That is probably the "skill" double scoring that you can get when playing the single player mode. Or to be specific, double score during multiballs, I think. (its been a while)
@@lordsqueak the sux passives are bumper bonus, multi ball bonus. Distance bonus. Combo time. Skillshot bonus. Ballsaver time. None of these would affect sinking a ship, unless multiball bonus mistakenly affects everything
@@zaphod77 Come to think of it,, I do recall a bug where the multiball bonus would persist after the MB is over, if you unlocked 3 balls? or something like that. I don't know if that was ever fixed, but that's probably what happened here. It's been a while since I played this table, So I honestly don't know if they ever patched it. (or if it was a ROM bug even. Maybe i'm remembering TPA bugs. ) *looks at video date* , oh my,, that was a long time ago indeed.
@@lordsqueak it seemed to be on 2x from the START. but yeah, i'm guessing the progressive mutiball confuses the multiball bonus thing, and turns it on for the entire session.
@@zaphod77 actually looking at the video now,, yeah that does look broken. After testing a few games now, I can only draw the following conclusions, the table does give double scoring with the skills,, when it probably shouldn't, I think?, and also ,,, they still haven't patched it! I haven't played fx3 in over a year, so i'm rusty af,, but yeah,,, that scoring doesnt look right.
That juggling at the 27:00 mark was brilliant
how can i do combo time upgrade in this table?
how can i do combo time upgrade in this table?
How did you get perma double scoring?!?!
That is probably the "skill" double scoring that you can get when playing the single player mode. Or to be specific, double score during multiballs, I think. (its been a while)
@@lordsqueak the sux passives are bumper bonus, multi ball bonus. Distance bonus. Combo time. Skillshot bonus. Ballsaver time. None of these would affect sinking a ship, unless multiball bonus mistakenly affects everything
@@zaphod77 Come to think of it,, I do recall a bug where the multiball bonus would persist after the MB is over, if you unlocked 3 balls? or something like that.
I don't know if that was ever fixed, but that's probably what happened here.
It's been a while since I played this table, So I honestly don't know if they ever patched it. (or if it was a ROM bug even. Maybe i'm remembering TPA bugs. )
*looks at video date* , oh my,, that was a long time ago indeed.
@@lordsqueak it seemed to be on 2x from the START. but yeah, i'm guessing the progressive mutiball confuses the multiball bonus thing, and turns it on for the entire session.
@@zaphod77 actually looking at the video now,, yeah that does look broken.
After testing a few games now, I can only draw the following conclusions, the table does give double scoring with the skills,, when it probably shouldn't, I think?, and also ,,, they still haven't patched it!
I haven't played fx3 in over a year, so i'm rusty af,, but yeah,,, that scoring doesnt look right.
good job lordsqueak I love this table
Thank you