I Built a Maze That FLIPS UPSIDE DOWN Every 50 Seconds to Confuse My Friends!
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- Опубліковано 8 вер 2024
- Welcome to another episode of Scrap Mechanic Multiplayer Monday! Today we are building mazes for each other! 2 people will race through the other person's maze, and whoever finishes the maze first gets a point! Whoever can get the most points after escaping everyone else's maze is the winner!
Previous Maze Videos:
• I Built A Complex Maze...
• I Built a GLASS MAZE T...
My Most Popular Videos (for whatever reason): • ScrapMan's Most Popular!
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@kANGaming
@Moonbo
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Scrap Mechanic is a multiplayer sandbox game with imagination and ingenuity at its core. Create fantastic machines, transforming vehicles or sneaky traps. The possibilities are endless with Scrap Mechanics powerful tools.
Store Page: store.steampowe... #scrapman #scrapmechanic - Ігри
I'm absolutely loving these "challenge your friends" vids you are making.
Every Monday
Don't lie many of us subscribe cuz of multiplayer Monday.
@@chhavishjain6336🙄 uhhhh...
Yeah 🤪
@@chhavishjain6336 yes but I also really like these vids.
WAIT, THAT'S ... ILLEGAL--
THEY'RE CALLED MM'S or Multiplayer Mondays.. WHY DID YOU SAY THAT?
i swear scrapman's creativity and video ideas just never end, like wtf
He gets a lot of his ideas from other people's designs. Look at how many workshop hunters episodes where he ended up making a multiplayer monday theme based off someone's creation. Also its is literally a 2D version of the cube Kosmo made.
@@shoresy6927 i expected someone to get pissed off and comment sooner
Imagine a maze where every time you run into a dead end, it moves a wall that blocks the way they came in and open another path instead. The confusion would be off the charts. xD
add that to the glass maze and a rotating maze then it would be even more confusing
mazerunnerisque
I like this idea
Given how close they were, I'd argue that Scrapman's maze showed elements of actual good game design.
Please have a giant multiplayer Monday reunion with all the people you've done multiplayer Monday with over the years 🙂
Maybe you could divide up into teams and try to stump the other team.
The game wouldn't handle it.
That would be cool but scheduling may cause an issue
@@hipzipper1 that would be interesting!
That would be a lot of people
You should try to make a particle accelerator in Instruments of Destruction. Should be easy, you just need a metal ball to go around in a circle being propelled by angled magnets.
You should make a particle accelerator, should be easy.
OH really?
@@nikkiofthevalley so why didn't you build one for your science fair?
@@nikkiofthevalley The dude you're arguing with is either a troll or a person that's denser than a neutron star
you should leave comments like this on actual vids of IOD, and not on scrap mechanic videos
Multiplayer Monday Idea: reverse hide and seek where you have 2 seekers and 1 hider. The catch is that each of you will build your own hide and seek arena for when you are the hider. The winner of each round is the seeker who first finds the hider. The thing that makes this interesting is that the the hiders can design their map ahead of time with specific hiding strategies. The only rule that is important is that the hider has to at all times be some what accessible by the seekers. Seems like fun!
I would just like to say thank you to the game for keeping up these multiplayer Mondays! There are always the highlight of my day on Monday.....
I really love this transition from the "race" Multiplayer Monday to the funny mazes/structures one :D
Another maze idea is a multi-story building, but have each section rotate very slowly.
Goal is to get to the top, and then back down. So, only one door, it gets locked, and the switch is on the roof. So they have to go through it all again, but by the time they to the top, everything would have changed.
Also, don't tell them that it rotates.
that would need to have no windows or anything to show them it's moving aside from the screen jittering lol
@@5peciesunkn0wn
I was thinking more like the rooms they're _not_ in are rotating.
So, while they're trying to figure out one section, the second section rotates. Like a sensor from the entrance activates the rest, and certain passageways have some too.
@@jocosesonata oooh.
The ball maze gave me a feeling that I only get from guiding npc missions. It was diabolical and I love it.
next MM idea: "payload"
get kosmo in here too probably
instructions:
2 persons on each team
you mush build a bipedal walker/mech with a weakness so that your mech can be destroyed
deliver the payload to the other team's base and blow it up
you can respawn your mech as many times as you want but only at the base
first person only
could be fun so why not try it sometime
I swear the maze flipping is just evil. good job mah dude
it could have been worse.
it could have been 90 degrees.
@@Eliza-hb1nc It's all of the degrees, periodically
@@Psycorde "it could have STOPPED at 90 degrees" is what i meant but good job rules lawyer
16:55 I just noticed - but can they see the shadow in the ground? That could help navigate it.
This would be cool if you had a maze like this split into four sections that randomly rotated on two axis 😂
Loving these series!
Next one be like: rotating on 4 axes
I don't know what is or isn't possible with the mechanics of this game (haven't played it, only seen it in videos), but my first thought seeing your maze as you explained it in the intro was to wonder if it could be flipped on two or three axes for even more disorientation.
I'm thinking of that gizmo... I don't know what it's called. That thing that a person gets strapped into a cage in the center and the cage is contained within a support ring that can rotate the cage along one axis, and that ring is contained within another support ring that can rotate the inner ring along a different axis, and that's all contained within yet another support ring that can rotate the middle ring along the final axis. Back before online shopping when malls were popular they used to sometimes have one of these things set up in the mall for people to ride (and risk making themselves sick).
Imagine building a multi-floor maze-like structure like that (even better if the whole structure is a cube and there's no obvious default orientation) so it rotates every way possible. Every surface could be a ceiling, wall, or floor depending on how the whole structure is currently rotated.
Hope you guys never stop making Multiplayer Mondays :) Imho by far the best format in youtube gaming videos
I really love these challenges with your friends! I really liked the hide and seek too
My idea is to build a maze that goes to the skybox when starting and every minute it goes down at a falling speed to simulate no gravity in the maze
Just use zero gravity mod
Multi Player Monday Idea: Inch Worm Race! Where you each try to create an inch worm vehicle, using vastly pistons and springs to move it forward. (Other methods of movement are at your discretion. If you don’t know what an inch worm is, or how it moves, there are videos to draw inspiration from! 😊)
the goal is to run a simple or complex race track, to discover who’s inch worm proves to be the fastest worm!! I’d love to see an “overgrown map” with a hollow log to cross through! Would be cool.
I like this type way more than "build your car in some different way and race". Please make more of these.
i like videos like this because the youtuber doesn’t really interact with the viewer, and doesn’t need to. we just observe them being friends and it’s really fun to watch. we learn without being told everything that’s going on, yk? idk i like this type of content. also really cool mazes wow
Never knew before your videos, that I'm maze addicted :D
That was extremely impressive, you guys are very creative :O
Imagine a cubic maze on multiple stages that flips 90 degrees in one random direction every 50 sec.
The maze would be even more confusing since it would be a 3d one.
YES! Flipping randomly on all axis. (X, Y, and Z)
Calm down, Satan
damn scrap man you should have made the maze flip and rotate at the same time, i'd love to see kAN go berserk with the maze lmao.
Gamer: I want to rage quit and flip the maze.
Scrapman: What if I flip the maze for you? Big brain move
Scrap man, you guys should look up “shadow”/“light” on the work shop to see crazy uses of the amazing lighting in scrap mechanic.
God imagine of this rotated the other direction as well lol. Total consusion
you can never get tired from these AMAZING MAZES
The only reason I like Mondays
I think it would be kool to have a vertical maze, like... you can use building blocks to help you get up if you go down the wrong path... I don't know if it would work, but idk sounded kool.
And now what you should do is make a maze that rotates on 2 axis. for example from above it rotates on the x axis. for the next maze you should make it rotate on the x and y axis. So it'll rotate forward, then to the right or left, then forward, then right or left every 50 seconds.
You guys should do a boss fight challenge. Each of you build a "boss" to fight with. The can have a weak point and phases and the other two fight it with spud guns (or hammers or whatever).
I have no idea how you make these but I love it!
2 months and 15 days of asking ScrapMan for building an ekranoplan.
Use green paint when tracing, backtrack with red whenever you git a dead end until you find another path, rinse and repeat.
This is your third or fourth episode of mazes by now, you should make it a miniseries with a playlist and everything
"Moon boy already started beating his ball"
Me who didn't hear anything before that: "Bro you actually risking it? Don't you want the money? Demonetized for sure."
your maze is awesome
What about a completely different challenge: you don't build vehicles at the start and have to run to the finish BUT you allowed to use ANYTHING to get advantage from dragging a wall in front of other players to even making a small car (but creations you make cannot be taken on lift) that will take some time but give you a huge advantage if other players didn't build a wall of explosives!
I think it would be a refreshing experience
i think scrapman , kAn and Moonbo need to work together to create a really big maze together in challenge mode. like all three of them pooling ideas for each section and such.
Then have Kosmo and Dapper and Durf and others play it
Loving the mazes!!!
Moonbo on those "LEGENDS OF THE HIDDEN TEMPLE" vibes
Your challenge is flipping amazing.
_"But this time we got completely unique, never before seen mazes, once again"_ 🤨
Could you do a thing like pimp my ride where one person builds an ugly broken vehicle and then it’s up to the other person to pimp it and make it look & drive nice
er........no
all of these maze ideas were great
YAAAASSS MORE MAZEZ!!!
My only suggestions would be too make your maze able to flip on both axis to further confuse (I'm not sure how this would be done but I'm very certain it's possible)
and speed it up a tad but that might just be my own innate impatience
ScarpMan: Talking while hitting the indestructible green metallic scientific ball.
Me: Pls talk while "sounds" or "hammer sounds" are off from scarp mechanic's settings.
Thank you, after you're done.
Me
*scrapman
Multi-player Monday idea. Maybe one of the trailmakers races as an evolution derby?
It's been a long while. I remember survival mode came out and then I just left scrap mechanic
as always you guys come up with some very creative ideas, love it
Dang your new trap IS PERFECTION
How about you combine some of your ideas? Like glass floppy maze with a puzzle?
kAN: Color match maze
ScrapMan: Rotating maze
Moonbo: DUCK HUNT
3d maze that flips 90* at a time(oh and it flips 2 ways, alternating) >:)
and, for extra pain, some wall change where they are on certain flips
and, for supreme trauma, 3 balls, that each open up to 2 more cubes that are connected to the original
Next on MM: I Built a Maze That FLIPS VERTICALLY AND HORIZONTALLY Every 50 Seconds to Confuse My Friends!
(3rd maze) I seen a flick of a button so he was close (I believer the golden duck wil only come up when you activate something)
Can you guys do more explosive MMM again? It's more fun to watch when things get exploded like back in the days.
Good video for my day 😁
That’s flipping crazy
Keep it up
you have definitely been a major influence on me getting a pc for games like this and trailmakers
I like how they could look down and see the shadow of the maze
This idea is amazeing
Those mazes look so fun
Multiplayer monday idea: shooting with grenades launchers (or whatever the cannon that explodes on impact) to a castle
You guys are awesome. I love the challenges you build for each other. Good job.
Super fun to watch, love the maze!
The fact that this guy doesn't have over 1million subscribers shocks me. Scrapman your content is amazing and always puts a smile on my face. Keep up the the good work. 👍
Want a cooler version of this maze. Add an additional layer, separate the layers with flooring, then make large gaps in the flooring. This will ultimately create 4 mazes, two separate mazes with inverses on the inside.
Im surprised scrapman didnt notice the "e to use" pop up at 20:07. that would have made me go back to figure out if i missed a switch.
Moonbo spent so much time not getting his ball through that first door
Kan saying “gravity sucks” made me think you could do mazes using the zero G mod?
The shadow looks really cool when the maze flips over
Hi keep up the good work I really really really want to play some scrap mechanic survival with you
next level would be to have it be two different mazes stacked on top of each other and having the player fall between them each turn
absolute madness..
my fav content here
all amazing mazes expecially scrapman and moonbo
Im so amazed (pun unintended) no1 is using the classic "only turn left" trick to get out of maze.
That duck belongs in a museum!!! ;P
The maze idea for the next Multiplayer challenge :
Maze that utilizing not up and down walls but each time A player press the wrong button he got the maze changes but if he got the right button the B player maze got changes then vice versa
Kan is always so creative
"It's Monday" OMG 😲 WOW
Do u agree or do not agree:
ScarpMan's maze was like a theme park ride to Kan and Moonbo.
I'd like to see a single maze that has a few different configurations and it changes every so often, similar to Moonbo's but mayhap have almost every wall change
While they were both still in the first half of that one I was wondering about that possibility. Just have random walls shifting occasionally so that where you came from could turn into a dead end or where you thought you saw a dead end could turn into a clear passageway.
Bonus points if it's handled with switches or sensors or whatever instead of just using timers. Maybe overuse those things so they become like decorations in the walls instead of standing out as something unusual, and then only some of them are wired up to make things happen and it's not clear what exactly is the cause of any particular change. (I suppose in a way this could turn out sort of like the combination of up-down sensor triggers in that one "maze" from another video, the one that was an infinite loop until the correct combination was triggered. But in this the correct combination would be something more like walking into the correct dead ends in a certain order.) And I guess maybe the rules could change after the treasure is removed? Like some walls that never moved at all before become moveable and some that were moveable before get locked into a fixed position, and maybe some things do start moving based on timers and all the manual triggers are changed for whatever is still not timed.
I don't know how hard that'd be to set up. I haven't played the game. I've only seen it in some videos. Mostly on this channel.
three multiplayer monday ideas
1. build a tank made and shoots ducks and battle with it,
2. push metal balls on an up hill maze the first one to finish wins,
3. make by pedaled bots fight each other,
Next time on scrap man: “I made a maze in the 4th dimension!”
Amazing!
Suggestion: Build a tower. First one reaches the top wins. (Maybe put in some mechanism that interferes with the other players tower a little)
My god I’m 25 seconds early. I haven’t been this early since survival
Scrapman made the same mistake in Moonbo's maze this time, as he did the first time. he just kept running back and forth ignoring other passages.
I think it would be cool if you did a big hard maze with like a twist
I'm really starting to think that Kan doesn't know the difference between a maze and a puzzle.
Me:*forgets what day it is*
Also me:*checks scrapman* Oh it's Monday.
A two floor maze like this would be insane., even if it was smaller.