I'm not surprised that many of you are disappointed with this game, but let's not forget that the screenwriter Alexander Dagan died before the game was finished. This caused a lot of problems for the team in many ways, so...yeah, it all went completely wrong.
The entire gameplay loop is literally just: - Walk down a building corridor - Turn a corner - Smoke and dust kicks up - Monster appears and runs away - Chase monster around and shoot injection needles at it - Monster dies Rinse and repeat
@@sebastiansanchez7952 The loss of someone in the team is one thing, but if the death of the producer hindered then, they could have been transparent about the difficulties and delay the game. Also, thats not excuse the fact they made a trailer different from the game.
If you watch the video carefully most of the monsters sneak up on the animals and attack them. Of course once the other animals find out about the monster they try running away (which is kinda futile) since the monster seems to runs MUCH faster compared to their animal counterparts.
@@gamingdood2987just like that one episode of a show i forgot that had zombie dinosaurs As a zombie, you normally ONLY want the kill, self preservation is an afterthought Same goes with parasites irl
Imagine how much harder the boss battles would be with panicking animals running around while you have to dodge both them and fight the boss Would’ve been a better experience. Especially the moose, gorilla and elephant boss battles.
Here it is ! Zoochosis All Bosses! Quite dissapointed in this game and there was a lot of bugs but it is what it is I suppose. I would also like to add that these endings shows are not all of the endings, there are (as far as the devs have said) 23 endings. Boss list has been added to the description and down below in this comment. Enjoy! :) Boss 1: Wallaby - 0:00 Boss 2: Penguin - 2:19 Boss 3: Zebra - 5:02 Boss 4: Gorilla - 6:44 Boss 5: Hippopotamus - 8:55 Boss 6: Moose - 10:30 Boss 7: Elephant - 12:56 Boss 8: Giraffe - 17:22 Ending 1 - 19:34 Ending 2 - 20:37 Ending 3 - 21:35 Ending 4 - 23:20 Ending 5 - 24:44
My takeaways: 1. Don't install blindingly bright red lights in animal habitats, it makes them go John Carpenter. 2. Hippos IRL would probably past tense that mutated one before you got a shot off. Homicidal water horses. 3. The mutated elephant is strong enough to ragdoll a full grown adult elephant like it was a Gary's mod prop. Think on that for a second.
Yeah, the mutated animals are far too weak for their normal counterparts. Like you said, if a mutated elephant can ragdoll a fully grown normal one, then the player should just be crushed like an ant under a boot. Not hold you hands up or any of that bs
Well, the mutated animals don't kill the player because the player himself is carrying a parasite. He's a fellow dog and fellow dogs don't seem to attack them. @@ninklehoonofficalYT
This game is visually stunning, but it fails to impress in literally anything else. The gameplay is mediocre and not as advertised, the voice acting sounds like AI, and the animations are lazy and half-complete. It's so sad to see such a great concept turn out to be hot trash.
This game is like Choco the train. First trailer look good but sadly after play it bad. I guess this game make by 1 person only like Choco the train game.
@@starblissgames judging by the way the voice acting syncs with the character models it was probably all made with AI ; the voice actors might not even be aware as to how shit the final product is since most of the dialogue feels pre cut rather then a finished product.
My issue with the game is that it feels rushed. Like the combat is somewhat interesting and honestly the choice between killing or curing the infected animals is fun. But I would have preferred more in depth looks with each of the mutants and possibly a multi day feature instead of the single night. Upon that the replayablity is lacking and it just feels like a lot was cut. Honestly we got a rushed game here and it’s really sad.
@@bleizh_le_rat No it's not, releasing a game in remembrance of someone only for the game to be mediocre at best and complete garbage at worst is disrespectful to the deceased
It's amazing to see giraffes climbing walls and penguins flying, but it was surprising to see wallabies become invisible, hippos burrow underground, and moose emit radio interference... ….
“That’s it…? That’s zoochosis? *THAT WAS JUST A BUNCH OF CHEAP TASKS AND LAZY BOSS BATTLES WITH BARELY ANY STORY!!!!* “ “What a rip.” “ *GRRRRRRRRRR CLAPPERHEADS BETRAYED US!!!!* “
btw, for anyone curious this is missing and ending where only the fat dude dies. Also I'm willing to bet the main reason the ended up not so well was because the lead creator died during the early stages of its creation
Damn this game is ass lmfao. Was so hyped for the concept and the designs are sick for most the mutants but outside of the idea and the designs nothing was delivered on. Extreme disappointment, thanks for putting up with it!
Oh my gosh I thought it was just me! The game dragged I watched two different gamers play it and it was still garbage. I'm mad because I was so hyped up for this game, I thought it was going to be different but once again I was disappointed
Do any of you not know the screenwriter died before he actually got to finish the game? I feel like it's harsh to judge when we don't even know what his full vision was for this game
I kinda felt let down too. I was expecting a sort of fnaf, monitor the animals each night sort of gameplay with free roam elements but the gameplay appears to be a single story driven night. The sad thing is that by reading the comments, I've found at that the developer possibly suffered from health issues during development and even possibly died, which if true, damn.
@@sebastiansanchez7952 No. I'm let down it's a single night. I just used fnaf as an example since it's the only multi night type game I know of that comes to mind but I expected multiple nights spent managing the animals and trying to keep losses to a minimum with animals that die staying dead on further nights possibly making things easier but making the ending worse. Not so much fnaf as akin to mortuary assistant combined with fnaf's nights mechanics. I'm not sad because it's not fnaf, I'm more so, sad the product was somewhat lackluster compared to what was shown but if the dev died, then it's completely understandable. But please don't mistake my message for being sad because it's not a fnaf ripoff. That is not what I said or meant. I meant more so, that the game is too short and should have had multiple nights such as 5 or 10; maybe more, with the player trying to manage the animals, himself, and possibly find a way to escape or something before day 10 or something along those lines. Things like, with the current plot, getting phone calls night 3 - 4 or so with his family either going missing or mutating or even being locked up to add to the urgency. Stuff like that, each night spent either accepting the job or planning an escape each night. Possibly with an endless mode where you go as many nights as you can with 1 life, no checkpoints and slowly increasing difficulty. It's just the first game that comes to mind when thinking of "nights" is those famous 5. It's in the name after all. But make no mistake, I am not asking for a classic night guard experience.
@@sebastiansanchez7952 odd. My comment just disappeared. Fine, let me sum it up again. No, I'm not sad that the game isn't like fnaf. I'm upset the game is so short. When I watched the trailer, it seemed like we would be visiting the zoo multiple nights to deal with the animals and take care of them. With the goal being to keep all animals alive by the end of the week or month. I expected developing game similar to the way fnaf does it but not at all like it. I've seen plenty of those games, don't need more. But this game promised to be unique and possibly a game where you would slowly learn the ropes and improve so you could keep all animals alive by the end of the game. Something much more akin to mortuary assistant or a single player phasmophobia than fnaf. I just said fnaf because when thinking of multiple nights as a mechanic, the first game that comes to mind is "Five Nights" I mean it's in the name. Do not mistake my comment for being a "I wish this was a fnaf game" one. It was more so a, "dang, I wish we could have spent longer at the zoo and got more indepth with it's mechanics achieving mastery of taking care of animals. Like feeding, caring for, and protecting them." A progression was what I wanted but this game is 1 night only and unbearable static. I wanted something more dynamic with an experience more unique to everyone who plays it. For example, I expected a possible endless mode. Where you would constantly return to the zoo each night endlessly with 1 life, no checkpoints, and if an animal dies, that's it. It stays dead. Too many die and it's gg. Last as long as you can. Do you perhaps understand what I'm trying to say? As for the creator/dev dying. That's pretty tragic and explains why this product feels so unfinished to me. I hope somewhere later down the line they release something similar but improved or just remaster this game.
@@Sunsetsilvernova "Mother" could easily be an Abnormality by itself. Many like Parasyte Tree and Melting Love already work by infecting humans and turning them into thralls.
Honestly the only thing I like about this besides the mutant designs is that there is no happy ending, even the ending you think you might survive just results in everyone dying instead.
@@tjweber9883 and theres even two diferents variations of this one, the first one needs you to DONT bring the mest cube to Elisa, soo doc dont kill her and you and the periodist escape on the car and the other one you bring the meat to Elisa soo doc kidnapper her and probably kills her before you confront him, soo when you escape after killing doc and the mother Pauls destroys doc cars in revenge instead of escaping on it
I really hope this game gets an Update... It looked so good in the trailers, they could add a multi-day mechanic and present us with the story gradually. Also I see some mutant has "Abilities" like the Moose with the hipnosis, the Wallaby with the invisibility, the Elephant with the meat armor, et cetera et cetera... They could improve upon it and make the boss battles more memorable with a unique mechanic to each mutant. Also, it would be better if getting caught by them/dying had any consequence. Examples would be: If a mutant gets you he doesn't kill you because of the parasite, but you lose some time and he can kill the other animals. Or if you get jumpscared too many times the mutant will get out of the enclosure and you'll be penilized each time a mutant escapes. Or the could make the mutants ignore the parasite, as the Mother always eats you regardless. Speaking of witch, they could tell us more info about the mother, Where did she came from? Is she a failed experiment? A Alien from outer space? Or an living organism that just happened to evolve too much? Also, idk if the game does this already but they could also randomize what animals are infected and witch are just normal diseases, and maybe you can extract the parasite BEFORE they mutate to avoid the infection. Also, while at it, make the resources you have more scarce, like. You'll have just a limited amount of medicaments to make the cure of the desieases per night, it would encourage you to REALLY have sure witch animals are infected by the parasite, and witch are not with the cure for the respective parasite only being able to be cured with the blood from the animal they are inhabiting. And that is just some ideias i've managed to come up with, if you guys have some aswell please share i am curious to hear what you guys and girls can think too.
That to create a cure for a specific animal you would have to draw blood from the same species as that infected animal, and that the infected one somehow is still conscious and avoids attacking those of the same species and that the parasite makes it more grotesque by interfering, but still the animal can be cured.
Ok that's interesting now. As soon as an animal is infected It MAY end up escaping the enclosure and hunting other animals. And the vaccine would only be developed by the same species Blood, interesting.
I watched 8-Bit Ryan play this and whilst it looks scary, It's a shame it's not fully polished and that it feels rushed. But I honestly can't blame the devs. The fact the screenwriter died mid production is really disheartening and I send my thoughts and prayers to his family. I think his death must've thrown a right spanner in the works but I can't blame the devs completely at least on my opinion.
Well, thank goodness we have great content creators who would upload all features of a game at once all in one for people who would want to see how monsters function. Especially the impatient ones. Respectfully!
Well, hopefully, even though the game has seemingly already released or this is just an early access version, they will continue to work on and improve the game.
If this game had a sanity meter and you’d get de buffs from it, like your always shaky, and trying to make darts are 2x harder since you can’t control where your gunna shake and the less sanity you have the harder it is to reload and such, while also seeing fake imagines that you think are the monster but it’s just you, and the only way to get sanity back is by petting or feeding the actual animals, or stand near some of them, but hey I’m not the dev
Man this game was going to be so good. I don't blame it tho yeah its rushed and it has bugs (a lot) but its disapointing I hope it gets an update that it needs
I mean i was expecting a game that could progress day by day (as example day 7 could've be final unless if y'all got any goot ideas) - Mutanted Animals are able to kill you no matter what if you're infected or not -You are able to resist against mutanted animals if they catch you but you only have 3 chance to resist. - You could've find out the secret around night 3 or 4 - dart shooter upgrades such as capacity and reload speed etc. - More animals perhaps - There can be endings where main character ending up as bad person or good person depending on which choice you make up on your mind.
Thanks for your service brother. This game literally has a lot of potential but such sad that screenwriter died. Plus, the game looks so unpolished. Hoping someone took this concept and make another better one.
You know, you can really tell how disappointing these fights are, because honestly if it weren't for the fact you're blatantly trying to showcase the creatures, you could probably finish these fights so quickly.
It would be more stakes if instead of what’s-his-name infecting the guy, the first mutant animal infects him. That’s literally just storytelling - they give you a wiki’s worth of information right off the bat and there’s nothing to explore lore-wise.
Has to be it. The lack of behavioral differences with the bosses leaves the boss battles feeling repetitive. The other animals in the enclosure just walk around. Would’ve been better if they were panicking and became a danger for the player. Imagine the moose, gorilla and elephant boss battles with panicked animals ramming into you while you tried to fight the boss. Add to the fact the battles left so much untapped potential when you think of how these animals behave IRL. Moose are the last animal you’d want running at you so a launch attack that sends to flying would’ve been cool. The gorilla definitely needs grab attacks knowing their insane grip strength. Plus having the gorilla boss alternate between fighting on the ground and from higher ground would’ve at least added a Phase 1 and Phase 2 kind of feel to the fight. Adding water to the penguin boss battle would’ve given a different feel along with the Hippo boss. Could’ve been interesting to see that happen.
@@ZephyriumOfficial yes I played it once and I stop until I reach the gorilla cause it's feel kinda let down and I will continue it again if I feel like it
This game has so many mechanics and tasks you need to do, I feel like it was supposed to have multiple nights instead of one. With one of the screenwriters passing away, it looks like the rest of the team lost their motivation with the game, and rushed the rest of the game while just hoping it'll do well.
One thing I’ve grown to learn about the games industry is: If a game ends up worse than people expected it to be, there’s DEFINITELY been beaten-up employees forced to finish it
The concept and designs for this game are absolutely amazing! However I wish there was a bit more game play. For example, while each boss had a unique trait (turning invisible, flying, ect), I wanted a bit more. Each boss battle followed the exact same pattern. Maybe for each different animal there should be a different spot you need to aim for. There also should have been actual stakes for getting attacked. The player should have had a health bar. Something that would be interesting I saw in another comment would be to incorporate the animals' actual strengh in irl. Like an elephant would straight up turn us into a pancake and it would be game over. This game had so much potential! If there was more gameplay elements I could see this being a highly rated game. I hope someone will pick this up again to polish it up and make it truly amazing.
and I thought the Point of the Game is to Rescue the Animals, Why are A Lot of People just letting the Infected Animals just Killing the Normal Ones before They Shoot the Infected Ones
This should be more like a big game hunter type game, bit of an open world. Take it out of the zoo arena. It certainly has potential. I mean choo choo Charles is pretty basic but the open world helped a lot
@@JeremyWoollen damn that’s like pissing on me after kicking me in the nuts ; it’s one thing to have such an amazing concept and to build hype for almost a year around a trailer and to see the released product be the equivalent of another meme horror is just .. sad.
Y'all have standards so low nowadays that you can't even expect a game to release in an atleast "6/10" or '7/10" state, if that happened 5 years ago, the developers would be stoned to death 💀
Please let's NOT make this our standard for games, it COULD get better later, but that doesn't excuse the amount of unfinished games that are being released nowadays because of conformists like you.
What doesn't make a lot of sense to me is that these creatures manage to get this horribly changed but as soon as the parasite is removed they are fine and dandy, like, not even any after effects. I feel like the game would have made more sense if you had to like, knock the parasite off and put it in some type of ambulance where there would be surgery done on them to remove the parasite and undo the mutations, or hell, even just straight up kill the creature and never get to see it again. It sounds like a nitpick but things like this really matter to people that like a more immersive experience. (Edit: It seems you CAN kill them but my point still stands with the curing aspect)
The game has potential they just need to revamp it in a few years like 2025 and 2026 and then make a dlc for the revamp and a boss fight for the mother and i mean a mid sized or big boss but yet a budget is needed so a revamp in 1/2 years a dlc 1 year after that or more
I have heard that one of the team died before this was completed, while that is SUPER sad, and can DRASTICALLY hinder a games progress... let me tell you about Astroneer... look up their story, and it shows even through such issues, a team can make a dream.
I'm not surprised that many of you are disappointed with this game, but let's not forget that the screenwriter Alexander Dagan died before the game was finished.
This caused a lot of problems for the team in many ways, so...yeah, it all went completely wrong.
Eso es triste😢
I didn't know that... R.I.P
That actually explains a lot, may he rest in peace
Очень жаль что так вышло
Damn, RIP Alex
The entire gameplay loop is literally just:
- Walk down a building corridor
- Turn a corner
- Smoke and dust kicks up
- Monster appears and runs away
- Chase monster around and shoot injection needles at it
- Monster dies
Rinse and repeat
Not even any damn transformation sequences >:(
@@ethanwebster2501 Actually they can transform in your presence, just not expect any details like John Carpenter's The Thing.....
Godzilla PS4 but with Humans instead of Kaijus be like:
the main prductior died bro so they couldnt kinda make so much with the bare stuff
@@sebastiansanchez7952 The loss of someone in the team is one thing, but if the death of the producer hindered then, they could have been transparent about the difficulties and delay the game. Also, thats not excuse the fact they made a trailer different from the game.
I love how the other animals barely react to their monstrously mutated friends as they rampage throughout the enclosure
If you watch the video carefully most of the monsters sneak up on the animals and attack them.
Of course once the other animals find out about the monster they try running away (which is kinda futile) since the monster seems to runs MUCH faster compared to their animal counterparts.
@@gamingdood2987just like that one episode of a show i forgot that had zombie dinosaurs
As a zombie, you normally ONLY want the kill, self preservation is an afterthought
Same goes with parasites irl
Tbh. I kinda wish the animal (the stronger one at least) attempt to fight back.
@Aibadenshi Me too. That's why I'm glad there's a way to cure the mutants, rather than lethal inject them.
@PixeIated Yeah! You mean "Primal"? Art style identical to Samurai Jack?
Isn't that funny how other animals seems chill & unbothered while theres literally a monster running around 🤣
Imagine how much harder the boss battles would be with panicking animals running around while you have to dodge both them and fight the boss
Would’ve been a better experience. Especially the moose, gorilla and elephant boss battles.
Here it is ! Zoochosis All Bosses! Quite dissapointed in this game and there was a lot of bugs but it is what it is I suppose. I would also like to add that these endings shows are not all of the endings, there are (as far as the devs have said) 23 endings. Boss list has been added to the description and down below in this comment. Enjoy! :)
Boss 1: Wallaby - 0:00
Boss 2: Penguin - 2:19
Boss 3: Zebra - 5:02
Boss 4: Gorilla - 6:44
Boss 5: Hippopotamus - 8:55
Boss 6: Moose - 10:30
Boss 7: Elephant - 12:56
Boss 8: Giraffe - 17:22
Ending 1 - 19:34
Ending 2 - 20:37
Ending 3 - 21:35
Ending 4 - 23:20
Ending 5 - 24:44
I was not prepared for the Zebra to have an ass mouth.
@@mooriecesalty
I am So Happy that I was Not the Only One who Noticed
That Caught me Off Guard
My takeaways:
1. Don't install blindingly bright red lights in animal habitats, it makes them go John Carpenter.
2. Hippos IRL would probably past tense that mutated one before you got a shot off. Homicidal water horses.
3. The mutated elephant is strong enough to ragdoll a full grown adult elephant like it was a Gary's mod prop. Think on that for a second.
Yeah, the mutated animals are far too weak for their normal counterparts. Like you said, if a mutated elephant can ragdoll a fully grown normal one, then the player should just be crushed like an ant under a boot. Not hold you hands up or any of that bs
Well, the mutated animals don't kill the player because the player himself is carrying a parasite. He's a fellow dog and fellow dogs don't seem to attack them.
@@ninklehoonofficalYT
@@waldimort453 ohhh that makes sense
This game is visually stunning, but it fails to impress in literally anything else. The gameplay is mediocre and not as advertised, the voice acting sounds like AI, and the animations are lazy and half-complete. It's so sad to see such a great concept turn out to be hot trash.
im pretty sure the entire game was written using ai, even the cutscenes are fully ai generated.
This game is like Choco the train. First trailer look good but sadly after play it bad. I guess this game make by 1 person only like Choco the train game.
Well the artstyle is ok, just the gameplay and endings, how tf can you care about a disembodied animal 😭
@@starblissgames judging by the way the voice acting syncs with the character models it was probably all made with AI ; the voice actors might not even be aware as to how shit the final product is since most of the dialogue feels pre cut rather then a finished product.
Like other promises, scorn, agony.....
My issue with the game is that it feels rushed. Like the combat is somewhat interesting and honestly the choice between killing or curing the infected animals is fun. But I would have preferred more in depth looks with each of the mutants and possibly a multi day feature instead of the single night. Upon that the replayablity is lacking and it just feels like a lot was cut. Honestly we got a rushed game here and it’s really sad.
@@FreedomIsPain1 Thats not an excuse for the game being trash
@@maciejfedak1258 That is litteraly one of the only good excuses for a game being rushed, really the only trash is see here is you
@@FreedomIsPain1 Wait is that really what happened?
@@bleizh_le_rat No it's not, releasing a game in remembrance of someone only for the game to be mediocre at best and complete garbage at worst is disrespectful to the deceased
Nevermind I just saw the ending part, the screenwriter did die. Shame 😔
It's amazing to see giraffes climbing walls and penguins flying, but it was surprising to see wallabies become invisible, hippos burrow underground, and moose emit radio interference... ….
Resident Evil Bioweapon ability?
and the zebra eat you through its ass
and the zebra.......
the fuck is that shit
@@themonboxxd
The mutant elephant also has the ability to form an armor too which can make it harder
“That’s it…? That’s zoochosis?
*THAT WAS JUST A BUNCH OF CHEAP TASKS AND LAZY BOSS BATTLES WITH BARELY ANY STORY!!!!* “
“What a rip.”
“ *GRRRRRRRRRR CLAPPERHEADS BETRAYED US!!!!* “
😂😂😂
I feel like im the only one who'd get that reference
Wheres this from
@@De_Lui12 spongebob
-"Hate. Let me tell you how much i hate this game"
I thought this game included the cutscenes of the animals transform.but there is no such as things lol.
Wait really 😢? That's unfortunate
@@RaynMaster77Yes.they appears suddenly when we fight against the monsters.
I wanted to see how the animals transform to monsters…😢
Would make the game significantly better
It was the main selling point, a terrible story could be compensated for that
That would made the game looks even terrifying (which is good)
As expected. Not a single time in trailer they show how animals are transformed
The zebra design looks accurate considering their assholes to work with as a zookeeper
btw, for anyone curious this is missing and ending where only the fat dude dies. Also I'm willing to bet the main reason the ended up not so well was because the lead creator died during the early stages of its creation
No?
It was the screenwriter,not the main creator lol
@LilYungSponge how is someones death funny?
Damn this game is ass lmfao. Was so hyped for the concept and the designs are sick for most the mutants but outside of the idea and the designs nothing was delivered on. Extreme disappointment, thanks for putting up with it!
Oh my gosh I thought it was just me! The game dragged I watched two different gamers play it and it was still garbage. I'm mad because I was so hyped up for this game, I thought it was going to be different but once again I was disappointed
didn't the dude making this game died or something (or maybe it was just a rumor) still very sad outcome, those trailer animations were fire tho.
Scorn Is that you?
Speaking of ass, did you see the zebra fight
Do any of you not know the screenwriter died before he actually got to finish the game? I feel like it's harsh to judge when we don't even know what his full vision was for this game
The Moose seems to be heavily inspired by the wendigo. I like it!
My disappointment for this game is unexplainable
El Ending 5 esta xd
Someone literally died so be grateful bro
Well the screenwriter died before the game was finished so the crew got messed up and tried their best.
honestly and with all respect i think the game still left a lot to be desire
the concept and mutant animal dersings are great but the gameplay well...
The creator suffered health issue i heard, wich lead to the game being out before it was ready
@@bleizh_le_rat yeah i see the crédits i understand now
'zoochosis'
huh
that's a weird way to spell 'Australia'
The designs of the bosses look really cool. Gameplay looks so underwhelming though lol
0:03 wallaby (Macromaribuccus)
2:21 penguin (Insaniamglacieforst)
5:04 zebra (centidermatuberan)
6:46 gorilla (Bupectusberingei)
8:57 hippopotamus (Humubullambius)
10:32 moose (muscipalamalces)
12:58 elephant (Macrofasciculumque)
17:25 giraffe (serparachodalis)
I kinda felt let down too. I was expecting a sort of fnaf, monitor the animals each night sort of gameplay with free roam elements but the gameplay appears to be a single story driven night. The sad thing is that by reading the comments, I've found at that the developer possibly suffered from health issues during development and even possibly died, which if true, damn.
yeah it's true, he died before the game could be completed which caused issues in development
so like youre sad bc this isnt a fnaf-like game?
@@sebastiansanchez7952 No. I'm let down it's a single night. I just used fnaf as an example since it's the only multi night type game I know of that comes to mind but I expected multiple nights spent managing the animals and trying to keep losses to a minimum with animals that die staying dead on further nights possibly making things easier but making the ending worse. Not so much fnaf as akin to mortuary assistant combined with fnaf's nights mechanics. I'm not sad because it's not fnaf, I'm more so, sad the product was somewhat lackluster compared to what was shown but if the dev died, then it's completely understandable. But please don't mistake my message for being sad because it's not a fnaf ripoff. That is not what I said or meant. I meant more so, that the game is too short and should have had multiple nights such as 5 or 10; maybe more, with the player trying to manage the animals, himself, and possibly find a way to escape or something before day 10 or something along those lines. Things like, with the current plot, getting phone calls night 3 - 4 or so with his family either going missing or mutating or even being locked up to add to the urgency. Stuff like that, each night spent either accepting the job or planning an escape each night. Possibly with an endless mode where you go as many nights as you can with 1 life, no checkpoints and slowly increasing difficulty.
It's just the first game that comes to mind when thinking of "nights" is those famous 5. It's in the name after all. But make no mistake, I am not asking for a classic night guard experience.
@@sebastiansanchez7952 odd. My comment just disappeared. Fine, let me sum it up again. No, I'm not sad that the game isn't like fnaf. I'm upset the game is so short. When I watched the trailer, it seemed like we would be visiting the zoo multiple nights to deal with the animals and take care of them. With the goal being to keep all animals alive by the end of the week or month. I expected developing game similar to the way fnaf does it but not at all like it. I've seen plenty of those games, don't need more. But this game promised to be unique and possibly a game where you would slowly learn the ropes and improve so you could keep all animals alive by the end of the game. Something much more akin to mortuary assistant or a single player phasmophobia than fnaf. I just said fnaf because when thinking of multiple nights as a mechanic, the first game that comes to mind is "Five Nights" I mean it's in the name. Do not mistake my comment for being a "I wish this was a fnaf game" one. It was more so a, "dang, I wish we could have spent longer at the zoo and got more indepth with it's mechanics achieving mastery of taking care of animals. Like feeding, caring for, and protecting them." A progression was what I wanted but this game is 1 night only and unbearable static. I wanted something more dynamic with an experience more unique to everyone who plays it. For example, I expected a possible endless mode. Where you would constantly return to the zoo each night endlessly with 1 life, no checkpoints, and if an animal dies, that's it. It stays dead. Too many die and it's gg. Last as long as you can. Do you perhaps understand what I'm trying to say?
As for the creator/dev dying. That's pretty tragic and explains why this product feels so unfinished to me. I hope somewhere later down the line they release something similar but improved or just remaster this game.
Is that seriously how every single boss fight go down?
It went from promising to just Lobotomy Corporation but you are the employee
I think being a nugget would be funnier than that tbh
@@NIHIL_EGO I rather deal with actual abnormalities than whatever the heck these are
@@Sunsetsilvernova "Mother" could easily be an Abnormality by itself. Many like Parasyte Tree and Melting Love already work by infecting humans and turning them into thralls.
@@NIHIL_EGO wut would it's risk level be?
I am betting ALEPH
@@Sunsetsilvernova I'm calling HE at worst.
"Give me that zebra 🤨"
"But sir"
"GIVE ME THAT ZEBRA 😏"
Honestly the only thing I like about this besides the mutant designs is that there is no happy ending, even the ending you think you might survive just results in everyone dying instead.
There is one where doc dié and everyone lives after killing the mother
@@ROLITO-G-243 huh, guess they didn't show that one here
@@tjweber9883 and theres even two diferents variations of this one, the first one needs you to DONT bring the mest cube to Elisa, soo doc dont kill her and you and the periodist escape on the car and the other one you bring the meat to Elisa soo doc kidnapper her and probably kills her before you confront him, soo when you escape after killing doc and the mother Pauls destroys doc cars in revenge instead of escaping on it
@@tjweber9883 cuz this is all bosses there is one
I really hope this game gets an Update... It looked so good in the trailers, they could add a multi-day mechanic and present us with the story gradually.
Also I see some mutant has "Abilities" like the Moose with the hipnosis, the Wallaby with the invisibility, the Elephant with the meat armor, et cetera et cetera... They could improve upon it and make the boss battles more memorable with a unique mechanic to each mutant. Also, it would be better if getting caught by them/dying had any consequence. Examples would be: If a mutant gets you he doesn't kill you because of the parasite, but you lose some time and he can kill the other animals. Or if you get jumpscared too many times the mutant will get out of the enclosure and you'll be penilized each time a mutant escapes. Or the could make the mutants ignore the parasite, as the Mother always eats you regardless.
Speaking of witch, they could tell us more info about the mother, Where did she came from? Is she a failed experiment? A Alien from outer space? Or an living organism that just happened to evolve too much?
Also, idk if the game does this already but they could also randomize what animals are infected and witch are just normal diseases, and maybe you can extract the parasite BEFORE they mutate to avoid the infection. Also, while at it, make the resources you have more scarce, like. You'll have just a limited amount of medicaments to make the cure of the desieases per night, it would encourage you to REALLY have sure witch animals are infected by the parasite, and witch are not with the cure for the respective parasite only being able to be cured with the blood from the animal they are inhabiting.
And that is just some ideias i've managed to come up with, if you guys have some aswell please share i am curious to hear what you guys and girls can think too.
That to create a cure for a specific animal you would have to draw blood from the same species as that infected animal, and that the infected one somehow is still conscious and avoids attacking those of the same species and that the parasite makes it more grotesque by interfering, but still the animal can be cured.
Ok that's interesting now. As soon as an animal is infected It MAY end up escaping the enclosure and hunting other animals. And the vaccine would only be developed by the same species Blood, interesting.
gorilla: *screaming*
guard: ayyee what that mouth do tho
6:45
I watched 8-Bit Ryan play this and whilst it looks scary, It's a shame it's not fully polished and that it feels rushed. But I honestly can't blame the devs. The fact the screenwriter died mid production is really disheartening and I send my thoughts and prayers to his family. I think his death must've thrown a right spanner in the works but I can't blame the devs completely at least on my opinion.
You must’ve been really excited about this game to post an all bosses video about it less than 12 hours after its release
Oh yeah so excited i can barely contain my excitement about this game
@@CaleoGamingRightfully so. The mutant designs are top notch. Especially for the giraffe and hippo
Well, thank goodness we have great content creators who would upload all features of a game at once all in one for people who would want to see how monsters function. Especially the impatient ones. Respectfully!
@@CaleoGamingexcelentes gráficos y animaciones, pésima jugabilidad e historia, na :3.4 de 10
I like the mutated animal's designs
Well, hopefully, even though the game has seemingly already released or this is just an early access version, they will continue to work on and improve the game.
It's the full game
is this the full game? my as-
If this game had a sanity meter and you’d get de buffs from it, like your always shaky, and trying to make darts are 2x harder since you can’t control where your gunna shake and the less sanity you have the harder it is to reload and such, while also seeing fake imagines that you think are the monster but it’s just you, and the only way to get sanity back is by petting or feeding the actual animals, or stand near some of them, but hey I’m not the dev
16:04 the elephant’s hitbox is a mess tho.
It was in armored state.
0:03 Wallaby Boss (Macromaribuccus)
2:20 Penguin Boss (Insaniamglacieforst)
5:03 Zebra Boss (Centidermatuberan)
6:46 Gorilla Boss (Bupectusberingei)
8:58 Hippopotamus Boss (Humubullambius)
10:31 Moose Boss (Muscipalamalces)
13:00 Elephant Boss (Macrofasciculumque)
17:25 Giraffe Boss (Serparachnodalis)
19:38 Ending 1
20:52 Ending 2
21:39 Ending 3
23:27 Ending 4
24:51 Ending 5
When you killed the zebra, Splotch was like "I saw that."
“What the hell man?”
Man this game was going to be so good. I don't blame it tho yeah its rushed and it has bugs (a lot) but its disapointing I hope it gets an update that it needs
The fact that there isn't a cutscene showing the animals transforming into monsters is supremely disappointing.
Apparently one of the screenwriters for this game passed away before it was completed. Such a shame bc i think it coulve been better
I mean i was expecting a game that could progress day by day (as example day 7 could've be final unless if y'all got any goot ideas)
- Mutanted Animals are able to kill you no matter what if you're infected or not
-You are able to resist against mutanted animals if they catch you but you only have 3 chance to resist.
- You could've find out the secret around night 3 or 4
- dart shooter upgrades such as capacity and reload speed etc.
- More animals perhaps
- There can be endings where main character ending up as bad person or good person depending on which choice you make up on your mind.
I don’t like the whole dart shooting aspect because FPS aren’t fresh rn
Wait a second the Zebra Mutant can make a fake double of itself????
Yeah, Zebras are known to mash themselves together to look like more than they are to confuse predators. That seems to be the implication here!
@@SkashiVA I know that bit lol I'm just surprised because it hadn't used that ability any of the other times I played before Patch.
6:29 that jawline tho😂
I’ve got to say the mutants look amazing
14:13 Lmao dude just cloned himself
17:56 my guy be runnin like:mom I had a nightmare and I pooped the bed now im paniking
Thanks for your service brother. This game literally has a lot of potential but such sad that screenwriter died. Plus, the game looks so unpolished. Hoping someone took this concept and make another better one.
You know, you can really tell how disappointing these fights are, because honestly if it weren't for the fact you're blatantly trying to showcase the creatures, you could probably finish these fights so quickly.
It would be more stakes if instead of what’s-his-name infecting the guy, the first mutant animal infects him.
That’s literally just storytelling - they give you a wiki’s worth of information right off the bat and there’s nothing to explore lore-wise.
The zebra one jumpscare is wild
Anal Vore be like:
Animals: 0:00 macromaribuccus (wallaby)
2:19 insaniamglacieforst ( penguin )
5:02 centidermatuberan ( zebra )
6:44 bupectusberingel ( gorilla)
8:55 humubullambius ( hippo )
10:30 muscipalamalces ( moose )
12:57 macrofasciculumque ( elephant).
17:22 serparachnodalis ( giraffe).
endings: 19:34 ending 1 20:38 ending 2. 21:35 ending 3. 23:20 ending 4 24:43 ending 5
I think after the story writer died, the developers decided to just half-A$$ the rest of the development.
Has to be it.
The lack of behavioral differences with the bosses leaves the boss battles feeling repetitive. The other animals in the enclosure just walk around.
Would’ve been better if they were panicking and became a danger for the player. Imagine the moose, gorilla and elephant boss battles with panicked animals ramming into you while you tried to fight the boss.
Add to the fact the battles left so much untapped potential when you think of how these animals behave IRL. Moose are the last animal you’d want running at you so a launch attack that sends to flying would’ve been cool. The gorilla definitely needs grab attacks knowing their insane grip strength. Plus having the gorilla boss alternate between fighting on the ground and from higher ground would’ve at least added a Phase 1 and Phase 2 kind of feel to the fight.
Adding water to the penguin boss battle would’ve given a different feel along with the Hippo boss. Could’ve been interesting to see that happen.
2:10 the other wallabys wondering why lil Tim just grew 5 ft
Bosses
1. Wallaby
2. Penguin
3. Zebra
4. Gorilla
5. Hippopotamus
6. Moose
7. Elephant
8. Giraffe
I like how the zebra death didnt even care to choke back up the parasite, its just like:
"Nah, one more game, i swear!!"
I was hype when the trailer shows this but the gameplay.........its just few shoots and thats it
Have you even played the game?
@@ZephyriumOfficial Stop bootlicking. The game is not good.
@@ZephyriumOfficial yes I played it once and I stop until I reach the gorilla cause it's feel kinda let down and I will continue it again if I feel like it
@@CaleoGaming it's not terrible it's just not amazing
@@roiwtto0919 you didn't even play most of it and you're complaining about lack of gameplay?
the models are insane tho
Wallaby penguin zebra gorilla
Hippopotamus moose elephant
Giraffe ending story 1 2 3 4 5
26:11
This game has so many mechanics and tasks you need to do, I feel like it was supposed to have multiple nights instead of one. With one of the screenwriters passing away, it looks like the rest of the team lost their motivation with the game, and rushed the rest of the game while just hoping it'll do well.
One thing I’ve grown to learn about the games industry is: If a game ends up worse than people expected it to be, there’s DEFINITELY been beaten-up employees forced to finish it
It’s probably because the main screenwriter of the game died during development
@@TheCook43 yeah
6:50
It got Kong 😭🙏
The mutated animals look the same as the creatures that I created in spore.
5:54 imagine he pooping into your mount-
Such a cool idea for a game but watching so many gameplays of it made it seem lacking. Very sad but i still like the idea
i feel bad for the animals killed by the monsters
Anyone else?
Splotch was like : nah frick him he was ugly anyways
The concept and designs for this game are absolutely amazing! However I wish there was a bit more game play.
For example, while each boss had a unique trait (turning invisible, flying, ect), I wanted a bit more. Each boss battle followed the exact same pattern. Maybe for each different animal there should be a different spot you need to aim for. There also should have been actual stakes for getting attacked. The player should have had a health bar.
Something that would be interesting I saw in another comment would be to incorporate the animals' actual strengh in irl. Like an elephant would straight up turn us into a pancake and it would be game over.
This game had so much potential! If there was more gameplay elements I could see this being a highly rated game. I hope someone will pick this up again to polish it up and make it truly amazing.
5:49 I WIP OUT MA DOOOOONG AHH
The most disgusting one is the zebra “its mouth is its ass” wtf
You CLEARLY haven’t been on E621!
and I thought the Point of the Game is to Rescue the Animals, Why are A Lot of People just letting the Infected Animals just Killing the Normal Ones before They Shoot the Infected Ones
18:48 bro just shoot it
18:59 Did the mutated giraffe just grabbed Poe with telekinesis
This should be more like a big game hunter type game, bit of an open world. Take it out of the zoo arena. It certainly has potential. I mean choo choo Charles is pretty basic but the open world helped a lot
Im glad space marine 2 went hella well, a goos game well designed and not rushed like this
what a disappointment; phenomenal concept , subpar execution to say the least.
Fun fact this from same devs for sparky mikey
@@JeremyWoollen damn that’s like pissing on me after kicking me in the nuts ; it’s one thing to have such an amazing concept and to build hype for almost a year around a trailer and to see the released product be the equivalent of another meme horror is just .. sad.
@@MiguelRodriguez-gd5ut agree
I'd be lying if I said "you didn't make this look hard."
But you did.
Not gonna lie the elephant looks like kuthulu I know I spelt it wrong but I tried my best
0:27 - wait why would you make 4 lethal injection?!
he was going for the bad ending and decided to kill the bosses instead
We got 2 horror games themed around a curing a zoo this year and both of them have the same problem of repetitiveness
The Mutant Gorilla looks like my dad when he is mad
i think the game is great. you cant change my mind.
Also found ur channel through ur steam review about this game
Im surprised that these things can turn back to normal like nothing happened to their bodies
Careful dude. Partial nip slip at 22:06
Yeah, what’s with that character design anyway? Totally needless eye candy.
Nah. Eyecandies are fine@@Pleasestoptalkingthanks
My favorite is the giraffe but the gorilla is just terrifying
This game makes me ask if everything is alright at home with the developers
I don't get why everyone says that this game is ass it's only been released today they probably gonna do somethings to make it better
games shouldn't release being ass
Y'all have standards so low nowadays that you can't even expect a game to release in an atleast "6/10" or '7/10" state, if that happened 5 years ago, the developers would be stoned to death 💀
Please let's NOT make this our standard for games, it COULD get better later, but that doesn't excuse the amount of unfinished games that are being released nowadays because of conformists like you.
Ah yes, I love it when I'm "hyped" (wasn't hyped for this trash though😂) for games and they all are loads of shit on release😊
A game being released doesn't have to be "best" but at least it gotta be "good"
What doesn't make a lot of sense to me is that these creatures manage to get this horribly changed but as soon as the parasite is removed they are fine and dandy, like, not even any after effects.
I feel like the game would have made more sense if you had to like, knock the parasite off and put it in some type of ambulance where there would be surgery done on them to remove the parasite and undo the mutations, or hell, even just straight up kill the creature and never get to see it again. It sounds like a nitpick but things like this really matter to people that like a more immersive experience.
(Edit: It seems you CAN kill them but my point still stands with the curing aspect)
Not in his ASS 6:24
The game has potential they just need to revamp it in a few years like 2025 and 2026 and then make a dlc for the revamp and a boss fight for the mother and i mean a mid sized or big boss but yet a budget is needed so a revamp in 1/2 years a dlc 1 year after that or more
F-k dlc they need to update it for free
They made people pay for garbage then locked them into an hour long tutorial.
Chapter 1: abilities
Kangaroo ability: 🫥
Penguin ability: 👼🏻
Zebra ability: 🏃 (also its mouth is its ___ ____)
Gorilla ability:⬆️🌿
Hippopotamus ability:💨 - 🕳⬇️
Moose ability: 💡🟢 - - -👀 (👼🏻?)
Elephant ability: npc-🚶🏻♂️🫣 Player-🦏🏃
Girrafe ability:🧗 - 🏃💨
100 likes and I’ll do chapter 2!
The Gorilla was terrifying
I have heard that one of the team died before this was completed, while that is SUPER sad, and can DRASTICALLY hinder a games progress... let me tell you about Astroneer... look up their story, and it shows even through such issues, a team can make a dream.
Great idea seems rushed or incomplete.
Gorila, Hipo and Elefant one are crazy
Ok but Zamn, hear me out on that zebra
GET OUT-
The zebra just eats you with its it’s booty cheeks
Honestly they should have done what Still Wakes The Deep did, that was an awesome game
Still wakes the deep is so good
i wish those game can combine. if only that game has the creature design of this game and it'll be perfect
🐧 Penguin. Mutant . Flytin
the zebra monster's mouth being at the original animal's uh... hindquarters, was kinda disturbing tbh. Props to the designers.
Considering this game new I very proud of it Ik it’s needs a lot of development but I can see this game becoming a 10 ten game of 2025
No way ever would that be the case. It would get better yes but it ain't one of the 10 games of 2025.
I dont know how to describe this, but even the supposedly "jumpscares" feel like cheap plastic.
Hey Caleo there is actually another ending that you get infected and kill doc