Reactor provide power to junction box -> engine,charge battery, coild gun,... Basically this system use battery supply power back to junction box when reactor dont provide ( out of fuel, shut down on purose, blow out,...)
Battery has In and Out ports. Normally, they're all linked together. Linking them to a Relay lets you manually switch them from Charging to Discharging, meaning they can be used during high-energy maneuvers, but can also be turned when idling, which is good since batteries waste a small amount of power as they charge.
Having batteries input and output directly connected to junction boxes helps immensly with load changes. Something about putting them behind relays seem to change the behaviour. I'd rather use a charge balancer than ever putting a battery behind a relay ever again until this "bug/behaviour" is fixed/changed.
The on/off switch is fine, but I've been trying to make it automatic. I want the batteries to charge whenever power is normal/overvoltage, then discharge whenever the grid is undervolted. It's kind of working but also super janky. Do you know how to make it work?
Try regX, find a video name Fully automated recharge supacitor - by Nerro U could understand the basic simple use with it, and most of my auto thing r run with regX
Doesn't that... create a pulsing toggle circuit? It looks like the battery feeds back into the same relay power circuit that feeds the battery, so my intuition tells me that when there's no power feeding into the batteries that the batteries will toggle on, then feed into the battery power circuit causing them to turn themselves off, which would repeat ad infinitum until power is restored. Also, how would this deal with low power rather than no power?
Having some trouble...flipping battery power on causes serious flickering. This was before I disconnected the junc box from the rest of the sub, as I am using this system for only engine power (status monitor and nav terminal are plugged into the junc box, too). Even with that, battery power causes whole sub to flicker intensely. Engine start up sound plays repeatedly. Can you help me?
Hover over a supercapacitor and press E (similar as opening other items in the editor). There, you can set the starting charge rate. Could also just change the "Recharge Speed" setting in the item's editor interface on the right.
You could connect fuel_out to an equals component signal_1_in, and a memory component with a value of 0 to signal_2_in, then the equals component signal_out to the relay set_state. You may need to add a signal check component between the equals and relay components, set to true value 1, false value 0, detected value 1 so that it will turn back off when fuel is added to the reactor system
@@TheWenzaa will try it like that my dumbass was trying for specifically the first section of that, but the issue i was mainly running into is that fuel_out going through a mem+greater chip running on 0>? causes a constant flicker on the battery system causing blackouts and power on every second
@@gutlesswarrior You can manufacture Components in the fabricator (and desconstruct others, then re-fabricate them!) and use those to make this type of system. I believe relays normally have a maximum of 1000 kW, so you may need to be a little more elaborate with how many you use. Vanilla batteries only have 1000 kW max output each, and they charge at half that, so you may just need to find room on a junction box. Without any sub modding... you'd probably just need to Relay up low-wattage devices together like the lamps, to save Junction space. :D
Why can`t peple do guides in simply manner of explaining "connect A to B then B to C" instead of all that pointless talking that only make things worse and wastes time.
Michael Scott: now explain it to me like i'm 5
Reactor provide power to junction box -> engine,charge battery, coild gun,...
Basically this system use battery supply power back to junction box when reactor dont provide ( out of fuel, shut down on purose, blow out,...)
Battery has In and Out ports. Normally, they're all linked together. Linking them to a Relay lets you manually switch them from Charging to Discharging, meaning they can be used during high-energy maneuvers, but can also be turned when idling, which is good since batteries waste a small amount of power as they charge.
Having batteries input and output directly connected to junction boxes helps immensly with load changes. Something about putting them behind relays seem to change the behaviour. I'd rather use a charge balancer than ever putting a battery behind a relay ever again until this "bug/behaviour" is fixed/changed.
Yes they would overload the relay, the latest update Urban Expanse introduced a power rework so this should be fixed.
Don’t you love it when the game requires an electrician’s degree ?
The on/off switch is fine, but I've been trying to make it automatic. I want the batteries to charge whenever power is normal/overvoltage, then discharge whenever the grid is undervolted. It's kind of working but also super janky. Do you know how to make it work?
Try regX, find a video name Fully automated recharge supacitor - by Nerro
U could understand the basic simple use with it, and most of my auto thing r run with regX
ok good video but WHAT ARE THOSE DUCT BLOCKS
Doesn't that... create a pulsing toggle circuit? It looks like the battery feeds back into the same relay power circuit that feeds the battery, so my intuition tells me that when there's no power feeding into the batteries that the batteries will toggle on, then feed into the battery power circuit causing them to turn themselves off, which would repeat ad infinitum until power is restored.
Also, how would this deal with low power rather than no power?
I tested it, this is exactly what happens. I even had to set up another more complex system to solve this.
Having some trouble...flipping battery power on causes serious flickering. This was before I disconnected the junc box from the rest of the sub, as I am using this system for only engine power (status monitor and nav terminal are plugged into the junc box, too). Even with that, battery power causes whole sub to flicker intensely. Engine start up sound plays repeatedly. Can you help me?
I did use legacy junc. box for where the batteries are plugged into...if that makes a difference.
how can i set the starting recharge speed of supercapasitors?
Hover over a supercapacitor and press E (similar as opening other items in the editor). There, you can set the starting charge rate. Could also just change the "Recharge Speed" setting in the item's editor interface on the right.
Useful as always!!
okay you clearly know what you're doing but ima need more then 2 min to to understand lmao
How would i, an idiot wire a reactor fuel_out to make this relay connection trigger when the reactor looses fuel
You could connect fuel_out to an equals component signal_1_in, and a memory component with a value of 0 to signal_2_in, then the equals component signal_out to the relay set_state.
You may need to add a signal check component between the equals and relay components, set to true value 1, false value 0, detected value 1 so that it will turn back off when fuel is added to the reactor system
@@TheWenzaa will try it like that my dumbass was trying for specifically the first section of that, but the issue i was mainly running into is that fuel_out going through a mem+greater chip running on 0>? causes a constant flicker on the battery system causing blackouts and power on every second
Can you do this in a Vanilla sub?
Did you ever get an answer to this? I was wondering the same thing
@@gutlesswarrior You can manufacture Components in the fabricator (and desconstruct others, then re-fabricate them!) and use those to make this type of system. I believe relays normally have a maximum of 1000 kW, so you may need to be a little more elaborate with how many you use. Vanilla batteries only have 1000 kW max output each, and they charge at half that, so you may just need to find room on a junction box. Without any sub modding... you'd probably just need to Relay up low-wattage devices together like the lamps, to save Junction space. :D
@@ctdaniels7049 thank you! I'll give this a try then
Lost me in 10 seconds
love ya'
Why can`t peple do guides in simply manner of explaining "connect A to B then B to C" instead of all that pointless talking that only make things worse and wastes time.
it's only 3 minutes, not that bad all things considered
Waste of time doesn't work the way intended
When your dad said about his condom. Joke joke chill...
@@333stalker wow maybe someone should learn how to make better jokes since this wasnt remotely funny and maybe more original aswell
@@imppaxd2790 it was funny tho
@@s1l3nttt if its funny for someone it doesnt automatically mean its gonna be funny for everyone