We are so glad to hear that! For more resources, don't forget to visit our website and check our our Autodesk Virtual Academy page here: ketiv.com/academy/ -Jessica
Thanx it's helpful, we usually use to deal with constrains in assemblies, but I'll give it a shot and try to deal with Joints instead and see, as I understand here that the only reason to move to joints is to consume time? coz joints combine 2 or 3 constrains together? is it only the reason???
Ebrahim, Glad we could help. Time is definitely a factor in choosing joints. It is usually up to personal preference on how you like to constrain your model. I personally use a combination of the two, and tend to use more joints the more complex the assemblies get. Joints tend to be easier (less taxing on the processor) in regards to the calculation of the models. Nigel
For the ball type, is it possible to put limits so that the bar attached to the ball does not go across the metal around? I was desperately hoping there is option like 'realistic movement' which stops one object to go through other ones.
Thanks for the helpful video I have a project and I must draw a hinged system I have tried to search for videos with hinged system but I couldn't find one may you please upload a video where by you explain how one might go about designing hinged systems
i need help with my cupboard door....like i cant seem to animate a door moving with a hinge...like i can connect the hinge with the door but to animate the movement...i cant seem to find a good enough tutorial for it please help
How do You deal with broken joints. When sub-assembly changes break joints then I have to suppress every single one to then be able to fix them one by one. With constraints I will get a warning that there are more broken constraints but it allows me to fix them. With joints if there is still at least one broken joint active it does no allow me to fix any others. Moreover would like the answer to a question that was asked during the session: which are lighter to compute in big assemblies joints or constraints?
+Chardin112 Unfortunately, you have to fix them one at a time as there is no mass "joint repair" function in Inventor. We never have to suppress the others though. Do you mind sending us the file so our team can look into the issue that you are having? Also, which version and service pack of the software are you on?
Hi, We are so glad to hear that! For more resources, don't forget to visit our website and check our our Autodesk Virtual Academy page here: ketiv.com/academy/ -Jessica
The Limits tab for the joint has the ability to specify a minimum and maximum, as well as a default, rotational angle. Does exactly what you're requesting. He just didn't cover it here.
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u got my sub man . keep on uploading this sort of videos
thank you so much, you saved me in a middle of a stressing session
We are so glad to hear that! For more resources, don't forget to visit our website and check our our Autodesk Virtual Academy page here: ketiv.com/academy/
-Jessica
Thanks Jorge! Great presentation!
this is so helpful, my transition from SW has not been easy
Glad you have found this video helpful!
Thank You KETIV. It was helpful
very nice explanation..!Thanks a lot.
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We apreciate your job, thanks you!
Hey dude Awesome Tutorial!
great presentation
Thank you so much for teaching this
You're very welcome!
Thanx it's helpful, we usually use to deal with constrains in assemblies, but I'll give it a shot and try to deal with Joints instead and see, as I understand here that the only reason to move to joints is to consume time? coz joints combine 2 or 3 constrains together? is it only the reason???
Ebrahim,
Glad we could help. Time is definitely a factor in choosing joints. It is usually up to personal preference on how you like to constrain your model. I personally use a combination of the two, and tend to use more joints the more complex the assemblies get. Joints tend to be easier (less taxing on the processor) in regards to the calculation of the models.
Nigel
Thanks Sir for This Important information
For the ball type, is it possible to put limits so that the bar attached to the ball does not go across the metal around? I was desperately hoping there is option like 'realistic movement' which stops one object to go through other ones.
Oh, thanks bunch for the video! it helped me huge!
well explained
Glad it was helpful! Consider subscribing to our blog for more resources! ketiv.com/blog/subscribe/
Thanks for the helpful video I have a project and I must draw a hinged system I have tried to search for videos with hinged system but I couldn't find one may you please upload a video where by you explain how one might go about designing hinged systems
Hi James, thank you for the video topic, we will add it to our suggested topics list!
thanks bro
i need help with my cupboard door....like i cant seem to animate a door moving with a hinge...like i can connect the hinge with the door but to animate the movement...i cant seem to find a good enough tutorial for it
please help
How do You deal with broken joints. When sub-assembly changes break joints then I have to suppress every single one to then be able to fix them one by one. With constraints I will get a warning that there are more broken constraints but it allows me to fix them. With joints if there is still at least one broken joint active it does no allow me to fix any others.
Moreover would like the answer to a question that was asked during the session: which are lighter to compute in big assemblies joints or constraints?
+Chardin112 Unfortunately, you have to fix them one at a time as there is no mass "joint repair" function in Inventor. We never have to suppress the others though. Do you mind sending us the file so our team can look into the issue that you are having? Also, which version and service pack of the software are you on?
Thank you
Hi,
We are so glad to hear that! For more resources, don't forget to visit our website and check our our Autodesk Virtual Academy page here: ketiv.com/academy/
-Jessica
18:00 What about the limits of rotation so the pin doesn't go through the metal? Nobody ever seem to know how to do it in this stupidly made program.
im pretty sure the planar joint option takes care of that. it only allows the pin to move on the plane.
The Limits tab for the joint has the ability to specify a minimum and maximum, as well as a default, rotational angle. Does exactly what you're requesting. He just didn't cover it here.