal grande(forgot the name): you can hold it on your hand by holding the grande button, that way you can more accurately explode the bugs that are closer, there's a timer and if it runs out it explodes on your hand
you should try the mods that add the aneurism brain fart sound effect to lootbugs the skibbidy bop mm dada to exploders and the el rasitas laugh to bulk detonators
your in for a good laugh.
Woah what mod let’s you have more dwarves?
More Dwarves Balanced!
Guns in the space rig
I love killing bugs
who doesn't :D
So, the theory I've heard tossed around in these expanded lobbies is that you lose the damage reduction protection in the drop pod if you go down inside the protection area. That might be why everyone was blowing up at the outset.
that's a lot of kill bonus i see
Imagine this with Haz1x64
This was hilarious and amazing XD
you almost sound like storm_surge from team avo
in a good way ofc
You should try the more warnings mod
maybe ill have to try this out. If i can figure out how mods on the windows version work.
Question : how did you get the guns in the space rig ?
new mod, sort by recent
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TACO