Another great video. Thanks! One small correction: At time 10:00 you say that Trickery can be used if you are ambushed, but I don't think that is correct. Within the _Ambush_ section of the rules (Step 1A of _Combat_ ) it says: "If you were ambushed, apply the monster’s ambush effect and then proceed directly to the _Battle_ _Step_ ." The _Battle_ _Step_ is Step 2 of the _Combat_ section, so if you are ambushed you skip Step 1B - Trickery.
Yay! The hands are back. We missed you! Love this game. I'm actually interviewing the designer of this game later this week for my podcast, The Mega Meeple.
I love this game, not trying to be rude but you should know the correct rules before doing a playthrough. There were a good amount of rules played incorrectly. It just gives off the wrong information to people watching.
"I wonder if it means at the beginning of each combat or the beginning of each combat round..." Well is says at the beginning of each combat and not each combat round so...
Rahdo rolled a die to pick his monster ua-cam.com/video/9eSfzN2xkMU/v-deo.html . This is possible because each level's monsters are numbered 1 to 6 (near the bottom, in the line dividing the _Combat Action_ from the _Rewards_ ). I like your method of shuffling and revealing the top one though. Furthermore, I just realized that you could play the whole game without a die, even during the monsters' combat phases. Instead of rolling a die, you could shuffle all six of any one level's monsters and using the top monster's value, 1-6, each of which is equally likely.
Love your playthrough, but the skill to pick 3 exploration cards could be only used once per hero level. In fact, you have to spend hero cubes in order to use all his/her skills.
This rule is hidden in _Appendix B - Characters_ . There it says: " In each level, you can use your character’s abilities a number of times equal to the current level. This is tracked by moving a token on your character’s ability bar from right to left, one space each each time you use the ability." Instead I actually like putting a number of tokens on my Character sheet equal to the current level, and then moving one over to the ability section each time I use one. That way, when I have no more tokens left on the Level track, I can no longer use my abilities. Furthermore, the number of cubes (anywhere) on my Character sheet is a reminder of what level I am on.
So glad for this play example. The stuff I heard about this game sounded pretty interesting, but after this I can see it's not really for me. Thank you so much for giving us these games a thorough look and rule overview.
Hi How do i print and play this? I click print and play and it links me to all the print and play games not unbroken? am i being silly? Please help wanna play thins game ! thanks fot the videos too. :)
No worries! Head over to BoardGameGeek. Search for Unbroken. Once you are on the main page, select "Files" and the PnP should be there. Hope you find it!
Another great video. Thanks!
One small correction: At time 10:00 you say that Trickery can be used if you are ambushed, but I don't think that is correct. Within the _Ambush_ section of the rules (Step 1A of _Combat_ ) it says:
"If you were ambushed, apply the monster’s ambush
effect and then proceed directly to the _Battle_ _Step_ ."
The _Battle_ _Step_ is Step 2 of the _Combat_ section, so if you are ambushed you skip Step 1B - Trickery.
Great to see this, pledged on kickstarter. Just getting (back) into board games and looking for decent solo games. Thanks
Yay! The hands are back. We missed you! Love this game. I'm actually interviewing the designer of this game later this week for my podcast, The Mega Meeple.
Great video and thanks for the link. The game can still be ordered from that link (ordered:))
I love this game, not trying to be rude but you should know the correct rules before doing a playthrough. There were a good amount of rules played incorrectly. It just gives off the wrong information to people watching.
"I wonder if it means at the beginning of each combat or the beginning of each combat round..." Well is says at the beginning of each combat and not each combat round so...
You have the most expressive hands ever 😁
Rahdo rolled a die to pick his monster ua-cam.com/video/9eSfzN2xkMU/v-deo.html . This is possible because each level's monsters are numbered 1 to 6 (near the bottom, in the line dividing the _Combat Action_ from the _Rewards_ ). I like your method of shuffling and revealing the top one though.
Furthermore, I just realized that you could play the whole game without a die, even during the monsters' combat phases. Instead of rolling a die, you could shuffle all six of any one level's monsters and using the top monster's value, 1-6, each of which is equally likely.
Sorry but I personally do not care for that guy at all.
Love your playthrough, but the skill to pick 3 exploration cards could be only used once per hero level. In fact, you have to spend hero cubes in order to use all his/her skills.
Thanks for catching that! I didn't see that in the general rules. Must have missed it which is too bad because I sure liked using it!
This rule is hidden in _Appendix B - Characters_ . There it says:
" In each level, you can use your character’s abilities a number of times equal to the current level. This is tracked by moving a token on your character’s ability bar from right to left, one space each each time you use the ability."
Instead I actually like putting a number of tokens on my Character sheet equal to the current level, and then moving one over to the ability section each time I use one. That way, when I have no more tokens left on the Level track, I can no longer use my abilities. Furthermore, the number of cubes (anywhere) on my Character sheet is a reminder of what level I am on.
A new solo only game out from Grey Gnome Games is Desolate. Check it out! Thanks for this video, I'm backing!
So glad for this play example. The stuff I heard about this game sounded pretty interesting, but after this I can see it's not really for me. Thank you so much for giving us these games a thorough look and rule overview.
Hi
How do i print and play this? I click print and play and it links me to all the print and play games not unbroken? am i being silly? Please help wanna play thins game ! thanks fot the videos too. :)
No worries! Head over to BoardGameGeek. Search for Unbroken. Once you are on the main page, select "Files" and the PnP should be there. Hope you find it!