Great tutorial. Very inspiring. It not only shows us how to create this specific and quite beautiful object, but is a great gateway to create our own objects using these simple steps. Thank you very much!
M so glad i bumped into your channel, i have never seen such complex modeling and i myself do 3d modeling. Your tutorials are a gr8 help, thanks for making such content and please keep doing more. thank again. :)
well, i'm kinda experienced user of 3dmax myself but still manage to find some interesting tools that i didn't know of here and there. Thank you for your lessons, they are very informative!
+alex john Thank you. Yes, the same technique can be used to make a variety of different objects, for different uses. I'm glad you like it, and I appreciate the comment.
I didn't know about the topology tool. My modeling is going to be so sophisticated from now on. May the 3d/cgi gods add more dimensions in your life. Lol get it? Dimensions
+bvaarts tutorial The topology tools in the Graphite ribbon are very powerful, and can be used to bring all kinds of unique stylistic shapes to certain objects. Unfortunately, there aren't a lot of tutorials out there which represent the possibilities of that feature, mostly because it's not particularly practical for standard, every day modeling purposes. However, if you are at all interested in abstract models, or modeling unique shapes for 3d printing, those features can come in very handy.
+John Malcolm i know i looking to spend 2 months modeling objects. trying to create a bank of objects. im trying model stuff that i can through into an interior room render cool home decors and this will be great for that too. you really dont know how much you have moved my 3d skills from 0 to 100 on just one video. i cant thank you enough.
najla alkhatib Hello. I'm not entirely sure what you mean. You can select polygon loops by simply selecting one polygon, then hold down shift on keyboard, and select another polygon along the same face loop in the direction you wish to go. This will automatically select the entire face loop.
Ali sabah Thank you. The loop selection by polygon is done in 3dsmax by first selecting just one polygon, then hold down Shift on the keyboard, and select a second polygon in the direction you wish for the loop to go. This will select the entire loop. In 3dsmax 2015 or higher, you can also simply double-click on a selected polygon to get the entire loop selection.
you neglected to mention at about 2:43 that you have segments at 120, mine were at 36 (2nd attempt at following), i got as far as the generate topology stage and every time i tried to click honeycomb my model got real messed up, i'm not ragging on your tutorial they are awesome but please try and remember, there are going to be total noobs trying to follow such excellent tuts.
Valid points. I will keep this in mind for upcoming tutorials. Initial settings are very important in all the tutorials obviously, and I will need to be sure to clarify each setting specifically.
Zakaria Dahi Yes, F9 is the hotkey shortcut to render your scene. If you wish to display edges in the viewport, then choose F4. This will toggle your "show edges" display off and on in the viewport. If you wish to render an image with visible edges, then you will need to use a material that can show edges. Perhaps this tutorial will help: blog.digitaltutors.com/two-easy-methods-rendering-wireframes-3ds-max/
Zakaria Dahi A 3d printer will print the model, but not the visible edges that we are talking about here. Some 3d printers can print in color, so if you want a specific color, that may work, but a 3d printer will not print textures like a wireframe material. A printer will only print geometry of the model.
+Keagan Echols Hi, Keagan. Sorry for any confusion. I am using 3dsmax 2012 in this video. The Generate Topology panel was introduced in 3dsmax 2010, by default, in the Graphite Modeling Ribbon tools. So, be sure you have the Graphite Modeling Ribbon activated in your UI. You need to have 3dsmax 2010 or higher. No additional 3rd party plugins are required for completing this tutorial, but I do have my UI customized, and plugins added to it. However, I don't use any in most of my tutorials (unless I specify otherwise). While my UI is obviously customized, all the hotkeys and tools I'm using here are available by default.
Keagan Echols Ok. If you have the Graphite Ribbon open at the top of the UI screen, the Generate Topology button is available when you open the expansion rollout under the tab labeled "Graphite Modeling Tools". You should see "Polygon Modeling" at the bottom of that tab, with an arrow next to it. Click on that, and it will open a rollout with additional options, inlcuding "Collapse Stack", "Convert To Editable Poly", and "Apply Edit Poly Mod". Generate topology is the very next option. docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-7358B7AB-86DB-4B3F-9954-BB11AA6FF3FE.htm,topicNumber=d30e121109
+John Malcolm hey how would you model complex objects like cars or other vehicles. wheels seem to be pretty self explanatory but what about the frame? I've seen multiple ways to do this but none seemed very professional. would Max be used to render a base mesh over to other programs like mud box or z brush for further sculpt or detail? Also would Max be used to model complex castles or cathedrals that are properly scaled?
Keagan Echols 3dsmax is often used for modeling architectural structures to scale, and is one of several packages taught in various CAD Arch/Viz schools. It's widely compatible with many CAD packages (with direct support for splines and line art, and has excellent tools for modeling to scale. As for cars, I haven't personally modeled many vehicles, but there's a lot of them out there created with the package. 3dsmax, like Maya, is distributed and developed by Autodesk; the same company that develops Mudbox. Base models can be created in Max, and sent to Mudbox for further detailing.
excellent tutorial bro i wish this tutor was for Cinema 4D i could follow but i need help if i can find tutorial on how to do the pattern type any help will be great. by the way very cool steady voice.
+KRIZINKGRIN INC Thank you very much. Unfortunately, I don't have access to Cinema4D in order to work out the same techniques there. Perhaps try asking someone in the C4D forums to help you in areas of interest, and then continue from there? If I ever do find someone who uses C4D, I'll ask if they would be kind enough to make a translation video..
Hello: Just wanted you to know that your video was amazing. You did such an excellent job!!! I'm just getting into this type of stuff and I am truly interested in learning more, but I wanted to know if the design you created in this video available to download. I've been looking all over for someone to create my engagement ring and I stumbled across this video and there it is minus the diamond. I love unique and different things and you did that. No one can seem to recreate the picture I showed them, but you did an excellent job. Do you think you could assist me?!
Hi. I'm sorry it has taken so long for me to reply. I've been tied up with work and haven't had a moment to check my messages or comments until now. First, I'd like to thank you for all your support. I truly appreciate it. Secondly, congratulations on your wedding. I'll be happy to help you in any way I can. What exactly would you require? A digital copy of this object? A 3d print? I do have this object available for 3d print as well as digital download in some of my marketplace locations. Let me know what I can offer to help you, and I'll do what I can.
hei john,,can you help me..i following your tutorial on this version but why my torus doesnt twist..when i enter the value,,when i enter the big value twist it just twisting just on one part ,,and the rest isn't twist,,thx anyway
thanks,,can you teach us something that make some jewelry or ring that shape like a skull..from spline..or explanation about spline cage..thx,,very good video
Depending on the version of 3dsmax you are using, all you need to do is simply select the first polygon, then hold down Shift while hovering over the next polygon in the loop you wish to select. In current versions of the software, you should see a highlight outline of the loop you are about to select. While holding shift, just click on the second polygon and the loop should be selected. In older versions you were required to double click while holding shift.
Collapse All is a function of the modifier stack which will apply all the active modifiers in the stack down to a single Editable Polygon object. Just right-click on the top modifier in the stack. It will open a menu which contains several options. You will see an option called "Collapse All" in the list, just click that option.
@@alazmi7263 There's also an option for "collapse to". If you select anything in the modifier stack, then right click and select collapse to, it will apply everything that was above that point in the stack. Anything below it will still remain intact.
Blender can do just about anything 3dsmax can do. The difference is just that it might take a few more steps. Blender doesn't have the same topology generator that Max does, but it's still possible to do it. If you notice, most of the models on this channel are done in both softwares.
I managed to do it by first creating the three strips as planes (using the free Extra Objects Addon for the honeycomb) and then stacking the following modifiers: Array Cast (with Cylinder shape if you want a bit more roundness) Simple Deform (Twist, z-axis, with a multiple of 120° as angle) Simple Deform (Bend, y-axis, with 360° as angle) Weld Solidify Bevel Result: imgur.com/a/ogO8cqk you have to make sure that the top and bottom of the base mesh align perfectly
The twist parameter seems to work fine for me in 2017, so I wonder if there is something else going on. Make sure you have all of the hotfixes and service releases installed. Are you using the latest 2017.1 release, or the original release? Also, be sure you're using the Torus Knot extended primitive in Circle mode, and not just simply the Torus standard primitive. The standard Torus primitive also has a twist feature, but it works entirely different from the Extended Primitive Torus Knot..
Can you specify which location in the video you are referring to? There are a couple parts which could fit those criteria, so let me know what parts you mean. Thank you.
Hi John, awesome tutorial, I followed your tutorial and created this model. but in the end model look like there is gap between strips,,,i coundnt figure out error.. could u plz guide me...here is the link to c the render.. www.dropbox.com/s/bh5j4i7kzz34vcd/ring.jpg?dl=0
Batman's voice =) Cool tutorial.
Great tutorial. Very inspiring. It not only shows us how to create this specific and quite beautiful object, but is a great gateway to create our own objects using these simple steps. Thank you very much!
everything of your tutorial really help me to understand widely the 3ds max. thanks always for sharing your ideas. understandable tutorial
This was a great tutorial! The captions on the bottom were really helpful too.
M so glad i bumped into your channel, i have never seen such complex modeling and i myself do 3d modeling. Your tutorials are a gr8 help, thanks for making such content and please keep doing more. thank again. :)
Thank you very much. I truly appreciate the support.
well, i'm kinda experienced user of 3dmax myself but still manage to find some interesting tools that i didn't know of here and there. Thank you for your lessons, they are very informative!
+liqu_or Thank you very much!
Nice tutorial and relaxing voice dude!
thank you john!
very good tutotial and very useful and very cool!! :D
peiyuang lin Thank you very much!
So glad I found this channel!
+EthanFilms Thank you!
Great tutorial John, thank you so much for sharing the knoledge. Greetings.
Thanks John!
Awesome! Thanks John!!!
Arlindo Oliveira Very welcome! Thank you.
Hey, great tutorial, man. :) Easy to follow, clear instruction, and an awesome result!
adam fisher Thank you very much!
please can you say "I am Batman" XD
awesome tutorial mate.
+Yara Nehrow XDDDDD
Thank you for the tutorial. It was fast and easy and i really enjoyed it. Thank you!
Thank you very much. I'm glad you found it useful.
Amazing tutorial thank you!
Abra Cadabra Thank you very much.
This could be a Column in a Mall in Oman. Thank you very much ! :)
+alex john Thank you. Yes, the same technique can be used to make a variety of different objects, for different uses. I'm glad you like it, and I appreciate the comment.
Thank you batman nice tutorial :)
Always great and helpful to learn from the experts. Thanks a lot.
Just amazing
I am learning a lot in 2021. Your tutorials are great. ❤️❤️
Glad you like them!
this is amazing , i have learned a lot from your work. thank you
Thank you very much.
Thanks for your vision. Greetings from Berlin.
Awesome Bro!! wants more Tutorials. Thanks
+Saiful islam tuhin Thanks again! I will be uploading a new tutorial very soon. Probably later this evening, or within the next 24hrs.
Thank you!
thank you!
GHeldarius Most welcome! Glad you enjoyed it. Thank you for commenting.
I didn't know about the topology tool. My modeling is going to be so sophisticated from now on. May the 3d/cgi gods add more dimensions in your life. Lol get it? Dimensions
+bvaarts tutorial The topology tools in the Graphite ribbon are very powerful, and can be used to bring all kinds of unique stylistic shapes to certain objects. Unfortunately, there aren't a lot of tutorials out there which represent the possibilities of that feature, mostly because it's not particularly practical for standard, every day modeling purposes. However, if you are at all interested in abstract models, or modeling unique shapes for 3d printing, those features can come in very handy.
+John Malcolm i know i looking to spend 2 months modeling objects. trying to create a bank of objects. im trying model stuff that i can through into an interior room render cool home decors and this will be great for that too. you really dont know how much you have moved my 3d skills from 0 to 100 on just one video. i cant thank you enough.
I love you man , Great course, Thank you so so much
Thank you! Glad you enjoyed it.
Of course very intersting :)
how can we select the ploygons by loop? since it's diactivated! any shortcuts? thanks alot
najla alkhatib Hello. I'm not entirely sure what you mean. You can select polygon loops by simply selecting one polygon, then hold down shift on keyboard, and select another polygon along the same face loop in the direction you wish to go. This will automatically select the entire face loop.
John Malcolm That's what I wanted to know!
thank you so much for the very informative tutorials!
Thank you sir :)
thanks,it is great!
Thanks for sharing John :)
Thank you.
Thank
you
so
much
for
this
tutorial
Awesome video.
+FinalFinale Thank you!
nice tutorial, very good to learn thx
Amazing... and I'm just sitting here with maya and think to myself what wondrous tools you have there.
thank you so much
First time i see your channel, read the first comment, liked and subscribed :)
Thank you for subscribing. I'll have new videos posted soon. I thank you for the support.
Awesome..... its great... love it
Thank you, great tutorial, bro. I am sooo gonna subscribe to your channel. )
Thank you very much!
cool ... how did u select loop by polygon???
Ali sabah Thank you. The loop selection by polygon is done in 3dsmax by first selecting just one polygon, then hold down Shift on the keyboard, and select a second polygon in the direction you wish for the loop to go. This will select the entire loop. In 3dsmax 2015 or higher, you can also simply double-click on a selected polygon to get the entire loop selection.
is that BATMAN ?
good job
Omg! Is this a tutorial by Nicolas Cage!?! damn that voice sounds just like him!
you neglected to mention at about 2:43 that you have segments at 120, mine were at 36 (2nd attempt at following), i got as far as the generate topology stage and every time i tried to click honeycomb my model got real messed up, i'm not ragging on your tutorial they are awesome but please try and remember, there are going to be total noobs trying to follow such excellent tuts.
Valid points. I will keep this in mind for upcoming tutorials. Initial settings are very important in all the tutorials obviously, and I will need to be sure to clarify each setting specifically.
OMG He went to Jared! oh no wait.. He went to 3DS Max ;)
+Arakmatzu Haha.
I did it, and it worked perfectly, but whenever I press F9 to get the real photo,I can't see the edges
Zakaria Dahi Yes, F9 is the hotkey shortcut to render your scene. If you wish to display edges in the viewport, then choose F4. This will toggle your "show edges" display off and on in the viewport. If you wish to render an image with visible edges, then you will need to use a material that can show edges. Perhaps this tutorial will help: blog.digitaltutors.com/two-easy-methods-rendering-wireframes-3ds-max/
John Malcolm thank you very much sir :) you helped me a lot !
John Malcolm sir, I'm sorry for asking you many questions but i really want the answer of this question :
do the 3d printer print the edges ?
Zakaria Dahi A 3d printer will print the model, but not the visible edges that we are talking about here. Some 3d printers can print in color, so if you want a specific color, that may work, but a 3d printer will not print textures like a wireframe material. A printer will only print geometry of the model.
ok thanks again :D
if there aren't any plugins then why is your interface different from mine? there is no generate topology panel.
+Keagan Echols Hi, Keagan. Sorry for any confusion. I am using 3dsmax 2012 in this video. The Generate Topology panel was introduced in 3dsmax 2010, by default, in the Graphite Modeling Ribbon tools. So, be sure you have the Graphite Modeling Ribbon activated in your UI. You need to have 3dsmax 2010 or higher. No additional 3rd party plugins are required for completing this tutorial, but I do have my UI customized, and plugins added to it. However, I don't use any in most of my tutorials (unless I specify otherwise). While my UI is obviously customized, all the hotkeys and tools I'm using here are available by default.
+John Malcolm I'm not sure it's in the student version. I'm clicking show panels and they are all selected.
Keagan Echols Ok. If you have the Graphite Ribbon open at the top of the UI screen, the Generate Topology button is available when you open the expansion rollout under the tab labeled "Graphite Modeling Tools". You should see "Polygon Modeling" at the bottom of that tab, with an arrow next to it. Click on that, and it will open a rollout with additional options, inlcuding "Collapse Stack", "Convert To Editable Poly", and "Apply Edit Poly Mod". Generate topology is the very next option.
docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-7358B7AB-86DB-4B3F-9954-BB11AA6FF3FE.htm,topicNumber=d30e121109
+John Malcolm hey how would you model complex objects like cars or other vehicles. wheels seem to be pretty self explanatory but what about the frame? I've seen multiple ways to do this but none seemed very professional. would Max be used to render a base mesh over to other programs like mud box or z brush for further sculpt or detail? Also would Max be used to model complex castles or cathedrals that are properly scaled?
Keagan Echols 3dsmax is often used for modeling architectural structures to scale, and is one of several packages taught in various CAD Arch/Viz schools. It's widely compatible with many CAD packages (with direct support for splines and line art, and has excellent tools for modeling to scale. As for cars, I haven't personally modeled many vehicles, but there's a lot of them out there created with the package. 3dsmax, like Maya, is distributed and developed by Autodesk; the same company that develops Mudbox. Base models can be created in Max, and sent to Mudbox for further detailing.
how to select the whole face loops at once at 3:37 what do you click??
in editable poly
in the selection tab > LOOP
@@brhm-gns thank you
very very good thanksssss
excellent tutorial bro i wish this tutor was for Cinema 4D i could follow but i need help if i can find tutorial on how to do the pattern type any help will be great. by the way very cool steady voice.
+KRIZINKGRIN INC Thank you very much. Unfortunately, I don't have access to Cinema4D in order to work out the same techniques there. Perhaps try asking someone in the C4D forums to help you in areas of interest, and then continue from there? If I ever do find someone who uses C4D, I'll ask if they would be kind enough to make a translation video..
Ok many thanks I will give it a try
Hello:
Just wanted you to know that your video was amazing. You did such an excellent job!!! I'm just getting into this type of stuff and I am truly interested in learning more, but I wanted to know if the design you created in this video available to download. I've been looking all over for someone to create my engagement ring and I stumbled across this video and there it is minus the diamond. I love unique and different things and you did that. No one can seem to recreate the picture I showed them, but you did an excellent job. Do you think you could assist me?!
Hi. I'm sorry it has taken so long for me to reply. I've been tied up with work and haven't had a moment to check my messages or comments until now. First, I'd like to thank you for all your support. I truly appreciate it. Secondly, congratulations on your wedding. I'll be happy to help you in any way I can. What exactly would you require? A digital copy of this object? A 3d print? I do have this object available for 3d print as well as digital download in some of my marketplace locations. Let me know what I can offer to help you, and I'll do what I can.
hei john,,can you help me..i following your tutorial on this version but why my torus doesnt twist..when i enter the value,,when i enter the big value twist it just twisting just on one part ,,and the rest isn't twist,,thx anyway
verry mariyanto hello! you must use the torus knot primitive. standard torus does not work
thanks,,can you teach us something that make some jewelry or ring that shape like a skull..from spline..or explanation about spline cage..thx,,very good video
how to select all the faces in 13:12 the loop option is off on the polygon mode
Depending on the version of 3dsmax you are using, all you need to do is simply select the first polygon, then hold down Shift while hovering over the next polygon in the loop you wish to select. In current versions of the software, you should see a highlight outline of the loop you are about to select. While holding shift, just click on the second polygon and the loop should be selected. In older versions you were required to double click while holding shift.
@@luxxeon3d tnx
mr. can i ask something, what a function of collaps all???,, by the way amazing tutorial learning... thank's
Collapse All is a function of the modifier stack which will apply all the active modifiers in the stack down to a single Editable Polygon object. Just right-click on the top modifier in the stack. It will open a menu which contains several options. You will see an option called "Collapse All" in the list, just click that option.
@@luxxeon3d ok thank's for explaination...i hope this learning helpful
@@alazmi7263 There's also an option for "collapse to". If you select anything in the modifier stack, then right click and select collapse to, it will apply everything that was above that point in the stack. Anything below it will still remain intact.
Mr. Is there a way to make this model in the blender? Thanks
Blender can do just about anything 3dsmax can do. The difference is just that it might take a few more steps. Blender doesn't have the same topology generator that Max does, but it's still possible to do it. If you notice, most of the models on this channel are done in both softwares.
I managed to do it by first creating the three strips as planes (using the free Extra Objects Addon for the honeycomb) and then stacking the following modifiers:
Array
Cast (with Cylinder shape if you want a bit more roundness)
Simple Deform (Twist, z-axis, with a multiple of 120° as angle)
Simple Deform (Bend, y-axis, with 360° as angle)
Weld
Solidify
Bevel
Result: imgur.com/a/ogO8cqk
you have to make sure that the top and bottom of the base mesh align perfectly
Hi John ;)
new Renderings on my channel !
regards Bernd
Why i cannot conect polygons with the help of bridje?It says to me thats :Unknown system exception.......
Oh ! Hey there, Keanu Reevs !
I am using 3ds max 2017 and whenever I use the twist setting the torus never twists. It still shows it as a regular torus even after I render it.
The twist parameter seems to work fine for me in 2017, so I wonder if there is something else going on. Make sure you have all of the hotfixes and service releases installed. Are you using the latest 2017.1 release, or the original release? Also, be sure you're using the Torus Knot extended primitive in Circle mode, and not just simply the Torus standard primitive. The standard Torus primitive also has a twist feature, but it works entirely different from the Extended Primitive Torus Knot..
your side is set to 18 so lower it to 6 or keep it at 18 then hit F4 (edge faces) to see the twisted mess.
How to select inner edges? When I try to select only inner ones I select every single one. Any ideas?
Can you specify which location in the video you are referring to? There are a couple parts which could fit those criteria, so let me know what parts you mean. Thank you.
Click ring
hi!! john!!it's nice tutorial!!
but i have a problem i'm using 3d max2017
I inset and then use shell to break the face.
can you help me? T.T
oh! i got it! 7,11second i missing that!
Glad you got it.
your voice sounds like nicolas cage
Went looking for this comment :P
Sir Please need a Origami modeling Tutorials Please Sir
Great tutorial!! Could you teach it in Blender??
You are Keanu Reeves :)
Fix audio levels, away too low.
Thank you. I've been working on audio improvement in recent videos.
nicholas cage
this is hmm.. it is a, it's a very nice. hmmm. tutorial yeah, but hmmm - you need to watch it aaaa- 2x speed ooh
Thank you. I am working on new videos which I hope to improve the presentation.
Hi John, awesome tutorial, I followed your tutorial and created this model. but in the end model look like there is gap between strips,,,i coundnt figure out error.. could u plz guide me...here is the link to c the render.. www.dropbox.com/s/bh5j4i7kzz34vcd/ring.jpg?dl=0
Could you upload a screenshot of the model without subdivision, and with edges faces showing?
g
'
Always great and helpful to learn from the experts. Thanks a lot
thank you very much