How to automatically retopologize into quads for free (Instant Meshes)

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  • Опубліковано 5 жов 2024

КОМЕНТАРІ • 240

  • @zergidrom4572
    @zergidrom4572 5 років тому +70

    creator of this program will obv go in heaven :D

  • @cat-boy1357
    @cat-boy1357 5 років тому +164

    This is one of those videos you save for watch later because you know you will need this at some point.

  • @morkaili
    @morkaili 5 років тому +69

    Refreshing to see tutorials where stuff is actually explained and not rushed in a minute.

    • @HoloTheDrunk
      @HoloTheDrunk 4 роки тому +5

      "Rushed in a minute" is fine by me, it gets all the important info across without any unnecessary fluff around it, and then it's the viewer's job to experiment and therefore learn way better than by just following a long tutorial.

    • @pocketblue
      @pocketblue 4 роки тому +4

      Ideally there should be both options but now we are just being picky and ungrateful

    • @HoloTheDrunk
      @HoloTheDrunk 4 роки тому +1

      @@pocketblue Agreed, both get the point across, the format is just a matter of preference :)

  • @peteredwards2371
    @peteredwards2371 5 років тому +146

    At last someone who knows the controls AND can explain to numpties like me. Thank you 🙏

    • @CGMatter
      @CGMatter  5 років тому +26

      I got your back :)

  • @JacobKinsley
    @JacobKinsley 4 роки тому +57

    Project managers think that retopologising is pressing a key and having a retopologised mesh that retains 100% of the original quality

  • @TheTomimt
    @TheTomimt 5 років тому +9

    Thanks for this. This seems like a no brainer addition to the workflow when turning sculpts into something easier to handle.

  • @ralusek
    @ralusek 5 років тому +36

    Should decimate before exporting, will still preserve any level of detail that would matter for retopo.

  • @johnsmith56920
    @johnsmith56920 4 роки тому +3

    An absolute must have. Thanks a lot for this. It works exactly as you said it would and helped me to get a lot of my old models in working order. Like every beginner I had plenty of rather good models with way too many polygons and now I can use and animate them. Congrats.

  • @kurtholus
    @kurtholus 4 роки тому +5

    This just saved me so many hours of work thank you so much

  • @SaintMatthieuSimard
    @SaintMatthieuSimard 4 роки тому +3

    Awesome, i'll have to remind myself it exists when i get right back into sculpting!

  • @EASynsir0
    @EASynsir0 Рік тому

    This helped me so much on making models for my game. Always had to many faces and wouldnt load correctly. Now that I watched this video, it helped me a lot. Thank you.

  • @kalex3D
    @kalex3D Рік тому

    Wow I absolutely didn't know this software... Thank you a lot. Like really. I could hug you.

  • @GraveUypo
    @GraveUypo 5 років тому +15

    3:09
    so this went from "okay, i guess" to "oh my god this is the best thing ever made" in just a few seconds. and then back to "okay, i guess" after you commited.

  • @StephenWebb1980
    @StephenWebb1980 4 роки тому +6

    FYI in the beginning of your video, you confuse vertex count with face count. If you are there are 4 verts per quad, so 7.66K verts = 30.64K quads

  • @katanalevygames
    @katanalevygames 5 років тому +2

    This is so incredibly useful for static meshes!

  • @marcfuchs6938
    @marcfuchs6938 3 роки тому +1

    Thank you for this tutorial. Even in 2021 stil relevant and who knows for how long. Not sure if I will use it, but certainly saved it for the moment it might come in handy!

  • @jakepellett9464
    @jakepellett9464 5 років тому +2

    Always the best! Thanks a million, ive personally enjoyed every vodeo you have put out on blender

  • @videogameattack
    @videogameattack 5 років тому +2

    Holy smokes... thank you, this actually is a great tool. Good preparation can save some work but it works really fast and well.

  • @constantineskliris
    @constantineskliris 3 роки тому +1

    Clear and straight to the point , very useful, thanks

  • @nathanielscheurer1821
    @nathanielscheurer1821 5 років тому +392

    Whats with this long-ass essay style tutorial and when are we going to obliterate the default cube?

  •  5 років тому +43

    Did you clap at the end?

  • @leandrotarsia7212
    @leandrotarsia7212 3 роки тому +1

    Finally: pure refined quadness.

  • @Taro-X
    @Taro-X 4 роки тому +5

    EPIC... I thought I have to remodel my favourite character... But thx to you... I don't have to... XD

  • @ivanoutside
    @ivanoutside 3 роки тому

    This one is so powerful~Much advance than any other bulky softs...

  • @ree2453
    @ree2453 3 роки тому +1

    The ngon and triangle killer!

    • @jeffringoldwin9993
      @jeffringoldwin9993 3 роки тому +2

      Hey man/mam, sorry to bother you.
      What does ngon mean?

    • @bevelededge6941
      @bevelededge6941 3 роки тому +2

      @@jeffringoldwin9993 polygon having 5 or more than 5 vertices

    • @jeffringoldwin9993
      @jeffringoldwin9993 3 роки тому +2

      @@bevelededge6941 ah I see. Thanks for explaining

    • @bevelededge6941
      @bevelededge6941 3 роки тому +2

      @@jeffringoldwin9993 no problem ^^

  • @scaramcnamara689
    @scaramcnamara689 4 роки тому +2

    Very useful tool! Maybe on a future version it could solve the topology with varying degrees of density depending on the amount of detail.

  • @WanderyenErin
    @WanderyenErin 2 роки тому

    Thats what I've been looking for! Awesome

  • @andreslopezsoleto3927
    @andreslopezsoleto3927 5 років тому

    Your slow paced videos are cool too

  • @PEDBRA
    @PEDBRA 4 роки тому

    I love that this exists

  • @Cyberdemon1542
    @Cyberdemon1542 4 роки тому

    Clear, concise, informative. Well done!

  • @ntegr8
    @ntegr8 4 роки тому

    damn man!! thanks!! ive made a few 3d props for a few movies...but i LOVE little stuff like this...gets me in the mood to model somethin!!

  • @EnderIzzy124
    @EnderIzzy124 5 років тому

    This looks like it'll be super, duper useful. Thanks for bringing my attention to this thing man!

  • @WallyMahar
    @WallyMahar 5 років тому

    Now that was different! Very cool. Like it when ya mix it up!

  • @oscartorres5864
    @oscartorres5864 2 роки тому +2

    I can't find the executable anywhere in the .zip file:(

  • @chihauccisoilconte4474
    @chihauccisoilconte4474 5 років тому +3

    Thank you very much, great tutorial!

  • @mikeohc
    @mikeohc 2 роки тому

    Incredibly useful. Thanks for this, a time saver!

  • @KellenChase
    @KellenChase 4 роки тому +1

    This was great. Thank you. I appreciate you sharing this.

  • @emeraldeelentertainment8988
    @emeraldeelentertainment8988 5 років тому +18

    As a free too it's not too bad, but the triangles and many poles really put me off.

    • @CGMatter
      @CGMatter  5 років тому +14

      Ya definitely a lot of manual clean up needed after for a nice mesh (but that's only necessary if the model isn't going to be a static mesh.)

  • @juancamilo3691
    @juancamilo3691 5 років тому

    You got a new subscriber pal, nice tutorial and nice tool. You saved my final proyect!!! Keep it up m8!!!

  • @chrisgreenwell3404
    @chrisgreenwell3404 5 років тому +1

    Good ,clear , concise information. Thank you :)

  • @tech477
    @tech477 4 роки тому

    Guided automatic retopology. Nice. Blender should adapt this approach.

  • @hazimzufar3023
    @hazimzufar3023 4 роки тому

    Wow this would help me a lot with my on going project. Thanks

  • @DerFinder
    @DerFinder 3 роки тому +2

    oh god, you've come a long way with tutorials xD

  • @joelwalden5504
    @joelwalden5504 2 роки тому

    Thanks for this great tutorial

  • @TheBotPotatoeArmy
    @TheBotPotatoeArmy 4 роки тому +1

    This is also part of 3d coat. Great software I mean both 3d coat and this particular bit too.

  • @Kimb4000
    @Kimb4000 3 роки тому

    This was very helpful! Thank you.

  • @MichelCavro
    @MichelCavro 5 років тому +2

    THX mate. Very usefull indeed

  • @StephenWebb1980
    @StephenWebb1980 4 роки тому

    ooooh can't wait to try this out
    thanks for sharing

  • @JackPillawa
    @JackPillawa 4 роки тому

    yessss, exactly what i was looking for, thank you

  • @skorpion1117
    @skorpion1117 3 роки тому

    Oh yes, this is beautiful.

  • @christiansandrini96
    @christiansandrini96 4 роки тому +3

    I would never use this for a character but for an inanimate object it would be good. But even if I have to animate something I would probably still retopologize by hand rather than using this, just so I have the correct topology for deformations

    • @Bordie3D
      @Bordie3D 2 роки тому

      It actually works very well for characters, but I also wouldn't use it simply because it has no symmetry.

    • @mikeohc
      @mikeohc 2 роки тому

      @@Bordie3D Could you maybe cut the character in half before exporting as obj, and run the retop, and import it back to blender to mirror?

    • @Bordie3D
      @Bordie3D 2 роки тому

      @@mikeohc You see I tried this, but it's just a very tedious way of working. You have to manually sew it back together like a fucking doll.

  • @andrew9840
    @andrew9840 4 роки тому

    Thank you for this amazing tutorial!

  • @zipeartstudio4025
    @zipeartstudio4025 4 роки тому +2

    hey man awesome video!! do you have any video about baking back the details from high res to super low res??

  • @pelakalion
    @pelakalion 3 роки тому

    Thank you so much for the explanation. It helped a lot :)

  • @BigFreakingCacodemon
    @BigFreakingCacodemon 5 років тому +7

    Seems like it could be really useful with retopo for photogrammetry meshes.

    • @CGMatter
      @CGMatter  5 років тому +2

      100% accurate 😁

  • @aannnor
    @aannnor 3 роки тому +1

    finally i can fix my dababy mesh for cloth simulations

  • @sergeyandreev2599
    @sergeyandreev2599 4 роки тому

    Awesome! Thank you and developers)

  • @LordAsdi
    @LordAsdi 5 років тому +4

    I've been CGmatter, you've been you. babai?

  • @2danshepherd
    @2danshepherd 4 роки тому

    Good tips. Thanks.

  • @nebiyudaniel30
    @nebiyudaniel30 2 роки тому

    DONT KNOW WHAT TO SAY BUT THANK YOU

  • @giovanni_papini
    @giovanni_papini Рік тому +2

    well if you dont have money for quad remesher is a good option

  • @Ankhaunt
    @Ankhaunt 4 роки тому

    Thank you so much, Great video.

  • @grandemations
    @grandemations 4 місяці тому

    Thank you 😃

  • @takuser5033
    @takuser5033 5 років тому +7

    Do you know if it supports symmetry?

  • @matiaskritz
    @matiaskritz 4 роки тому

    Thanks so much!, really clear the way you explain!, thanks a lot!

  • @RaulDiaz3d
    @RaulDiaz3d 4 роки тому

    Thanks for this.

  • @____MK____16
    @____MK____16 3 роки тому

    wooooooooooww!!! thank yo so much i will try this way when i finish make body. thank you it is really good impormaion

  • @ElaineAlwaysMS
    @ElaineAlwaysMS 4 роки тому

    totally brilliant thank you so much

  • @zogoloov4313
    @zogoloov4313 5 років тому

    very helpful thanks a lot sir

  • @mister28h
    @mister28h 3 роки тому

    do professionals use this? because I find this very useful and saving a lot of time

  • @JuanCarlosZambrano242
    @JuanCarlosZambrano242 2 роки тому

    I love you!! 😍😍😍

  • @deadly_golem
    @deadly_golem 5 років тому +4

    I have no clue what retopologize means but im going to watch this anyways

    • @JustBaal
      @JustBaal 5 років тому

      it's really just lowering the vertex count of your object so you can have better performance, I believe this is used for video games nearly every model

  • @TheKevphil
    @TheKevphil Рік тому +1

    Would this work with hard-surface sculpts, as far as keeping sharp edges?

  • @diceblue6817
    @diceblue6817 3 роки тому

    damn this is amazing

  • @Bordie3D
    @Bordie3D 2 роки тому +1

    I really want a way to symmetrize. This is a blackmagic tool but retoping characters is kind of flimzy without symmetry.

  • @timedhit1775
    @timedhit1775 3 роки тому

    OMG DID JUST SEE CINEMA 4D ON YOUR TASKBAR 😳 😱 EXPOSED

  • @afrikaniz3d
    @afrikaniz3d 4 роки тому

    To the rescue once more.

  • @burkhardkalytta9254
    @burkhardkalytta9254 4 роки тому

    Nice tool. even though there are big differences between original and reduced mesh. Fixing it via normal won't work that easy, too.

  • @gokcebim
    @gokcebim 4 роки тому

    Thanks very usefull

  • @odiwalker3973
    @odiwalker3973 Рік тому

    What confuses me is that when I draw the lines with the comb tool, most times it doesnt create the lines like in your video. Every time you draw a line, the tool creates a selectable highlighted line that you can delete if needed be. In my case when I draw a line it sometimes creates the selectable highlighted lines like yours, but most times it simply generate nothing. Same with the brush tool.

  • @GoingtoHecq
    @GoingtoHecq 5 років тому

    This seems very usel for 3d printing too

    • @selkie6341
      @selkie6341 5 років тому

      Is it? I didn't think 3d printing cared about topology...

    • @Warhamer116
      @Warhamer116 5 років тому

      @@selkie6341 Super high poly model tends to cause massive slowdowns when splicing and might result in overly complicated gcode. It's basically the equavalent of why you don't use high poly models for animating in terms of system slowdown.

  • @dimidrolhalitovich5241
    @dimidrolhalitovich5241 4 роки тому +1

    it also creates holes in models and artifacts that cant be cured

  • @NECROBOAM
    @NECROBOAM 4 роки тому +1

    한국어 자막 누가 올렸는지 모르겠지만 정말 감사합니다...

  • @workingZen
    @workingZen 4 роки тому

    Gonna give this a try. I have a model that I have created in Oculus Medium but bringing it to Blender, its so bad and having issues rigging it.

  • @Dippps
    @Dippps 2 роки тому

    remesh modifier does that too

  • @sir_arsen
    @sir_arsen 3 роки тому

    I feel like you even made your voice sound more like a teenager

  • @_MKVA_
    @_MKVA_ Рік тому +1

    This shit is broken for me. I never have trouble with the resolution or aspect ratio of any of my other apps, but for some reason an entire quarter of the bottom of the app is inaccessible. I can't scroll, resize or anything. Not sure how to fix it..

  • @RayLettner
    @RayLettner 2 роки тому

    After completing all the steps up to importing the model into Instant Meshes, it seams my model dose not appear or load. And it gives no option to correct anything

  • @Animalex3D
    @Animalex3D 4 роки тому

    I LOVE YOU GM MATTER !! XD

  • @TheHornoxx
    @TheHornoxx 4 роки тому

    Prima!! - Thanks :-)

  • @Donovann09
    @Donovann09 5 років тому +2

    Unbelievable !

  • @dispersiasvata
    @dispersiasvata 4 роки тому +1

    no grid adaptability.
    There is no algorithm for determining the curvature of a surface.
    surface curvature algorithm, which would determine the relative density of the grid.
    damn it’s so easy! that’s all there is, all these algorithms.
    Why can’t you collect them competently ?!
    this is what you need to add to this tool

  • @TheMightyGinkgo
    @TheMightyGinkgo 5 років тому +3

    Does it change the UV mapping when you convert i, or does it retain the same map as the high res?

    • @simonzhang7008
      @simonzhang7008 5 років тому +1

      hows is that even possible? u completly rearange the faces and reduces them

    • @RyudoFanel
      @RyudoFanel 4 роки тому +1

      Why would someone create the uv map for the high res model ^^'? One of the reason you retopo is for easier uv mapping....

    • @cloudlove1
      @cloudlove1 Рік тому

      ​@RyudoFanel how are you going to bake the normals from low to high? Don't the uvs have to be identical?

  • @TheNerd
    @TheNerd 3 роки тому

    i'm curious: what would default cube think about this tech?

  • @ally_z67
    @ally_z67 4 роки тому

    But why else we need to do that, is it just to get easy on computer or have something else to it

  • @caseydewitt6236
    @caseydewitt6236 4 роки тому

    So what exactly is the difference between orientation field and position field in this program?

  • @TheKevphil
    @TheKevphil 5 років тому

    This is off-topic, but I notice in your Taskbar that you also have Cinema 4D. It seems that along with a greater interest in Blender 2.8 recently, there is also more attention being paid to C4D. Any reason for this, or am I imagining things?

  • @d3ofol
    @d3ofol 4 роки тому

    Why not just use the remesh modifier built into blender?

  • @themasterlag-chile5523
    @themasterlag-chile5523 3 роки тому

    If my model have more than 100.000 faces?

  • @shakaama
    @shakaama 4 роки тому

    so there's no in-app instant mesh addon?