GMT's Panzer - Scenario 1 Advanced Rules - Turn 2

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  • Опубліковано 2 жов 2024
  • Shooty bits in Turn 2! Join me as I play and learn GMT’s Panzer with advanced rules and a few optional ones too.

КОМЕНТАРІ • 4

  • @boyceunplugged
    @boyceunplugged 6 місяців тому

    So on your spotting phase, you forgot to add the modifiers for the "Spotted Moved" markers (replaced by the green/red dots in VASSAL). And I think tanks in the hex with a brewed up tank are automatically suppressed, but that may be an MBT rule. I'm pretty sure you can say the same thing about Adv Panzer that we say about ASL, "a perfect game has never been played!"
    Nice video. Just played this scenario as a basic game. Looking forward to getting into Adv game

  • @JoeKundlak
    @JoeKundlak Рік тому

    Open Turkey Season for the Krauts!

  • @WARdROBEPlaysWWII
    @WARdROBEPlaysWWII Рік тому

    It looks like you could apply some effects if hit on the turret…modifiers to hitting, to command, or by being suppressed. Pg 10 of optional rules. These look to be easy to apply if not using turrets.

    • @GamesfromtheFront
      @GamesfromtheFront  Рік тому

      Are you talking about 7.23 Collateral Damage? I definitely passed on using those in e01, but the way I read it that would only apply if there is a penetrating result but with No Damage. I think I had DMG results in my cases.