It's like watching a story unfold and now with fleshed out characters . I'm totally invested in this. Thank you for taking the time to create and upload this, it's fascinating.
Just discovered your channel, superb. May I point out that in the 1800s leaders of armies in fact bought them. So just because you were a general didn't mean you were competent!! I can imagine there were more than a few bloody-idiots leading their men into battle thinking it was a jolly good hoot and how clever they were lol.
Hope you keep safe. Sounds like one of my ancestors leading the charge. Trust them to be inept! I'm truly invested now and shall cheer on his misadventures. Definitely makes for a better game, not being omnipotent.
Thank you for a great series of vids , looking forward to the continuing campaign. Can I point you towards what you might find some interesting books/rules by Real Time Wargames available on Wargame Vault. Each book is a self contained campaign for different periods and you might want to take a look at the one for Marlborough in particular. As well as using maps based on laying down playing cards, it has a nice method of mustering armies and supplying them. Wrinkles include having your strategy for that year overruled and changed by your King/Chief Minister and likewise you might not get permission to fight that big battle. The package is complete with rules, counters and the necessary charts. Although the books are not designed specifically for solo play, they do have a lot of good ideas that you can play around with and modify to fit your solo campaigning. Note other books in the series do come with dedicated maps.
You won't regret it for a minute. Combined with a rule set like OHW, you can throw thousands of troops around a small continent in a fast paced and very satisfying solo campaign. Hope you enjoy.
Love the vids, i just ordered ffrom irregular minis and copy of solo book will arrive today, 2x2 rule dowloaded aswell. So i will sort of be following along... although im thinking for bigger bases as brigades but not sure if this will work. Anyway get series of videos, thanks for your hard work putting together for us.
I’d be inclined to mark up your maps using coloured pens . Green for woods , blue for rivers, orange for mountains ect. The roads could be coloured in 2 different shades of brown or gray denoting major or minor. The cities I’d use highlighter pens to show the various grades , it would show at a glance how many troops can be raised . Just a few suggestions, I’m enjoying the series. Id like to set this in the 18th century and play out the battles using the Age of Reason rules.
Got the book and looks very interesting. But I don’t get the table on p17. How is that daylight count modifies the number of turns to move the same hex in the map? I am missing something here.
I will have to look. I think that is the max number of turns available in any given day. As in, it affects moves in a tabletop game rather than the campaign moves.
Yep. Looking at it now, and that table is meant to translate from campaign movement to tabletop movement. This can help determine what time of day reinforcements may arrive on to the table. Another way to think about this is to think of your campaign map as one enormous table. Page 17 provides guidelines on translating between the two. It doesn't come up often, but when it does, it can have a critical effect.
@@TheJoyofWargaming THANKS. I get the general idea and the purpose, but still don’t get the rational behind daylight hours range affecting the movement rate for a particular hex. THANKS AGAIN!!
This has me captivated. Defo buying the book and love how you are explaining the decision making process. More please.
It's like watching a story unfold and now with fleshed out characters . I'm totally invested in this. Thank you for taking the time to create and upload this, it's fascinating.
Just discovered your channel, superb. May I point out that in the 1800s leaders of armies in fact bought them. So just because you were a general didn't mean you were competent!! I can imagine there were more than a few bloody-idiots leading their men into battle thinking it was a jolly good hoot and how clever they were lol.
So enjoying this series, and while it may seem trivial, I just love that you are doing this with pen and paper!
Old school is the new hotness, brother! A tactile campaign for a more tactile hobby.
@@TheJoyofWargaming That the truth right there.. rather play solo with minis than online
Hope you keep safe.
Sounds like one of my ancestors leading the charge. Trust them to be inept! I'm truly invested now and shall cheer on his misadventures. Definitely makes for a better game, not being omnipotent.
Thank you for a great series of vids , looking forward to the continuing campaign.
Can I point you towards what you might find some interesting books/rules by Real Time Wargames available on Wargame Vault. Each book is a self contained campaign for different periods and you might want to take a look at the one for Marlborough in particular. As well as using maps based on laying down playing cards, it has a nice method of mustering armies and supplying them. Wrinkles include having your strategy for that year overruled and changed by your King/Chief Minister and likewise you might not get permission to fight that big battle. The package is complete with rules, counters and the necessary charts.
Although the books are not designed specifically for solo play, they do have a lot of good ideas that you can play around with and modify to fit your solo campaigning. Note other books in the series do come with dedicated maps.
Really enjoying these videos, I’ve ordered a copy of the book as well 👍, looking forward to to the next episode 🙂
You won't regret it for a minute. Combined with a rule set like OHW, you can throw thousands of troops around a small continent in a fast paced and very satisfying solo campaign. Hope you enjoy.
I am super glad I stumbled on your channel. Great stuff you have going on. Thank you for sharing!
Just coming to this series now and I absolutely love it.
Love the vids, i just ordered ffrom irregular minis and copy of solo book will arrive today, 2x2 rule dowloaded aswell. So i will sort of be following along... although im thinking for bigger bases as brigades but not sure if this will work. Anyway get series of videos, thanks for your hard work putting together for us.
Very interesting. One of my next purchase will be this book. I will try to do a solo ACW campaign with it.
I’d be inclined to mark up your maps using coloured pens . Green for woods , blue for rivers, orange for mountains ect. The roads could be coloured in 2 different shades of brown or gray denoting major or minor. The cities I’d use highlighter pens to show the various grades , it would show at a glance how many troops can be raised . Just a few suggestions, I’m enjoying the series. Id like to set this in the 18th century and play out the battles using the Age of Reason rules.
Oh man, we played the heck out of Age of Reason back in college. Big, sweeping battles all over the place.
Stay safe friend
What rules are you using for the battles? I was thinking of basing up some Risk pieces for a campaign.
For this one, a free set I found online called 2x2 Napoleonics. My current project is Warhammer 6th.
@@TheJoyofWargaming are they good for any scale?
@@solowargaming6610 Oh, yeah. I used 2mm figs based as regiments, but you could use any figures for that.
@@TheJoyofWargaming Nice I will check them out
Got the book and looks very interesting. But I don’t get the table on p17. How is that daylight count modifies the number of turns to move the same hex in the map? I am missing something here.
I will have to look. I think that is the max number of turns available in any given day. As in, it affects moves in a tabletop game rather than the campaign moves.
Yep. Looking at it now, and that table is meant to translate from campaign movement to tabletop movement. This can help determine what time of day reinforcements may arrive on to the table.
Another way to think about this is to think of your campaign map as one enormous table. Page 17 provides guidelines on translating between the two. It doesn't come up often, but when it does, it can have a critical effect.
@@TheJoyofWargaming THANKS. I get the general idea and the purpose, but still don’t get the rational behind daylight hours range affecting the movement rate for a particular hex. THANKS AGAIN!!
I am not an English language native though...I do my best but that is maybe affecting too...
@@jesusperez-os8nd Don't worry about that. We are here to help any time.
Oi... cheeky devil... us British have the same paper sizes as the rest of the world lol..
I only kid because I love.
@@TheJoyofWargaming I got it of course ...