Would love to see an overhaul/rework for the UI in the next season. The current one seems outdated and has been this way for as long as i can remember.
I love the plays and everything but I feel like inuki is not feeling okay, if not I hope you feel better and for everything to be good with your life and have all the success in the world.
#1 was the only one I thought was worthy of top 5 plays. Between that daji setting up for her team and Achilles catching 2 bodies in his death. It was definitely worthy. Most the other plays can be done by your average players
Imagine hearing about an awesome free game(Smite), so you buy a battlepass for it. Turns out its just WAIT :45-1:45 TO GET A "NEED MORE TIME" FOR 30 MINUTES!! Didn't think id download a wait-around-for-nothing Simulator.
#4 place: so much drama, so much moves, tactics, etc 😳😳 meanwhile #3 place: bee-bee cuc-hiles did quadra ki... executes WoOOoW !!! 😮😮 what a cringe, u must be kidding us 😠
Could you guys do a rework on koga? *1st talent is put into base kit, headshots damage are reduced from 50% to 25% * Nerf the energy gain from getting killing blows with skewer and make it elimination not killing blow (gain 10% energy for killing enemies using skwerer at lvl 1) and maybe even nerf the heals from hellkite claws (by half but remove the cooldown) and skewer from the cards * buff the MS increase when using agility from 4% percent to 7% At lvl 1 * his card that let's him gen ammo with agility. Make it like bucks ammo gen card when you heal or like his dash ammo gen card so I don't need to wait for my reload animation during a 1v1 * increase his damage to match his energy gen. Currently it's 38 damage pershot but needs 80 for 1 energy. Make it 40 pershot. Why? Late game, koga's energy gain (aka his cooldowns essentially, it's longer and not shorter like every other champions) takes a longer time to gain because hi elo players are smart and take heaven with veteran. * using agility when the primary is smg, reduces koga's bullet spread by 25% but using agility when the primary is hellkite claws, increases the speed of the slash projectile by 35%. This should be in his base kit. Not talents. - 1st talent rework. No more claws. Instead stance switch Now gives koga 10% damage reduction, increases his damage by 10%, increase his attack speed by 10% and reduce the ammo spread by 25% for 4 seconds and uses 2/3 of a bar of energy, this ability does not stack. It refreshes everytime it is used. Make the 1st talent smg focus and he can still shoot, dash, use agility and ult while using the new ability. Let koga in his 1st talent be able to dash downwards and backwards. The reduction in ammo spread will stack from agility and the new ability which gives koga 50% ammo reduction of both abilities are used as the same time - 2nd talent would be the same. This talent is a hybrid of smg and claws plus ult benefits. Decrease the ult damage IF needed. Decrease the ult charge rate IF that is too strong as well. The damage of adrenalin junky would stay the same as it is now. If it's too weak then increase the damage like I mentioned before and like I will mention again later. - 3rd talent. No more smg, hellkite claws and dragon stance doesn't use energy anymore but has reduced damage of hellkite claws, increase skewer range (make the range the same as his hellkite claws) and also regens energy like his smg with the same value. For example, if koga currently gens 50 energy in 5 seconds using smg then this talent using only claws will also regen 50 energy in 5 seconds. Also, skewer Now uses half of 1 bar of energy but the heavily lower the damage of skewer and you can still be damaged during skewer animation like zhin's wirl (If it's strong then skewer needs 1 bar of energy and keep the lowered damage). Nerf the claws damage from claw stance primary hellkite claws and secondary skewer (lmb, rmb). His stance switch will now give him a deflect or disperse (not a reflect like zhin). Give him CC cleanse and have the deflect cover his whole body. Similar to zhin's reflect, koga's New deflect or disperse, Deflect or disperse incoming damage once per energy bar. He will be in his deflect or disperse stance for 4 seconds. Spamming it resets the time, it does not extend it. Enemies firing at this ability will have their abilities or primary disappear and not reflect toward them like zhin's reflect. Once the deflect or disperse has been hit by an ability or primary. The ability immediately ends (if this is too strong then make it use 1.5 bars of energy, if it's too weak then make it use half a bar of energy). Koga can use every other abilities during his deflect or disperse ability just like the one I mention in his new 1st talent. This is his claw focus talent. Hellkite claws. Remove the huge skewer animation that is blocking the player's screen. Fps game but the animation is literally covering my screen. That's one of the reason why skewer doesn't feel great to use Please make these changes I just want koga to feel good on PC and have cool but different play style that is viable for each talent. So please implement these changes. I am asking for some koga reworks and buffs because koga is the only champions that gets his cooldown increase as the game goes on. That's not the worst part, he may have 3 energy bars but in reality. Those 3 are actually just 1 so imagine 1 resource bar [actually 3 but not really, especially if you play koga] is used for 5 abilities. 5 of them are Agility, dash, skewer, hellkite and in dragon stance. 5 abilities using 1 resources that doesn't get better in late game using chronos but gets worse because enemies will buy heaven not to mention nimble or lethally just to make his bad ult worse. Essentially increasing his cooldowns. Last cheery on top is, apparently koga has a bug that consumes a lot more of his energy just by being in dragon stance than intended. Most of his cards are also about healing which heavily falls off and are useless late game now. He has zero DR in his cards and please fix his bugs. He may be playable or even decent in rank but he is downright terrible in casuals, same like moji and skye in mid to high elo. At low elo, everyone is op So please make all of these changes before the game dies. I love koga but I can't help but feel his kit and his numbers are bad If anyone thinks these changes are bs. Let me remind you lex MS spam exist, talus/tib q exist, zhin wirl spam exist and Caspian MS card from just hitting his primary exist.
non binary pals . . .please never say that again. Lets stick with games instead of odd culture that no other country or peole takes serious. Great vid though. well wishes
The Achilles in the #1 clip did get a double kill which is pretty major to save his team from the enemies pulling FG
He deserved the top 1 play more than Da ji tbh
@@CarbonRick_ that’s just crazy
@@rafaeljimenez4583 ?
Executions ain't top plays
can someone tell me, what happend to joust ranked?
Oh my god! The narration on that last fight was perfection 100/10❤
#1 was in a comp set btw for playoffs
the slicc doesnt lose
After 7 years I quit smite...But still nice to watch those plays. GG WP
I love these every time. But personally #4 is the best outta all of them
agreed
Yeah
Even the submissions i have sent in were better than that #5, im guessing its just cus it was SoloOrTroll..
The closeness with the last spin cancel into auto was hype for a video like this as well as the dodge of the fenrir 1.
@@megamert2848 Im not hating on the clip at all, just saying, not exactly Top 5 material.
@@MrLandro the creator thought otherwise 🤷♂️. Cope ig.
When are we getting next gen updates?
Ideas for new gods:
Tū- Māori god of war
Sungmanito- Lakota wolf spirit
Huitzilapochtli- Aztec war god
how do you rewatch your games to clip them
Is there going to be a gem sale this Christmas?
can someone tell me, what happend to joust ranked?
Please add Hecate, greek goddess of witchcraft
How you added Thor vs fenrir?
Because it's from a 'pro' player.
@@n.d.5864 its not top5. İts fault 5
@@afroi1490 haha, yep
Would love to see an overhaul/rework for the UI in the next season. The current one seems outdated and has been this way for as long as i can remember.
any cliodhna videos
I love the plays and everything but I feel like inuki is not feeling okay, if not I hope you feel better and for everything to be good with your life and have all the success in the world.
5, 4, 3 more enemy fault than good play.
Soloortroll should be the most toxic nickname haha
I absolutely HATE that name. How concieted can one get?
#1 was the only one I thought was worthy of top 5 plays. Between that daji setting up for her team and Achilles catching 2 bodies in his death. It was definitely worthy. Most the other plays can be done by your average players
Ayo that was me
What is that magic shell at 1:34 😂
he protected houyi from minions since they hit really hard at lv 2
Oh yo look at that
Execution kills shouldn't be top plays TBH
Especially when he didn't even really do anything. He just showed up and basically last hit and cleaned up what his teammates couldn't finish.
🐐
Imagine hearing about an awesome free game(Smite), so you buy a battlepass for it. Turns out its just WAIT :45-1:45 TO GET A "NEED MORE TIME" FOR 30 MINUTES!!
Didn't think id download a wait-around-for-nothing Simulator.
guys release this game on Mac m1 already... what are you doing in office
#4 place: so much drama, so much moves, tactics, etc 😳😳
meanwhile #3 place: bee-bee cuc-hiles did quadra ki... executes WoOOoW !!! 😮😮
what a cringe, u must be kidding us 😠
Could you guys do a rework on koga?
*1st talent is put into base kit, headshots damage are reduced from 50% to 25%
* Nerf the energy gain from getting killing blows with skewer and make it elimination not killing blow (gain 10% energy for killing enemies using skwerer at lvl 1) and maybe even nerf the heals from hellkite claws (by half but remove the cooldown) and skewer from the cards
* buff the MS increase when using agility from 4% percent to 7% At lvl 1
* his card that let's him gen ammo with agility. Make it like bucks ammo gen card when you heal or like his dash ammo gen card so I don't need to wait for my reload animation during a 1v1
* increase his damage to match his energy gen. Currently it's 38 damage pershot but needs 80 for 1 energy. Make it 40 pershot. Why? Late game, koga's energy gain (aka his cooldowns essentially, it's longer and not shorter like every other champions) takes a longer time to gain because hi elo players are smart and take heaven with veteran.
* using agility when the primary is smg, reduces koga's bullet spread by 25% but using agility when the primary is hellkite claws, increases the speed of the slash projectile by 35%. This should be in his base kit. Not talents.
- 1st talent rework. No more claws. Instead stance switch Now gives koga 10% damage reduction, increases his damage by 10%, increase his attack speed by 10% and reduce the ammo spread by 25% for 4 seconds and uses 2/3 of a bar of energy, this ability does not stack. It refreshes everytime it is used. Make the 1st talent smg focus and he can still shoot, dash, use agility and ult while using the new ability. Let koga in his 1st talent be able to dash downwards and backwards. The reduction in ammo spread will stack from agility and the new ability which gives koga 50% ammo reduction of both abilities are used as the same time
- 2nd talent would be the same. This talent is a hybrid of smg and claws plus ult benefits. Decrease the ult damage IF needed. Decrease the ult charge rate IF that is too strong as well. The damage of adrenalin junky would stay the same as it is now. If it's too weak then increase the damage like I mentioned before and like I will mention again later.
- 3rd talent. No more smg, hellkite claws and dragon stance doesn't use energy anymore but has reduced damage of hellkite claws, increase skewer range (make the range the same as his hellkite claws) and also regens energy like his smg with the same value. For example, if koga currently gens 50 energy in 5 seconds using smg then this talent using only claws will also regen 50 energy in 5 seconds. Also, skewer Now uses half of 1 bar of energy but the heavily lower the damage of skewer and you can still be damaged during skewer animation like zhin's wirl (If it's strong then skewer needs 1 bar of energy and keep the lowered damage). Nerf the claws damage from claw stance primary hellkite claws and secondary skewer (lmb, rmb). His stance switch will now give him a deflect or disperse (not a reflect like zhin). Give him CC cleanse and have the deflect cover his whole body. Similar to zhin's reflect, koga's New deflect or disperse, Deflect or disperse incoming damage once per energy bar. He will be in his deflect or disperse stance for 4 seconds. Spamming it resets the time, it does not extend it. Enemies firing at this ability will have their abilities or primary disappear and not reflect toward them like zhin's reflect. Once the deflect or disperse has been hit by an ability or primary. The ability immediately ends (if this is too strong then make it use 1.5 bars of energy, if it's too weak then make it use half a bar of energy). Koga can use every other abilities during his deflect or disperse ability just like the one I mention in his new 1st talent. This is his claw focus talent. Hellkite claws. Remove the huge skewer animation that is blocking the player's screen. Fps game but the animation is literally covering my screen. That's one of the reason why skewer doesn't feel great to use
Please make these changes
I just want koga to feel good on PC and have cool but different play style that is viable for each talent. So please implement these changes.
I am asking for some koga reworks and buffs because koga is the only champions that gets his cooldown increase as the game goes on. That's not the worst part, he may have 3 energy bars but in reality. Those 3 are actually just 1 so imagine 1 resource bar [actually 3 but not really, especially if you play koga] is used for 5 abilities. 5 of them are Agility, dash, skewer, hellkite and in dragon stance. 5 abilities using 1 resources that doesn't get better in late game using chronos but gets worse because enemies will buy heaven not to mention nimble or lethally just to make his bad ult worse. Essentially increasing his cooldowns. Last cheery on top is, apparently koga has a bug that consumes a lot more of his energy just by being in dragon stance than intended. Most of his cards are also about healing which heavily falls off and are useless late game now. He has zero DR in his cards and please fix his bugs.
He may be playable or even decent in rank but he is downright terrible in casuals, same like moji and skye in mid to high elo. At low elo, everyone is op
So please make all of these changes before the game dies. I love koga but I can't help but feel his kit and his numbers are bad
If anyone thinks these changes are bs. Let me remind you lex MS spam exist, talus/tib q exist, zhin wirl spam exist and Caspian MS card from just hitting his primary exist.
What?
non binary pals . . .please never say that again. Lets stick with games instead of odd culture that no other country or peole takes serious. Great vid though. well wishes
Can't play in sea sever !? Can't find anyone . This game dead
Damn these plays were trash again
2:35 to 2:50 what is the song name?
buff kumbha
This is petty but the battlepass level up screen that you can't click out of for 4 seconds after a game is a bit annoying