Double Dragon Mission 21 - 440th VFW - [Falcon BMS 4.36.3]

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  • Опубліковано 30 вер 2024
  • Over the past few months the 440th VFW has flow 21 mission in the Double Dragon campaign. Often there were two flights a week, but we rarely missed a week. In that time, air superiority has been gained by strategic strikes on active airbases, clearing out SAM's, and now a final push to clear out pockets of armor and supply groups around the final objective area before winning the campaign.
    This mission had two air interdiction flights with four in each flight initially. The small fuel load and full bomb load made it necessary to do air refuel halfway through. Actual flight time was near 2.5 hours and both flights scored complete success.
    The 440th VFW is always interested in finding dedicated Falcon BMS enthusiasts to join our ranks. For more information about flying the Falcon BMS sim with the 440th VFW please visit: www.440thvfw.com

КОМЕНТАРІ • 7

  • @brucesbmschannel
    @brucesbmschannel 10 місяців тому

    Thanks for the explanation. Makes sense if it keeps the jets from colliding !

  • @rakamora2266
    @rakamora2266 11 місяців тому

    How did you ensure ground targets remain inside the killbox pause time during planning?

    • @440thvfw9
      @440thvfw9  10 місяців тому +1

      We actually don't control that in our BMS campaign flights. (though it can be done manually). The mission creator recons the area and draws the box around the contacts when they create the flights for the mission. This is usually done less than one hour (BMS time) prior to our arrival to the area, so often the units are still there and stationary, and ready to eat our bombs. Other times the units do move, even outside the box area, making us have to search around for them. This unknown variable challenges us with GM and GMT search on the fly, while avoiding unknown ground threats, which is why we greatly enjoy the BMS AI engine and tweaking done by the dev team to keep it realistic.

    • @rakamora2266
      @rakamora2266 10 місяців тому

      @440thvfw9 awesome how its supposed to be played!

  • @brucesbmschannel
    @brucesbmschannel Рік тому

    Nice video. This is sort of more of a formation landing deal, but it can apply to single ship landings. Tip: Land on “hot side” and then once slowed down close to taxi speed (no airspeed in the HUD), transition to the cold (turn off) side. This will prevent any possible collisions. You transitioned to the cold side while still fast and aerobraking. Be sure to get to 13 AOA for max aero braking until 100 knots…

    • @440thvfw9
      @440thvfw9  10 місяців тому

      Thanks for the comment, and as you can tell (9 months delay), I don't keep up with UA-cam tasks very well. (rather be flying). We rarely do formation landings, but use both sides then. Our SOP's in trail formation is to land on the center line which allows for an easy drift to HOT or COLD side, and can easily be adapted to small highway strips where there's little HOT or COLD side to land on. (Many of us have real world pilot experience, so this just seems more normal also.) As soon as stability and speed allows, we drift to the COLD side since there are times the aircraft behind misjudges spacing and/or speed and needs the HOT side right away to avoid collision with the preceding aircraft. Our procedure have been proven effective many times as we are all still learning and have our bad days. In the flight lead position (in this video), I keep my speed up...just in case one of those pilots is behind me. I'm down to taxi speed by the turn off.

    • @rakamora2266
      @rakamora2266 10 місяців тому

      @@440thvfw9 fighter pilot real world experience or GA pilot experience?