Hey, that was me at 43:31 suggesting The Wawa! This was such a fun panel and I loved that they allowed for audience participation. Looking forward to the full release of Daggerheart!
Masood's character sent that creature right into r/kendricklamar and it couldn't think of anything else, by the end of the round it was expecting the 2nd GNX album.
I've heard conflicting things about the game. Some people say it's really fun (mostly CR themselves which is understandable) and some say it's really under baked. Has anyone here played that can speak to it?
Daggerheart is "under baked" on purpose. Look at the campaign frames. They are designed to give you a starting point to create your own world. The races are the same way. They have abilities listed, but they do not have descriptions or cultures in the book. That is so you can create your own world and your own version of the being in the world. Daggerheart is clearly meant for people who like to build their own world rather than use modules to play in other people's world.
What part is complicated? I think most people who find that are deeply in just one system (usually DND), and simply struggle to unpick what they know to try and understand a new thing. I've played DH with a few brand-new TTRPG players and a few massive veterans and I find the new players are having an easier time because they're not fighting with systems they already know. DND is equally as complicated, its just more commonly known
@@Shmaardvark first time DND was explained to me I was so overwhelmed. It’s just another game with different rules. I’d argue that DH’s similarity to DND is where it gets complicated to learn, because there’s just as much that’s the same as there is that’s different. Whereas Candela and Cyberpunk RED are so significantly different that they are just like starting from scratch
@@Mebimuffo They just made it different just to be different without improving the RPG engine itself, like DC20 does. It fixes most of what's broken in 5E and Pathfinder.
@@Wheeler1717 They're trying for different things. Personally, I benefit from the cards because I find DnD etc too granular, but you might consider the cards too simple. Personally, I like the hope/fear as a way of prompting what to do next and gaining resources through action feels more epic than constant depletion, but you might feel restrained by it. Not every game is for everyone, guys, but isn't it nice we finally get a pick of a litter?
Hey, that was me at 43:31 suggesting The Wawa! This was such a fun panel and I loved that they allowed for audience participation. Looking forward to the full release of Daggerheart!
A realm that's been without gods for over a hundred years? So possibly the future Exandria, then?
have you got a timestamp for this? missed it
@@Ginric99near ~11:40
methinks so, yep
I am so excited for the full Daggerheart!!
Ashley coming in to get Matt's Sharon get flustered 😂
That was fun!
Thanks for all of your work and effort. Your sneak peek of Daggerheart is much appreciated! 😊
Masood's character sent that creature right into r/kendricklamar and it couldn't think of anything else, by the end of the round it was expecting the 2nd GNX album.
yes chef
I've heard conflicting things about the game. Some people say it's really fun (mostly CR themselves which is understandable) and some say it's really under baked. Has anyone here played that can speak to it?
Considering the full game hasn’t come out yet, the only experience people have had is the open beta. Of course it wasn’t fully cooked yet.
The feedback was listened to and it was incomplete during beta.
I've been pleasantly pleased with how quickly they made changes that fixed issues
Daggerheart is "under baked" on purpose. Look at the campaign frames. They are designed to give you a starting point to create your own world. The races are the same way. They have abilities listed, but they do not have descriptions or cultures in the book. That is so you can create your own world and your own version of the being in the world. Daggerheart is clearly meant for people who like to build their own world rather than use modules to play in other people's world.
Wait.....did they actually say they made Daggerheart LESS complicated?!!! Didn't realize Critical Role was into gaslighting it's fans.
What part is complicated? I think most people who find that are deeply in just one system (usually DND), and simply struggle to unpick what they know to try and understand a new thing. I've played DH with a few brand-new TTRPG players and a few massive veterans and I find the new players are having an easier time because they're not fighting with systems they already know. DND is equally as complicated, its just more commonly known
@GuitarJosh161 I tried explaining the rules to a friend & I sounded like Joey on Friends trying to explain how the game show 'Bamboozled' works.
@@Shmaardvark first time DND was explained to me I was so overwhelmed. It’s just another game with different rules. I’d argue that DH’s similarity to DND is where it gets complicated to learn, because there’s just as much that’s the same as there is that’s different. Whereas Candela and Cyberpunk RED are so significantly different that they are just like starting from scratch
My take: Lose the cards, lose the hope/fear. Get rid of the unnecessarily complicated nonsense & just make it a D12 based TTRPG.
Your suggestion is to lose its unique aspects and just make it a dnd sub par clone. Very smart product-market-fit!
@@Mebimuffo They just made it different just to be different without improving the RPG engine itself, like DC20 does. It fixes most of what's broken in 5E and Pathfinder.
@@Wheeler1717 They're trying for different things. Personally, I benefit from the cards because I find DnD etc too granular, but you might consider the cards too simple. Personally, I like the hope/fear as a way of prompting what to do next and gaining resources through action feels more epic than constant depletion, but you might feel restrained by it. Not every game is for everyone, guys, but isn't it nice we finally get a pick of a litter?