53edo microtonal algorithmic IDM in SuperCollider

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  • Опубліковано 17 лис 2024

КОМЕНТАРІ • 6

  • @johnmurphy4781
    @johnmurphy4781 2 роки тому +3

    Great stuff! I'm a sucker for IDM, and I love how this continually unfolds.

  • @PeaceDub
    @PeaceDub 2 роки тому

    Sound totally dope

  • @gexahedrop8923
    @gexahedrop8923 2 роки тому

    nice!

  • @jojoris2
    @jojoris2 Рік тому +1

    Cool! I would love to see the code for the drums!

    • @synth_def
      @synth_def  Рік тому

      I don't tend to share code but I can share how it's done. It's a randomized 16-step sequencer with four voices: kick, snare, hat, and a weird percussive thing. Each has two SynthDefs implementing different algorithms. Most are synthesized using standard techniques (I may make a video demoing my drum sound design process later), the final one uses sine ring mod for one algo and Karplus-Strong for the other. Each sequence per voice contains information about hit/rest switch, velocity, probability, decay, algo selection, ratcheting (1, 2, or 4 quick repetitions), and two SynthDef-dependent parameters. All 16 steps are completely randomized, but velocity and hit/rest have time-dependent probabilities to emphasize quarter notes for kicks and eighth notes for snares. For each 16-step measure, each voice has a 10% chance of having its sequence re-randomized and a 10% chance of being temporarily muted.

    • @jojoris2
      @jojoris2 Рік тому

      @@synth_def I understand, thanks for sharing this explanation! Your video's have been a big inspiration for me:) Just finished a track with some of the ideas you presented in this one