I joined the " sensitivity " 90 , and " linearity " at 2 club : Thank you whoever mentioned this setting as it's a massive improvement ! Literal game changer with what feels like an extra dimension of precision through corners. I'm now able to do corrections and even pendulum turning without the default high input curve spinning the car out. Tarmac still sucks though the gravel is made sublime with better input through the slides ..
I kept all of the linearity etc at normal, a lot of the braking and steering can be done with low engine braking, weight transfer and pumping the gas to find traction, and controlled acceleration is easy enough on asphalt with stock settings - PS5 😄
Playing on Xbox series x. Main thing I have trouble with is the instability of the steering. On many stages, the roads are very narrow - and when steering into a bend then correcting the slide out of the turn, I find the car is then uncontrollably jerking left and right, left and right, left and right leading to always hitting a wall coming to a dead stop - or ending up on the slope either side of the road and careering down the hillside or into the trees. Is there any settings that will improve this?
@@anelson5995 i don't know man, i try bind shifting to L1/R1 and it leads to wierd finger position, like when you breaking and shifting down or accelerate and shifting up and my thumb feels useless the whole time.
Since you never have to up shift and use the handbrake I’ve always had down on X up on square and the handbrake on circle it’s so easy to pull the handbrake whilst downshifting, I agree with others here using R1/L1 for gears is stupid
Not stupid at all. It's so natural to do it because it reminds any human being of the IRL paddle shifters. It comes naturally and it's far more realistic.
i need to agree, almost worst peaces of advice ever, huge dead zones, gearing on bumpers (good luck with that) i would like to see you playing like that and having fun, hehe
Steering linearity is how linear the curve of steering input is vs how exponential it is. A graph would best describe it, as that's what it's describing, how linear the input graph is vs how curved it is. A more curved input graph will give you more precision on small inputs, but less precision on large inputs and make the steering feel less responsive. A more linear input graph will have less precision on small inputs but more precision on large inputs, and will feel more responsive. It's very much a personal preference thing. If you're struggling with precision on tighter turns, turn steering linearity up. If you're struggling with precision on wider turns, turn steering linearity down. Personally I prefer a more linear curve, giving me precision on those tight turns and a more responsive feeling overall. Also don't play with deadzones. Ever. The only benefit of deadzones is if your controller is suffering from stick drift, deadzones will prevent accidental input. If your controller is healthy, remove deadzones and adjust linearity to your preference.
Having small deadzones on triggers can make cars less twitchy for those who don't have good throttle control, yet. Especially, for RWD cars. It also mimics real life because there is a slight delay between when you press down on the accelerator and you move forward. The delay can help with throttle discipline. So, telling people to "never. Ever." adjust deadzones is imposing your own personal preference that is subjective, not objective.
@@PLAYER_42069 I don't think you're getting what a deadzone is. It has no impact on the speed at which input is registered. All it does is make a portion of your input unusable or "dead". This can help with faulty or failing equipment that isn't registering 100% or 0% input correctly, but beyond that it only removes usable input. Any feel in terms of delay of input is a placebo effect.
linear (0) steering, example: gamepad input 25%, the steering in the game is 25%. gamepad input 60%, the steering in the game is 60%. gamepad input 100%, steering in the game is 100%. unlinear steering, example: gamepad input 20%, the steering in the game is 10%. gamepad input 50%, the steering in the game is 41%. gamepad input 80%, the steering in the game is 78%. gamepad input 100%, steering in the game is 100%.
Why would you put the shift on the bumpers and not the handbrake. Most controller players dont use clutch i assume, so why not just put the handbrake on the bumper so you dont have to move your finger of the brake and gas to shift? Thats a bad tip from a player that doesnt play on controller much.
Fun facts : your finger muscles are way more precise than your arm's. Stop spreading the mantra "stick is not precise". Like for everything it is a matter of training and practice. Put the deadzone as low as your hardware allows for it (until you potentially hit stick drift issue, if older hardware), you will be better off learning precise movement rather than letting your brain believe that for 20% nothing will happen and as consequence just stick to the habbit of "flick 100% left to right", hence spreading that mantra of "stick is not precise".
fingers maybe more precise however steerimg wheels have 540 rotation with a diameter of 20 cm or so, but stick on gamepad can only swipe around 100 degree from left to right with a length of 3cm long. So yes playing with wheels is more precise.
The best controller setting is to put your controller in a drawer...... and go buy yourself a nice Fanatec direct drive wheel and pedal set. Playing with a wheel is about 100x more fun than playing with a controller
@@douleurtag7317 Actually $800+. But like I said it’s 100x more fun so a bargain in my eyes. Like I wouldn’t even bother playing without a wheel and pedals
Many people - also in our team & community - enjoy WRC a lot. Maybe some have to accept that instead of spreading negativity and conspiracy. If we advertise for something, there will be a clear disclosure. -Michel
@@rowlandjohnvanderwesthuize2164 yeah, okay mate 😂 go and play Mario kart, or better still do a rally stage in real life since you’re obviously so familiar with how „realistic” it should feel
I joined the " sensitivity " 90 , and " linearity " at 2 club :
Thank you whoever mentioned this setting as it's a massive improvement ! Literal game changer with what feels like an extra dimension of precision through corners. I'm now able to do corrections and even pendulum turning without the default high input curve spinning the car out. Tarmac still sucks though the gravel is made sublime with better input through the slides ..
What steering deadzone are you running with 90 & 2 🙏🏻
Linearity: 0
Sensitivity: 75
Deadzone: 5
That's what I use and recommend 👍 Vibration all the way up for everything too
Thank you these are great
@@MrTripsJ you welcome mate, very glad I could help
What about saturation?
I kept all of the linearity etc at normal, a lot of the braking and steering can be done with low engine braking, weight transfer and pumping the gas to find traction, and controlled acceleration is easy enough on asphalt with stock settings - PS5 😄
I’m loving it on the Dualsense right out the box. Haptic feedback really lovely as well
Playing on Xbox series x. Main thing I have trouble with is the instability of the steering. On many stages, the roads are very narrow - and when steering into a bend then correcting the slide out of the turn, I find the car is then uncontrollably jerking left and right, left and right, left and right leading to always hitting a wall coming to a dead stop - or ending up on the slope either side of the road and careering down the hillside or into the trees. Is there any settings that will improve this?
Binding bumpers for shifting has to be the worst advice I have ever heard 😂😂😂
Exactly what I was thinking, came to the comments to see if anyone agreed, and it was the very first comment 😂
True that. Handbrake is always on the very right hand side button. Button”O”
Disagree. Love my shifters on bumpers ever since original dirt Rally. To each their own.
@@anelson5995 i don't know man, i try bind shifting to L1/R1 and it leads to wierd finger position, like when you breaking and shifting down or accelerate and shifting up and my thumb feels useless the whole time.
Since you never have to up shift and use the handbrake I’ve always had down on X up on square and the handbrake on circle it’s so easy to pull the handbrake whilst downshifting, I agree with others here using R1/L1 for gears is stupid
Not stupid at all. It's so natural to do it because it reminds any human being of the IRL paddle shifters. It comes naturally and it's far more realistic.
Thank you sir, very helpful 👍
Try chase cam on sensitivity 100 and linearity 7 . Thank you
So did dirt 2.0 just get lucky with how great the physics are ? Like how have I played every rally game and 2.0 is still sooooo much better
awesome video, an assists video would be great too
I'm on linearity 1 and sensitivity 100. Took a while to find out that this works amazing for me
i need to agree, almost worst peaces of advice ever, huge dead zones, gearing on bumpers (good luck with that)
i would like to see you playing like that and having fun, hehe
Steering linearity is how linear the curve of steering input is vs how exponential it is. A graph would best describe it, as that's what it's describing, how linear the input graph is vs how curved it is. A more curved input graph will give you more precision on small inputs, but less precision on large inputs and make the steering feel less responsive. A more linear input graph will have less precision on small inputs but more precision on large inputs, and will feel more responsive.
It's very much a personal preference thing. If you're struggling with precision on tighter turns, turn steering linearity up. If you're struggling with precision on wider turns, turn steering linearity down. Personally I prefer a more linear curve, giving me precision on those tight turns and a more responsive feeling overall.
Also don't play with deadzones. Ever. The only benefit of deadzones is if your controller is suffering from stick drift, deadzones will prevent accidental input. If your controller is healthy, remove deadzones and adjust linearity to your preference.
Having small deadzones on triggers can make cars less twitchy for those who don't have good throttle control, yet. Especially, for RWD cars. It also mimics real life because there is a slight delay between when you press down on the accelerator and you move forward. The delay can help with throttle discipline. So, telling people to "never. Ever." adjust deadzones is imposing your own personal preference that is subjective, not objective.
@@xNachtmahRx Linear curve is an oxymoron. The curve gets more linear as you raise the setting. The line gets more curved as you lower it.
@@PLAYER_42069 I don't think you're getting what a deadzone is. It has no impact on the speed at which input is registered. All it does is make a portion of your input unusable or "dead". This can help with faulty or failing equipment that isn't registering 100% or 0% input correctly, but beyond that it only removes usable input. Any feel in terms of delay of input is a placebo effect.
does this game supports haptic feedback and adaptive triggers on dualsense and impulse triggers on xbox controller on PC?
Can you use the motion controls of the gamepad to control your steering?
linear (0) steering, example:
gamepad input 25%, the steering in the game is 25%.
gamepad input 60%, the steering in the game is 60%.
gamepad input 100%, steering in the game is 100%.
unlinear steering, example:
gamepad input 20%, the steering in the game is 10%.
gamepad input 50%, the steering in the game is 41%.
gamepad input 80%, the steering in the game is 78%.
gamepad input 100%, steering in the game is 100%.
The BEST Controller Settings for forza motorsport ?
I am not getting the haptic feedback in PC when using PS5 Dualsense controller, is anyone else facing the same issue ?
Game is trash. Get WRC Generations
@@rowlandjohnvanderwesthuize2164 you get it if you want, i am enjoying this one a lot !
Video starts ahead of 01:45
Why do you have to stretch your videos so much?
Why would you put the shift on the bumpers and not the handbrake. Most controller players dont use clutch i assume, so why not just put the handbrake on the bumper so you dont have to move your finger of the brake and gas to shift? Thats a bad tip from a player that doesnt play on controller much.
Fun facts : your finger muscles are way more precise than your arm's. Stop spreading the mantra "stick is not precise". Like for everything it is a matter of training and practice. Put the deadzone as low as your hardware allows for it (until you potentially hit stick drift issue, if older hardware), you will be better off learning precise movement rather than letting your brain believe that for 20% nothing will happen and as consequence just stick to the habbit of "flick 100% left to right", hence spreading that mantra of "stick is not precise".
fingers maybe more precise however steerimg wheels have 540 rotation with a diameter of 20 cm or so, but stick on gamepad can only swipe around 100 degree from left to right with a length of 3cm long. So yes playing with wheels is more precise.
@@terrylu4894he never said that wheel is not more precise.
He is saying that „stick is not precise” is simply untrue.
For controller have Steering linearity 0
Thank me later
The feeling is personal so this is a useless video
That's exactly how it is, I left everything as standard and it's perfect for me😊😊
Best controller setting is put in bin and buy steering wheel.
The best controller setting is to put your controller in a drawer...... and go buy yourself a nice Fanatec direct drive wheel and pedal set. Playing with a wheel is about 100x more fun than playing with a controller
@Sh1ft3r1 Um….no they aren’t
Controller 40$ Wheel 400$
@@douleurtag7317 Actually $800+. But like I said it’s 100x more fun so a bargain in my eyes. Like I wouldn’t even bother playing without a wheel and pedals
Why do you guys mislead your viewers? EA WRC is total trash and you know it! DR2.0 is better. WRC Generations is better. How much did EA pay you guys?
Many people - also in our team & community - enjoy WRC a lot. Maybe some have to accept that instead of spreading negativity and conspiracy. If we advertise for something, there will be a clear disclosure. -Michel
Pathetic comment, go play the other games if you love them so much and stop watching videos about the new game 😂
@@szymonski1905 I bought this based on their extremely inaccurate preview/review, mario kart is more realistic than this.
@@rowlandjohnvanderwesthuize2164 yeah, okay mate 😂 go and play Mario kart, or better still do a rally stage in real life since you’re obviously so familiar with how „realistic” it should feel
Wrc gen is so trash