@jameswood9701 can confirm Mo is probably one of the sweetest people in our community. All smiles, very helpful person, contributes a TON to resources for the game like character tech and what not, etc etc and just overall a really wholesome person to be around.
@@justsomeguy727 with games like SF, MK, KoF, and even with Tekken, you can see clearly if is a hit or a miss… but in those “modern fighting games” with low budged, is so much “useless and exaggerated noise” in every movement that block visual confirms
@@zero1action27 All those cloned low budged fighting games look like every character is surrounded by a invisible force field that react as a shield when you guard and every single movement, included jumping, dashing, whiffing has special effect over it… and it is super exaggerated when connect… even simple normal punch flash half of the screen with some kind of ray or thunder effect… With serious games, that kind of Big visual effect only occur when you do “special” or “supers”… and there is a reason why those are named “special/super” and look flashy… In the begging, “hadoken”, “shoryuken”, “sonic booms” where the special and look flashy, even has a distinctive sound to identify them… and later, people started to get bored because every other imitations have something similar or even identical… So, they made developers make even more spectacular, and they created stronger and bigger version of those specials and started calling super, extra, ultra, critical, max, hyper, desespérate, fatal, etc. Etc… but, still, normal moves doesn’t have all those special effect that have this kind of cheap games… It’s like with real fights like MMA… only the real hits looks flashy…
They both seem very happy and cheerful people!
Not heard of Mo-Sin and no clue about UNI2, but he comes across very well here. Shame they couldn’t both win
@jameswood9701 can confirm Mo is probably one of the sweetest people in our community. All smiles, very helpful person, contributes a TON to resources for the game like character tech and what not, etc etc and just overall a really wholesome person to be around.
I’d watch esports way more often if they were all like evo. All I’ve seen are hyped crowds, smiling competitors and good times. Incredibly wholesome.
The way Mo.Sin was hyping up Senaru after he won was so good to see
That's why he's the GOAT
This was such a hype grand finals. The energy being there was so infectious. Shout out to all the players! Y'all were a joy to watch
Wow, this was the best grand finals of the tournament.
Hope it comes back next year !
Ey
Ey
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Ey
Reload
RELOAD
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that was insane
Ayy ayyy ayyy ay ayy ay ay ay ayyyy ayy ayy. RELOAD!
SENARU MY GOAT
Lol i love the Mika face in the crowd 😂.
Senaru 🐐 But what a run and what a bro-Keep shining Mo!
Sucks Mo.Sin fell at the final hurdle but it is so rare to see a UK finalist on EVO.
These 2 are just way too good, I expected to see these 2 in the Grand Finals, I should join EVO whenever I get the chance
12:56 ACTUALLY INSANE THESE CASTERS DIDN'T SCREAM AT THIS CALCULATED DP INSANE
A great final match
this was a pretty good finals, especially that last match
🇯🇵🇯🇵🇯🇵
12:56
Alrighty Chatroom
"HEY, HEY, HEY! RELOAD!"
惚れた。
Wow!
Senaru confirmed saitamajin
Merecido
Too much graphic effect… I cannot understand what the hell is happening on the screen…
See an eye doctor for that
Old man
@@justsomeguy727 with games like SF, MK, KoF, and even with Tekken, you can see clearly if is a hit or a miss… but in those “modern fighting games” with low budged, is so much “useless and exaggerated noise” in every movement that block visual confirms
@@j.ih.p8813 You can definitely see if it's a hit or miss, you are just not use to the game with a faster pacing than those games.
@@zero1action27 All those cloned low budged fighting games look like every character is surrounded by a invisible force field that react as a shield when you guard and every single movement, included jumping, dashing, whiffing has special effect over it… and it is super exaggerated when connect… even simple normal punch flash half of the screen with some kind of ray or thunder effect…
With serious games, that kind of Big visual effect only occur when you do “special” or “supers”… and there is a reason why those are named “special/super” and look flashy…
In the begging, “hadoken”, “shoryuken”, “sonic booms” where the special and look flashy, even has a distinctive sound to identify them… and later, people started to get bored because every other imitations have something similar or even identical…
So, they made developers make even more spectacular, and they created stronger and bigger version of those specials and started calling super, extra, ultra, critical, max, hyper, desespérate, fatal, etc. Etc… but, still, normal moves doesn’t have all those special effect that have this kind of cheap games…
It’s like with real fights like MMA… only the real hits looks flashy…
First and last year at evo hopefully, this game deserves to be forgot as fast as possible
@@gionataspiniella cry about it
this game is amazing
Skill issue
its ok if u dont like the game. i dont like it myself but its not hurt to let people have their fun man. if u dont want to watch it just skip it
Oh you're just sped