Firefight Tactical Example of Play

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  • Опубліковано 1 гру 2024

КОМЕНТАРІ • 10

  • @j_atkinson
    @j_atkinson Рік тому +4

    Yep, as I mentioned on BGG, already P500'ed after watching your intro videos. Looks really interesting and I'm definitely interested in seeing more about the solo mode!

  • @jjyuzwalk
    @jjyuzwalk Рік тому +3

    Sam, this really looks interesting. So much so that I placed my P500 order today.

  • @burdenofcommand2094
    @burdenofcommand2094 11 місяців тому +1

    Sam very impressive by your left field take on Combat Commander. Definitely in the spirit of that design and yet such an original angle. What inspired the dice approach?
    Luke (lead designer Burden of Command)
    p.s. P500ed :-)

    • @DeathByBoardGames
      @DeathByBoardGames  10 місяців тому +1

      I wanted to spill some euro into the wargame space. I was thinking about some crunchy euro mechanics that I get excited about, and dice drafting won the fight. Ultimately for each mechanic I was asking myself what it could represent in a tactical engagement. What excited me about the dice draft is too much to put in this reply, but it just so happens it is the subject of my first InsideGMT article that goes up tomorrow.

    • @burdenofcommand2094
      @burdenofcommand2094 10 місяців тому

      Read the design article. Nice work sir.
      @@DeathByBoardGames

  • @przemekbozek
    @przemekbozek Рік тому +2

    Thanks for the video, the game looks really interesting and exactly what I'm looking for from a tactical game. One doubt I have is the way that terrain surprises troops similarly to "Up Front" - at a higher level presented shouldn't there be more planning involved and shouldn't troops "see" e.g. 1 space away?

    • @DeathByBoardGames
      @DeathByBoardGames  Рік тому +4

      Hey, good question. I am ultimately trying to represent two things here: planning and the heat of combat. On the planning front, each scenario contains a number of "recon cards", which are zones where a player can privately view the facedown card during setup. In other words, at the start of the scenario the players know everything about the first terrain they will encounter. Once the game is going, there is Recon Squad's Scout action, which allows you to view multiple cards and select the one you move into and the leader's Survey action which allows you do the same thing at range without moving into the chosen card. On average it is only maybe 2 or 3 times a scenario that a player moves a unit into terrain genuinely blind and it represents a gambit in the heat of battle. Hopefully that addresses your concern.

    • @przemekbozek
      @przemekbozek Рік тому +2

      @@DeathByBoardGames it does indeed, I remembered the scenario's 'recon cards' from the previous video, but not the recon action. Yes it does😁

  • @horrido666
    @horrido666 Рік тому +1

    If this game is an evolution on the Up Front system, I'll pass. If it is an evolution of Fields of Fire, I'm all in.