I just updated the factory automation list of 2023! Check out some new games and whether I've included your favourites here: ua-cam.com/video/Mj-5SjSmwpI/v-deo.html
i hope game developer can make it be a eda design factorio game, that allow you place any minning source in anyware, for purpose is to make desentive and product more and more in small place, And like eda tools to let you store more size of blueprint and easy to link them back. like eda tools can auto reposistion for the best square area like a chip design
Building a Dyson Sphere Program is just the most awesome thing. 64 solar systems multiple planets and gas giants to lay claim to. Watching a Dyson Sphere being built is one of the things I'll remember from my gaming over the years as many have said. It's just beautiful.
@@neil2444 Yes it is. I built a partial sphere around a near blue giant star. It wasn't a Supergiant, but it had at least 4-6 times the radius of your starting yellow star. It was on the far reaches of my star cluster so it did take warp drives and at least the green energy cells to explore it. Once I got there, it had 4 planets that were rich with material and the inner hot planet was great for setting up solar arrays. The outer planet had access to fire ice. And the partial dyson sphere barely covers an 1/8th of the total projected sphere around this star and it is by no means "small". I have to warp from one end of it to the other, and from the distance such as being on the 2nd planet in the system the structure still looks big yet compared to the host star it looks small. Still satisfying though. I've been wanting to get back into, but just been busy with Satisfactory, Factorio, Mindustry, and Oxygen Not Included as of late.
Some additions: Hydroneer is unique in its controls because it is build around the concept of not having a magical inventory like other games. You have to pick up every machine/item/money yourself and carry it in your hand. Mindustry is in its core a tower defense. More or less other way round then Factorio, in Factorio you build a factory and need to defend it as a side activity (or you can play completely peaceful), in Mindustry you build a factory sorely for defense and in the long run offence.
to add to this as a veteran shapez/shapez2 player (in the alpha testing group) these 2 games are logistics but more of just puzzle games. Hence the puzzle dlc for the first game
Also one thing that wasn't mentionned. Mindustry is free, except for the Steam version (last I checked the Steam version added pretty much nothing of interest though, but maybe that has changed since there has been a major update.)
About the "magical inventory", I always imagined it as a dematerializer/materializer kind of device which needs a lot of a specific type of memory to store things. As you upgrade your inventory, you are just upgrading the memory capacity of the device :)
so you saying Hydroneer is basically close to no content boring a$$ game ? I can only agree. I wish the refund policy would cover slow burn games such this one
Hot take: The genre isn't factory game, it's logistics, or factory logistics. Whilst these games generally feature manufacturing processes, if we define the genre as 'factory' then puzzle games like the Zantronics titles end up included - which whilst excellent games, are not actually the genre we are all obsessed with here
the reason for this is that the game that literally birthed the genre is factorio and is so well known, so the name "factory games" or rather factorio-like stuck
You can add Plan B: Terraform it's a pretty cool little game where you have access the entire planet, the game is in beta (or alpha) and it's regularly updated
I'd like to mention Riftbreaker. Though without conveyor belts and alot more in the tower defense domain it is also focused on building up a production chain in order to reach the final goal. Thanks to running on it's own engine the eye candy is outstanding without needing high end hardware.
I have something to tell you about Mindustry. It was my first "factory game". I've just seen a random meme about it on tiktok and i decided to download it (on mobile). I loved it very much and downloaded on my laptop. After that game i played Satisfactory and Factorio and now "factory games" became one of my favourite games
In my Steam Library there are also: Learning Factory, Factory Town, Autonauts, and Little Big Workshop. I think at least one of them is still getting updates.
Technically you could include Oxygen not included on this list since automation isn't the main focus (if the dupes doing stuff doesn't count as automated) but you can automate almost everything and you definetely have to do so if you want to get anywhere past the midgame
@@n00bnetrum the moderating? ye but i literally never had to mute/kick/ban anyone so its pretty chill. i would'nt deserve money :) i just do it for fun
As a "love it or hate it," I have to mention Stationeers. The break point for many will be the controls (get used to reaching for the Alt key frequently, or wherever you rebind your mouse control button to). If you can get past them, though, you have a fairly complex production/survival game with extensive automation options that pays more than mere lip service to physics. From frozen Europa, to remote Mimas, the pressure-cooker Venus, or (my personal favorite) the burning forge Vulcan, you've got a number of beautiful (in their way) environments to test yourself against. It's also heavily customizable, and completely merciless. Why did you just explode randomly while building your starter base? Maybe you should have remembered to turn off your gas welder before putting it back in your tool belt, where it proceeded to overheat and rupture its fuel canister, which promptly ignited. XD
Task to simply get an item from right hand to left is something i wasn't prepared whrn i first stepped in stationeer's boots. Luckily controls are much more forgiving now. Yet unique. Like pretty much everything in the game. Give it a try. Ps.. devs will make you learn low level programming with actual symbol count, lines and bytes restrictions for actual microcontroller chips that have only 6 legs to pass data... to program any in-game device behavior like you want it. So yeah.. love or hate.
It's interesting that you have included Stationeers. At its core, it's not a factory game, it's more like a "HVAC automation simulator". I know of no other game where you care about the gas concentrations of your base atmosphere and write code to keep them in balance. It does have chutes, "factories" and now infinite mining. So sure, at some point, it can kinda become a factory game. I have nearly as many hours on it as I have in Factorio. I would like to say that the "ALT" key is never required in Stationeers. Once you get used to the main keybindings, you can do anything you need to do without dragging anything with the mouse.
I have it and have played it a fair amount. I was never able to figure out much motive to doing the automation it has. A good factory logistics game (as I see it) should have an ever expanding requirement for materials, include automation through the entire process from materials acquisition to final production, and should have some sort of sink at the end (perhaps changing as the game progresses) that motivates the construction of a factory. Stationeers, at least at the last time I played it, lacked most of that and I consider it primarily a survival game with more automation infrastructure than it needs in order to implement the very small number of things you might want to automate.
Dyson sphere program is SUPER satisfyingly you literally get to build a dyson sphere one of the greates technological feats humanity could ever attempt to take on
Mob Factory is an up-and-comer I think. It's still in early development, but the idea is there. It combines tower defense and supply-chain elements much in the same way Mindustry works, but is it's own idea.
Terra Tech might qualify. There’s conveyor belts, refining, and automation to sell the resources, but if you keep them, they can be used to craft vehicle parts, and you get to build any number of combinations to prioritize combat or harvesting end just generally explore. Take a peek.
One thing that struck me about Mindustry is they somehow created music that works perfectly with the idea of building factories to take over the world. It's one I have a lot of fun with when I don't want to get into a complex 500+ hour build like I would in Satisfactory or Factorio. Satisfactory has some of the most beautiful environments, but the thing that really grabs me about that game is the sound design. Everything sounds so real. Everything you do feels like it has weight. The power switches click and snap shut perfectly. The engines in the trucks sound like they're actively struggling against a load. I lose myself in that game every time listening to the factory run. I'm really interested in Techtonica. Dyson Sphere Program is one I REALLY want to like, but something is missing. I can play most of these kinds of games for hours but with DSP, I get bored almost immediately. I don't know why, and it may just be me.
For me DSP’s main issue is that the builds feel too homogeneous. Everything is a ship tower build using belts with a few inputs, and similarly few outputs all of which you build standardized solutions for. Then I feel like I am just spamming the same build over, and over again, and just end the run early.
@@zyst6 Yeah, I feel like the ease of the logistics in DSP acts to its detriment. If it was less practical to ship raw materials across space, and you were encouraged to setup production lines on the planets you're mining from to ship complete products instead of doing all the processing in your home system and having a few dozen mining outposts whose power is solved by a band of solar panels around the equator, it'd probably feel a lot better. Even with the standard line design, getting parts from A to B is a lot more of an interesting challenge, like it is in its competitors. And speaking of solar panels around the equator, nerf that and make power setups that utilise resources much more viable. As it stands, there's no reason to use coal generators, fusion generators or artificial stars for basically the entire game, as the same effect can be achieved with passive generators without having to expend valuable and scarce resources like deuterium. The game's namesake is only viable because of its disgusting power output, finite but extreme growth over time, and the fact you need antimatter to finish the game. Compare this to Factorio and Satisfactory where, whilst using coal for smelting and alloys is very important, you're still going to be burning tons over the course of the game for power because the passive options are either nonexistent or an extreme resource and space tax.
I hate when these types of videos drag on too long...but in this case, each segment really needed a bit more time. We need to see what creativity options and progression systems set each of these games apart from each other.
some other games you may find of interest: Desynced, The Crust, Nova Lands, Craftomation 101: Programming & Craft, Lifecraft, Facteroids, Evospace, Foundry, Lightyear Frontier
i feel like satisfactory is great if you've already played something like factorio. however given the higher complexity of 3 dimensions and the way things are laid out its far more difficult to get into.
@@robertse4026 Yes I am trying to play Satisfactory for the third time now... And I always hit a wall with the manual power management in the beginning because I hate to just run around, falling trees to produce solid biomass to extend to steel which increases power a lot so that I only constantly run around... Never made it to coal power because I am so annoyed of the early game... So I find power management is WAY BETTER in Factorio and Dyson Sphere Program.
@@TomHenryCoursow You can use the chainsaw to gather large amounts of biomass pretty quickly (it clears a circle around you, of everything, not just trees), and then just automate turning that into biomass, and later solid biofuel (just 2 containers feeding into 2 constructors, one for wood one for leaves, and then feed that biomass into a 3d machine for solid biofuel once you unlock that). Then make like twice the number of generations that you need and fill them all up. Should be plenty of power to make it to coal power plant.
Mindustry - tower defence or tower offense game primarily, build around the attack - production for the defenses sake. Factorio - mass production game with a side area focused on defence or offense - production for it's own sake.
You missed some really good games that I'm looking forward to play, and here is the list: Upcoming and Promising Games Crops and Conveyors Potion Pipeline Nova Islands Palworld Time to Morp Lifecraft The Riftbreaker (Co-op Mode) Final Factory Spaceflight Factory Omega Crafter Mob Factory Total World Liberation Desynced Outpath Hostile Mars Already released and in further development through EA: Havendock Plan B Terraform Scorchlands Foundry Infraspace Learning Factory Facteroids The Magic Mixture Mill Project Astra Dominium Timberborn
i feel like some of the games fall futher into the other genre's though. take Timberborn. while it techincally has "factory" aspects. at its heart its a city sim/ colony sim.
I have a few additions & Although these aren't all strictly factory games I have played all of them pretty extensively. The first 11 do have similar elements; the last 3 are more vehicle creation / explorer like. 1) Project Astra Dominium, 2) Vectorio 3) Autonauts & Autonauts vs Piratebots , 4) Atrio-The-Dark-Wild, 5) Roboplant, 6) Craftomation 101, 7) Hexahedra , 8) Mob Factory, , 9) Rise-of-Industry, 10) - The Space Drone Constructor , 10) TerraTech , 11) Trailmakers, 12) Instruments of Destruction, 13) World of Contraptions.
Automation Station reminds me of astroneer, another great one! I think it prioritizes exploration a little more than setting up extensive factory lines, but you can fully automate production and just gather raw materials if you want
It may have been mentioned, "Foundry" currently on lowdown atm for major work by devs but its definitely fun to play and has that first person perspective with a factorio feel.
here i wonder why dyson sphere program isnt super popular yet, its AMAZING. you can have entire planets covered in factories while shipments come from another planet to take and deliver resources, and with the new combat update its reached even higher heights, planetary shields getting shot by thousands of lazer weaponry it just looked amazing.
A few honorable mentions: Terra Tech: Its more focused on driving or flying in your block contraption, shooting down others and collecting their blocks to expand yourself, but it has quite a bit of a factory component to it, bcs you can absolutely mine ores, refine them and manufacture your own blocks. Cosmoteer: Follows more or less the same concept as Terra Tech, but in space and 2D and has a small factory component to it. Astroneer: Has gotten an automation update that would make a factory game jealous! Foundry: Not out yet and may not be released this year, but there are some closed beta gameplay videos out and it looks interesting!
If you haven't before, you could make a video into the distinction between factory/automation games which are "builder games, and which are "planner games", and categorizing various games between them. Easiest examples I have being Factorio as a factory planner where building it is a side effect of planning it, and Satisfactory as a factory builder where planning it is a side effect of building it.
I needed to mention another game to check out. It's "Industries of Titan" A mix with a city build and factory game, with some elements of pve. Still in developement but very fun to play
As someone who's currently factory addiction is with mindustry, ill be definitely checking the others out! Also side note, those old v5 footage has hit me a wave of nostalgia and reminds im too addicted in that game, thanks for that too, cheers ❤
It's funny to me that I don't play SatisFactory for the factory stuff. I play for the exploration of the alien planet and the factories are what enable me to have the tools I need to do that. That's probably also why I just cram a bunch of stuff together, ignore the math and just watch it to see if it's working correctly.
I am a fan of automation games, I have Factorio, Satisfactory, Learning Factory ( few know this game but it is cool ) , Evospace ( another one ) and Astro Colony !
There is also a Dream Engines game. This game has collected elements of other games: Riftbreaker, Frostpank, mod from Factorio - Warptorio and others. Although it's in early access, it already has a lot of content and interesting things.
factorio 450 hours DSP 600 hours satisfactory 480 hours minecraft probably above 2000 hours on multiple modpacks astroneer 280 hours and space engineers 200 hours favorite is definitely DSP i didnt know about automation station glad i saw ur video its now wishlisted THX
DSP is just the best for me. The only factory game where I reached ultra late game (mining research to lvl 350+, at that point it takes miner like an hour to use up 1 resource from a node). I really do like Satisfactory but the thing I'm missing is logistics in trains. Train stacking is a must to make the factory chain non-linear.
I haven't ever heard you mention FortressCraft Evolved in any of your videos. While it is complete, but there is a sequel being worked on by the developer I think it is called FortressCraft Evolved: phoenix
Don't have a PC myself, only a PS4. But I do have sandship on my phone, for Android. You have to make low grade factory lines and don't have a lot of space to do it in. What you make supplies your shipment to upgrade to bedder thing. You get an arena later on, where you have to build the assembly line to supply all gun and missile turrets. On holidays you get a special factory to make the them of what they're celebrating. Best part is there's no ads, unfortunately you have to buy to progress faster.
Terratech is a good Factory game too. Yea it might not seem like it but you have to build your own "Car" With guns and defend your self and obtain CC to buy stuff in the Shops that are around the map The other part is that you can craft everything on your own if you have the Materials from gathering and stuff and it's very fun
Factorio and Satisfactory is my goto-factory games and I never grow tired of starting new playthroughs in those. The latter will be moving to UE5 with the next upgrade and that will be a pretty huge improvement I'm looking forward to
nice vid. i missed some titles alldo i dont know if they bring a major update this year or only miner ones. i missed X4 Foundations and Rift Breaker alldo those aint purly factory building games
imo what sets shapez apart is that it's blueprint centric, as in you make modules once and then copy that and make bigger modules, I hope shapez 2 will follow the same idea.
I’m surprised you didn’t cover junkpunk… currently in early access… similar to satisfactory but in 3rd person. Currently it’s a little bare bones but it looks very promising.
I’ll add InfraSpace to the list. While perhaps on a surface level, it may look more like a city builder, it is at its heart a logistics game akin to satisfactory.
I started playing the game when it was first released. It's amazing how much the devs have added since then. And continue to do so, listening to the players and adding things we want. It's not my ideal factory game but it's showing more and more promise every day.
You know what I'd like to see? (A) factory game(s) that go for fantasy and magic, rather than sci-fi and technology. In theory that's just a change of art and the names of objects. Instead of a "constructor" making "iron ingots" from "iron ore", you have a "cauldron" making "mana shards" from "ethereal crystals". Or something. I don't know that it would really make all that much difference for me, but I definitely have a few friends who would be more into a factory game that was fantasy than any that was sci fi.
I'm mostly invested in Satisfactory, which, compared to the alternatives seems kinda limited in that everything is so static and safe. Might try out Mindustry at some point, or see what the Factorio update has in store once it comes out. Unfortunately I have to be selective, because I know each one of these games will end up soaking up hundreds of hours and decimate my real life, to the extent there's anything left of it.
I just updated the factory automation list of 2023! Check out some new games and whether I've included your favourites here:
ua-cam.com/video/Mj-5SjSmwpI/v-deo.html
i hope game developer can make
it be a eda design factorio game,
that allow you place any minning source in anyware,
for purpose is to make desentive and product more and more in small place,
And like eda tools to let you store more size of blueprint and easy to link them back.
like eda tools can auto reposistion for the best square area like a chip design
watch some of your factory and automation video's but no mention Fortresscraft Evolved it where Factorio copied from.
@@billpengelly223 That's because it's an old game, we're talking about games that are being updated / released during this year
"Update 9 in this year"... so funny to hear it now 😂
I'll just clock in another 500h of Factorio this year. Just like every year
i love factorio, i been useing the mods
Sounds like a solid month
@@matthiskalble3621 week
thats rookie numbers, you need to pump them up. The factory must grow
this
Building a Dyson Sphere Program is just the most awesome thing. 64 solar systems multiple planets and gas giants to lay claim to. Watching a Dyson Sphere being built is one of the things I'll remember from my gaming over the years as many have said. It's just beautiful.
Easily my favorite in this list!
I don't say this for most games, but Dyson Sphere Program is a beautiful game. Building the actual dyson sphere was surreal and magnificent in scale.
@@neil2444 Yes it is. I built a partial sphere around a near blue giant star. It wasn't a Supergiant, but it had at least 4-6 times the radius of your starting yellow star. It was on the far reaches of my star cluster so it did take warp drives and at least the green energy cells to explore it. Once I got there, it had 4 planets that were rich with material and the inner hot planet was great for setting up solar arrays. The outer planet had access to fire ice. And the partial dyson sphere barely covers an 1/8th of the total projected sphere around this star and it is by no means "small". I have to warp from one end of it to the other, and from the distance such as being on the 2nd planet in the system the structure still looks big yet compared to the host star it looks small. Still satisfying though. I've been wanting to get back into, but just been busy with Satisfactory, Factorio, Mindustry, and Oxygen Not Included as of late.
an incredibly satisfying game, an all time favorite!
Top game!
Some additions:
Hydroneer is unique in its controls because it is build around the concept of not having a magical inventory like other games. You have to pick up every machine/item/money yourself and carry it in your hand.
Mindustry is in its core a tower defense. More or less other way round then Factorio, in Factorio you build a factory and need to defend it as a side activity (or you can play completely peaceful), in Mindustry you build a factory sorely for defense and in the long run offence.
I really love fortresscraft evolved
to add to this as a veteran shapez/shapez2 player (in the alpha testing group) these 2 games are logistics but more of just puzzle games. Hence the puzzle dlc for the first game
Also one thing that wasn't mentionned. Mindustry is free, except for the Steam version (last I checked the Steam version added pretty much nothing of interest though, but maybe that has changed since there has been a major update.)
About the "magical inventory", I always imagined it as a dematerializer/materializer kind of device which needs a lot of a specific type of memory to store things. As you upgrade your inventory, you are just upgrading the memory capacity of the device :)
so you saying Hydroneer is basically close to no content boring a$$ game ? I can only agree. I wish the refund policy would cover slow burn games such this one
Hot take: The genre isn't factory game, it's logistics, or factory logistics. Whilst these games generally feature manufacturing processes, if we define the genre as 'factory' then puzzle games like the Zantronics titles end up included - which whilst excellent games, are not actually the genre we are all obsessed with here
I definitely think you have a point.
Agree 100% I call the genre "build it, automation" when I discuss it with friends.
"Build it" is what I call minecraft or survivalcraft games.
Plan B terraform should be mentioned
the reason for this is that the game that literally birthed the genre is factorio and is so well known, so the name "factory games" or rather factorio-like stuck
Agree , I need at the very least production chains , not just problem solving
You can add Plan B: Terraform it's a pretty cool little game where you have access the entire planet, the game is in beta (or alpha) and it's regularly updated
I've had an absolute joy playing shapez, it really has the easy-to-learn, lots to do mechanics that this genre really thrives with
I just wish there was more info on how the layering and stuff works, trying to figure out how to build that last shape is insane!
@@jasonhunter3429 Yeah I had a hard time with the stacker at first too
Same, but in shapez2 you have 3 levels on top of eachother so combining will be more easy to understand
I'd like to mention Riftbreaker. Though without conveyor belts and alot more in the tower defense domain it is also focused on building up a production chain in order to reach the final goal. Thanks to running on it's own engine the eye candy is outstanding without needing high end hardware.
I have something to tell you about Mindustry.
It was my first "factory game". I've just seen a random meme about it on tiktok and i decided to download it (on mobile). I loved it very much and downloaded on my laptop. After that game i played Satisfactory and Factorio and now "factory games" became one of my favourite games
I am honestly soo hyped for the factorio expansion
Satisfactory is still a ton of fun to play with your friends even if you're not really into factory building, you should try it!
dual universe, factorio mmo mod, foundry and factoryearn are my favorites.
In my Steam Library there are also: Learning Factory, Factory Town, Autonauts, and Little Big Workshop. I think at least one of them is still getting updates.
I was just looking to see if anyone mentioned Autonauts. While the graphics are cartoonish, the gameplay/ automation pushes the right buttons for me.
Timberborn should also be added to the list...
Very fitting seeing Satisfactory automation and all its glory at the beginning! CSS updating to UE5 is very promising! Huge things to come!
Technically you could include Oxygen not included on this list since automation isn't the main focus (if the dupes doing stuff doesn't count as automated) but you can automate almost everything and you definetely have to do so if you want to get anywhere past the midgame
Foundry, a voxel based factory game where underground mining is an important part. I played an early version and it seemed pretty nifty.
I was just going to mention this. It's been on my wishlist for almost a year now.
Yeah that's missing here.
Thanks for shining a light on Dawn Apart :D
The developers really appreciated this ❤️
(im not an dev im only the moderator of their server)
You do it for free lol
@@n00bnetrum the moderating? ye but i literally never had to mute/kick/ban anyone so its pretty chill. i would'nt deserve money :)
i just do it for fun
As a "love it or hate it," I have to mention Stationeers. The break point for many will be the controls (get used to reaching for the Alt key frequently, or wherever you rebind your mouse control button to). If you can get past them, though, you have a fairly complex production/survival game with extensive automation options that pays more than mere lip service to physics. From frozen Europa, to remote Mimas, the pressure-cooker Venus, or (my personal favorite) the burning forge Vulcan, you've got a number of beautiful (in their way) environments to test yourself against.
It's also heavily customizable, and completely merciless. Why did you just explode randomly while building your starter base? Maybe you should have remembered to turn off your gas welder before putting it back in your tool belt, where it proceeded to overheat and rupture its fuel canister, which promptly ignited. XD
Task to simply get an item from right hand to left is something i wasn't prepared whrn i first stepped in stationeer's boots.
Luckily controls are much more forgiving now. Yet unique. Like pretty much everything in the game. Give it a try.
Ps.. devs will make you learn low level programming with actual symbol count, lines and bytes restrictions for actual microcontroller chips that have only 6 legs to pass data... to program any in-game device behavior like you want it. So yeah.. love or hate.
It's interesting that you have included Stationeers. At its core, it's not a factory game, it's more like a "HVAC automation simulator". I know of no other game where you care about the gas concentrations of your base atmosphere and write code to keep them in balance. It does have chutes, "factories" and now infinite mining. So sure, at some point, it can kinda become a factory game. I have nearly as many hours on it as I have in Factorio.
I would like to say that the "ALT" key is never required in Stationeers. Once you get used to the main keybindings, you can do anything you need to do without dragging anything with the mouse.
I have it and have played it a fair amount. I was never able to figure out much motive to doing the automation it has. A good factory logistics game (as I see it) should have an ever expanding requirement for materials, include automation through the entire process from materials acquisition to final production, and should have some sort of sink at the end (perhaps changing as the game progresses) that motivates the construction of a factory. Stationeers, at least at the last time I played it, lacked most of that and I consider it primarily a survival game with more automation infrastructure than it needs in order to implement the very small number of things you might want to automate.
Dyson sphere program is SUPER satisfyingly you literally get to build a dyson sphere one of the greates technological feats humanity could ever attempt to take on
Mob Factory is an up-and-comer I think. It's still in early development, but the idea is there. It combines tower defense and supply-chain elements much in the same way Mindustry works, but is it's own idea.
Terra Tech might qualify. There’s conveyor belts, refining, and automation to sell the resources, but if you keep them, they can be used to craft vehicle parts, and you get to build any number of combinations to prioritize combat or harvesting end just generally explore. Take a peek.
One thing that struck me about Mindustry is they somehow created music that works perfectly with the idea of building factories to take over the world. It's one I have a lot of fun with when I don't want to get into a complex 500+ hour build like I would in Satisfactory or Factorio. Satisfactory has some of the most beautiful environments, but the thing that really grabs me about that game is the sound design. Everything sounds so real. Everything you do feels like it has weight. The power switches click and snap shut perfectly. The engines in the trucks sound like they're actively struggling against a load. I lose myself in that game every time listening to the factory run.
I'm really interested in Techtonica. Dyson Sphere Program is one I REALLY want to like, but something is missing. I can play most of these kinds of games for hours but with DSP, I get bored almost immediately. I don't know why, and it may just be me.
What's missing in DSP is someone to shoot :)
For me DSP’s main issue is that the builds feel too homogeneous. Everything is a ship tower build using belts with a few inputs, and similarly few outputs all of which you build standardized solutions for. Then I feel like I am just spamming the same build over, and over again, and just end the run early.
@@zyst6 Yeah, I feel like the ease of the logistics in DSP acts to its detriment. If it was less practical to ship raw materials across space, and you were encouraged to setup production lines on the planets you're mining from to ship complete products instead of doing all the processing in your home system and having a few dozen mining outposts whose power is solved by a band of solar panels around the equator, it'd probably feel a lot better. Even with the standard line design, getting parts from A to B is a lot more of an interesting challenge, like it is in its competitors.
And speaking of solar panels around the equator, nerf that and make power setups that utilise resources much more viable. As it stands, there's no reason to use coal generators, fusion generators or artificial stars for basically the entire game, as the same effect can be achieved with passive generators without having to expend valuable and scarce resources like deuterium. The game's namesake is only viable because of its disgusting power output, finite but extreme growth over time, and the fact you need antimatter to finish the game. Compare this to Factorio and Satisfactory where, whilst using coal for smelting and alloys is very important, you're still going to be burning tons over the course of the game for power because the passive options are either nonexistent or an extreme resource and space tax.
Ah, yes, good, I am already devoting my life to Satisfactory, and you've given me a whooooole list to get lost in. Thank you for that XD
Not sure when it's coming out, but I would add Foundry to this list.
Saw this after I commented the same above. I can't wait for full release 😊
I hate when these types of videos drag on too long...but in this case, each segment really needed a bit more time. We need to see what creativity options and progression systems set each of these games apart from each other.
I concur. This was more of a "this game exists, go look it up elsewhere".
I already play to Mindustry, and I love this game.😄
some other games you may find of interest: Desynced, The Crust, Nova Lands, Craftomation 101: Programming & Craft, Lifecraft, Facteroids, Evospace, Foundry, Lightyear Frontier
factorio still my fav game since 2016, only game i keep playing and the only game i enjoy for more than 200h per session.
"per session" XD
The Factory must grow - Factorio
What i learned from Factorio: If you think you built big enough, build it bigger :)
Factorio: The Godfather
Satisfactory: Outclasses the rest
Nah, Factorio is still the best
i feel like satisfactory is great if you've already played something like factorio. however given the higher complexity of 3 dimensions and the way things are laid out its far more difficult to get into.
@@robertse4026 Yes I am trying to play Satisfactory for the third time now... And I always hit a wall with the manual power management in the beginning because I hate to just run around, falling trees to produce solid biomass to extend to steel which increases power a lot so that I only constantly run around... Never made it to coal power because I am so annoyed of the early game... So I find power management is WAY BETTER in Factorio and Dyson Sphere Program.
@@TomHenryCoursow You can use the chainsaw to gather large amounts of biomass pretty quickly (it clears a circle around you, of everything, not just trees), and then just automate turning that into biomass, and later solid biofuel (just 2 containers feeding into 2 constructors, one for wood one for leaves, and then feed that biomass into a 3d machine for solid biofuel once you unlock that). Then make like twice the number of generations that you need and fill them all up. Should be plenty of power to make it to coal power plant.
tbh satisfactory wasn't as exciting as factorio atleast to me
Mindustry - tower defence or tower offense game primarily, build around the attack - production for the defenses sake.
Factorio - mass production game with a side area focused on defence or offense - production for it's own sake.
You missed some really good games that I'm looking forward to play, and here is the list:
Upcoming and Promising Games
Crops and Conveyors
Potion Pipeline
Nova Islands
Palworld
Time to Morp
Lifecraft
The Riftbreaker (Co-op Mode)
Final Factory
Spaceflight Factory
Omega Crafter
Mob Factory
Total World Liberation
Desynced
Outpath
Hostile Mars
Already released and in further development through EA:
Havendock
Plan B Terraform
Scorchlands
Foundry
Infraspace
Learning Factory
Facteroids
The Magic Mixture Mill
Project Astra Dominium
Timberborn
Some great titles there for others to try and new to me ones that I'll take a look at. Thanks for sharing.
This guy knows how to factory.
i feel like some of the games fall futher into the other genre's though. take Timberborn. while it techincally has "factory" aspects. at its heart its a city sim/ colony sim.
Facteriods sound like a real pain in the exhaust pipe.
Fortresscraft Evolved doesn't get enough love these days. That was my go-to automation game when I wanted to take Factorio into the 3RD DIMENSION.
I have a few additions & Although these aren't all strictly factory games I have played all of them pretty extensively. The first 11 do have similar elements; the last 3 are more vehicle creation / explorer like. 1) Project Astra Dominium, 2) Vectorio 3) Autonauts & Autonauts vs Piratebots , 4) Atrio-The-Dark-Wild, 5) Roboplant, 6) Craftomation 101, 7) Hexahedra , 8) Mob Factory, , 9) Rise-of-Industry, 10) - The Space Drone Constructor , 10) TerraTech , 11) Trailmakers, 12) Instruments of Destruction, 13) World of Contraptions.
Also I would list Autonauts vs Piratebots, released jul 2022 but still worth checking out
check earlier "Autonauts" with no combat but deeper craft
Automation Station looks like an Astroneer spinoff, with the resources all having the little plug, slotting onto the suit and machines.
Automation Station reminds me of astroneer, another great one! I think it prioritizes exploration a little more than setting up extensive factory lines, but you can fully automate production and just gather raw materials if you want
Dyson Sphere is SO DAMN GOOD. Must try for anyone who liked Factorio 🥰
I've been panning to wait for it's release. Is it already worth getting into or would you suggest to wait?
@@-morrow from my point of view its already great game for very little money.
Astroneer should perhaps get an honorable mention. The devs added some light automation elements some updates ago.
Then other games like Autonauts could also be added
Really hopeful for Astro Colony
Astroneer has added some automation. Planet crafter now has drones to automate your production.
Voxel Tycoon is one I am watching, a Transport Tycoon type of game in early access that has some factory logistics incorporated into it.
It may have been mentioned, "Foundry" currently on lowdown atm for major work by devs but its definitely fun to play and has that first person perspective with a factorio feel.
God, where can we get time to play those all...?!!!
here i wonder why dyson sphere program isnt super popular yet, its AMAZING. you can have entire planets covered in factories while shipments come from another planet to take and deliver resources, and with the new combat update its reached even higher heights, planetary shields getting shot by thousands of lazer weaponry it just looked amazing.
A few honorable mentions:
Terra Tech: Its more focused on driving or flying in your block contraption, shooting down others and collecting their blocks to expand yourself, but it has quite a bit of a factory component to it, bcs you can absolutely mine ores, refine them and manufacture your own blocks.
Cosmoteer: Follows more or less the same concept as Terra Tech, but in space and 2D and has a small factory component to it.
Astroneer: Has gotten an automation update that would make a factory game jealous!
Foundry: Not out yet and may not be released this year, but there are some closed beta gameplay videos out and it looks interesting!
5:05 this scene reminds me chuggington
If you haven't before, you could make a video into the distinction between factory/automation games which are "builder games, and which are "planner games", and categorizing various games between them.
Easiest examples I have being Factorio as a factory planner where building it is a side effect of planning it, and Satisfactory as a factory builder where planning it is a side effect of building it.
I needed to mention another game to check out.
It's "Industries of Titan"
A mix with a city build and factory game, with some elements of pve.
Still in developement but very fun to play
I think at this point the Minecraft mod Create is doing some pretty amazing factory things
THank you for the video. I tried the Techtonica demo and that turned me to Satisfactory, now i am slowly turning into a zomby :P
I just added several of these games to my wishlist!!
much appreciated video, ty!🤘
As someone who's currently factory addiction is with mindustry, ill be definitely checking the others out!
Also side note, those old v5 footage has hit me a wave of nostalgia and reminds im too addicted in that game, thanks for that too, cheers ❤
Kinda surprised "Foundry" didn't make it in the vid at least as an honourable mention
It's funny to me that I don't play SatisFactory for the factory stuff. I play for the exploration of the alien planet and the factories are what enable me to have the tools I need to do that. That's probably also why I just cram a bunch of stuff together, ignore the math and just watch it to see if it's working correctly.
My Favorite is Satisfactory. Before it was Factorio. And after this video i think Techtonica can be also very interesting. It looks so.
Best part of mindustry is that it's open source :)
I am a fan of automation games, I have Factorio, Satisfactory, Learning Factory ( few know this game but it is cool ) , Evospace ( another one ) and Astro Colony !
There is also a Dream Engines game. This game has collected elements of other games: Riftbreaker, Frostpank, mod from Factorio - Warptorio and others. Although it's in early access, it already has a lot of content and interesting things.
great video but you missed foundry
factorio 450 hours DSP 600 hours satisfactory 480 hours minecraft probably above 2000 hours on multiple modpacks astroneer 280 hours and space engineers 200 hours favorite is definitely DSP
i didnt know about automation station glad i saw ur video its now wishlisted THX
Before Factorio, I start looking for factory game after I remember playing factory tycoon during my childhood
The Factory Must Grow
Thanks! Added 4 more games to my wishlist. :P
DSP is just the best for me. The only factory game where I reached ultra late game (mining research to lvl 350+, at that point it takes miner like an hour to use up 1 resource from a node).
I really do like Satisfactory but the thing I'm missing is logistics in trains. Train stacking is a must to make the factory chain non-linear.
I like Satisfactory, Factorio & Dysons sphere program
* shows satisfactory *
*_Hey there, it's Josh and welcome back to Let's game it out._*
Great content! Didn't know anything about the Factorio xpac till watching this vid.
Most exited for Factorio and Satisfactory Updates. Can't wait!
it's crazy to me that Factorio started in 2016, the year I got my first computer.
I feel old 😢
At least it wasn't a TI 99/4a! ;-)
Nice, found a few I hadn't heard of before. Thanks!
I haven't ever heard you mention FortressCraft Evolved in any of your videos. While it is complete, but there is a sequel being worked on by the developer I think it is called FortressCraft Evolved: phoenix
I'll have to have a look for it
developer is pretty cool too FCE is awesome fun
Automation Station looks like an intriguing marriage of Astroneer and Terra Tech!
Foundry is another good game worth checking out.
I definitely keep my eye on Volcanoids! Where your factory is actually also a giant drill vehicle!
Don't have a PC myself, only a PS4. But I do have sandship on my phone, for Android. You have to make low grade factory lines and don't have a lot of space to do it in. What you make supplies your shipment to upgrade to bedder thing. You get an arena later on, where you have to build the assembly line to supply all gun and missile turrets. On holidays you get a special factory to make the them of what they're celebrating. Best part is there's no ads, unfortunately you have to buy to progress faster.
Terratech is a good Factory game too. Yea it might not seem like it but you have to build your own "Car" With guns and defend your self and obtain CC to buy stuff in the Shops that are around the map
The other part is that you can craft everything on your own if you have the Materials from gathering and stuff and it's very fun
It doesn't really get to the point of automation or even factory building until later in the game, but Planet Crafter could be included
steamworld build is also very cool. It combines the "anno" gameplay of expanding your city with new citizen types/needs with underground grid mining.
Factorio and Satisfactory is my goto-factory games and I never grow tired of starting new playthroughs in those. The latter will be moving to UE5 with the next upgrade and that will be a pretty huge improvement I'm looking forward to
Yo same here. Most ppl farm out end game on one game save for years while im over here starting new saves every month lol
Ironically I discovered Satisfactory through ImKibitz and this channel through YT recommends.
nice vid. i missed some titles alldo i dont know if they bring a major update this year or only miner ones. i missed
X4 Foundations and Rift Breaker
alldo those aint purly factory building games
My heart for Factorio!
imo what sets shapez apart is that it's blueprint centric, as in you make modules once and then copy that and make bigger modules, I hope shapez 2 will follow the same idea.
I'm so incredibly hyped about Satisfactory 1.0
I love the automation station game since it feels like astroneer but has factory elements as well
ive been waiting for the dyson sphere dark fog update i just cant wait for the update
I’m surprised you didn’t cover junkpunk… currently in early access… similar to satisfactory but in 3rd person. Currently it’s a little bare bones but it looks very promising.
Yeh I mentioned it in the last video for 2022, but I haven't seen much progress since then and now
I’ll add InfraSpace to the list. While perhaps on a surface level, it may look more like a city builder, it is at its heart a logistics game akin to satisfactory.
I started playing the game when it was first released. It's amazing how much the devs have added since then. And continue to do so, listening to the players and adding things we want. It's not my ideal factory game but it's showing more and more promise every day.
You forgot Foundry.
No autonuats? I love the list provided but there are some that I guess aren't just factories but more colony builders. But in terms of automation...
You know what I'd like to see?
(A) factory game(s) that go for fantasy and magic, rather than sci-fi and technology.
In theory that's just a change of art and the names of objects. Instead of a "constructor" making "iron ingots" from "iron ore", you have a "cauldron" making "mana shards" from "ethereal crystals". Or something.
I don't know that it would really make all that much difference for me, but I definitely have a few friends who would be more into a factory game that was fantasy than any that was sci fi.
You might have those friends try out Factory Town, then!
I don't see "Foundry" on this list, great game! you should take a look at it
Seeing this now, and the Factorio expansion sounds like it’s set for late 2024
I'm mostly invested in Satisfactory, which, compared to the alternatives seems kinda limited in that everything is so static and safe. Might try out Mindustry at some point, or see what the Factorio update has in store once it comes out.
Unfortunately I have to be selective, because I know each one of these games will end up soaking up hundreds of hours and decimate my real life, to the extent there's anything left of it.
Minecraft with mods. That’s what Factorio was inspired by.
Autonauts looks interesting with a programming layer to the factory puzzles.
Industrie Gigant ist an Factory Game u didn't mentiond
5:40 Not me LITERALLY playing Hydroneer RIGHT NOW because the 2.2 update that brought back the HYDRO MOLE!!!!
Awesome! Thank you again!