I am 100% for putting some more spotlight on this labor of love. It's been fair early access, especially considering it's a one-man passion project. I got it years ago when early diesels were either just about to come out or just recently out. Road vehicles weren't even on the horizon. I'm sure you've noticed though that this is a more complex game than TpF2 and I really would recommend playing the tutorial or reading as much as you can. Before long you will be out of your initial starter locomotives and you'll start needing actual resources to operate better ones. Regular money won't be much of a bottleneck unless you really go ham with terraforming and excess track laying after that. You'll usually have enough, but fuel sources like coal and later diesel will be your limiting factors.
One thing i can tell you right away after about 90 hours in this game. Don't worry about money tokens. You're gonna swim in those very quickly. Resource tokens is where the fun balance game begins.
@@bballjo There is (or at least was) a global rebalance planned for when all the eras are in the game. The time passing fast is why i always play with era unlocking only based on paying in tokens, not by time, but oh well. :D
I like Mashinky too (though I do prefer TF2). It has excellent multiplayer potential. If you haven't done so, I think the coolest feature of this game is the button in the center of your toolbar that look like shoes.
27:00 If you think about it, your turnaround in London is already a passing track, as well the loop around at the other station. That means with your passing track in the middle you can now run 4 trains on that line. You just have to set up the signals accordingly.
I want a Transportation game like this, only with larger scale. Larger cities, larger landscapes, longer freight lines. Too often are the distance between stations like a few lengths longer than my train.
the gold number is your length. I think it's in squares but I'm not sure right this second. basically you can match your length to your station length. not so important early game when you're going to run into tonnage issues first, but later it will become quite possible to exceed station length, which can block trains entering and leaving
@@bballjo It's not, but if you look even through the Steam forums you'll constantly see threads saying that. As you noted it's a one-man passion project, and if you look there is usually only one and sometimes two major updates in a year as a result. This means there huge amounts of time pass without announcements or patches and since a lot of people are used to patches like every six weeks or more often they are constantly saying the game is dead between updates.
I am 100% for putting some more spotlight on this labor of love. It's been fair early access, especially considering it's a one-man passion project. I got it years ago when early diesels were either just about to come out or just recently out. Road vehicles weren't even on the horizon. I'm sure you've noticed though that this is a more complex game than TpF2 and I really would recommend playing the tutorial or reading as much as you can. Before long you will be out of your initial starter locomotives and you'll start needing actual resources to operate better ones. Regular money won't be much of a bottleneck unless you really go ham with terraforming and excess track laying after that. You'll usually have enough, but fuel sources like coal and later diesel will be your limiting factors.
It's more complex than tpf2 like I said already in the first episode, which is the only reason I really want to play this...
@TrueRandomization the most complex game on my channel is workers and resources...
Glad your giving Mashinky some love, it's been my favourite train sim since Transport Tycoon.
Yay!
One thing i can tell you right away after about 90 hours in this game. Don't worry about money tokens. You're gonna swim in those very quickly. Resource tokens is where the fun balance game begins.
I'm starting to see that:) I wish time progression was a little slower...but it sounds like that is a setting in the works
@@bballjo There is (or at least was) a global rebalance planned for when all the eras are in the game. The time passing fast is why i always play with era unlocking only based on paying in tokens, not by time, but oh well. :D
@@damgam98 that's a great idea! Next time that's what I will do.
this looks interesting. there is no way i can make all those signals and bus stop work properly. Glad your doing them. fun to watch.
The gold number is the length of the loco,waggons and so on to see if they fit in your station at the end
Yep, had a couple comments already, glad it's out now :)
I like Mashinky too (though I do prefer TF2). It has excellent multiplayer potential. If you haven't done so, I think the coolest feature of this game is the button in the center of your toolbar that look like shoes.
Yep, all the first person features in this game are pretty neat
27:00 If you think about it, your turnaround in London is already a passing track, as well the loop around at the other station. That means with your passing track in the middle you can now run 4 trains on that line. You just have to set up the signals accordingly.
4 trains on a single line isn't fun enough;)
I'm so excited for this series!
Hope I don't disappoint!
Great game, played it for years! Way better than transport fever by a mile
Happy to hear you agree! :)
Why?
Loving this. Just wish the rail placement wasn't so restrictive when it comes to the shapes.
I want a Transportation game like this, only with larger scale. Larger cities, larger landscapes, longer freight lines. Too often are the distance between stations like a few lengths longer than my train.
the gold number is your length. I think it's in squares but I'm not sure right this second. basically you can match your length to your station length. not so important early game when you're going to run into tonnage issues first, but later it will become quite possible to exceed station length, which can block trains entering and leaving
I think the golden number is the length
Hm...that could make sense?
I can confirm that, the golden number is the lenght, when you exceed the lenght of a station, your wagons will load/unload slower
Excellent!
Looks interesting!
And fun!
Really amazing
4:47 fuchsia is pronounced Fyu-Sha.
And... What language is that, because I wouldn't say that in English or German
@@bballjofrench
Beautiful
Thanks!
Did...
Did someone just use openttd source code and throw a shader on it ?
I think there would be issues with that....
No, here we play with tokens instead of money, which makes complete different game play and goals!
The way game mechanic works, I also think this is an OpenTTD 'next-gen' version
Choo-choo!
32:45 - you could have just copied the whole train with its orders with one click - second icon in depo after the green flag
FEW-SHA not Fush-ear
how do you put in first person?
You just press the first person button...there aren't that many, so I'm sure you can brute force it :)
@@bballjo is there a way to have the inside of train not all pixelated?
@enrico4818 I don't think I know what that means
@@bballjo when you go in first Person everything is pixelated, i saw from the steam Imagine of the game that the inside are more detailed
@enrico4818 if its my video, it's either the rendering or your download speed...
Mashinky is dead
Why is that?
@@bballjo It's not, but if you look even through the Steam forums you'll constantly see threads saying that. As you noted it's a one-man passion project, and if you look there is usually only one and sometimes two major updates in a year as a result. This means there huge amounts of time pass without announcements or patches and since a lot of people are used to patches like every six weeks or more often they are constantly saying the game is dead between updates.
I know...but I asked OP :)
i can assure you, its not dead, there will be planes added soon
We bow to the God of logistics, in awe of your skills.
Let's see how this goes first? But I do appreciate it :)