How to Make a Spike Trap in Unreal Engine 5

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  • Опубліковано 3 жов 2024
  • Hello guys, in this quick and simple tutorial we are going to learn how to make a spike trap in Unreal Engine 5.
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КОМЕНТАРІ • 54

  • @mohammadmokaddem
    @mohammadmokaddem Рік тому +6

    Incredible work! I love how clear your tutorials are! Keep it up!

  • @trob1299
    @trob1299 Рік тому +4

    These videos are amazing!! Keep them coming! Great work👌

  • @RSProduxx
    @RSProduxx Рік тому +2

    thanks, I have seen an older tutorial on that one, yours too ;)
    will watch anyway, you never know :)

  • @killerthepro756
    @killerthepro756 Рік тому +2

    Great vid man

  • @PhatNguyen-cu2bx
    @PhatNguyen-cu2bx Рік тому +2

    Oh! I think it’s RPG tutorial! 👍

  • @OgLoc8934
    @OgLoc8934 Рік тому +2

    Cool tutorial keep it going 👍

  • @psquarepeter
    @psquarepeter Рік тому +2

    Thank you for creating these videos. I have used some of your other tutorials to learn more about UE5. When following this video, I was lost and frustrated a couple of times. One example is when you started rotating the trap and kept going back and forth between the blueprint and the animation. Also, there were a few times where your explanation was so fast and without explaining, you moved on.

  • @fidus5016
    @fidus5016 Рік тому +1

    Beautiful gides!

  • @Joruuss
    @Joruuss Рік тому

    Great content as usual!
    Instead of the animation for the spikes, I personally use an "InterpToMovement" with controlPoints.
    Same result without 3D software, very quickly.

  • @Marhsss
    @Marhsss Рік тому +1

    W video please do gun tutorial next 🙏🏾❤️

    • @GorkaGames
      @GorkaGames  Рік тому

      thank you! yes I have that planned for a near-future one!

  • @FactSlash
    @FactSlash Рік тому +1

    Great tutorial and can you pls make a tutorial for weight ex. If your making a survival game and can only cary a certain amount of items like logs

  • @rizalabdurrahman8317
    @rizalabdurrahman8317 Рік тому +2

    Nice !

  • @mhd3117
    @mhd3117 7 місяців тому

    gorka the solution of the animation rotate like this is simple... go to the animation bar and rotate the animation and press compile and save

  • @austinanderson8815
    @austinanderson8815 Рік тому +1

    The box collider ends up rotated by the end of the video. Just FYI.

  • @pietlebrun5943
    @pietlebrun5943 Рік тому

    it needs some nice blood splatter particle effect 🙂

  • @Joshverseyt
    @Joshverseyt Рік тому +2

    DAY 25 OF ASKING FOR A "THE FLASH"TUTORIAL!!!!! (LIGHTNIG RUN TRAIL, SPEED EFFECT ETC...)

  • @UltraMonS12
    @UltraMonS12 Рік тому

    Would you Make Video Tutorial on Making Ludo In 3D or monopoly in 3d (Multiplayer)

  • @aleks_mag
    @aleks_mag Рік тому +2

    I have several traps and they activates simultaneously

  • @TTT-ko8jq
    @TTT-ko8jq 9 місяців тому

    If I want this animation asset, where can I get it from?

  • @sipitdrive
    @sipitdrive 9 місяців тому

    can you create vidio with already good rotation? please, thanks

  • @sipitdrive
    @sipitdrive Рік тому

    nice video but i cant do it cause somthing make me confuse cause the trap fbx i used different

  • @welshe222
    @welshe222 Рік тому +1

    How to make the spike-trap go backdown afterwards?

  • @LiamYouTuber
    @LiamYouTuber Рік тому

    Plz make one on free flow combat

  • @B31L
    @B31L Рік тому +1

    are you going to add this into the rpg stuff and later in the rpg tutorial series can you add stuff like dark souls style lock on and a wanted system and dungeons that seems like it would be a very cool tutorial series (ignore my spelling i have dislexia) and cool 👍👍👍👍👍👍👍👍

    • @GorkaGames
      @GorkaGames  Рік тому +1

      no problem! there will be the auto-target system, and about dangeons, we will create little camps spreaded through the map like in ac origins.

    • @B31L
      @B31L Рік тому

      @@GorkaGames cool thanks

  • @MilanKarakas
    @MilanKarakas Рік тому +1

    Gorka, it is not clear what will happen if the player notice that trap and jump over. Does it activate and will player die as in the case of running over?

    • @GorkaGames
      @GorkaGames  Рік тому

      so it will all depend on the height of the radius (collision box trigger) that we added in the BP_Trap. If it is very high then yes it will damage the player.

  • @DaGrinch1
    @DaGrinch1 Рік тому +2

    Where is the rpg series today?

  • @PhatNguyen-cu2bx
    @PhatNguyen-cu2bx Рік тому

    I think it’s name RPG Tutorial #11: Spike Trap. Ahh! I want to ask! I can make this in RPG Tutorial? Because I think it’s not affect in RPG Tutorial process!

  • @TolisPiperas82
    @TolisPiperas82 Рік тому

    we want rpg episooooooooodeeeeeeeeeee 😀😀😀😀😀😀😀

  • @matteoruina846
    @matteoruina846 8 місяців тому

    Hello nice tutorial i wanted to ask just one thing if i have to work with multiple trap how can i reference my trap in the blueprint because only the first one work

    • @LepHertz
      @LepHertz 7 місяців тому

      Did you solve it?

  • @csekevilmos408
    @csekevilmos408 Рік тому

    can u make it impale the character?

  • @doller6584
    @doller6584 Рік тому

    I have a question will the game be hard and how much time will it be done 🤔but I'm impressed with the mechanics🔥

  • @atlantiskc2907
    @atlantiskc2907 2 місяці тому

    Great, but I literally cou7ldnt follow it all as a noob, was too fast for me.

  • @bored3100
    @bored3100 Рік тому

    Hi Gorka Games<
    I am following your tutorials BCOZ I want to make a rpg GAme in Unreal ENgine 5.1
    Help ME oUt. I want to make it open world rpg game
    I am Already FOllowing your currnrt Series of rpg game pls continue it
    Thanks

  • @santhoshkumarb7
    @santhoshkumarb7 Рік тому +2

    First

  • @Inugamiz
    @Inugamiz Рік тому

    Sadly for me I had to stop the RPG series because was getting too complicated for my current knowledge of blueprints.

  • @MartKart8
    @MartKart8 Рік тому

    That feels so strange, creating a spike trap using a anim blueprint, could use a static mesh, then place the spike trap going up, using a timeline. On event begin overlap, cast to character your using, then I think connect to timeline, set the times how long, add set relative location, I forgot the rest.

  • @leungandrew2525
    @leungandrew2525 7 місяців тому

    u are making it too complicated and confusing lol

  • @zae33247
    @zae33247 Рік тому

    9:31