Unfortunately they nerfed Nightmares move sets in this game. In Soul Calibur 4 and 5 he had much more options for high and low attacks. But somehow Siegfried didn’t get the same treatment.
I'm pretty sure in the lore she wields the true calibur sword to defeat soul calibur (nightmare) but I'm not 100% sure I don't like the story mode I just read the lore online Haha. That's why nightmare has specific quotes when fighting her.
You forgot some tbh. While I’m SC/TC if you are in chief hold, you get counter hit A into side stance then do A+B. Does mad damage. You also get lethal hit A+B into chief hold then hit again with B then BB right away.
How do I do the thing where you repulse people off of you? I can't figure it out. It says to do forward with either a or b while performing, but I can't figure it out on how to exactly do it.
@@ZER0SC Really? I've tried to use both of those moves with nightmare before but they don't get me much luck. I wind up using B or 4BB as attacks or just parry people. Other than that, I just feel like Nightmare has no quick moves to compete with the faster characters. I just feel that Nightmare is unnecessarily slow in this game compared to what he used to be. (To what I am used to anyway). I just struggle with Nightmare that is all. I can take games off of B Rank players if they are someone like Ivy, but struggle against G Rank Maxi's , Lol. it's quite the conondrum for sure. Lol. But it's alright. I can just play quicker characters in that case. :/
Ok so what I found is that if they do not ukemi then it connects. If they ukemi forward then it connects AND you get the soul charge animation with 2A+B. If they ukemi back or left then it connects normally. Strangely, if they ukemi right then it misses. BUT you can use 1A instead of 2A+B to get a lethal hit from this situation if they try to ukemi in any direction
I might be a little late but they definitely changed nightmare since the release of this video, some combos don’t work anymore and some have slight changes, for the first combo you hold the first B for a second, then immediately release and press B again, followed by an immediate B+A, that second part should be very quick
hey do you think you could add the symbols for people who dont know fighting games for example i dont know what 3 means i think its a direction but im not sure what
in training mode, go to the menu, hit go to the second page, there ill be options to change training settings. You can set the game to always give you a counter hit to practice counterhit combos
Can anyone explain the notation for me please? What does the A~GA mean in this, and also the capitalization? 236 B, a~gA What do the square brackets mean in 3[B], A+B. And what does the round brackets mean in TC/SC 6[6]A, (GS) KK I think that covers it all, once I understand those I should be able to grasp the rest.
The numbers represent the directional input so imagine a number pad on a keyboard it should all make sense now 5 being neutral 6 being forward Always starting from player 1 side
@@derkthevert1866 Visualize the numpad from a computer keyboard; each number corresponds to the directional input relative to the 5 (neutral) on the numpad. So 6 is forward, 4 is back, 1 is down/back, etc. A, B, K and G refer to the in-game inputs for horizontal, vertical, kick attacks and guard, respectively. Why "A" and "B" are used instead of "H" and "V" is a mystery lost to time. I'm not a fan of the notation, but learning enough to get by with isn't that hard (what I told you covers 90% of the notation that isn't self-explanatory) and learning it is certainly less annoying than dealing with irate tryhards and their gatekeeping. The game has a quick-stand option, tagged as "Ukemi" in-game but commonly known as "Teching." Basically you can quickly stand up either in place, while moving slightly back or to the side. A "tech trap" is an attack that can score extra hits against an opponent who tries to tech in the wrong direction. The opponent thinks they need to tech to avoid extra damage on the ground, but if they don't tech correctly they fall into the "trap" and take extra damage -- sometimes damage they wouldn't have taken if they didn't try to tech in the first place.
The hilarious thing to me is that I've heard people say this sorta thing about Nightmare/Siegfried since SC1 and it's even funnier knowing that it's never gonna happen lol
@@somethingsomething9006 People do complain about nightmare in literally every SC game cuz he shits all over noobs but his gauge moves seem a little ridiculous even at higher level play atm. I'm hoping that if they do choose to target him, they'll only nerf the damage on the drill attack (right now, if it connects, it takes out about a 1/3 of an HP bar).
@@anaskaadan7846 Honestly, the drill attack can be avoided if you tap up or down since the hitbox on the drill is pitifully small, the slow startup also doesn't help. He's meant to whiff punish, so you shouldn't be throwing out moves at Nightmare so carelessly anyway. If I had to nerf something about it, I'd slightly decrease the block damage it does.
@@somethingsomething9006 Agreed. I actually think he's perfectly balanced outside of the gauge stuff (Its new territory for soul calibur so I don't know how to judge it). NM's horizontal game is awful. Tapping up or spamming RE completely wrecks him.
Not really, i've been playing fighting games (Karate Champ) since the commodore 64 was the closest thing to a PC that existed. Soul Calibur is the only fighting game worth a shit that has ever used (forced) this retarded notation. Not are you wrong about "most" fighting games using it, it's actually a tiny percentage of games that use it. Nice try though.
It doesn't matter what most games use. The Soul Calibur community decided on a notation that works for them. You can use whatever notation you want but expect people who are part of the SC community that are making videos to use what is best for their community.
Best Nightmare video so far for combos, and not using an annoying CAS, thank you.
Unfortunately they nerfed Nightmares move sets in this game. In Soul Calibur 4 and 5 he had much more options for high and low attacks. But somehow Siegfried didn’t get the same treatment.
I thought i was the only one who thought that. His move set is lacking.
I love how he picks the most innocent looking character as his opponent lol
I'm pretty sure in the lore she wields the true calibur sword to defeat soul calibur (nightmare) but I'm not 100% sure I don't like the story mode I just read the lore online Haha. That's why nightmare has specific quotes when fighting her.
finally, our favorite character
You forgot some tbh.
While I’m SC/TC if you are in chief hold, you get counter hit A into side stance then do A+B. Does mad damage.
You also get lethal hit A+B into chief hold then hit again with B then BB right away.
Thank you for this
Thankyou so much. I will do my best to share this around.
Aside from the well done combo video. I’m over here humming this entire nightmare theme song perfectly like holly shit my childhood was lit lmao
You forgot 2
1. While soul charged-66KK,(GS) B, (GS) A+B
2. (NLS) [B], (NB)KK, 2A+B
Man I miss this bkg music
which one is it please ?!
@@Danercl SoulCalibur 2 - Raise thy sword
It returns once more
It's in the dlc pack for the create a characters. Second one.
What system is this? Backgrounds look sharper compared to other videos of SCVI
PC with depth of field turned off in a file
Thank you for this great video! Are you planning on having a guide for each character?
I hope so
LH WS [B], a~B, B is actually LH WS [B], a~[B], B
he's my childhood favorite ngl
What does the GS mean? I’m new to Soulcalibur
Grim Stride, it's a movement option that Nightmare has.
Thanks for the guide though, i do hate X’s voice though
How do I do the thing where you repulse people off of you? I can't figure it out. It says to do forward with either a or b while performing, but I can't figure it out on how to exactly do it.
you have to be hit during the move
@@ZER0SC Oh i see. Thank you. So if there is a fast character, I should try this move to get them off of me with the repulse? Does that work?
@@salsaspartan7 most Characters AA's or 2A should work
@@ZER0SC Really? I've tried to use both of those moves with nightmare before but they don't get me much luck. I wind up using B or 4BB as attacks or just parry people. Other than that, I just feel like Nightmare has no quick moves to compete with the faster characters. I just feel that Nightmare is unnecessarily slow in this game compared to what he used to be. (To what I am used to anyway). I just struggle with Nightmare that is all. I can take games off of B Rank players if they are someone like Ivy, but struggle against G Rank Maxi's , Lol. it's quite the conondrum for sure. Lol. But it's alright. I can just play quicker characters in that case. :/
Try this combo:
(Lethal hit)A+B, B, BB
I just came here so I can get a nightmare tonight and found this
Why are you not uploading anymore Dragon Ball Z Fighter combo guides.
The only real bad thing about SCVI is all the people who can't figure out what the notations means.
What is a notation? I see people complaining about not understanding the notation. But I've never heard of a notation in sc6
@reapordeath look at the first link. Notation is the A/X button actually being the letter G in game on the move list.
Can you unlock nightmares theme "raise the sword" in sc vi?
nope, not yet anyway
I find the amount of unlockables very disappointing.
Well, now it's in the game
Is it just me or is the 2A+B not connecting for anyone else on the combo at 3:03 ? If they ukemi it does not connect for me unless my timing is off
Ok so what I found is that if they do not ukemi then it connects.
If they ukemi forward then it connects AND you get the soul charge animation with 2A+B.
If they ukemi back or left then it connects normally.
Strangely, if they ukemi right then it misses.
BUT you can use 1A instead of 2A+B to get a lethal hit from this situation if they try to ukemi in any direction
music please ???
Danercl it’s from soul calibur 2. Raise thy sword I believe
Can someone PLEASE explain how to do the first combo. No matter how hard I try I can’t get the second part down. I play on ps4 with controller
I might be a little late but they definitely changed nightmare since the release of this video, some combos don’t work anymore and some have slight changes, for the first combo you hold the first B for a second, then immediately release and press B again, followed by an immediate B+A, that second part should be very quick
the neckbreaker fast is so hard to hit.
What does GS mean
Grim stride. Its the name of the stance you manually enter with 236
What does (GS) stand for? I can't find notation for it
Grim Stride
hey do you think you could add the symbols for people who dont know fighting games
for example i dont know what 3 means i think its a direction but im not sure what
You can look at the first link of the description
@@ahmz1404 oh sry i missed that tnx
how do u perform a counter hit on a dummy @ 3:03?
in training mode, go to the menu, hit go to the second page, there ill be options to change training settings. You can set the game to always give you a counter hit to practice counterhit combos
@@Kominsky thanks!
Are there translations for what the inputs mean?
Numbers are the directions for 8 way run, look at your numpad on keyboard. Buttons are self explanatory and W! Is wallsplat it seems
first line in the description
@@ahmz1404 thank you, sorry
Can anyone explain the notation for me please?
What does the A~GA mean in this, and also the capitalization? 236 B, a~gA
What do the square brackets mean in 3[B], A+B.
And what does the round brackets mean in TC/SC 6[6]A, (GS) KK
I think that covers it all, once I understand those I should be able to grasp the rest.
~ press immediately afterwards (very very quickly)
[ ] Press and hold
(GS) Just mentioning the stance you should be in
The numbers represent the directional input so imagine a number pad on a keyboard it should all make sense now
5 being neutral
6 being forward
Always starting from player 1 side
How the fuck do people have the nerve to say Ivy is cheap? Just look at the damage this guy does, if he isn't broken I don't know what is?
anyone know what the gs stands for?
Grim Stride
Grim Stride. Input is 236, or you can enter it by holding 6 after certain moves.
Nice, do a raph and cerv too! 😁👍
So confused on how to do first combo
Nevermind
What does GS and GA stand for?
let me know when you know
GA are the buttons G and A.. (GS) is the stance you're in, check the movelist
GS is Grim Stride, often also called Grim Step colloquially. Input 236 or QCF, he does a crouch dash forward.
He to over powered in this game
oh boi that spammer is gonna learn today
Call me casual idk wtf these numbers mean
Read the description
1:55
this didnt show me anything
Is it just me or do these combos make no sense. Wtf is 3b. wtf tech trap🤯🤯
3b means down forward vertical. you can look this up easily
Shits still mad confusing tho. Remembering that gonna be difficult
You'll get used to it if you wanna speak fighting game
@@derkthevert1866 Visualize the numpad from a computer keyboard; each number corresponds to the directional input relative to the 5 (neutral) on the numpad. So 6 is forward, 4 is back, 1 is down/back, etc. A, B, K and G refer to the in-game inputs for horizontal, vertical, kick attacks and guard, respectively. Why "A" and "B" are used instead of "H" and "V" is a mystery lost to time. I'm not a fan of the notation, but learning enough to get by with isn't that hard (what I told you covers 90% of the notation that isn't self-explanatory) and learning it is certainly less annoying than dealing with irate tryhards and their gatekeeping.
The game has a quick-stand option, tagged as "Ukemi" in-game but commonly known as "Teching." Basically you can quickly stand up either in place, while moving slightly back or to the side. A "tech trap" is an attack that can score extra hits against an opponent who tries to tech in the wrong direction. The opponent thinks they need to tech to avoid extra damage on the ground, but if they don't tech correctly they fall into the "trap" and take extra damage -- sometimes damage they wouldn't have taken if they didn't try to tech in the first place.
rolandfoxx yo thanks wtf.
Hoping the nerfs wont let all these be possible for too much longer 😂
Nice bait.
The hilarious thing to me is that I've heard people say this sorta thing about Nightmare/Siegfried since SC1 and it's even funnier knowing that it's never gonna happen lol
@@somethingsomething9006 People do complain about nightmare in literally every SC game cuz he shits all over noobs but his gauge moves seem a little ridiculous even at higher level play atm. I'm hoping that if they do choose to target him, they'll only nerf the damage on the drill attack (right now, if it connects, it takes out about a 1/3 of an HP bar).
@@anaskaadan7846
Honestly, the drill attack can be avoided if you tap up or down since the hitbox on the drill is pitifully small, the slow startup also doesn't help. He's meant to whiff punish, so you shouldn't be throwing out moves at Nightmare so carelessly anyway.
If I had to nerf something about it, I'd slightly decrease the block damage it does.
@@somethingsomething9006 Agreed. I actually think he's perfectly balanced outside of the gauge stuff (Its new territory for soul calibur so I don't know how to judge it). NM's horizontal game is awful. Tapping up or spamming RE completely wrecks him.
Now remake the video with the notation that every fighting game has used since their conception, thanks.
like this one
The inputs are the screen too...
Most fighting games use numpad notation 🤦. Soul calibur has used it since inception
Not really, i've been playing fighting games (Karate Champ) since the commodore 64 was the closest thing to a PC that existed. Soul Calibur is the only fighting game worth a shit that has ever used (forced) this retarded notation. Not are you wrong about "most" fighting games using it, it's actually a tiny percentage of games that use it. Nice try though.
It doesn't matter what most games use. The Soul Calibur community decided on a notation that works for them. You can use whatever notation you want but expect people who are part of the SC community that are making videos to use what is best for their community.