Paladin + Warlock = Hexadin 5e D&D Character Build Adventurers League
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- Опубліковано 25 сер 2024
- Paladin + Warlock = Hexadin 5e D&D Character Build Adventurers League
THe Hexadin a combination of Paladin and Hexblade Warlock is a very popular 5th Edition Dungeons and Dragons Character Build. We decided we would create one of our own but make it Adventurers League legal.
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The Curse of Hollow Hills by Crippled God Foundry on Kickstarter - bit.ly/CurseofH...
Hexadin Character Build Guide (Stealer of Souls) - bit.ly/Hexadin
D&D Beyond Hexadin Character Sheet - ddb.ac/charact...
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All Other Thumbnails- Alex Guillotte of Critical Hit Publishing
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Music- Zero Flux
Video Planning and Skit Scripting- Doug Vehovec, Dave Friant, Ted Adams
Links from Video
The Curse of Hollow Hills by Crippled God Foundry on Kickstarter - bit.ly/CurseofHollowHills
Hexadin Character Build Guide (Stealer of Souls) - bit.ly/Hexadin
D&D Beyond Hexadin Character Sheet - ddb.ac/characters/11659684/5PaTmT
I've always misread Hex warrior. I always stopped reading when it says you can't use CHA with a 2 Handed weapon, but when you get pact of the blade it extends to any weapon you conjure NO MATTER the weapons type! Awesomeness 👍
Remember pact blade can be used with any melee weapon. ANY melee weapon, even improvised weapons. And you are automatically proficient with it.
You are the wise janitor. You use your high charisma to convince people that the crazy stuff you say is safe advice. Your pact weapon is a mop. You spend the entire campaign making puns about cleaning up evil, and insist that you have to say to clean up the blood after every battle. You compulsively use prestidigitation non stop, so everywhere you go smells pinesol fresh.
Christopher Gibbons yo canni steal this idea?
isn't this basically the janitor from the kindergarten games
improved pact weapon XGT.
so you could use a pillar?
You are unable to use two handed weapons it states in the hexblade abilities
Half elf stats + elven accuracy is pretty tough to give up for pal/hex builds
Even in our min/max builds we like to incorporate some story and rp elements. Sometimes it means giving up a little optimization. Let's face it all of our charisma casters would be a half-elf not very interesting for every video.
Nerdarchist Dave
Nerdarchy thanks for doing that. I like a good concept that isn’t crippled by not being a certain race.
@@Nerdarchy yuan ti pureblood Gets some loving every once and awhile.
Husk check out the fallen aasimar for it
@owatahfuhlyem Elven Accuracy is in Xanathars lol. Its an official feats by all means
I recognize it's a bit of homebrew, but in my campaign the "Hex Warrior" ability is given to all bladelocks at level 3, so it allows any bladelock to get these goodies, while also deterring people from the oh so popular 1 level dip of warlock. I like it because then you could get away with any of the warlock patrons, so maybe a celestial patron and a devotion paladin, or archfey and ancients build, all while keeping a useful bladelock.
i thought everyone just called them Padlocks?
Idk I think that doesn't sound as menacing as Hexadin.
However, I do admit, that Hexadin only makes sense if you take Hexblade and not any other patron.
R/wooosh
@@austinwhitmire3273 how so?
@@austinwhitmire3273 r/ihavereddit
Hexadin is called cause its paladin/hexblade
This is perfect for one member of our party, as he loves hex blade and we just got the go ahead to do a one shot session of a castle siege. The fun thing our dm doesnt know is we are all showing up as paladin mixes
I’ve got a good aligned hexadin build with a paladin making a pact with an inert holy avenger that has the soul of a planatar or solar stored inside it, unlocking its potential to become the embodiment of a holy avenger.
I've been working on a similar build. Though I ended up going with a Scourge Aasimar. I like the idea of someone who uses his pain and suffering as a weapon
I played in a 18 lvl one shot and I had proficiency in Dragon chess, that came in clutch when winning a magic Bow for the ranger in the party.
Paladin/Warlock is one of my favorite multiclass combinations in 5e. Charisma synergy, the warlock's short rest resources and paladin's long rest resources balance each other out leading to a character that can work well with a variety of rest schedules. Both classes also have a lot of built in thematic and mechanical versatility, between spells, smites, invocations, oaths, patrons, boons, and a combat style, allowing you to build a warlock/paladin as an incredibly deadly glass cannon, a nigh invulnerable and inescapable tank, a dedicated buffing/healing/support character, or anything in between. Can happily blend in some sorcerer and or bard as well. Lots of fun.
My personal favorite family of hexadin builds is heavily armored sword & board fear-based lockdown tanks: oath of conquest 7+, hexblade 1+, divine or shadow sorcerer 0+, valor or whisper or sword bard 0+ (exact level distribution and order can vary to taste, could even mix in some battle master or cavalier fighter); variant human or half elf or fallen aasimar (or maybe warforged envoy in eberron); soldier or noble(knight) background (or orzhov representative in ravnica); defense or duelist fighting style, max cha, warcaster, maybe one or two of resilient con, inspiring leader, sentinel, or alert if there's room, key spells eldritch blast (as a backup ranged option), booming blade (as opp attack option with warcaster), wrathful smite (best single target fear spell), bless (great party buff at any level), shield (for when a lucky attack gets past your armor), find steed (or improved version if you take paladin to 4th level spells), spiritual weapon (for sustained bonus attack damage), fear (best aoe fear spell, you must get 3rd level spells in at least one of your casting classes to get it - level 9 paladin is earliest since you need 7 paladin levels anyway, warlock 5 takes longer but lets you cast it more frequently with the short rest recharge, sorcerer 5 comes with more sorcery points to make it harder to resist via highten or party friendly via careful, or cast it as a bonus action with quicken).
The character is a highly effective party tank that plays as a battle-domineering bully, wading into enemy crowds with AoE frighten debuffs rendering his high AC nigh unhittable, locking down multiple enemies with aura of conquest for the party to pick off from a safe distance at their leisure. Against powerful, fear-immune targets the character shifts easily from aoe control to single target damage with hexblade's curse, hex, spiritual weapon, and divine smite. For part support you have aura of defense, bless if you're not concentrating on wrathful smite or fear, lay on hands to help heal allies after battle, aura of vitality for even more out of combat lealing if you take pally to 3rd level spells.
You can buff, you can debuff, you can heal, you have decent damage output all the time, great damage output when you need it, good defense (both AC and saves) combined with lockdown so enemies can't easily walk away from you to target softer allies. Out of combat you've got a high charisma for social skills and high strength for athletics. About the only aspects of the game you won't be actively participating in are stealth-based scouting and knowledge based research.
I love warlock, this class is so uniquely customizable. If you never choose the same option twice, you could still craft over 100 unique warlocks.
I wish all the classes were as customizable as the Warlock
yet every one would have eldritch blast
You can always opt out of the spell
Why would u do that.
great damaging, class bonuses, good range that's extendable, multi target and more + force damage, damage that's only weak against 1 monster
@@maxddf1049 I didn't take it for my rogue/warlock, and it worked out pretty well. Without Agonising Blast for the damage boost (too many other useful invocations to be pigeonholed into just that one), I got as much mileage out of Toll the Dead as I would have from Eldritch Blast.
With a Warforged, you could get away with a 13 strength and still have heavy armor.
Or a dwarf, and going mountain would let you use an 11 + racial bonus to let you focus charisma
@Sean Nesloney oh I like that!
@Sean Nesloney also +2 to con so better concentration!
Changeling gets +3 charisma. Take paladin 1st and leave STR at 8 with 18 Charisma at level 1
@@Seatb3lt if you do that you won't have the minimum strength required for heavy armor...
Since I started watching your videos, I now picture goblins differently.
all you need is charisma, love it
Sounds like a OP character
@@silver4831 That's the point?
@@EternalDeath14 Being overpowered? No, that is not the point. Nothing wrong being "strong" but OP means broken in game terms.
You also need strength for the heavy armor, and constitution if you don't want to die immediately. Warlocks only have a d8 as a hit die
@@silver4831 it's strong but definitely not OP. It also can get a bit boring in combat.
Just started a hexadin. Campaign level 10, he's a level 7 Pal of Redemption and level 3 hexblade. In the backstory, my best friend was a divine soul aasimer who become a paladin in his later years. My oath (before I was was a warlock too) was oath of revenge, and the Aasimer helped me track down a Necromancer that caused my family to be murdered by demons, turns out Necro was actually a Lich worthy of a party. My friend was murdered before me, and I called out to anything listening to save us. I blacked out and when I came too, the Lich was gone and my friends sword was now floating and glowing. I took it, and could hear my friends voice. Somehow his soul was turned into a hexblade, and my journey now is to find out how it happened to him, and how to give him his own body
True story: Elric was created to literally be the opposite of Conan the Barbarian in every way.
I'm working on a Fallen Aasimar Vengence Pally/Hexblade of the Raven Queen.
I'm playing right now a regular Aasimar Paladin5/Warlock2 Oath of conquest, hexblade worshipping the raven queen on both
I want to play a similar character.
How was it?
@@aldoushuxley5953 I started at 7th level so I took pal5/warl2 But i'd advise to go 6 in paladin asap so that you have the aura which is really good, otherwise having smithing slots that recharge every short rest is pretty neat
Celestial warlock Paladin would be interesting
They mesh better thematically but you lose the CHA for attacking
@@nickm9102 I'd use hexblade and just reskin it as a weapon gift from the god (your paladin side) or a high up servant of said god
When I'm not DM'ing, my favorite character to play is my Scourge Aasimar Paladin/ celestial Warlock. The group I play with rolls for stats and I had a really good set of rolls when I made this guy ... 2 17's and an 18 (balanced by a couple 10's and a 13), so this guy is DEX/CHA heavy, and a bit of a beast in combat. My other favorite is my Zariel Tiefling Oath of vengeance/ college of whispers ... those magical secrets and extra smites.
@@battlehymn6389 I did a fun blackdragonborn Oath of Ancients/College of Whispers for a one-shot she was a defender of the clan who was sent to the city to protect their ambassador was had to learn to play politics of court, not just smash face with her halberd.
@@davidmathieson8661 or the Hexblade could be a demon that was an enemy to your god but has been trapped in a weapon that has been gifted to you.
No joke, I've gone to make a Hexadin about four times (never completed it or game fell off) and I always watch this video to remember! This Christmas we're playing a holiday themed game and I'll be using this to Build to create my "Candy Lancer!" (Only changes are Lance instead of Greatsword & Svirfneblin Gnome instead of Tiefling). Thanks so much guys!!
Blood and souls for my lord Arioch.
Funnest part of planning this video for me was talking about Elric books. They are so good.
@@DougVehovec Still have my complete collection of the Eternal Champion series. I think they are getting close to 40 years old, 35+ for sure. Elric was always my favorite.
I love those stories but man, is Elric dumb sometimes. For instance when he left Melnibone and put a certain someone on the throne in his stead. What did you think was going to happen snowflake!?!
The Erlic series were some of the books that inspired D&D in the first place!
Hexadin = Darth Vader
Only if you take hold person
Oath of Conquest. 1 level dip for hexblade. Fear people with your presence who then can't move.
I am just saying that you do not need to increase your strength because there’s a invocation for mage armor just saying.
I think king Arthur would work for this build. Excalibur being the pact weapon, and the holy knight aspect of the pally works perfectly.
or arthas =) lacking necromancy though
I love that you referred to the eternal champion series...great series for dark characters/ multiverse....love the build idea....so many options for multiclass hexblade with charisma casters
If anyone is the original hexblade it is Elric.
Nerdarchist Dave
i tried to crit hit the sub button.... i rolled a one. now i subbed to west boro baptist church
roll to unsubscribe.
Rolls another 1. Ends up married to the pastor’s homely daughter.
@@LordBrittish roll pregnancy/
@@oathkeeperofoblivion972 rolls a 1 it turns out the child is half orc
@@fusionxtras roll insight or perception
*I would definitely take a variant of this build into play .*
I would have used Multiclass Warlock as maybe a curse or choice in-game. "Your party is in the Shadowfell/Nine Hells, the only way out is one of you must give into the Darkness." Or tricked by an entity.
Also, this reminds me of Johnny Blaze! (Guess who I mean!)
Ghost rider is that you?
My DM and I made it where my character chose to take a cursed greatsword that didn't initially make me evil but eventually he tempted me into breaking my oath in a quest for vengeance and now the DM is using him as the BBEG of our next campaign
Thank you so much for this I've been trying to make this work for me
Your welcome. Hope it's helpful.
Nerdarchist Dave
Thanks for making this video! I was talking to a co-worker the other day about a Hex-Blade Paladin I wanted to build for a Ravnica game and you just so happened to post this today, talk about lucky. The character is already 3rd level Hex-blade Human going for sword and board but this really helps as a strong reference point to use since I was really struggling on how to distribute the levels.
Warlocks are just so much fun to work with.
If you want to check out Elric, I strongly suggest that in addition to the original books by Moorcock, you check out "Elric, the Ruby Throne" a graphic novel that really makes the decadence and evil of Elric's world shine. One of those rare adaptations that adds to the original rather than diminish it. Even Moorcock was impressed by it.
Thanks for the suggestion.
-Nerdarchist Dave
When you can put all the important stats into 1 attribute, it just works beautifully.
I'm glad that I randomly stumbled across this video, as recently I've been thinking about making my own Hexadin character. Considering how the first hexblade weapons are known to have been forged by the Raven Queen, I was planning to have my Hexadin be a Shadar-Kai who serves as a champion to her (the race caught my attention after the updates in MMotM), and I kinda felt like the most thematically appropriate Oath for such a character would be Watchers
I'm currently playing a campaign with a shadar-kai hexadin. 2 pal 5 war. The hardest part is figuring out what subclass is based on the channel divinity. Did you settle on one?
I like both the thematic aspect and combat aspects of a Hex blade 5 / Whisper Bard 5 as a magical fighter or dark Paladin
You’ll have 5 uses of 3d6 psychic “smites” that recharge on short rests with your warlock spells that double on 19-20 crits against your cursed target
And access to a lot of 1-3rd level spells to argument combat
First off, I've not played since our group beta tested 3.0... just say'n. So I was thinking of coming back to the game, and a class meme thing popped up, and I said "Dude, I'm totally a Warlock Paladin". thinking from the old days that it would never be possible... I mean hell I got hassled for wanting to run a half orc half elf cleric. So a friend says, no dude... that's a thing now... so I do a search and this was one of the videos and stories I spotted. So WoW! The game has really changed a lot! Thanks for a great video, and be safe out there.
I tpked the party with this monster. Thank you Nerdarchy.
Oh no!
Nerdarchist Dave
Blood and souls for my lord Arioch!
@@Nerdarchy Don't worry. I get to run a hostage escape session now, so I'm excited!
My favorite two races for this build are Drow and Aasimar. With Drow you can add in the Elven Accuracy and Drow High Magic feats, in addition to the Drow racial spells, to add a whole lot of powerful support spells that cast off Charisma and don't burn spell slots. Non-slot burning Faerie Fire and Darkness to gain sources of advantage are tremendous. The Aasimar sort-of flips the class on its head thematically, allowing for a 'Warlock of Light' kind of build, where perhaps the source if your Hexblade powers is a weapon gifted to you by your Paladin diety and divine parent. It lends itself very well to an avenging demi-angel type of character.
Also, there are a lot of crazy class/spell interactions that were glossed over here. Mirror Image + Armor of Curses, for instance, is an extremely potent defensive combo that puts your character behind two dice walls to be hit, with Armor of Curses basically doubling the longevity of your mirror images. Add to that Hellish Rebuke so you punish the foe if they do manage to hit you, and they're damned if they do, and damned if they don't.
This is becoming the leader of one of my rival groups, I'll explain.
What I've been working on for my homebrew, is several sets of NPCs that are taking the missions the players don't. So, at the beginning of the game for example say there's 5 different starting hooks. They can join the army, travel to the frontier, hunt monsters for rare spell components, they can perform a heist, or search for ancient relics.
The players decide they're going to the frontier. They end save the frontiersman from the creatures haunting the cold nights, news from the capital comes in from time to time detailing the exploits of other adventurers. One, a group of spellcasters have slain a manticore that was terrorizing a remote village, and learned to synthesize a powerful new weapon for the war effort. The war continues to make progress in the East, key rebel figures have been taken out by a brash group of mercenaries. Etc.
Another group has recovered church artifacts thought lost in the cataclysm, leading to a search for even older relics. The group led by an Aasimar Paladin has taken up the search. Eventually leading to a terrible discovery and the death of all but one of the party, who returns to the capital to report that an ancient evil has been awakened. It turns out the Paladin is now a Fallen Aasimar Hexadin, accompanied creatures of his new patron in the Nine Hells.
I like calling them witch knights race either half elf or aasimar though tiefling works too I guess :p
I tried so hard to make a character like this, but everyone who I talked to just told me that you cant do this or its a dumb idea. Im happy you guys went for this build.
Oath of Conquest I think would be a good option as well
Yeah but if you do the math a vengeance paladin with level of hexblade with the vow of emnify and the other mechanics has a critical chance of 29 to 30 percent, sound pretty neat
Oathbreaker 8 / Hexblade 12 is insanely strong.
Especially if you use the class feature UA. That gives you animate dead
how would you level? first paladin to level 8 then Warlock or what?
@@bkkraukli2804 Paladin 2/ Hexblade 2/ Paladin 8/ Hexblade x
why?
Pal 2 for smites, hex 2 for 1) attacking with cha 2) shield spell and 3) agonizing blast as ranged damage
@Nerdarchy Remember the Deities and Demigods book from AD&D? They had Elric in there. Yyrkoon and Arioch, too!
By using this guide as a...well, guide. I've designed a 'Wardin' Named Salazar. Wonderful build going on and I'm excited to take him into a campaign for the first time.
I might end up using this if my conquest Paladin ever bits the dust. That or make them a boss if I ever DM
My character is a Conquest pally. Went to level 5 in it off the bat and then at level 6 I went with my first level of hexblade. Haven't decided how I'm going to progress with more levels yet but I love the combo so far. I'm RP'ing it as my paladin is on a quest to find the first temple of his deity (we are in Chult playing ToA) and his weapon became sentient as he is getting closer to the temple because divine reasons that are too excessive to explain in UA-cam comments.
FUCK CHULT FUCK TOA that module is bullshit (hope youre having fun playing it ik i am)
great build, but one small issue, cannot use cha with great sword,
Hex Warrior XGtE55
You gain proficiency with medium armor, shields, and martial weapons.
Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. With that weapon, you can use your CHA modifier for the attack and damage rolls until you finish your next long rest.
You can also use your CHA modifier for the attack and damage rolls for any of your pact weapons if you have that feature.
Restriction gets lifted if it's your pact weapon.
Nerdarchist Dave
you guys should try to build lord Escanor from the seven deadly sins anime i would love to see your guys take on him with dnd
Absolutely amazing channel. Thank you for all of your hard work.
Personally, I would just skip heavy armor and go medium. Medium armor master is pretty solid after all. Could have stealth options as a heavy damage dealer and not sacrifice on constitution.
15:45 - Smite damage is capped at 5d8 (6d8 to undeads and fiends) before crit, so this doesn't matter at all
So, a Hexadin is a absolute unstopable force that when it hits, YEETS everything to the far realms and beyond? damm...
Paladin 2/ Bard x let's you smite near infinitely
@@AllThingsFascinate can I kindly ask you to elaborate more on that idea, please?
Hexadin does anything with his cha. Want necrotic dmg? Cha mod does the job if you choose the right invocations and stuff
In my game, had created an artifact level thinking weapon, carrying the soul of the trap master accented to demigodhood Grimtooth. Was trying to decide what a warlock linked to the weapon of demigod of traps
I am already lv. 3 into a build just like this as a player!!! The RP I'm using is that my player has multiple personally disorder, like "Split" the movie!
Im sad adventurers league limits how many books you can use to only phb+1. Even if it was +2, we could use Dmg for Oathbreaker :3
Level 7 oathbreaker adds your charisma to your damage AGAIN. That with elven accuracy. Boom. All nice things.
Was looking for some devil-related vilain for my campaign... sounds like I found it ^^
I've been looking forward to this video for quite some time, I was hoping you guys would tackle this particular build.
I'm imagining this build as non Adventurers League so you could use the Zuriel Tifeling.... That's usually what I go with when I think of a build similar to this. Though part of me always gravitates to the Half Elf.
Of course I think for optimization the Warforged Envoy might be best. If I'm reading its racial armor ability correctly, there is no minimum strength requirement for medium or heavy armor usage. You just need to have the appropriate proficiency
Zuriel is where we'd have gone if it wasn't an AL build. Hope we lived up to your expectations.
-Nerdarchist Dave
Warforged Envoy still needs 13 Strength to multiclass out of Paladin compared to the normal 15 Strength for Plate Mail. Half Elf makes up for that difference with an additional stat point while also granting Dark Vision/Fey Ancestry/additional Skill or some free spells. So from a pure optimization standpoint, Half Elf is better.
The best way to really min-max Warforged Envoy is with builds that dump Strength entirely but multiclass into 1 level of Cleric for Heavy Armor.
@@M0ebius honestly I forgot about the multi-class restrictions for Paladin. You are completely right. I have a couple of builds using cleric for the armor proficiency. One of them being a Storm Sorcerer / Tempest Cleric, the other one being a Divine Soul Sorcerer / Life Cleric
Stop Trolling it's Just an Opinion Yes those are my favorite types of Warforged Envoy builds as well, and if the campaign starts at a high enough level I’ve even thrown in Hexblade 2/Wizard 2.
In one level 20 UA legal one-shot my friend and I played a Storm Sorcerer 14/Tempest Cleric 2/Hexblade 2/Lore Wizard 2 and a Pyromancer 14/Zeal Cleric 2/Hexblade 2/Lore Wizard 2 - we called ourselves Ironman and Warmachine, and flew around the battlefield laying waste to enemies with every concievable evocation spell.
@@Nerdarchy you gentlemen are definitely one of my favorite channels, I haven't been disappointed yet
As a gm I would homebrew it as a gestalt build so it would really *feel* like a boss fight
@cak01vej nice!
I've been considering this for my Hexblade in my current campaign, but it seems too op. As a hexblade in full plate armor with a halberd my eldritch smite is pretty devastating and has ruined some cool boss fights for my dm😂😂 If I multiclass into paladin I dont need the rest of the party😂
Your DM only need throw a couple more encounters your way without rest and problem solved.
-Nerdarchist Dave
@@Nerdarchy Then the rest will probably die😂
@@bianchijonathan6818 yup
Bianchi Jonathan If you take the pact of the blade you can
So glad i found this, just like an idea i wanted to try. :)
For the ultimate smite build: Hexblade 5/Champion 3/Paladin 2/Whisper Bard 10, Half Elf with Elven Accuracy. Always on Improved Critical to crit on 19 & 20, and on crit can triple up the damage via Divine Smite/Eldritch Smite/Psychic Blade, and can access up to sixth level slots and the Holy Weapon spell for additional damage.
Definitely a strong build, but than you have to be an elf. 😜
Nerdarchist Dave
@@Nerdarchy Only a half elf so it's only half bad.
Technically the core build can be done with any race with a charisma bonus. Half Elf just gives you more crits.
@@M0ebius I definitely like the concept, but how are you pulling off ASIs with that build? I assume you're taking Elven Accuracy first around level 5. I would assume you're also using Darkness/Devil's Sight to produce advantage, but that'll eat up some of your smite resources.
Timothy Brahm I’m not sure what your question is. Assuming you are utterly min-maxing and using point-buy, start with 15 Strength 8 Dex 16 Con 10 Wis 17 Charisma. Take Elven Accuracy, CHA+2, weapon feat of choice. In terms of progression, I would start Fighter 1, Hexblade 5, Bard 5, Paladin 2, then the rest of the levels in any order. For advantage generation personally I relied heavily on the party barbarian (we had coordinated our builds) and did not get devil’s sight+darkness combo, and supplemented with Faerie Fire/Tasha’s Hideous Laughter/Eldritch Smite. If consistently getting advantage is an issue, consider swapping Fighter 3 for Paladin 3 and take Vow of Enmity from Oath of Vengeance.
My party starts campaigns at higher levels so I can’t speak to tier 1 play. Tier 2 the character functions primarily as a gish control tank in platemail/shield backed by the Shield/Mirror Image. Tier 3 you start to get your nova on. Tier 4 you are the go-to boss slayer.
Swords bard/hexblade is another great combo if you’re more of a dual wielding enthusiast. Pact weapon/shadow blade.
Chris F take another look at college of whispers
Thomas DeVisscher Whispers is nice, but I like swords for the flourishes, which kind of gives you that “battle master” kind of control, gives you the extra attack freeing up an eldritch invocation, and you can use any weapon you are proficient with as your bardic spell casting focus. If you take the pact of the blade (?) you can also use your pact weapon as you warlock casting focus, making your pact weapon the focus for both spell types. Whispers definitely falls in-line more thematically with hexblade tho.
Chris F sounds like I need to give it another read. I was looking at it from a purely burst potential lens.
Thomas DeVisscher also forgot it gives a duelling or dual-wielding style as well
I did a NPC Warlock similar to this once. I was running a game in Greyhawk and there was a series of Patrons to help push back the forces of Iuz and reclaim the lands of Furondy and the Shield Lands. They latter figured out there was a guiding force behind everyone and it was a this Paladin/Warlock. It made things rather interesting when they found out how evil he was but they still wanted to defeat the bigger threat of Iuz so they decided to work with him.
I think this is a fantastic idea for an "assassin" character hunting a player character in the party.
Just make him shout this: BLOOD FOR THE BLOODGOD! SKULLS FOR THE SKULLTHRONE! The blade is a demoninfused gift from Khorne.
BLOOD FOR THE BLOODGOD!!!!!!!
Elric of Melnibone!!! #Hexadin #Palock
Nice video thanks. I would suggest the +Con over +Int or str because a lot of the Lock spells require concentration (including bread and butters Hex, Darkness and Shadow of Moil) and with low con they will break in combat easier with low con. I put more in to 15+1 (16) con, 15+1 Cha (16) and 14 strength cause by the time you can afford plate hopefully you'll buy/get a +1 strength item.
I love this combo both mechanically & it has great flavor. I have a character that I've barely used that's a Hexadin. A tiefling that grew up as part of a horrible cult but now takes an oath to destroy all members of said cult. Kinda generic I know but I love it.
Thanks for posting this. It’s awesome!
i am most certainly gonna play this character for my next campaign with a bit of a twist since my group played a lot of home brew
Coincidentally, I'm currently in the middle of the Elric series.
Greg Blocker The first books are the best. The series goes downhill a little in the later books.
Been using an NPC almost 100% similar in build to this as the main antag for one of my player's story.
Myself and the player worked out their backstory to say their character was a squire for his brother (another NPC that was a paladin) who was Captain of their city guard. The player had taken in a mysterious traveler (with a strange blade that they kept sheathed) who had been injured on the road outside their city and after nursing him back to health he vanished into the night. In the weeks to come, on the night of a Blood Moon, a cult lead by the mystery man had risen up in the city sewing chaos in the streets, marking strange glyphs on the walls, roads and buildings, all forming a diagram that lead to the center of the city. The player, his brother, and other guards had fought their way to the center to find the mystery man performing a ritual over a black blade. After the fight that ensued the player, brother and mystery man were all that were left standing just as they attempted to stop him from completing the ritual. A flash of light and then darkness... The player awoke, to see the city and all it's inhabitants vanished, his body covered in mystical tattoos to which he could not comprehend, and his brother walking away from him. He called out to him but, the man that turned to reply, while appearing as his brother, spoke with the voice of the mystery man and carried the black blade. The ritual failed, all the power that would have gone to the blade went inside the player and the mystery man, who's soul somehow ended up in his brother's body, would have to try again somewhere else on the next Blood Moon and he vanished. Now the player, an Eldritch Knight, travels with a group of adventurers in hopes that he might find a lead on the mystery man to seek revenge, possibly save his brother and hopefully prevent a similar disaster from happening in another city.
It's pretty fun dynamic between the two, the Batman/Guts from Berserk like Eldritch Knight vs his nemesis who shows up in the plot every now and then as they catch him in the middle of his scheming. Sometimes they succeed at setting him back however, most of the time (much to my delight and thankfulness to the grace of the dice gods) they fail and his scheme moves ever forwards. :D
This build is actually perfect for a vampire villian i was planning to introduce to my group. He breaks into a forbidden tomb to seek the cursed blade of an acient king and the party catches him after treking through the trapped tomb just in time for him to claim the blade!
2 levels of paladin, 1 level of hexblade, 6 levels of champion fighter, 11 levels of lore bard. Half Elf as race. Mounted Combatant and Elven Accuracy as feats. Lance as your weapon. Roll 3d20 whenever you attack a medium or smaller creature while mounted. And you crit on a 19 or 20.
A little bit late to the party but my current campaign, Tabaxi (criminal) hexblade at lvl 8 got fed up with his patron took 2 points in str. to meet multiclass requirements and at lvl 10 is now entertaining (romancing) Raei and Avandra to see who will accept a paladin at lvl 10 pushing for oath of redemption due to backstory ect.
My favourite build is where you pump 11 levels into Paladin (Conquest), 6 into warlock (archfey) and 3 into barbarian (zealot). Then you take the feats sentinel and war caster, picking a longsword and a shield as your equipment.
Now you're a character that can use fey presence to scare people, aura of conquest to stop them from running away due to fear reducing their movement speed to 0 and they suffer psychic damage. You also can dish out zealous fury to overcome anyone. When I played this as a lvl 20 warforged juggernaut my AC was 33 without any spells added to buff me (based on 1 uncommon, 1 rare, 1 very rare and 1 legendary item).
Now you're a tanky caster that can stop people from running away.
1 Hexblade Warlock, X Oath of Vengeance Paladin. Go Sword and board for extra survivability, and be a half-elf. Then, pump cha as much as possible and pick up elven accuracy at 5. During a fight where there is clearly one main target you want reeeeaaally dead, you set up the buff combo. Use channel divinity to grant yourself advantage on all attack rolls against that target for a minute (proccing elven accuracy). Then apply hexblade's curse on the target so that you now crit on 19-20. All-in-all this means you crit 27% of the time against that target and you save your smites for *when* you crit, not if.
P.s. It gets better as you level up. Hunter's mark, then haste, then improved divine smite, then Soul of Vengeance for up to 4 potential attacks in a round.
This is the most epic thing I've ever seen, I've always wanted to play something like this, I'm currently playing a demonic tainted half orc eldritch knight. With a Greatsword. I've always wanted BlackRazor
the idea i had for it was a warforged hexblade paladin. focused more on the paladin aspect and only had 3 levels of warlock (or 2 if wanting to sword and shield instead of greatsword). with warforged the strength only needs to be 13 and you start out with plus 1 con, cha, and str, and have integrated protection so you dont need to worry about armor other than a shield, and by level 20 your ac would be 22 if you had no gear at all.
Recently got into playing D&D, playing my first campaign and am going a similar route. Went with Half Elf myself
I was already making this character before watching this, but I have some recommended changes.
Race Fallen Aasimar (Volo's Guide) Aasimar get some nice abilities to include +2 Cha (fallen +1 Str), radiant and necrotic resistance, a flat heal =lv 1/long rest, and Fallen get Necrotic Shroud (fear Aura and extra necrotic damage added to 1 attack per turn =lv, at lv 20 that's a flat extra 20 necrotic damage per turn, for 1 min). Paladin archetype Oathbreaker (DMG), character background Haunted One (Curse of Strahd).
Background: Fiend possessed you as a child, turning you Fallen at birth and it's still locked inside you (alignment neutral/evil or lawful/evil, evil that kills other evil, evil because of the methods you take influenced by the fiend trapped inside you, a literal devil on your subconscious shoulder. In spite of that Oathbreaker or not, Evil or not, you still retain your honor and general moral compass of a paladin, for you are still a paladin).
Weapon: glaive. Feats: Polearm Master and Sentinel for every opportunity attack and reaction attacks when enemies attack someone other then you within 5 feet. Invocation Hadar's Grasp to pull enemies 10 feet closer to you, if they enter your 10 foot reach you get an opportunity attack.
And finally lv breakdown: Oathbreaker Paladin 7 for aura of hate, Hexblade 13.
Aura of hate (bonus to melee weapon damage rolls equal to Cha bonus, that includes every opportunity attack to any creature, not just cursed creature) is better then switching your curse from Target to target in my opinion, and I wouldn't want to do that anyway, I would just gain the hp=lv+cha, that's a raw 25hp heal at lv20 mid combat spontaneously whenever my cursed target dies, no need to switch targets, just put it on the boss or an elite minion.
Slight necropost, but these changes would make the build non-AL Legal, sadly.
Suggestion for optimising towards higher levels: 1 hexblade, then go 6 paladin, and then go 4 more hexblade. The rest is up to you on how you want to distribute your levels. Get GWM at level 10. 13 str, max out on CHA, WIS-CON in that order. Find Steed + Mounted combatant is pretty nice too. Even better if you're a half elf.
For that 6th level Arcanum, taking Investure of Flame to make your tiefling more of a devilish badass
Recently got back into playing after 12 years hiatus Tonight I accidentally became a warlock paladin. Looking forward to see where this takes me.
Only familiar with Elric because I was lucky enough to have an English course in college focused on the original Appendix N. But that is the point that I'm trying to make, Moorcock's Elric series was either foundational and/or recommended reading taken into mind by the original DnD developers (no Gary Gygax did not make it himself nor read, or even enjoy all of the books on the list.)
I know most of the old books can make things messy for DMs but the inspiration for how DnD began can be a fun library read if you're a quick reader.
As a starting out dm and starting a new campaign and in the setting of ravnica, I just want to say thanks for the perfect boss to throw at my player
Arthas Menethil is the definition of a Hexadin
May you please do a video on a very annoying build to the DM called the “Ancestral Sniper”
Using ancestral protectors barbarian 3 and attacking at range, using distance and cover for a net result of the entire party having practically Quadruple HP against attack rolls.
They trade rage damage for a party buff that makes even the cleric jealous. or is comparable to most of the benefits of the “holy aura” 8th level spell every round that they hit!
you could do a 3 level deep in sorcerer divine soul... you get healing words guidance toll the dead spare the dying
you get some spell slot for low level spells you have metamagic like twin spells and most importantly quickened spells and maybe get one level more in paladin for the subclass aura
One fun thing to do with a build like this is if you are making the NPC (or your DM let's you), take Oathbreaker as your Paladin archetype, and 7 levels of Paladin instead of 6, giving you a third source of Charisma to damage with it's aura of hate
Though with a tiefling varient, levistus tiefling you get a +1 to con and a +2 to charisma. So you can be a little more beefy and add in resilient con feat thats a +2 to con technically and it becomes a better save and add in your aura you can concentrate rather well on your spells. Almost not needing warcaster feat.
The best Evil party, your Hexadin, the Cantrip Master, the Druid/Necromancer, the Tank, the AC Master. Wow.
John Mabe hexadin oath of the ancients protection style, wolf totem barbarian, melee assassin/champ and if they can get proficiency with a glaive/polearm, any cleric with war caster & sentinel/polearm master and spirit guardians..
I actually went Zariel Tiefling Vengeance Paladin 8/Hexblade Warlock 12. With a +1 to Strength, access to Smites from all three, and just great role-playing potential, it was very fun to play Kain "Xarillius" Skye. Though I will admit: Your build seems a lot better than mine.
Gnomes using heavy weapons get disadvantage on all attacks...
Unless they are hex blade
@@arrenschlerf619 None of Hexblade features say it cancels the size restriction on heavy weapons. Doesn't matter what ability you wield it with Heavy weapons are simply too bulky for Small creatures to use effectively.
my personal build is 1 paladin, 3 warlock, 1 paladin, 15 warlock. it is pretty good have had fun levelling it and playing it for ages
This tickles my fancy because I like trying to make good gish characters in 5e. I made a homebrew subclass for warlock that pulls directly from Warhammer. Warlock patron The Chaotic: The Blood Thirster. It’s a berserker of Khorne. To summarize the abilities and expanded spells, think of the angry and violent warlock child born of a Berserker Barbarian and a VERY evil Paladin.
I calculated it at about 20d8 damage smite-crits at level 11 with my Hexadin without any additional smite spell, hex or whatever. Average 100 damage on a crit, sure, why not.
In addition having a Greatsword of Sharpness will be amusing once I roll the double 20.
How do you manage that? Smites are limited to max of 5d8 (or 6d8 if fiend/undead).
@@agilemind6241
{Divine Smite 5d8, Eldritch Smite 5d8} -> both doubled on crit = 20d8
Eldritch smite doesn't have the cap and increases to 6d8 at warlock 9, btw.
Of course I only have 2 of those big slots per short rest, thus I only blow them on a big target.
One could argue that Arthas before he became the Lich King is a Hexadin
Tell me the rp is going to be amazing, without telling me the rp is going to be amazing 😂 I'd kill to play with these guys
good ol' power game multiclassing
Yea but only if your gm allows you a short rest after every fight. Otherwise you'll run out of resources fast. Not only that most of your spells are paladin spells which reset on a long rest. All builds have their strengths and weaknesses.
Nerdarchist Dave
Love a Moorcock reference
Elric= hexblade.
Nerdarchist Dave
I have a different idea for Warlock/Paladin multiclass.
6 Oath of Vengeance Paladin/14 Celestial Warlock with Pact of the Chain (2/8 or 3/7 if you go for 10th lvl).
The main idea is to take Gift of the Everliving Invocation and make tank character based around self-healing. We won't have Extra Attack until later on (and even then we won't have enough bonuses to make it solid damage option), but we can take Booming Blade and Greenflame Blade cantrips. We need Paladin for heavy armor and shield, Smites for additional damage, and some spells - both for healing (to not waste warlock spell for the Cure Wounds) and tanking (Is Compelled duel any good?). You can stay on 2nd lvl and fo full warlock, but I would prefer to take Channel Divinity, Aura of Protection and Aid spell, which not only will boost our self-healing capabilities but also works really well with warlock spellslots.
There's a possibility to go Hexblade warlock, but that healing worm Celestial is too neat. 1d6 hp doesn't seem much, but if it's just 6 hp... And 14th lvl feature just too thematic for this build.
But I don't know if it gonna work. You need some high stats - Strength for attacks, Charisma for spells and passive bonuses (Aura of Protection, Greenflame blade, max number of healing dices per use), Constitution for hp which is essential for this build. I would also take Tough feat, as well as Warcaster (Blade cantrips on opportunity attacks) and Sentinel (More opportunity attacks). That's a lot of AsI-es. Any thoughts?
I like just doing a 3 dip into warlock for paladin. You get an imp for scouting and utility, high charisma for social situations, and the whole darkness/devils sight combo for combat. With the setinal feat, it gets silly, cuz now the enemy cant run away lol
If I was taking warlock levels I would at least take five of them. Adding on Eldritch Smite to Divine Smite is quite tasty