I stole some things from these people: (a) Pre-adjustment Shukuchi ua-cam.com/video/UaOTC833o4w/v-deo.html (b) 500 Friend Slots (x.com/oresamaseiga/status/1867927403219337700 ) (c) Post-adjustment Shukuchi (x.com/i/status/1869371079942373745 ) Please check the original post without bothering them! Also please check the composer/arranger of Forbidden Shawle's BGM! (x.com/YujiMorita0204 )
It's sad that they took the old Shukuchi away. I understand that many people hates it because it makes you dash accidentally, but, personally, it was a really good feature. They are preparing the "targeting monster (specifically in a boss room) at 24m away", but I don't think it will be the same as the old Shukuchi. The old Shukuchi will make your character dash "instantly" while the new one is a bit wacky to control and, in some cases, it makes your character stop moving for no reason even though you spammed the action button (because you accidentally remove the target from being targetted? is my guess) until you retake the movement control. The old Shukuchi's dash can be triggered from many skills, but not all of them. The buff skills that can trigger the Shukuchi's dash, as far as I know, is (from Sword Skill:) Warcry, Rampage, Berserk, Gladiate, (Martial Skill:) Chakra, (Dual Sword Skill:) Reflex, (Barehand Skill:) Lion Rage, Raving Storm, Internal Elixir, Earthshaker. Meikyo Shisui and Kairiki Ranshin from Mononofu Skill somehow don't trigger the dash, even though it's a Mononofu Skill, and Katana hardly depends on Shukuchi. Also, Halberd's buff skills (Quick Aura, Godspeed Wield, Almighty Wield) doesn't trigger the dash at all. It was actually easy to control the dash of the old Shukuchi. You just need to hold the movement control when you casts the skill that is listed above or when it's a skill that closes a combo. It just makes your left hand sore a bit... Though, this information is now useless. Personally, the new Shukuchi just makes soloing the boss (with a long time-kill) is a bit less fun. I usually do solo to complete some Weekly Emblem. It was fun seeing your character just dash instantly to the target and now you can't do that because your character just awkwardly walk to the target after a skill cast. It might not affect the fast-kill party play or people who beat a boss with a one-hit combo since they just beat the boss in, like, 6 or 14 seconds, but the new Shukuchi is just too awkward to make a play-it only favors the fast-kill party play. If they just revive it as a Registlet, I would hate that decision. The old Chronoshift is revived through registlet is kind of understandable for me. The old Chronoshift, personally, is too strong when it comes to a good user, but it would cause some problems for not-that-good user and, I think, they want a mage, specifically Magic Device user, to not be that difficult to play (even though the game said Mage's difficulty is hard?). The old Chronoshift's cooldown was also quite long that they shortened it and removed the HP-consume effect to balance it out. Still, the rarity of the registlet is bothering me, but it's true that it is a strong registlet with the low cooldown of Chronoshift. It's a different case with Shukuchi. I believe some people prefer the old one because you can do an easy instant-dash to your target and the new one can save you from accidental dash. My point here is that it's about a playstyle preference. If they implement it as a registlet, it's like they are saying "if you want cool gameplay, you must grind for it", and it's sucks. I think, for now, I just have to wait the implementation of the "targeting over 24m" thing and see how it will work. Or maybe it's just me who still needs time to adjust my playstyle after the new Shukuchi adjustment. If I could ask for more, I hope they will find a way to create an "ON-OFF" option for Shukuchi or maybe make it an EX Skill. You need a skill to "unlock" the option, after all, but I don't know. They said that it's really hard to manage this specific problem, which means the implementation of it in Registlet or EX Skill form might be impossible, and they have tried hard about this. But I still want the old Shukuchi back :( I did send an inquiry via in-game Customer Service and I hope they will find a way to solve this Shukuchi problem. Sorry for the unnecessary rant comment in my own video m( _ _ )m
as someone that was constantly getting screwed over by shukuchi sudden activation (i spam gladiate for quick mp, and it always activate shukuchi), i think the change is good, holding movement could also lead to getting hit deppending on how is your situation. for someone that spent years with the old buggy interaction, i can see why it feels weird, but for someone relatively new it just felt bad to use, so the change is very welcome
@@grandeeznu-1691 that's a weird case... I thought with the new shukuchi, your Fareth stack will be easier to control since there is no more auto-dash? Fareth stack restart from 0 after a skill cast, isn't that supposed to be bug?
That shukuchi rework is nice, cause even they make skill that fareth stack doesnt disappear, when boss is suddenly dashing shukuchi will always active even i dont press any button😅
"Do you want to face Iruna's bosses? Play Iruna Online" lol, funny, but it's still sad that they don't plan to add them for now :c Btw I'm one of those people who is glad that they removed that feature from Shukushi, I've died because of it a lot of times.
How unfortunate they don't intend to add Iruna's God fights on Toram, it would've been able to prove that we surpassed the L. Adventurer at Lv255 since the Gods range from Lv200 to Lv255 on Iruna's Divine Tower 😂
Probably because they want to differentiate "what Iruna is" and "what Toram is"(?) It's also not lore accurate to put Iruna Gods in Toram since, in Toram, Iruna Gods are missing (well... you found some if you continue the main story, but it might be a spoiler?) But they have Burnos etc. (from Chapter 4 main story) in the Megiston Road.... I don't know. I haven't played Iruna that far in the story, either. So, I can't say much about it.
As a soloist, the Shukuchi adjustment is annoying, i already like the old Shukuchi because i already get used to it. (my personal issue, they haven't fixed my bug drop yet, they said it's because i have multiple account although i actually never botting, i even tell Asobimo that they're sh*t lol :v)
now that the shukuchi is fixed i hope they would do something good about the over 24m activation coz oh my god these bosses do be like to have zooming tendencies (looks at dark, wind and water guild raid bosses)
Even the normal bosses from the story's charge attack is ridiculous. The latest story boss, Biskyva, will force you to walk over the entire map to hit the boss unless you are a Magic Cannon user. Even the old bosses, like Ultimate Machina, it will teleport to the corner of the map and the map itself is pretty open. I hope that they implement the feature soon, but with extra care...
The reason they doesn't give Bowgun an i-frame is because Bowgun has mobility with Twin Storm and it's long range. This was said by Suzuki P himself when the Latest Info Corner includes Homing Shot and its branch from Hunter Skill. Bow, with low mobility, obviously need a invincibility skills. That's why they added Vertical Air (even though you need to be level 220 to acquire the skill...) If it's a long range type weapon, has a mobility, and i-frame, that will be too strong, is, I think, how they decided it. But nowadays, Dual Sword with Power Wave is more common than a non-Power Wave DS, which, I think, makes it counted as a long range DPS thanks to Aerial Cut and Twin Buster Blade. Also, DS have a plenty amount of i-frame (Storm Reaper needs you to be 2m to cast it, but Phantom Slash max range is 8m which still manageable if you take Power Wave level 4) plus it has Saber Aura which is way more faster compared to Twin Storm's movement speed.... I actually don't know how they thinking....
Bowgun only can use p deff (if use sub shield) or asura (if use sub knuckle (?)) right? I hope bowgun also have i-frame skill, especially because i like use sub arrow
It's a shame Suzuki doesn't wanna add the Iruna god fights. Maybe once we find Almas the rest of the gods? Which i assume could be after we finish off the Coenubia for good. Also it would be really nice if they just gave Bwg access to Vertical Arrow for
I thought i am the one who exp. it, it kinda sucks specially on ktn, like instead of dashing and chasing the boss, your character suddenly walk before dash, and it will ruined your skill momentum.
@@luxarcardia2684 yes the combo, i also experience it like sometimes it cancelled. Also the attack button and other skills sometimes didn't work like its stuck or something.
Oh I didn't know pillow had a baby, well nice. I was here for horizon cut And Yep. Can't wait for ds skills but wish Suzuki make them op or maybe flashy just like he did with Aerial Cut. It was simple air slashes while doing a dance pose but bro literally said ha LET HIM FLY IN THE AIR😂
@@Light_L994 Same thought! In the past, you can have like 3 in 1 pure dps character (such as Katana, DS, and HB in one char slot) because there are not many variation of skills, but you can't do that now since there are a lot of skill variation that has been released. The rasio between acquired skill point and new skill release (even if you only take main weapon skills in count) is also kind of lopsided that makes the build variation is, in one way, hard to utilize-you can still do it but you really have to think carefully to spend your skill points. Even though they kind of acknowledge this thing, I think the way they do it is just another Your Land Emblem which only gave one skill point (like Pet Race and Card Game.) The weird thing is that the wasted skill points-for example, if you want to take the skill Holy Grace from Priest Skill as a Main Magic Device, you wasted 20 skill points on skills that you can't use-doesn't give you benefit that much, or in some case, at all, and they still doing it for, maybe to add more freedom-ness? It also, to some extend, keep the balance of the game(?)
Please give Nemesis (Physical Part) srd/lrd. 😢This is only Priest Skill I love the most which only one decent offensive skill for physical staff. Please enhance this skill. Regarding necromancer skill (only staff), merge with summon monster to enchance power and yo can have ex skill to choose what element of monster you like. For example Fire gives atk Water gives matk Earth gives def/mdef or reduction Wind gives aspd/cspd Dark gives hp absorption Light gives party healing
That would be too broken, I think... But you can post your thoughts on Twitter with #toramrequest so they will put your thoughts on consideration for the next skill adjustment. If you don't have Twitter, you can use in-game "Contact Us -> Comment" and write your thoughts there so they will notice it.
They are planning to add more side quests on Einklang NPC and it's been planned since 2022(?) Also, you can post your thoughts on Twitter with #toramrequest so they will notice it. You can also use the in-game "Contact Us -> Comment" and they will read your opinion(s)!
I stole some things from these people:
(a) Pre-adjustment Shukuchi
ua-cam.com/video/UaOTC833o4w/v-deo.html
(b) 500 Friend Slots
(x.com/oresamaseiga/status/1867927403219337700 )
(c) Post-adjustment Shukuchi
(x.com/i/status/1869371079942373745 )
Please check the original post without bothering them!
Also please check the composer/arranger of Forbidden Shawle's BGM!
(x.com/YujiMorita0204 )
"if you want to fight 12 gods of iruna theres an app called iruna online" that got me laughing xDDD i love that response
Ngl when he said: "Just play Iruna Online" I bust tf out laughing. You get points for that one Suzuki.
It's sad that they took the old Shukuchi away. I understand that many people hates it because it makes you dash accidentally, but, personally, it was a really good feature.
They are preparing the "targeting monster (specifically in a boss room) at 24m away", but I don't think it will be the same as the old Shukuchi. The old Shukuchi will make your character dash "instantly" while the new one is a bit wacky to control and, in some cases, it makes your character stop moving for no reason even though you spammed the action button (because you accidentally remove the target from being targetted? is my guess) until you retake the movement control.
The old Shukuchi's dash can be triggered from many skills, but not all of them. The buff skills that can trigger the Shukuchi's dash, as far as I know, is (from Sword Skill:) Warcry, Rampage, Berserk, Gladiate, (Martial Skill:) Chakra, (Dual Sword Skill:) Reflex, (Barehand Skill:) Lion Rage, Raving Storm, Internal Elixir, Earthshaker.
Meikyo Shisui and Kairiki Ranshin from Mononofu Skill somehow don't trigger the dash, even though it's a Mononofu Skill, and Katana hardly depends on Shukuchi.
Also, Halberd's buff skills (Quick Aura, Godspeed Wield, Almighty Wield) doesn't trigger the dash at all.
It was actually easy to control the dash of the old Shukuchi. You just need to hold the movement control when you casts the skill that is listed above or when it's a skill that closes a combo. It just makes your left hand sore a bit...
Though, this information is now useless.
Personally, the new Shukuchi just makes soloing the boss (with a long time-kill) is a bit less fun. I usually do solo to complete some Weekly Emblem. It was fun seeing your character just dash instantly to the target and now you can't do that because your character just awkwardly walk to the target after a skill cast.
It might not affect the fast-kill party play or people who beat a boss with a one-hit combo since they just beat the boss in, like, 6 or 14 seconds, but the new Shukuchi is just too awkward to make a play-it only favors the fast-kill party play.
If they just revive it as a Registlet, I would hate that decision. The old Chronoshift is revived through registlet is kind of understandable for me. The old Chronoshift, personally, is too strong when it comes to a good user, but it would cause some problems for not-that-good user and, I think, they want a mage, specifically Magic Device user, to not be that difficult to play (even though the game said Mage's difficulty is hard?). The old Chronoshift's cooldown was also quite long that they shortened it and removed the HP-consume effect to balance it out. Still, the rarity of the registlet is bothering me, but it's true that it is a strong registlet with the low cooldown of Chronoshift.
It's a different case with Shukuchi. I believe some people prefer the old one because you can do an easy instant-dash to your target and the new one can save you from accidental dash. My point here is that it's about a playstyle preference. If they implement it as a registlet, it's like they are saying "if you want cool gameplay, you must grind for it", and it's sucks.
I think, for now, I just have to wait the implementation of the "targeting over 24m" thing and see how it will work. Or maybe it's just me who still needs time to adjust my playstyle after the new Shukuchi adjustment.
If I could ask for more, I hope they will find a way to create an "ON-OFF" option for Shukuchi or maybe make it an EX Skill. You need a skill to "unlock" the option, after all, but I don't know. They said that it's really hard to manage this specific problem, which means the implementation of it in Registlet or EX Skill form might be impossible, and they have tried hard about this.
But I still want the old Shukuchi back :(
I did send an inquiry via in-game Customer Service and I hope they will find a way to solve this Shukuchi problem.
Sorry for the unnecessary rant comment in my own video m( _ _ )m
Its your video. Preach it brother.
as someone that was constantly getting screwed over by shukuchi sudden activation (i spam gladiate for quick mp, and it always activate shukuchi), i think the change is good, holding movement could also lead to getting hit deppending on how is your situation.
for someone that spent years with the old buggy interaction, i can see why it feels weird, but for someone relatively new it just felt bad to use, so the change is very welcome
Imo i hate the current shukuchi cuz my Fareth's stacks got reset just cuz i used non-atk skill (buff) which is annoying.
@@grandeeznu-1691 that's a weird case...
I thought with the new shukuchi, your Fareth stack will be easier to control since there is no more auto-dash? Fareth stack restart from 0 after a skill cast, isn't that supposed to be bug?
@AidaShin i meant that when the boss is out of my long range atk then i use non-atk skill, the shukuchi automatically active then dash to the boss
You summarized the important topics very well. Thank you.
That shukuchi rework is nice, cause even they make skill that fareth stack doesnt disappear, when boss is suddenly dashing shukuchi will always active even i dont press any button😅
"Do you want to face Iruna's bosses? Play Iruna Online" lol, funny, but it's still sad that they don't plan to add them for now :c
Btw I'm one of those people who is glad that they removed that feature from Shukushi, I've died because of it a lot of times.
How unfortunate they don't intend to add Iruna's God fights on Toram, it would've been able to prove that we surpassed the L. Adventurer at Lv255 since the Gods range from Lv200 to Lv255 on Iruna's Divine Tower 😂
Probably because they want to differentiate "what Iruna is" and "what Toram is"(?) It's also not lore accurate to put Iruna Gods in Toram since, in Toram, Iruna Gods are missing (well... you found some if you continue the main story, but it might be a spoiler?)
But they have Burnos etc. (from Chapter 4 main story) in the Megiston Road.... I don't know.
I haven't played Iruna that far in the story, either. So, I can't say much about it.
Can't wait for necromancer skill
Wish they add Shawle's BGMs in juke box, maybe Deformis too while they at it
As a soloist, the Shukuchi adjustment is annoying, i already like the old Shukuchi because i already get used to it.
(my personal issue, they haven't fixed my bug drop yet, they said it's because i have multiple account although i actually never botting, i even tell Asobimo that they're sh*t lol :v)
now that the shukuchi is fixed i hope they would do something good about the over 24m activation coz oh my god these bosses do be like to have zooming tendencies (looks at dark, wind and water guild raid bosses)
Even the normal bosses from the story's charge attack is ridiculous. The latest story boss, Biskyva, will force you to walk over the entire map to hit the boss unless you are a Magic Cannon user. Even the old bosses, like Ultimate Machina, it will teleport to the corner of the map and the map itself is pretty open.
I hope that they implement the feature soon, but with extra care...
like we ACtually need a bowgun skill , plz devs plz xd
The reason they doesn't give Bowgun an i-frame is because Bowgun has mobility with Twin Storm and it's long range. This was said by Suzuki P himself when the Latest Info Corner includes Homing Shot and its branch from Hunter Skill.
Bow, with low mobility, obviously need a invincibility skills. That's why they added Vertical Air (even though you need to be level 220 to acquire the skill...)
If it's a long range type weapon, has a mobility, and i-frame, that will be too strong, is, I think, how they decided it.
But nowadays, Dual Sword with Power Wave is more common than a non-Power Wave DS, which, I think, makes it counted as a long range DPS thanks to Aerial Cut and Twin Buster Blade. Also, DS have a plenty amount of i-frame (Storm Reaper needs you to be 2m to cast it, but Phantom Slash max range is 8m which still manageable if you take Power Wave level 4) plus it has Saber Aura which is way more faster compared to Twin Storm's movement speed....
I actually don't know how they thinking....
@@AidaShin ;.;
Bowgun only can use p deff (if use sub shield) or asura (if use sub knuckle (?)) right? I hope bowgun also have i-frame skill, especially because i like use sub arrow
Atleast we have soul hunter lmao
It's a shame Suzuki doesn't wanna add the Iruna god fights. Maybe once we find Almas the rest of the gods? Which i assume could be after we finish off the Coenubia for good. Also it would be really nice if they just gave Bwg access to Vertical Arrow for
I thought i am the one who exp. it, it kinda sucks specially on ktn, like instead of dashing and chasing the boss, your character suddenly walk before dash, and it will ruined your skill momentum.
Not only in ktn it's bad on other class, also combo's don't proc even when you're in range 😢
@@luxarcardia2684 yes the combo, i also experience it like sometimes it cancelled. Also the attack button and other skills sometimes didn't work like its stuck or something.
Oh I didn't know pillow had a baby, well nice.
I was here for horizon cut And Yep. Can't wait for ds skills but wish Suzuki make them op or maybe flashy just like he did with Aerial Cut. It was simple air slashes while doing a dance pose but bro literally said ha LET HIM FLY IN THE AIR😂
Justru enak shukuchi dulu🥲
Wait, where did u get that lyrics? Self-hearing? Or there is official lyrics from it?
Yeah, self-hearing. Though, I'm not sure the correctness 😅
@AidaShin Naruhodo, I see. Well bcz I thought you have the official lyrics or something😂
@@areshu2nd nope
Why nobody realised, we need more skill points, add some more ways to get them not 100k attacker defender to get only 1skill pts..tskk
just use your sp wisely
@notDancient they just added more and more skill but sp is not only waiting for lv cap
@@Light_L994 Same thought!
In the past, you can have like 3 in 1 pure dps character (such as Katana, DS, and HB in one char slot) because there are not many variation of skills, but you can't do that now since there are a lot of skill variation that has been released. The rasio between acquired skill point and new skill release (even if you only take main weapon skills in count) is also kind of lopsided that makes the build variation is, in one way, hard to utilize-you can still do it but you really have to think carefully to spend your skill points.
Even though they kind of acknowledge this thing, I think the way they do it is just another Your Land Emblem which only gave one skill point (like Pet Race and Card Game.)
The weird thing is that the wasted skill points-for example, if you want to take the skill Holy Grace from Priest Skill as a Main Magic Device, you wasted 20 skill points on skills that you can't use-doesn't give you benefit that much, or in some case, at all, and they still doing it for, maybe to add more freedom-ness?
It also, to some extend, keep the balance of the game(?)
Please give Nemesis (Physical Part) srd/lrd. 😢This is only Priest Skill I love the most which only one decent offensive skill for physical staff. Please enhance this skill. Regarding necromancer skill (only staff), merge with summon monster to enchance power and yo can have ex skill to choose what element of monster you like. For example
Fire gives atk
Water gives matk
Earth gives def/mdef or reduction
Wind gives aspd/cspd
Dark gives hp absorption
Light gives party healing
That would be too broken, I think...
But you can post your thoughts on Twitter with #toramrequest so they will put your thoughts on consideration for the next skill adjustment. If you don't have Twitter, you can use in-game "Contact Us -> Comment" and write your thoughts there so they will notice it.
We need more side quests, the current side quests are just collecting items plus the rewards are too outdated
They are planning to add more side quests on Einklang NPC and it's been planned since 2022(?)
Also, you can post your thoughts on Twitter with #toramrequest so they will notice it. You can also use the in-game "Contact Us -> Comment" and they will read your opinion(s)!
Nice 😮😮😮😮😮😮