I have a fun little zero prep system that allows you to build as you play I've been using over 25yrs that I built. I love prep, no prep, on the fly, side treks, dungeons, massive campaigns, crawls, teach and train sessions, troubleshooting for groups, helping build worlds and mechanics and adventures, build my own adventures, build campaign arcs, build and create monster ecologies, build multiverse and expansive systems. I love creating as much as you for sure. We share the same passion. Creating some ttrpgs. Always a pleasure. Great vid.
I know D&D is your thing but I would love to see you one shot a Hero Kids campaign. Your art style and quirky campaigns would be so much fun for a younger kids setup!! My 6 year old giggles so much at your characters!!!
Makes me so happy to hear your kid likes the characters I write :) I'm bad about referring to TTRPG's as D&D (trying to change this) so it definitely seems like I'm 100% into D&D. Truth is I haven't played D&D in several years (mostly other games like Shadow of the Demon Lord, Knave, Tunnel Goons, etc.) and none of the adventures I write are specifically for D&D. With the exception of Goons and Ghosts, you could absolutely run any of them with Hero Kids!
@@JPCoovertI haven’t played D&D since highschool twenty years ago. Recently my therapist recommended as an offhand suggestion as a way to use creative thinking as a way to…well, think. Getting into it I have seen some stuff that deviates so much from the fun I had back then. What you’re doing is fun, and this looks like a method for creating something I can actually get started on and have something fun to show people 👍🏻
As far as prep - I start with the plot. Antagonist wants goal but needs to overcome obstacle using resource. Here, Abadon wants to spread chaos on Earth, but needs his minions to complete the ritual of summoning. If we blend a little Mortuary Assistant here, where you need to uncover the hidden runes of summoning, then there is a very logical, simple explanation for Abadon and his minions, where the minions are hiding the runes and Abadon will be summoned when enough runes are placed. The next step is to give the heros something meaningful to do. The heros start out by saving shoppers, but if they are clever, or lucky, they could find the "runes" and use that to figure out a solution to the story. Where I struggle is the creative part of this. This plot could easily be presented in a crypt, or a cave, or haunted house and be presented as a dark, terrifying race against time. Putting it in a Target, delightful!
quick visiter, to get some new ways to run DnD! thx for these cool tips! your way of making room descriptions and the cool way to combine it with simple maps, and superb inspiring pictures! superb! I am inspired, GtG its game time!
You nailed it. Still wrapping my brain around all this OGL stuff. It doesn't REALLY effect me, but I do feel like I should address it in a video somehow.
I start with a set of three or four conflicts then just rough out a one page story for each one as well as possible resolutions. Whichever short story catches my imagination , I run with. Then it's just a matter of disassembling the elements and mapping out an escalation flow chart, kind of like a point crawl. Then there are the one-shots that have been totally improvised without even a BBEG in mind. Just letting the players build their destiny and making sure they have fun. Of course, this works best with rules light systems.
Awesome. Very timely. I'm using the D23 hype to just make sure I spend a little time every day writing ideas. Might be locations, events arcs, npcs or anything really. One shot advice helps for my one shot focused location based "westmarches" style where I have a job board and anyone can pull together a party of 1-4 players.
My best trick about designing adventure is to ask yourself what would you like to explore as an adventurer. When you find it, it will be easier to imagine stuff about it and come with a great story.
Cutting the plot is not necessary. Imho my players always are more engaged if there is something else going that they can find out. That’s for them so much fun. I get this as a feedback every other session. So GMS: don’t cut the plot, just don’t make it the main thing.
The plot isn’t cut, it’s created when you play the game. In a novel plot happens when characters make choices. All I’m saying is you don’t need to have it all planned out. It’s more fun when the players make the choices to move the plot forward instead of everything being predetermined.
@@JPCoovert what I am trying to say is, that the NPC‘s can have a little story going on the side, that the players can investigate. Isn’t that plot too. Or am I missing something? ☺️
@@Frederic_S For a one-shot I would definitely consider an NPC's motivation, where are they in the setting, and how they would react to the events unfolding.
This is exactly the type of stuff i want to make, your illustrations and production value really bring your project to life. Thanks for sharing
I have a fun little zero prep system that allows you to build as you play I've been using over 25yrs that I built. I love prep, no prep, on the fly, side treks, dungeons, massive campaigns, crawls, teach and train sessions, troubleshooting for groups, helping build worlds and mechanics and adventures, build my own adventures, build campaign arcs, build and create monster ecologies, build multiverse and expansive systems. I love creating as much as you for sure. We share the same passion. Creating some ttrpgs. Always a pleasure. Great vid.
I know D&D is your thing but I would love to see you one shot a Hero Kids campaign. Your art style and quirky campaigns would be so much fun for a younger kids setup!! My 6 year old giggles so much at your characters!!!
Makes me so happy to hear your kid likes the characters I write :)
I'm bad about referring to TTRPG's as D&D (trying to change this) so it definitely seems like I'm 100% into D&D. Truth is I haven't played D&D in several years (mostly other games like Shadow of the Demon Lord, Knave, Tunnel Goons, etc.) and none of the adventures I write are specifically for D&D. With the exception of Goons and Ghosts, you could absolutely run any of them with Hero Kids!
@@JPCoovertI haven’t played D&D since highschool twenty years ago. Recently my therapist recommended as an offhand suggestion as a way to use creative thinking as a way to…well, think. Getting into it I have seen some stuff that deviates so much from the fun I had back then. What you’re doing is fun, and this looks like a method for creating something I can actually get started on and have something fun to show people 👍🏻
@@hithere4719 YES! Exploring fantastical places and rolling dice is supposed to be FUN!
As far as prep - I start with the plot. Antagonist wants goal but needs to overcome obstacle using resource. Here, Abadon wants to spread chaos on Earth, but needs his minions to complete the ritual of summoning. If we blend a little Mortuary Assistant here, where you need to uncover the hidden runes of summoning, then there is a very logical, simple explanation for Abadon and his minions, where the minions are hiding the runes and Abadon will be summoned when enough runes are placed. The next step is to give the heros something meaningful to do. The heros start out by saving shoppers, but if they are clever, or lucky, they could find the "runes" and use that to figure out a solution to the story. Where I struggle is the creative part of this. This plot could easily be presented in a crypt, or a cave, or haunted house and be presented as a dark, terrifying race against time. Putting it in a Target, delightful!
Such good advice and as always I love your drawings!
quick visiter, to get some new ways to run DnD! thx for these cool tips! your way of making room descriptions and the cool way to combine it with simple maps, and superb inspiring pictures! superb! I am inspired, GtG its game time!
The Slight change from "dnd " to TTRPG
You nailed it. Still wrapping my brain around all this OGL stuff. It doesn't REALLY effect me, but I do feel like I should address it in a video somehow.
I start with a set of three or four conflicts then just rough out a one page story for each one as well as possible resolutions. Whichever short story catches my imagination , I run with. Then it's just a matter of disassembling the elements and mapping out an escalation flow chart, kind of like a point crawl.
Then there are the one-shots that have been totally improvised without even a BBEG in mind. Just letting the players build their destiny and making sure they have fun. Of course, this works best with rules light systems.
Both of those methods sound fun!
Super useful for convention GMs!
Awesome. Very timely. I'm using the D23 hype to just make sure I spend a little time every day writing ideas. Might be locations, events arcs, npcs or anything really. One shot advice helps for my one shot focused location based "westmarches" style where I have a job board and anyone can pull together a party of 1-4 players.
Yes! That's a great way to think about a westmarches game. Keep that prep time down!
My best trick about designing adventure is to ask yourself what would you like to explore as an adventurer. When you find it, it will be easier to imagine stuff about it and come with a great story.
Let me tell you something...
Bustin' makes me feel good! 🎶
😆
Sorry I'm a newbie d&d, i wanna ask something about "DS" on Abbadon action (DS#), what it means?
Thanks for the great information❤🔥
This adventure is for my game Goons and Ghosts. It uses a “difficulty score” number instead of typical D&D stats.
Yess i found it on your other videos, also very thanks for the answer! ❤🔥
how come the names are warhammer 40k? (chaos demons, abaddon)
Cutting the plot is not necessary. Imho my players always are more engaged if there is something else going that they can find out. That’s for them so much fun. I get this as a feedback every other session. So GMS: don’t cut the plot, just don’t make it the main thing.
The plot isn’t cut, it’s created when you play the game. In a novel plot happens when characters make choices. All I’m saying is you don’t need to have it all planned out. It’s more fun when the players make the choices to move the plot forward instead of everything being predetermined.
@@JPCoovert what I am trying to say is, that the NPC‘s can have a little story going on the side, that the players can investigate. Isn’t that plot too. Or am I missing something? ☺️
@@Frederic_S For a one-shot I would definitely consider an NPC's motivation, where are they in the setting, and how they would react to the events unfolding.
pls draw ARK SURVIVAL EVOLVED the island map!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!