Yep, as I mentioned on BGG, already P500'ed after watching your intro videos. Looks really interesting and I'm definitely interested in seeing more about the solo mode!
Sam very impressive by your left field take on Combat Commander. Definitely in the spirit of that design and yet such an original angle. What inspired the dice approach? Luke (lead designer Burden of Command) p.s. P500ed :-)
I wanted to spill some euro into the wargame space. I was thinking about some crunchy euro mechanics that I get excited about, and dice drafting won the fight. Ultimately for each mechanic I was asking myself what it could represent in a tactical engagement. What excited me about the dice draft is too much to put in this reply, but it just so happens it is the subject of my first InsideGMT article that goes up tomorrow.
Thanks for the video, the game looks really interesting and exactly what I'm looking for from a tactical game. One doubt I have is the way that terrain surprises troops similarly to "Up Front" - at a higher level presented shouldn't there be more planning involved and shouldn't troops "see" e.g. 1 space away?
Hey, good question. I am ultimately trying to represent two things here: planning and the heat of combat. On the planning front, each scenario contains a number of "recon cards", which are zones where a player can privately view the facedown card during setup. In other words, at the start of the scenario the players know everything about the first terrain they will encounter. Once the game is going, there is Recon Squad's Scout action, which allows you to view multiple cards and select the one you move into and the leader's Survey action which allows you do the same thing at range without moving into the chosen card. On average it is only maybe 2 or 3 times a scenario that a player moves a unit into terrain genuinely blind and it represents a gambit in the heat of battle. Hopefully that addresses your concern.
Yep, as I mentioned on BGG, already P500'ed after watching your intro videos. Looks really interesting and I'm definitely interested in seeing more about the solo mode!
Sam, this really looks interesting. So much so that I placed my P500 order today.
Sam very impressive by your left field take on Combat Commander. Definitely in the spirit of that design and yet such an original angle. What inspired the dice approach?
Luke (lead designer Burden of Command)
p.s. P500ed :-)
I wanted to spill some euro into the wargame space. I was thinking about some crunchy euro mechanics that I get excited about, and dice drafting won the fight. Ultimately for each mechanic I was asking myself what it could represent in a tactical engagement. What excited me about the dice draft is too much to put in this reply, but it just so happens it is the subject of my first InsideGMT article that goes up tomorrow.
Read the design article. Nice work sir.
@@DeathByBoardGames
Thanks for the video, the game looks really interesting and exactly what I'm looking for from a tactical game. One doubt I have is the way that terrain surprises troops similarly to "Up Front" - at a higher level presented shouldn't there be more planning involved and shouldn't troops "see" e.g. 1 space away?
Hey, good question. I am ultimately trying to represent two things here: planning and the heat of combat. On the planning front, each scenario contains a number of "recon cards", which are zones where a player can privately view the facedown card during setup. In other words, at the start of the scenario the players know everything about the first terrain they will encounter. Once the game is going, there is Recon Squad's Scout action, which allows you to view multiple cards and select the one you move into and the leader's Survey action which allows you do the same thing at range without moving into the chosen card. On average it is only maybe 2 or 3 times a scenario that a player moves a unit into terrain genuinely blind and it represents a gambit in the heat of battle. Hopefully that addresses your concern.
@@DeathByBoardGames it does indeed, I remembered the scenario's 'recon cards' from the previous video, but not the recon action. Yes it does😁
If this game is an evolution on the Up Front system, I'll pass. If it is an evolution of Fields of Fire, I'm all in.
What if it's neither?