OK, just got to the part where you ask how often we use the strategic stack. To actually change the order or stall - very infrequently, but it is amazing when it comes up. e.g. both me and my opponent had an objective marker down to 1 health and supremacy rule decided who will take it out and on top of that both our regiments there had impact hits, so charging as the 2nd action gets some cheeky damage in and prevents the opponents charge. I had to put that unit first for the turn - huge if I can win supremacy! I didn't and my oppoent got the VP and charged me. At this point I look at the board and see that my giant is actually in range to maybe charge that regiment, which is now blocking my minotaurs. IF the giant takes them out (a possibility), the minotaurs could get a charge in against a regiment containing my opponents warlord. So the minotaurs who would have been activated first went into the strategic stack and I waited until after the giant to activate them in the hope of clearing the way for a very important charge (sadly my giant left the opposing brute regiment on 2 wounds left, ces't la vie). Though ultimately you use the strategic stack every round: getting hoplites inspired, getting bonuses from having supremacy ability, having Andromachos as an officier in a squad of agema... all of those are worth using the stack for - why not get a free bonus if you can :D
Oh about the tempo thingy: you don't have to put your first unit into the strategic stack. If the supremacy roll is insanely important you will set up your stack so that the unit you actually want to strategic stack goes after all the "must activate ASAP" stuff is done. Ultimately you decide when to give the opponent the tempo of a double turn and when to give it to yourself, so ultimately you want to minimize how good is is for the opponent while trying to maximize it for yourself (which admittedly sometimes doesn't work out ;) )
First off fun video! Would love to see a follow up to the series where you respond to comments! On to feedback- Thors- you are sleeping on this unit as fluid formation is one of the best rules in the game and the thyrean aux hits super hard. My favorite set up is ari with blade aux and andro officer. This gives 10 effective cleave 4 attacks with flurry and usually and other 10ish regular attacks. This on a 3 stand front. Expert scouts is also really important for chariots because they can wheel onto the board and threat super deep on t2. Both blade and the spear are very commonly taken ari gets blade and pole gets spear in pretty much every list i play. Chariots- skorpios is universally considered the better chariot, so much so that it has already been announced that they will be getting a nerf in oct and the flogs will be getting a buff. Ari supremacy is a bit contentious for the best slot as many like the pole better but that double activation round can be back breaking. Also little know fact about it is it pulls a card out of your command stack for the purposes of advantage on the supremacy roll, you would be shocked at how often that helps your double turn go before your opponent.
Do not worry! We're working on editing it but a battle report is a lot harder to put together than a hot takes video. Soon(tm) you'll have part 3 to watch!
"That is wrong" (referring to the Strategic Stack breakdown). You can't use the strat stack for the last card in the command stack, and you can't leave a card in the strat stack if there are no cards left in the command stack. Also worth mentioning that the strat stack gives Inspired, even through Phalanx. Overall, currently about 20 minutes in and enjoying the perspectives!
Glad you like it! Good call out on the Strategic stack being the mechanism to give Phalanx units Inspire! We do think that the interactions with some of the other special rules will compete for this but it's another tool in your toolbox!
Been eyeing conquest for years and city states may finally get me to take the plunge. Love this deep dive but was hoping for takes on clockworks since that unit on vibes alone makes me want to build around them
Unfortunate timing on our part! Clockwork hoplites were announced like, 1 week after we recorded this video. If we had known we would have talked about them!
Selinoi look like a neat little ranged unit with a decent melee attack. If they had a bit more range they would be a better Longbowmen. Mercenary Crossbowmen are much better at actually shooting things, however.
Isaac's been a long time fan of the Merc Crossbows even thought a lot of people sleep on them. Point for point they are just very efficient. Selinoi are neat especially being the only infantry ranged option city State has!
Either Chariot seems wild for the amount of points it cost. You'll have to set them up to make the most use of their special ability but they seem well worth their points!
OK, just got to the part where you ask how often we use the strategic stack. To actually change the order or stall - very infrequently, but it is amazing when it comes up.
e.g. both me and my opponent had an objective marker down to 1 health and supremacy rule decided who will take it out and on top of that both our regiments there had impact hits, so charging as the 2nd action gets some cheeky damage in and prevents the opponents charge.
I had to put that unit first for the turn - huge if I can win supremacy! I didn't and my oppoent got the VP and charged me. At this point I look at the board and see that my giant is actually in range to maybe charge that regiment, which is now blocking my minotaurs. IF the giant takes them out (a possibility), the minotaurs could get a charge in against a regiment containing my opponents warlord.
So the minotaurs who would have been activated first went into the strategic stack and I waited until after the giant to activate them in the hope of clearing the way for a very important charge (sadly my giant left the opposing brute regiment on 2 wounds left, ces't la vie).
Though ultimately you use the strategic stack every round: getting hoplites inspired, getting bonuses from having supremacy ability, having Andromachos as an officier in a squad of agema... all of those are worth using the stack for - why not get a free bonus if you can :D
Oh about the tempo thingy: you don't have to put your first unit into the strategic stack. If the supremacy roll is insanely important you will set up your stack so that the unit you actually want to strategic stack goes after all the "must activate ASAP" stuff is done.
Ultimately you decide when to give the opponent the tempo of a double turn and when to give it to yourself, so ultimately you want to minimize how good is is for the opponent while trying to maximize it for yourself (which admittedly sometimes doesn't work out ;) )
This is great! Having trouble finding your narrative games though.... But I really want to watch them! I love narrative content!
Oops! Found it! I'm an idiot🤯
Haha glad you found them!
Great video, more hot takes please 🤣🤣
You're in luck, as we're only wired for hot takes!
First off fun video!
Would love to see a follow up to the series where you respond to comments!
On to feedback-
Thors- you are sleeping on this unit as fluid formation is one of the best rules in the game and the thyrean aux hits super hard.
My favorite set up is ari with blade aux and andro officer. This gives 10 effective cleave 4 attacks with flurry and usually and other 10ish regular attacks. This on a 3 stand front.
Expert scouts is also really important for chariots because they can wheel onto the board and threat super deep on t2.
Both blade and the spear are very commonly taken ari gets blade and pole gets spear in pretty much every list i play.
Chariots- skorpios is universally considered the better chariot, so much so that it has already been announced that they will be getting a nerf in oct and the flogs will be getting a buff.
Ari supremacy is a bit contentious for the best slot as many like the pole better but that double activation round can be back breaking. Also little know fact about it is it pulls a card out of your command stack for the purposes of advantage on the supremacy roll, you would be shocked at how often that helps your double turn go before your opponent.
Responding to comments in a follow up video is a very good idea! We'll see what we can do :) thanks for the thoughts, very interesting!
Keep the narrative going! Be looking forward to scenario 3 for a while!
Do not worry! We're working on editing it but a battle report is a lot harder to put together than a hot takes video. Soon(tm) you'll have part 3 to watch!
"That is wrong" (referring to the Strategic Stack breakdown). You can't use the strat stack for the last card in the command stack, and you can't leave a card in the strat stack if there are no cards left in the command stack.
Also worth mentioning that the strat stack gives Inspired, even through Phalanx.
Overall, currently about 20 minutes in and enjoying the perspectives!
Glad you like it! Good call out on the Strategic stack being the mechanism to give Phalanx units Inspire! We do think that the interactions with some of the other special rules will compete for this but it's another tool in your toolbox!
It could be worth asking in the rules forum but i think the last paragraph of the rules text in the app implies the opposite of what ya said.
You always take the blades. Always
You always take the blades. Always
Expert scouts gives every infantry without phalanx the vanguard rule. All of them.
Yea, looking at people's lists it seems very popular to take the Blades! Well, that's why we call 'em hot takes and not cold takes ;)
Been eyeing conquest for years and city states may finally get me to take the plunge. Love this deep dive but was hoping for takes on clockworks since that unit on vibes alone makes me want to build around them
Unfortunate timing on our part! Clockwork hoplites were announced like, 1 week after we recorded this video. If we had known we would have talked about them!
Andromachos gives the Command Stand +2 attacks. On top of the leader stand, an msu throws out 18 attacks
Good call out! It's even nicer if you can sequence it with strategic stack to get that MSU's 18 attacks buffed up with flurry!
@@tableitgamingI've had an MSU of Agema from the Strategic Stack wipe out an MSU of Trolls in one attack. It was nuts
Selinoi look like a neat little ranged unit with a decent melee attack. If they had a bit more range they would be a better Longbowmen. Mercenary Crossbowmen are much better at actually shooting things, however.
Isaac's been a long time fan of the Merc Crossbows even thought a lot of people sleep on them. Point for point they are just very efficient. Selinoi are neat especially being the only infantry ranged option city State has!
Chariots certainly have a lot of rules for such a cheap unit
Either Chariot seems wild for the amount of points it cost. You'll have to set them up to make the most use of their special ability but they seem well worth their points!
MMM hotcakes oh you said hot take oops lol