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Commodore in the Uk actually bundled this with the C64 back in the day. It was called the midnight resistance pack funnily enough. I’ve owned the zx specy, c64 and Amiga have to say the C64 version was my favourite but hats off to the specy for being one of the few to have both sfx and music together.
The plot of the game is that your parents and sister have been kidnapped by King Crimson - leader of a South American drugs cartel. You (and your brother in some versions) need to rescue them. The "Please be careful" seems to be a slightly dodgy translation from the original Japanese version where it has a meaning closer to "Please stay alive!" which makes a bit more sense.
The opening subtitle of the Japanese version is "Father! Mother! My sisters! please stay alive!" (父よ!母よ!妹達よ!生きていくれ!), which has a slightly different meaning than the English version.(I used deepL.)
I have never played the arcade original but as far as ports go my favourite are Mega Drive, Amiga and Commodore 64. It looks and sounds like a tie-in game for a movie that Cannon Films would have made. I like the gameplay better than any Contra game (I know I'm in the minority here, but Contra games don't do much for me), controls can be a bit floaty but it's a lot of fun nonetheless. With just one button, they couldn't do better for the Amiga and the Commodore 64. The Mega Drive port has a lot of different control options, none of which is perfect but you can certainly adjust to some of them. People complain about the flute samples being used for the Amiga sound track, but they're not that bad, in facts all the ports sounds great. The dim colours on the Amiga, however, are a lot less excusable.
Do we blame the person that coded the Amiga Midnight Resistance port (version)? is it the fault of the person that did (worked) on the Amiga graphics (visuals)?
@@jasonlee7816 The programmer probably accidentally had the brightness level on his monitor turned down, lol! Although, I don't remember it looking quite so dull. Perhaps, because I would often play it at night.
Spectrum and Megadrive versions were the best, imo. Especially when you consider the Spectrum was pretty much the runt of the litter in many people's eyes.
Spectrum version is a great port but I said good bye to it when I got the Mega Drive version in 1991. Some of Data East Arcade games have appeared on the PSN store like Two Crude Dues but Midnight Resistance hasn't appeared yet sadly.
I wonder what happened with the Amiga port. It's dark because of incorrect conversation of the graphics from the Atari ST, but it's clearly not a direct port of that game because it has much better scrolling and gameplay. Odd that they put the effort in to make the Amiga version really good in every aspect, except the colour palette.
It screams of coder incompetence and probably a rushed time schedule to get the thing out the door. Coder: "Well, I could fix the brightness if I spent an extra week correctly calibrating my monitor and converting the brightness values... Nah! Just ship it "as is", nobody will notice." ... Cue: around 35-years-later... 😆
I used to play this on the Amiga, although I don't remember it looking so dark (as in the first non-patched version). I think the best version must go to either the Arcade original or Sega Megadrive port, since that seems to look as good while suffering from less slowdown when many sprites are on screen.
I had the Speccy 128 K version. Considering the machine was probably the underdog out of all those others, they did an excellent job of the port, with chunky sprites that had character, instead of the bland, faceless ones the ST and Amiga had. And the coundtrack was great, too!
Hey!, creo que la versión de Genesis hasta suena mejor en música. Solo le faltan las voces y los colores son mas oscuros, pero es cosa de nada, espero que este mi parte favorita en donde peleas con el barco y los aviones que van se reduciendo en numero en el fondo según los vas destruyendo.
The arcade is the best one but if we’re talking about Home ports it’s a tossup between the mega driver version and the Amiga version. If the Amiga version had sound and music at the same time, it would be the best .
The Genesis has the awesome revamped music yet the sound effects are exceptionally weak compared to the arcade. Is there somebody out there who could give us a "Best of Both Worlds" edition?
Me sigue asombrando como Ocean pudo sacar al mercado la version de Amiga con un bug tan evidente, se nota ademas que es una conversion directa de Atari ST. La version de Spectrum brutal y redonda, y la de CPC un port disminuido en todo (como siempre por parte de Special FX). Como usuario de Amstrad y despues de haber jugado al Gryzor, recuerdo en la epoca, un hype tremendo con este juego. De los juegos que compre originales en su fecha de salida!. La OST de Megadrive es fantastica por cierto.
A mí también me sorprende lo del bug y me pregunto si tan difícil debe ser solucionarlo. Me suena haberlo visto en otros juegos de Amiga, como After the War.
@@jasonlee7816 Yep btw it was released over a year later They made some effort The music is catchy abeit different from the arcade,gfx is nice albeit worse than arcade/megadrive
bua,,, la version de amiga colega, vaya FX q le han puesto los señores de OCEAN, version superdigna de la recreativa, para mi mejores sprites y animacion en amiga, pero con peores fondos, tambien se nota como mas apagada en colores no? , y claro, luego sacas la doble paleta y brillo, q en serio, no entiendo eso en las versiones. en 8 bits, la version de amstrad como la de ATARI, son basura por el tema del scroll, en estos juegos es muy importante, y directamente es un juego para tirarlo al trash. En spectrum no se nota tanto, pero está ahí ahí, cuando lo jugué en su dia , no me gustó mucho por eso, pero claro, en aquellos entonces, me dabas un mojon del wasap y jugaba y lopeor,,, q FLIPABA, fliapba por entonces con las "maquinitas" , llamadas ahora game&watch,,,,, jajajajaj. buen video y buen rato como siempre.
Gracias por tu comentario. Sí, entonces la verdad es que te conformabas con cualquier cosa. Yo también flipaba con cosas que ya en su momento eran malillas, pero supongo que como no era tan fácil ni barato acceder a los juegos y había menos oferta, los valorábamos más.
Atari St version is pretty much ruined with that jump-scrolling and im glad that is not copied on amiga, but amiga version is lacking the parallax background layer from arcade. C64 is a decent 8-bit port and CPC is just not up to it, due to low fps. ZX is almost as bad as CPC just uglier.
Lol atari st version where is the music? Man the Sega version has better music, sound and graphics than the arcade version. I just wish it was two players.
The Atari ST had a relatively primitive sound chip for a 16-bit computer (the same chip was used in the ZX Spectrum and Amstrad CPC). A lot of Atari ST games gave you the option of sound effects, or music, but not both. Ironically, the 128k ZX Spectrum managed to have both music and SFX because it had the three channel PSG (for music), and retained the 1-bit beeper speaker from the 48K Spectrum models (for SFX).
@gwishart I loved Atari back in the day,but they were just not willing to compete with Nintendo,Sega or other people who were serious about making a quality console. The sad things is there was no real reason why they could not have competed besides their bad management decisions
I wondered if it had any relation to Heavy Barrel. It's the same developer so it does borrow some elements. Looks like an interesting game overall. Arcade looks the best version, while Mega Drive looks like a good port as well. And again for some reason I like how ZX Spectrum 48K game looks and sounds.
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Commodore in the Uk actually bundled this with the C64 back in the day. It was called the midnight resistance pack funnily enough.
I’ve owned the zx specy, c64 and Amiga have to say the C64 version was my favourite but hats off to the specy for being one of the few to have both sfx and music together.
Thanks for your videos bro, it's always so nostalgic!
So glad I had a "ghjetto bl4ster" in my bedroom while I was playing Atari STe games, listening to music of the time.
This is great seeing version comparisons again
megadrive/genesis is probably the best version here, but sadly it doesn't include 2 players mode. So I go with Amiga version.
The soundtrack on the Commodore C64 version is "chefs kiss" superb!
C64 version was the one I grew up with. Also, WTH is up with "Dad... Mom... Sis... Please be careful..."???!!?? What does it mean???!!
The plot of the game is that your parents and sister have been kidnapped by King Crimson - leader of a South American drugs cartel. You (and your brother in some versions) need to rescue them. The "Please be careful" seems to be a slightly dodgy translation from the original Japanese version where it has a meaning closer to "Please stay alive!" which makes a bit more sense.
@@gwishart Thanks, I completely forgot it had even an ounce of plot!!
The opening subtitle of the Japanese version is "Father! Mother! My sisters! please stay alive!" (父よ!母よ!妹達よ!生きていくれ!), which has a slightly different meaning than the English version.(I used deepL.)
Sega sounds amazing. I’m surprised Amiga has no parallax scrolling.
I have never played the arcade original but as far as ports go my favourite are Mega Drive, Amiga and Commodore 64. It looks and sounds like a tie-in game for a movie that Cannon Films would have made. I like the gameplay better than any Contra game (I know I'm in the minority here, but Contra games don't do much for me), controls can be a bit floaty but it's a lot of fun nonetheless. With just one button, they couldn't do better for the Amiga and the Commodore 64. The Mega Drive port has a lot of different control options, none of which is perfect but you can certainly adjust to some of them. People complain about the flute samples being used for the Amiga sound track, but they're not that bad, in facts all the ports sounds great. The dim colours on the Amiga, however, are a lot less excusable.
Do we blame the person that coded the Amiga Midnight Resistance port (version)?
is it the fault of the person that did (worked) on the Amiga graphics (visuals)?
@@jasonlee7816 The programmer probably accidentally had the brightness level on his monitor turned down, lol! Although, I don't remember it looking quite so dull. Perhaps, because I would often play it at night.
Spectrum and Megadrive versions were the best, imo. Especially when you consider the Spectrum was pretty much the runt of the litter in many people's eyes.
Spectrum version is a great port but I said good bye to it when I got the Mega Drive version in 1991. Some of Data East Arcade games have appeared on the PSN store like Two Crude Dues but Midnight Resistance hasn't appeared yet sadly.
The C64 soundtrack was phenomenal for a 8 bit computer, IMHO.
Existe uma versão arcade em que as músicas são diferentes da original.
I'm glad we're past the era of "SFX or music, not both!"
Heh, yes! We should have been past that era in 1990 but it's lamentable how few few programmers at the time bothered to accommodate.
I loved playing this on the Atari STe back in the day.
i doubt i would or i not sure i would not love playing Midnight Resistance on the Atari ST
@@jasonlee7816 back in the day you had what you had my freind.
@@BAZFANSHOTHITSClassicTunes if a person chooses to have a better port then they didn’t have what thy had
@@BAZFANSHOTHITSClassicTunes if a person decides to have a better version then it seems they didn’t have what they had
I wonder what happened with the Amiga port. It's dark because of incorrect conversation of the graphics from the Atari ST, but it's clearly not a direct port of that game because it has much better scrolling and gameplay. Odd that they put the effort in to make the Amiga version really good in every aspect, except the colour palette.
It screams of coder incompetence and probably a rushed time schedule to get the thing out the door. Coder: "Well, I could fix the brightness if I spent an extra week correctly calibrating my monitor and converting the brightness values... Nah! Just ship it "as is", nobody will notice." ... Cue: around 35-years-later... 😆
Sadly the Amiga can rarely keep up with Genesis for 2D scrollers. Genesis is an active and very deserving homebrew scene nowadays.
I love this guys videos!
Props to whoever managed to squeeze such a demanding game on to the 128k with sound effects AND music!
daora, joguei muito no meu Megão! é o melhor port
Arcade always wins but otherwise:
1: Megadrive/Genesis. (Badass music)
2: C64 is a very good 8 Bit version
3: Amiga version
1. MD
2. Amiga
3. Atari ST
4. C64
I used to play this on the Amiga, although I don't remember it looking so dark (as in the first non-patched version). I think the best version must go to either the Arcade original or Sega Megadrive port, since that seems to look as good while suffering from less slowdown when many sprites are on screen.
MD Midnight Resistance didn't have 2 x player like the arcade game
@@jasonlee7816 Yeah, the only disadvantage of this port. Still, the best version.
I had the Speccy 128 K version. Considering the machine was probably the underdog out of all those others, they did an excellent job of the port, with chunky sprites that had character, instead of the bland, faceless ones the ST and Amiga had. And the coundtrack was great, too!
Its great for speccy standards
Hey!, creo que la versión de Genesis hasta suena mejor en música. Solo le faltan las voces y los colores son mas oscuros, pero es cosa de nada, espero que este mi parte favorita en donde peleas con el barco y los aviones que van se reduciendo en numero en el fondo según los vas destruyendo.
The arcade is the best one but if we’re talking about Home ports it’s a tossup between the mega driver version and the Amiga version.
If the Amiga version had sound and music at the same time, it would be the best .
Genesis all the way, graphically a bit lower to the arcade but has the kick ass soundtrack
actually liked the C64 version, i think i got it free when i bought a 1541 MKII disk drive.
C64 version was super!
I love it too.
The Genesis and the patched Amiga versions seem great. Until you play the Arcade one 🙂
移植としてはメガドライブ版が一番だな。
欲を言えば二人同時プレイを再現して欲しかったけど、あまり無理な処理をさせて処理落ちやスプライト欠けが起こるよりはこのままの方が良いか。
実際、AC版より軽快に遊べるし😄
Great video 👍
I had no idea metal slug was a rip off 😳
ZX Spectrum let the cat out of the bag 😜
😂🤣😂🤣
Isn't this basically just a Contra knockoff or did this exist before Contra was made?
No, it is 100% a Contra rip off.
what does mean “arcade” version?
The version that appeared on a coin-operated arcade machine.
i like the genesis version :)
It for sure blew the others out of the water!
@@f.k.b.16 it didn’t have 2 player like on the Amiga/ST
Amiga best music
The Genesis has the awesome revamped music yet the sound effects are exceptionally weak compared to the arcade. Is there somebody out there who could give us a "Best of Both Worlds" edition?
C64 version was the Best 🤗
i prefer the atari music on intro
Me sigue asombrando como Ocean pudo sacar al mercado la version de Amiga con un bug tan evidente, se nota ademas que es una conversion directa de Atari ST.
La version de Spectrum brutal y redonda, y la de CPC un port disminuido en todo (como siempre por parte de Special FX). Como usuario de Amstrad y despues de haber jugado al Gryzor, recuerdo en la epoca, un hype tremendo con este juego. De los juegos que compre originales en su fecha de salida!.
La OST de Megadrive es fantastica por cierto.
A mí también me sorprende lo del bug y me pregunto si tan difícil debe ser solucionarlo. Me suena haberlo visto en otros juegos de Amiga, como After the War.
Amiga Midnight Resistance possibly wasn’t a direct port of the Atari ST version if it moves, plays, scrolls at a better pace
@@jasonlee7816
Yep btw it was released over a year later
They made some effort
The music is catchy abeit different from the arcade,gfx is nice albeit worse than arcade/megadrive
Sega megadrive wins
★
bua,,, la version de amiga colega, vaya FX q le han puesto los señores de OCEAN, version superdigna de la recreativa, para mi mejores sprites y animacion en amiga, pero con peores fondos, tambien se nota como mas apagada en colores no? , y claro, luego sacas la doble paleta y brillo, q en serio, no entiendo eso en las versiones.
en 8 bits, la version de amstrad como la de ATARI, son basura por el tema del scroll, en estos juegos es muy importante, y directamente es un juego para tirarlo al trash. En spectrum no se nota tanto, pero está ahí ahí, cuando lo jugué en su dia , no me gustó mucho por eso, pero claro, en aquellos entonces, me dabas un mojon del wasap y jugaba y lopeor,,, q FLIPABA, fliapba por entonces con las "maquinitas" , llamadas ahora game&watch,,,,, jajajajaj.
buen video y buen rato como siempre.
Gracias por tu comentario. Sí, entonces la verdad es que te conformabas con cualquier cosa. Yo también flipaba con cosas que ya en su momento eran malillas, pero supongo que como no era tan fácil ni barato acceder a los juegos y había menos oferta, los valorábamos más.
Amiga for the music
Megadrive for the dynamic play(impressive version)
Amstrad, Soectrum and Atari are awful
Genesis best music...
The game is closer to the game Contra
Genesis!
complicated for 8 bit versions 🤔🤔😥😥
Atari St version is pretty much ruined with that jump-scrolling and im glad that is not copied on amiga, but amiga version is lacking the parallax background layer from arcade. C64 is a decent 8-bit port and CPC is just not up to it, due to low fps. ZX is almost as bad as CPC just uglier.
Lol atari st version where is the music? Man the Sega version has better music, sound and graphics than the arcade version. I just wish it was two players.
The Atari ST had a relatively primitive sound chip for a 16-bit computer (the same chip was used in the ZX Spectrum and Amstrad CPC). A lot of Atari ST games gave you the option of sound effects, or music, but not both. Ironically, the 128k ZX Spectrum managed to have both music and SFX because it had the three channel PSG (for music), and retained the 1-bit beeper speaker from the 48K Spectrum models (for SFX).
@gwishart
I loved Atari back in the day,but they were just not willing to compete with Nintendo,Sega or other people who were serious about making a quality console.
The sad things is there was no real reason why they could not have competed besides their bad management decisions
I wondered if it had any relation to Heavy Barrel. It's the same developer so it does borrow some elements. Looks like an interesting game overall. Arcade looks the best version, while Mega Drive looks like a good port as well. And again for some reason I like how ZX Spectrum 48K game looks and sounds.
i believe it is 33% contra + 33% heavy barrel + 33% ikari warriors
Genesis => Definitive Edition
Amiga! Looks great, beautiful music.... WTF are the SFX?!