Finally catching up to this; started Villa of Terror and immediately had the same problem I usually do- I feel like I follow along with you clearing the initial area but then I get way more aggro/ different enemy concentration than you do. I have 2-3 harpies on me before I cleared half of the first group of walkers in the middle. I know there are elements of RNG in this game but I'm really curious to know how much it affects things like that and how much is down to me making more noise somehow, even though I try to do the same clearing pattern. Thanks very much for continuing the series and giving us a Blueprint though.
Hey, i usually use 3 rangers at they start to one shot the shamblers to clear groups quickly. More so with proper target micro, you attack like 3x the speed which will generate more noise but also clear very fast. Sometimes speed is better than taking your time since with more time the noise seems to accumulate more. If i burst down enemies and then spread out i very rarely get over-aggro but it can happen. Lot of the times its also about pulling back to let the noise go down in an area, couple of steps is usually fine, but staying in one area is usually bad idea on lot of the meaner maps. Enemies will get drawn quickly. Otherwise on Villa or Terror specifically, you can also put houses on the opposite side of the track from your command center, there is fertile land there but it shoudlnt matter, there is plenty on this map. And also there is the extra time at the end, so it shouldnt be a problem. Also i did this strategy before and here didnt have any restarts, i think you must be pushing too far in or something like that, it should be pretty reliable. More than on say, lowlands where its super hard to predict whats going to happen.
@@commissarmarek-main-channel I also use the 3 Ranger squad to one-shot at the beginning; I think I must have just "over-heated" by not periodically pulling them back or spreading out far enough. Once I started to spread out and let the heat map cool down more at the beginning the rest was a cake-walk.
@@LieutenantSteel Ok good to know, yeah that is likely the culprit the noise/heat can cause huge problems early on with overagro if you dont peridicaly let it cool off. I usually just step back couple tiles and its enough, it could be hard to notice even when its happening in the video. Since you are done with this i hink i can try to get the next video going, i have some footage already but need to finish another map. Maybe i can make it today.
Finally catching up to this; started Villa of Terror and immediately had the same problem I usually do- I feel like I follow along with you clearing the initial area but then I get way more aggro/ different enemy concentration than you do. I have 2-3 harpies on me before I cleared half of the first group of walkers in the middle.
I know there are elements of RNG in this game but I'm really curious to know how much it affects things like that and how much is down to me making more noise somehow, even though I try to do the same clearing pattern.
Thanks very much for continuing the series and giving us a Blueprint though.
Hey, i usually use 3 rangers at they start to one shot the shamblers to clear groups quickly.
More so with proper target micro, you attack like 3x the speed which will generate more noise but also clear very fast.
Sometimes speed is better than taking your time since with more time the noise seems to accumulate more.
If i burst down enemies and then spread out i very rarely get over-aggro but it can happen.
Lot of the times its also about pulling back to let the noise go down in an area, couple of steps is usually fine, but staying in one area is usually bad idea on lot of the meaner maps.
Enemies will get drawn quickly.
Otherwise on Villa or Terror specifically, you can also put houses on the opposite side of the track from your command center, there is fertile land there but it shoudlnt matter, there is plenty on this map. And also there is the extra time at the end, so it shouldnt be a problem.
Also i did this strategy before and here didnt have any restarts, i think you must be pushing too far in or something like that, it should be pretty reliable. More than on say, lowlands where its super hard to predict whats going to happen.
@@commissarmarek-main-channel I also use the 3 Ranger squad to one-shot at the beginning; I think I must have just "over-heated" by not periodically pulling them back or spreading out far enough.
Once I started to spread out and let the heat map cool down more at the beginning the rest was a cake-walk.
@@LieutenantSteel Ok good to know, yeah that is likely the culprit the noise/heat can cause huge problems early on with overagro if you dont peridicaly let it cool off.
I usually just step back couple tiles and its enough, it could be hard to notice even when its happening in the video.
Since you are done with this i hink i can try to get the next video going, i have some footage already but need to finish another map.
Maybe i can make it today.