Lol I did that with a Blight one time. I had a build dedicated to items, gathered them all up, and brought the blight over to witness my offerings 😂. He loved it
People please I preach to you out of love belive on the lord Jesus Christ and trust in him for you salvation and not in yourself Christ came to die for our sin we have all sinned and deserve hell but God is so merciful and Jesus died on the cross to take our punishment so that who ever belive on him will not perish but have eternal life john 3:16 romans 10:9 if we confess with our mouth Jesus is lord and belive in our heart that god rose him from the dead we will be saved we can not earn salvation it is the free gift from God❤❤
I did like the idea of having coins reveal all chests at the start of the match to those who brought them. Maybe an additional effect to the coins. Even the killer coins maybe.
Hoarder doesn't let you see chests. There's also a Hoarder perk challenge in one of the Tomes, think it was chase survivor within 30 secs after Hoarder gives a notification. If coins made it so you could see chests at the start of the match, that would've made that challenge much easier. Also, there's a ton of other powerful perks that contribute to the base aim of catching & hooking survivors. Like if coins can help killers find chests, I'd be more impressed if someone brought Hoarder instead of popping a coin, like did they really swap out a perk like Bamboozle for example, so they could use a Fog-thickening offering?
I remember Otzdarva made a video about coin offerings some time ago. Basically, chests can compete with killer's items for the spawn points. For example, they can affect Xeno's tunnel exit placements, especially if the map has unique structures that can contain both chests and tunnels. So, the coin offerings actually can have an unintended impact on the trial, like making certain gens or areas more or less favorable for certain killers.
also, sometimes the chests can be in spots that make some spots unpassable to the killer. just recently had a game on Hawkins where a chest was near a loop so that a survivor could loop it fine but killer gets fatshamed...
6 inches refers to the amount of distance gained from using the Licker Tongue add-on. So, it's not too much. That's what you mean right? It is quite small for that reason!
12:17 with the locked lore, it sucks too because a lot of the lore challenges have to be done with specific characters, so if you don’t have that specific character (and don’t plan on getting them) then you’re out of luck. I get why they do it, it’s just a little annoying at times
Imo, just move the currently locked lore parts from all the challenges they are in, to the slot that you are aiming for, the eye looking thing that unlocks the charm and next page for you. this way, you can choose the route and which challenges you want, and still get the lore but at the end.
The "Did you have fun" button is according to the german Fogwhisperer TheKller a very useful tool when facing cheaters, because in fact the developers seem to save parts/ some information of the played game this way. Thus they already have the data of one full game where they can see if some unusual numbers (like for example 50x Head-On stuns by one survivor, 10 second matches or a missmatch between Killerhits and lost health states)
I think it also affects the matchmaking because once i started rating my Matches with bad survivor mates 5 points i got increasingly better mates in the following Matches
personally i don't think crows are that outdated, they are still usable for tracking by seeing them either come back or fly away, the only thing i wish they would fix is the locker crows
I think crows are perfect. When you know to look for them they’re pretty useful, and it’s gotten to the point that if I play for too long, I go outside and see birds fly and hesitate for a second. Then I take a breath and touch grass
One idea I’ve saw from another UA-camr is that the broken key should be able to open exit gates faster, almost as if your jamming the broken key into the exit gates switch to cause it to malfunction and thus speed up the process.
Wake Up benefits everyone, sure, but everybody can get keys, whereas Wake Up is a perk from a licensed character. You might also have 4 perks you want to run, and don't have room for Wake Up out of the bajillion perks out there. You could also get the item from a chest, in which case "just bring Wake Up" doesn't really apply. Lastly, you could want to bring both, and stack exit gate opening speed. It won't be meta, probably won't even be recommended, but hey, if someone finds it fun/challenging, go for it. I'd say if BHVR actually went this route, keys would still be in a better state than they currently are right now. Could also make it affected by luck and find a use for that stat.
I will answer the “Did you have fun?” question after literally every game. I have no idea what it does, but I just like to rate a match in the event it does help in any way : )
It saves some data of the game. Like X Gens repaired, Y successfull unhooks , Z Head-On stuns DURING THAT PARTICULAR MATCH (important). It also helps the Devs to catch cheaters (like the 2 Million Bloodpointcap) because they can see the game data and find unusual things like 50x successful Head-On Stuns in one Match or a mismatch between Gametime and for example Healthstages healed (instant Heal cheater)
Coins: more chests means more chances to find one quickly. It also takes the spot of a killer station like jigsaw boxes or turret stations. Plague and Xenomorph can make good use of the purple coin to spawn a funtain/fast travel where it would normaly be impossible to get one.
Killer Crow Perk: Attempted Murder: After the Second Survivor dies by any means, this perk activates. When a Survivor disturbs a crow, that crow then begins circling their head as if they had been idle. These crows stack up to 3 before they begin loudly crowing and giving the Killer a Loud Noise notification. The only way to remove these crows is to repair at least 10% of a Generator.
I understand what the idea behind this but this will be useless perk. When only two people remains - game is over, and you want to find them faster. But people will always prefer to run perks that'll help them to achieve win condition (pain res, pop, etc)
Luck (Base luck 4%): - Your chance to get a addon on a item from a chest is your luck %. So if you have 4% luck you have two 4% chances to get 0 to 2 addons on your item. - If there is no set hatch offering the change of the hatch spawning near you is increased by your luck. - If you miss a skill check on a generator there's a chance it wont make explosion based on your luck. - Unhook luck is the same
Then... how about a new offerings then? For killers, to decrease luck of a survivors? Which would act in reverse, giving opposite effects, such as: - Items in the chest might have less charges, and be less rare. - If there is no set hatch offering, the chance of the hatch spawning near you is increased (by decreasing of survivors lucks). - If survivors will miss a skill check on a generator there's a chance it will explode with 15% amount of progress losing (instead of basic 10%). - Don't think it should touch self-unhook, 4% is seems pretty fair. Survivors do that only when there's no other way, so... offerings would have no effect on this. In general, it would be great to have at least some new offerings for killers. Because anything other than increasing blood points or map offerings doesn't seem particularly useful.
@user-vq6ec9ln5q it's an interesting concept but as a killer add ons are much more important or not at all. For example you would run them always as pyramid head or nemesis but as knight or someone else there are add ons where you have to use them to get them to your full potential or just killers that have decent ones. Survivors would just generally benefit more from this change not including the killers with useless add ons
I was streaming this video to a friend while we were chilling and they laughed as I was looking away. Looked back and rewinded. Safe to say I was creasing for nearly the entire video.
The coins are handy on the survivors side for archives. But the broken coin for less chests on the killer side does have its use as well. But not with every killer. If there are 2 total chests left theres a huge chance a killer's related object. Like xeno's tunnel turret stations are right next to the main building gen. Since the chest spawn spaces are shared of that with the killer related objects. Meaning a xenomorph would tunnel right onto the gen, rather than having to walk into mainbuilding or a floor up to the gen, from said further away tunnel when the chest would've taken the space like it normally does. And the crow thing, it does feel outdated for sure. But they still do so much for killers. Whenever I play a match as killer I always notice the movement of the crows. They help so much, especially if every one is running disortion.
Coins offerings can impactful affect on spawn of some killer ability items - like Xenomorph tunnels or Sadako's TV, bc such things uses chest spawn spots. For example - By deleting chests in some maps you can get a nice tunnel spawn for Xenomorph in good spots or TV for Sadako. In main building of Grim Pantry map always have chest - you can put Sadako TV instead it by using cut coin offering. Hydrodictyon EN have video about this trick.
There is one niche aspect of coins that matters based on killer: Several killer objects like Plague's fountains and Xenomorph's control stations spawn in chest locations, but chests spawn first. If you have a cut coin, that means the game can generate one in a spot that normally would've been taken by a chest, and can be far closer than the other spot.
I disagree on crows. Although they don't come up often, i'd say in 1 out of 7-10 games as killer they provide useful information to where survivors are. I think by design they aren't meant to be super impactful, since if they were buffed they could negate the usefulness of aura perks/info abilities. I like having them as a background tool to aid in finding survs, without overly contributing. I do aggree that it would be cool to have more perks based on them though, such as by having charges build up when survs activate crows and then you use the charges to do X. It's a shame we didn't get any with the artist.
I once caught a survivor because of a crow. I've been playing this game for years and it's come up for me literally once. But oh boy that one time felt good.
Id love a survivor sided crow perk. Maybe one that allows you to spend time feeding a crow, maybe for about how long it takes to cleanse a totem, and in return the crow flies to a random spot of the map away from survivors and creates a loud noise distraction for the killer.
If we have a Spies from the Shadows perk for killer, I think it'd be fun if we had a Spies from the Light perk for survivor where a survivor can get a notification when the killer alerts a crow, except it'd obviously have a waaaaay longer cooldown. It'd be like a mini Fogwise. Another idea I think would be fun is to make a set of generic crow perks for killer and survivor where Killer: Wings of Despair Each time you alert a crow, you will gain a token, up to 5 tokens. For each token, kicking a Gen will make it lose an extra 1.5%, with a 10 cooldown per crow. Survivor: Wings of Hope Each time you alerta a crow, you will gain 1 token. For each token, you get a 1% increase in gen repair speed, for a maximum of 10 tokens, with a cooldown of 20 seconds per crow. Losing a health state causes the survivor to lose all tokens. I really like the idea of generic perks sort of mirroring each other, like Noed and Hope, Butter Murmur and Dark Sense, etc, and Killer is in desperate need of some generic regression perks.
As for Mori and BP rewards - what i hate the most is that during events we are getting extra points for event hooks (so other than basement) so doing mori (and other similar effects on Pig, Executioner, Myers, etc) is basically a huge waste of points.
1) If luck is just going to affect unhooking then it should be a bigger percentage. Or affect possibly getting add ons when getting an item from a chest. 2) reagents could hide scratch marks more or make them more visible since some maps don't really change much 3) broken keys could be combined to make one key. You could bring one and hope you find another in the trial or try finding 2 in the match. Otherwise they are just key chains.
Luck should just affect anything with random chance: Items found in boxes, self unhook, hatch spawn, getting pig key, being afflicted by killer addons at the start, lich chests, spawn distance from killer, etc.
coins can influence map generation, but generally more chests help killers by spreading out secondary objectives like totems or things like jigsaw boxes. And survivors opening chests aren't doing gens, so really they should be swapped between roles, much like shrouds.
My crow perk idea? Hmm... Okay, I think I have one. "Ill Omen: The longer a survivor remains in a tile, the more crows gather there (up to a maximum of 10 crows)." The crows function like all other crows, and are affected by all crow related perks. How's that? >.>
I like the idea if there were more than a single crow perk in the game. Which wouldn't even help because it just gives you information on the location of a survivor but not even an aura. So you'd already know where the survivor is when the perk would proc. Plus you'd have to run two separate perks to even try to get value. Also there are more problems if a survivor can keep you at one tiles for that long and better perks to counter that. (Bamboozle, coupe de grace)
the amount of XP needed to level up continually goes up, so devotion resets that, so you dont need to play a ton of games for just one level. it makes it so iridesent shards arent borderline impossible to get after a period of time
For the coin offerings; those can be useful to certain killers. Specifically the cut coin add-on. For killers like Plague and Xeno they can remove a chest and the game can then select this open spot for say a fountain. Or a tunnel for Xeno to teleport closer to a gen.
Chests and subsequently coins are very useful! Certain killers like the Plague, whose power spawns stationary interaction zones (pools of devotion) take the place of chests, so bringing the cut coin can cause extra to spawn. On the flipside, bringing shiny coins on the survivor's side will make less spawn. This means the survivors can coordinate to deny her power if they can find all the pools and cleanse before the plague gets to use them
A lot of these have more uses than originally thought, such as coin offerings. Using Coin offerings against pig can affect the locations of the jigsaw boxes. But it is rather niche and as a survivor you would have more value bringing a map offering, However there is a killer perk you can use on killer that achieves the same affect as a coin offering. It is a Twins perk but if used on Pig it can make jigsaw boxes spawn closer together, meaning you can treat it like a 3 gen but with people who have traps or you can use perks to make survivors scream to interrupt them from taking their beartraps off.
Crow perk idea for killers: Great Murder Many more crows spawn across the map, and you no longer disturb crows. When a survivor disturbs a crow outside of your terror radius, you will hear a loud noise notification. This effect goes on cooldown for 30 seconds once activated. "Everywhere I turn, there's more. Their shrieks beckon evil, I can feel it." - A weary traveler Crow perk idea for survivors: Unlikely Allies Whenever you disturb a crow, you gain a token, up to a maximum of 3 tokens. When you have at least one token, the killer's aura will be revealed to you for 5 seconds when they disturb a crow, consuming a token. With at least one token, you no longer disturb crows, and when in close proximity to crows, your aura cannot be revealed. You cannot gain tokens while in chase. "They're up to something, I just know it." - A cautious wanderer
The new dropdown menu is probably the precursor to them redoing the shop, it also seperates the main game from event modes, and in the future there will likely be the 2v8 mode where chaos shuffle currently is in the main menu.
About moris, I think they should add bps for moris, but just that will make it a warning that killer will tunnel (it doesn't help that people usually bring mori for daily and tunnel because that's the safest way to use it and they're kinda rare). So my idea - boost yellow and green moris to green and purple, then add corresponding effects : green (previously yellow) gives 25% to bloodpoints to all players, purple (prev. green) gives 100% bp to all players and iridescent gives 150% bp to all players. And all moris give the killer additional 10k bp per mori and half the ammount surv would get from escape (both cases are not from either bp category, so they could go over the limit). Also, huge bp incentive would nudge people into using them, while keeping survs around because bp. Plus, it would kinda fit the lore, because after all moris are using survs to make both killers and Entity happy, so giving them some kind of reward is fitting (maybe they get it because its their blood?) That way moris would become a more fun bp offerings and would discourage the most boring aspect of whole group bp offerings - farming and not playing normally. And even if they would tunnel for daily or just because, survs still would get some points (so people woudn't just dodge moris showing up, like they dodge maps). Do I think devs would ever do that? I really doubt it.
So why would killer want to give survivors BP ? Your idea means even less killers would bring moris. I agree that if Moris would give BP to killers, they might start using them more. But i guess you are a survivor main :p ofcourse the killer is not allowed to get anything, the survivors must get it too. @healer_btw5606 Now this is a great idea, so if the survivor uses a mori offering, they (or the whole team) would get 2x the BP, but they could be moried. Would be nice risk and reward system
@@_Lunaria Because fuck us vs them mentality that part of the playerbase developed (doesn't matter if it comes from survivor or killer side - people like that deserve to face the worst kind of opponents, be it distortion hiding survs on DDS or tunneling Nurses). Moris in their current state are basically a waste of an offering slot - they are at the same time detrimental to use (you're locked in place, letting survs to do their things while preventing you from using hook perks), worthless (no reward other than animation that currently you can watch in store anyway) and have no guarantee that they'll even take an effect if survivors are good and you're not tunneling (or if survivors are so bad that you get all of them before anyone got to death hook, alternatively they could just spiral into all of them doing hook dcing so your last surv is not moriable anyway). Well, there's another way to do the daily, which actually would work very well with that change I wrote about - farm with survs then when they finish last gen you get noed and get like 2-3 kills. Sadly that works only when survivors brought their own bps/cakes - with that change it would be way easier and profitable to use moris. Btw. I'm playing the game kinda equally, with a killer bias if anything. Well, I used to, because since current patch game refuses to even start loading and support solution is not working. Not that I'm complaining because break from the game is not a bad thing, especially with how miserable and unrewarding they make game for both sides (I guess you could call that some kind of balance - both roles are similarly becoming less fun to play with each patch).
@@_Lunaria yes I want to make sure that the survivor using the Mori, also gives more exp to the killer as well, perhaps we can have different tiers, and one gives small 50% to everyone but it’s mori on self only and you have a 100% or so one but it’s mori the squad.
Crow perk (killer) -If a survivor scares 25 crows in a trail the crows will get around the survivor for 3 seconds and show the killer where the suvivor is(cooldown of 45 seconds) Crow perk (survivor) -5 white crows now spawn around the map.If the killer scares all the white crows next time he picks up the survivor that has the perk on he will get attack by the crows and let the survivor free(last 3 seconds) (it's only active in the first 3 min of the game after that the crows will turn in to normal crows)
8:06 The thumbs up feature is actually something dbd mobile has! Like you recommended in the video, players can see how many thumbs up they get at the end of games (as well as seeing from who). Additionally, the thumbs up equate to points for a specific market where we can unlock cosmetics for characters, little banners for our avatar icons, or stickers for endgame chat!
Spies in disguise: if you disturb a crow, it busts a move. Replaces all crow sound effects with Will Smith screaming. Fr though I think a perk that grants a token from disturbing crows then grants you an effect, such as something like “Feather step” allowing temporary haste or a rush forwards (dead hard without the injury block) for exhaustion. Or the ability to scare crows for quicker recharge on certain abilities (scaring a crow could make oni passive quicker and cooldowns go down). Call it “Quick Practice” or something and have it by that they’re practicing stealth/scare tactics on crows.
Coins are crucial for escaping through the hatch challenges, since it gives more chances of finding a key. Plunderer and appraisal had raised my escaping ratio a lot, and it is enjoyable when killer slugs for 4 mins only to then see you got out by hatch "by luck".
Keys I can't comment on, because I play killer pretty exclusively unless it's an event. I did think of one alternative use to them though, the reason chests aren't useful is because you're wasting your time on a random item generator. Keys could be used to unlock the chests, making it instant and not a huge time sink, but also the add-ons can be reworked to guarantee a certain item, rarity, or quantity of add-ons. This would make it so characters who have been leveled up to P100 can reliably get new items and might even make keys a huge casual staple for less intense matches.
Big fan of your ideas for luck but a friend and I had another one that I really hope we get to see someday. What if there was a perk that converted your luck % into something else, like generator or healing speed? It's not enough to fix the mechanic, but I think one or two of these introduced to the general bloodweb would help it out a bit. I'm also partial to the idea of letting the broken key be used on chest instead of the hatch. Basically use it up on some earlier chases then swap it out for something else.
Moris are actually quite useful. They prevent any and all methods of rescuing the downed survivor on death hook. (other than FTP + Buckle Up or a perfectly timed Adrenaline) No pallet/head on saves, no flashlight/flashbang/firecracker saves, no hook sabotage, no bodyblocking, no Decisive Strike (if it was not already used) TLDR it basically prevents all methods of rescue on death hook other than FTP+Buckle Up, a perfectly timed Adrenaline, or a Heal Tech (only at gate)
Removing chests is actually good for certain killers like the xenomorph and plague because their fountains can instead spawn on those vacant chest locations and be in much better spots
A crow perk I have in mind is that if a survivor disturbs a crow 3 times then the crow will fly around and attack the survivor. Kinda like the artist's crows but are easier to get rid of and don't constantly give away the survivor's position. The survivor will scream once which will reveal where they are but that's it. The survivor can easily get rid of the crow but they should get rid of it quickly as it will slow the survivor down, prevent healing, and if the crow is ignored for too long it will injure the survivor. It will not down the survivor.
A murder of crows: disturbing any crow gives you 1 token upon receiving 10/20 tokens you activate the ability, 2% haste and an active ability using it gives you 48% haste for 4/5 seconds but reveals your aura and causes all the crocs within 24 meters to be disturbed. Keeper of murders: every time a survivor disturbs a crow you gain one token, upon gaining 5 tokens a murder of crows can be placed in the world, the disruption of these crows stun survivors for 1 second making them drop their item and highlighting the item crowd will follow anyone (the three crow mechanic) for 5 seconds if someone picks up the item within 30 seconds.
SURVIVOR PERK IDEA: *Feather Steps* After scarring a Crow, you receive 5% of the Haste Status Effect for 5 seconds. The perk deactivates and has a cooldown of 30/25/20 seconds. You leave no scratch marks for 5/7/10 seconds after scarring the crow. KILLER PERK IDEA: *Crown of Crows* You become obsessed with a survivor. At the begging of the match, the obsession will start with a single crow flying above their head, permanently. As the match progresses, more crows will start flying above them, up to three more crows. When the exit gates are powered, the crows immediately attack the obsession, putting them into the dying state if they were already hurt, or into the injured state with the Broken Status Effect if they were healthy. Any survivor who interacts with the obsession - such as healing and hook rescuing - turns into the obsession, receiving all of the current crows above their own head. Killing the obsession deactivates the perk.
2:52 Coins are pretty useless for most survivors, but I imagine they can be great for survivors that run chest related perks like Plunderer's Instinct, Ace In the Hole, Appraisal, Pharmacy, Specialist, etc
They used to actually shout out the most upvoted players during their dev streams way back in the day, around 2016-2017. Even then it was a very rarely used feature, but at least it seemed to do something.
In defense of Moris, the regular one and the Ebony are good for hook conservation and the Cypress one ensures that, if the last survivor is downed, you WILL kill them, they will not escape you on your way to the hook. Plus, the latter’s just a nice reward for playing well.
Well, coin removing chests can impact the placement of some killers’ things like Alien’s tunnels or Plague’s fonts, resulting in them being closer to gens
Here’s a crow perk. Scavenger of the shadows- creatures born from the fog have high sight and hearing. When a survivor disturbs a crow reveal the aura for 3/4/5 seconds after hooking all survivors by the 2nd stage this perk deactivates.
Moris can be quite impactful because they deny save attempts. No flashbang is gonna stop a mori. Keys should be changed to items with innate aura reading, with the actual key function being reserved to the higher rarities, or baked into a slight hatch rework.
I also think they should change the warning notifications, like if a gen fails, some kind of silhouette of a gen appear there, if it’s a vault, the same or leave it as it is and so for crows too bc it’s hard to tell when this thing is for this and the other for that one, it’s really a minimal change but I thought it could help :(
I feel like moris arent useless as in certain games when a survivor is on death hook people will rush to the killer to keep them from being carried to a hook but if you have a mori it allows you to get the sacrifice without having to carry to third hook
I would change luck like that only if the killer can benefit from it as well. There's already not many useful offerings one can bring, so in a team of 4 survivors one could bring a mean map offering and the rest could then burn luck offerings to get even more of a head start. It's one of those things that would not only complicate stuff even further and make the opponent think someone's cheating, but it would also be another "unfair" advantage that's just not needed at the moment. Edit: To be honest, I'd just remove the luck mechanic completely. The only times I've seen it in use was with 4-man-squads who used luck offerings in addition to slippery meat to get a free deliverance without its requirements or the broken effect.
Dbd has removed a lot of the mechanic from the past but luck shouldn’t be one, it’s should affect chest item rarity, and maybe the great skill check idea.
My suggestion for luck to make it more viable but also not cause too much randomness is to have it apply to items found in chests, the accuracy of flashlights, the speed of charge-based perks like pebble or stake out, and my favorite: have it work with the obsession mechanic. For example if you bring object of obsession and a luck offering, you’re more likely to spawn as the obsession thanks to your higher luck. meanwhile bringing a key with a unique ring plus a luck offering decreases your chance of spawning in as the obsession. basically it enhances whatever direction your chance of being the obsession goes. but this only works for who spawns as the obsession, if a survivor uses for the people or the killer has game afoot the obsession will still change accordingly. and for a little bit of chaos: if a survivor brings a map offering and has higher than the standard 4% luck, that difference is added to the probability of which map you get. so if you have up the ante and bring eyrie, the chance of going to eyrie goes from +10,000 to +10,009. Almost no real impact but it WILL be blamed for the match being brought to a bad map
I would make the offerings that thick the mist to add some kind of very thick black mist in random parts of the map, and whenever you enter one you can't see pretty much, and depending of the number of players having it you could depend mostly in your ears, that would be annoying but at least it could be a new way of playing the game, and if all survivors have that addon, the main building and killer's shack could be one of the few places when it's still 100% visible.
In terms of offerings I always thought having only offerings that buff the other side would be interesting. Like spawn 1 extra hook for the killer +20% bp for the survivors.
I thought of three perks, two for killer and one for survivor. By the way, I'm a huge fan of The Last of Us so these are somewhat catered towards characters from the game, the killer perks for an infected (The Rat King or a bloater) and the survivor perk being for Joel or Ellie. Enjoy! Hive Mind Survivors that disturb a crow within 10/15/20 metres of you receive a 5% hindered status effect. Additionally, crows spawn 100% more often inside your terror radius. Contagious Decay Whenever a generator is completed, all survivors become incapacitated for 15/17.5/20 seconds. On my Lonesome After being hooked twice or all other survivors are dead or sacrificed, this perk activates. You may recover fully from the dying state and after recovering from the dying state, you leave no scratch marks and make no grunts of pain for 10/15/20 seconds. Let me know what y'all think :)
Moris are useful if you have to tunnel out someone and they try to body block the hook or pallet/flashy save the survivor. And these are game changing things in high mmr.
Back when the mist add-ons actually did something I had a game as huntress where me and all the survivors added the max amount of mist and it was a lot of fun and felt pretty cool
I honestly like broken keys, maybe they just need a buff, or there needs to be a purple one as well. I've always liked the idea of the trade-off they come with, you can't use them to open the hatch (which especially in the older times was a huge thing) but you get more aura reading if you pair it with add-ons than you'd from a purple key. Its just sad that it pales in comparison to the iridiscent key which gives both 3 times longer usage for aura readings, and the ability to open the the hatch too if push comes to shove (after potentially 40 seconds of wallhacks in chase...), which you can do even after exhausting all the charges aura read. Maybe they could buff its duration, and make it so you can only get them with add-ons attached from chests, or that they don't appear in chests at all, but I like broken keys, I'd actually love to see keys making a return, although not quite as busted as they used to be, maybe keys could have the power of the entity on them, which guides you to the hatch (aka, you see it from any distance no matter what) and they could require a certain amount of charges to use to open the hatch itself, or something, haven't thought about it too deeply, but it'd be cool, and then broken keys would have more of a reason to exist, as this would not apply to them since they can't open the hatch, and instead you can use it mid-game with add-ons for longer.
I find in some games when a killer brings a Mori they tunnel to use it, not all games but it happens somewhat often so I actually do see a problem with current Moris. They’re much better than how they were when I started playing but it still feels bad when you get tunneled out.
On dbd mobile there's a praise system. You get two presents every time a player praises you. When you get enough presents, you can redeem a reward like BP, iri shards for example. Mobile has a few similar qol features that the core game desperately needs.
I would like the thumbs up after match thing, instead giving me a likelier chance to queue up into that ally. Especially as a 5k solo survivor only, it's nice to come across people you can get communication with without any words. Likewise for the reverse when it comes to trolls/cheaters/etc. giving me a less likely chance to queue with them on my team, or even a straightup avoid system like dota.
Especially because they’re increasing all shard prices. That update that’s supposed to make everything cheaper, it’s only cheaper for auric cells. They actually increased how many shards you needs to pay
While not being in chase you accumulate stacks. Once at max stacks use them to detonate a crowd of crows giving the killer a notification after 45 sec has elapsed
Septic touch I use all the time on my naughty bear such a nice perk when you combo it with nurses. Literally roll up on a group of 3 healing and 2 are now dead
I actually enjoy the chest offerings because I run a looting build sometimes to give my friends and myself good items, though it is pretty useless outside of that.
A simple crow perk would be to have angered crows circle the player who upset them for a small bit. Like 2 or 3 seconds. Just as a little extra tracking so that if a player is hiding behind a rock you can see a crow circling above them. Have no limit on the range of the perk so that it's not just Spies from the Shadows 2.
@11:09 Because they don't know whether the perk will contribute or not. Players find new & interesting ways to use perks/items/offerings all the time. Look at the content creators who main certain killers whenever a change comes out; Sometimes they're super confident about the effects of a change, sometimes they're like "hmmmmm.... we'll have to see", and sometimes they're sure about something and end up wrong. Prediction is hard in DbD, with a bajillion perks across both killer/survivor and every killer having their own gimmick. No matter how much play-testing the devs do, with DbD's player base that number should be eclipsed within the first week after a build goes live. DbD also seems like it's not a nimble build, always feels like it's hard to make changes once anything goes live. So devs can't accurately predict how players will react, they can't play-test it enough to be representative... the only thing they can do is just make sure it doesn't break the game, and send it live to see what happens. And if patching isn't simple, problematic perks stay problematic unless they break the game and trigger a red alert.
So killers like Plauge and xenomorph. If you bring in a cut coin for them, it actually spawns more pools and tunnles. As well as if a survivor brings more chest less pools and tunnles. But once again way to random to be super breaking
Crow perk ideas? I love it. Only one perk deals with crows, Spies. I think it’s fine the way it is. Maybe increase its range? I don’t want to pull a BHVR here, but maybe give the killer a 1/2/3% haste buff for 1 second whenever a crow is disturbed? Or vice versa, survivor perk and they get the benefit instead. Maybe a perk that can allow interactions with perks? Spend a few seconds and the crow will fly off to report on the killer’s position or a survivor. Make it give an aura reading.
What? Moris are fantastic, I always try and bring one, they save you from having to pick up, carry and hook someone and then lose the hook when they get sacrificed. So you are avoiding getting flashlight stunned, body blocked, the hook being sabotaged and you don't lose the hook which you can use later for another survivor, especially helpful if it's a scourge hook that will be disabled if you use it to sacrifice someone. Plus if you down someone on their second hook stage their buddies might swarm over and want to stop you, so you get some free hits and they waste time sabotaging and not being on gens while you just turn around and kill their buddy
my personal idea for the green key is: give it 60 seconds of use and the aura reading. sure seeing the aura of the killer for that long is a bit busted but when it comes down to it, it eventually either runs out, they die or they escape. you cant use it for hatch so why not a little extra love.
I've brought this up with friends before so i'd like to hear your thoughts. We can have locked chests in the trials that require keys for a better item(s). As for the keys themselves they can already be in trials just waiting to be picked up by a survivor as a secondary item
I think the usefulness of some addons, offerings and items is subjective but any issue with it would almost entirely be solved by adding a feature that allows us to sell the ones we don’t use snd buy the ones we do
I personally always rate my games after a trial. Not sure if it actually does change anything, but it feels like i get less of the killers that i had an unfun match with
Crows are actually useful to spot survivors who are walking around near the edges of the map. But yea, indoor they should fly towards the killer maybe and not into the celing
Luck should affect skillchecks, a part of the game that is already pretty random. Maybe it could increase the bonus skill check radius, and occasionally prevent a failed skill check from activating. It should not apply to player-on-player interactions like chases, it'd be an anti-skill mechanic that only hurts the balance.
12:06 It got a laugh out of me how short that section was. I’m still baffled as to why they even added a drop down menu when it is literally pointless.
When a crow is triggered, they have a chance to reveal the aura of the survivor that triggered them. Only works on one survivor if multiple are near the same crow.
i think spies from the shadows should be base kit, or a weakened version of it. maybe not an alert to the killer, but perhaps it can be a little bit more clear if crows (or rats in some maps) have been disturbed recently to show a survivor was close recently. i feel like it gets over shadowed by more useful info perks
I think devotion is a thing only so the player level wouldnt exceed the space on the emblem, because there are some players that have an enormous level and the number would branch outside the space.
Hex: Feather bond Spawning into a trial spawns a Hex totem. Is said totem destroyed, Hex: Feather bond activates for 40/50/60 seconds and allowes you to see the aura of a survor with in 10/15/20 meters of a crow. Onces the effect is over you can rebuild one destroyed totem like with pentimento. Boon: Feather dance Allows you to light a boon wich in its radius shows the killers aura if they are within 10/20/30 meters of a crow. If the killer spooks a crow you get a notification of the fleeing crow like with spys of the shadows, no mader if you are in the boons radius.
An actual idea i had for crows Cacophany: whenever a survivor alerts a crow inside your terror radius, they become hindered for 10 seconds. When a healthy survivor outside of your terror radius alerts a crow, reveal their aura for 10 seconds
Feathery beasts: Every time a survivor triggers a crow, they fucking peck them to death
I would love to see that
If an Artist player just happens to load into her own map, the crows are now deadly 😂
This made me laugh harder than I should've
“Do you really need 13 chests”
Yes, I’m getting Christmas presents for the killer on Ormond. This is serious business
and gifts on easter holidays, dressed as bunny feng. It is a very serious thing 😁
Lol I did that with a Blight one time. I had a build dedicated to items, gathered them all up, and brought the blight over to witness my offerings 😂. He loved it
People please I preach to you out of love belive on the lord Jesus Christ and trust in him for you salvation and not in yourself Christ came to die for our sin we have all sinned and deserve hell but God is so merciful and Jesus died on the cross to take our punishment so that who ever belive on him will not perish but have eternal life john 3:16 romans 10:9 if we confess with our mouth Jesus is lord and belive in our heart that god rose him from the dead we will be saved we can not earn salvation it is the free gift from God❤❤
Your kind of survivor play is why I main killer and bring Ormond so I can exclusively serve drinks in the resort. :D
Very serious business. We gotta gift Bubba somehow
"Who really needs 13 chests?" Me running Plunderer's Instinct, Ace In The Hole, and Appraisal - "I do"
Can't forget Residual Manifest.
And dramaturgy
I'm okay with coins remaining as they are, as they make the challenges of "open X amount of chests" less grindy.
I did like the idea of having coins reveal all chests at the start of the match to those who brought them. Maybe an additional effect to the coins. Even the killer coins maybe.
@@subjectdelta3908 at the point if killers wanna see chests just run hoarder
I've also never seen a killer run any coin
@@asherc2429
Ngl I forgot killer coins existed.
Hoarder doesn't let you see chests. There's also a Hoarder perk challenge in one of the Tomes, think it was chase survivor within 30 secs after Hoarder gives a notification.
If coins made it so you could see chests at the start of the match, that would've made that challenge much easier.
Also, there's a ton of other powerful perks that contribute to the base aim of catching & hooking survivors. Like if coins can help killers find chests, I'd be more impressed if someone brought Hoarder instead of popping a coin, like did they really swap out a perk like Bamboozle for example, so they could use a Fog-thickening offering?
I remember Otzdarva made a video about coin offerings some time ago.
Basically, chests can compete with killer's items for the spawn points. For example, they can affect Xeno's tunnel exit placements, especially if the map has unique structures that can contain both chests and tunnels. So, the coin offerings actually can have an unintended impact on the trial, like making certain gens or areas more or less favorable for certain killers.
Really makes you wonder what would happen if all Survivors brought coin offerings and also had the Pustula harvesting archive active against say, Pig.
and that shouldn't be the case, right?
also, sometimes the chests can be in spots that make some spots unpassable to the killer. just recently had a game on Hawkins where a chest was near a loop so that a survivor could loop it fine but killer gets fatshamed...
Six inches is not that small..
💀
6 inches refers to the amount of distance gained from using the Licker Tongue add-on. So, it's not too much. That's what you mean right? It is quite small for that reason!
It’s massive , hell I’d say it’s too big
If only my would be larger
I'd say that's wayyyyyy above average
That Trapper game was wild. Walking into a trap you saw, survivors trying to flashlight the back of the head. Lol
12:17 with the locked lore, it sucks too because a lot of the lore challenges have to be done with specific characters, so if you don’t have that specific character (and don’t plan on getting them) then you’re out of luck. I get why they do it, it’s just a little annoying at times
I hate those challenges because its there to force players into buying the characters. They are all reskins of each other I don’t need another one
those missions should give you a "free trial" to use the character and try doing the mission
Imo, just move the currently locked lore parts from all the challenges they are in, to the slot that you are aiming for, the eye looking thing that unlocks the charm and next page for you. this way, you can choose the route and which challenges you want, and still get the lore but at the end.
The "Did you have fun" button is according to the german Fogwhisperer TheKller a very useful tool when facing cheaters, because in fact the developers seem to save parts/ some information of the played game this way. Thus they already have the data of one full game where they can see if some unusual numbers (like for example 50x Head-On stuns by one survivor, 10 second matches or a missmatch between Killerhits and lost health states)
I think it also affects the matchmaking because once i started rating my Matches with bad survivor mates 5 points i got increasingly better mates in the following Matches
personally i don't think crows are that outdated, they are still usable for tracking by seeing them either come back or fly away, the only thing i wish they would fix is the locker crows
What's wrong with the locker crows?
@@AZHYMOVS Every time ive seen locker crows they get stuck on the locker itself, but they used to sit on top in a line
They could make the crows louder though, there are times where I should have heard a crow and didn't because it's too low in volume.
I think crows are perfect. When you know to look for them they’re pretty useful, and it’s gotten to the point that if I play for too long, I go outside and see birds fly and hesitate for a second. Then I take a breath and touch grass
Can't forget about the crows on pale rose that fly away when you enter the map's main building
One idea I’ve saw from another UA-camr is that the broken key should be able to open exit gates faster, almost as if your jamming the broken key into the exit gates switch to cause it to malfunction and thus speed up the process.
I like that idea but give it a 50/50 that it speeds up by lets say 10% or it breaks the lock and adds 10% or blocks the gate for a few seconds.
just run wake up , arguably better and more use to the team
50% chance of instantly opening the exit gate, 50% of starting the endgame collapse and blocking that switch for 30 seconds.
Just use wake up. It benefits everyone. Lol
Wake Up benefits everyone, sure, but everybody can get keys, whereas Wake Up is a perk from a licensed character. You might also have 4 perks you want to run, and don't have room for Wake Up out of the bajillion perks out there. You could also get the item from a chest, in which case "just bring Wake Up" doesn't really apply. Lastly, you could want to bring both, and stack exit gate opening speed. It won't be meta, probably won't even be recommended, but hey, if someone finds it fun/challenging, go for it.
I'd say if BHVR actually went this route, keys would still be in a better state than they currently are right now. Could also make it affected by luck and find a use for that stat.
I will answer the “Did you have fun?” question after literally every game. I have no idea what it does, but I just like to rate a match in the event it does help in any way : )
It saves some data of the game. Like X Gens repaired, Y successfull unhooks , Z Head-On stuns DURING THAT PARTICULAR MATCH (important). It also helps the Devs to catch cheaters (like the 2 Million Bloodpointcap) because they can see the game data and find unusual things like 50x successful Head-On Stuns in one Match or a mismatch between Gametime and for example Healthstages healed (instant Heal cheater)
Same, I do it every single game. However, even if I had some amount of fun, I never give it 5.
Coins: more chests means more chances to find one quickly. It also takes the spot of a killer station like jigsaw boxes or turret stations.
Plague and Xenomorph can make good use of the purple coin to spawn a funtain/fast travel where it would normaly be impossible to get one.
Killer Crow Perk: Attempted Murder: After the Second Survivor dies by any means, this perk activates. When a Survivor disturbs a crow, that crow then begins circling their head as if they had been idle. These crows stack up to 3 before they begin loudly crowing and giving the Killer a Loud Noise notification. The only way to remove these crows is to repair at least 10% of a Generator.
You'd fit right in with BHVR really well with their policy on having pointless or obscene activation conditions
This feels like smth theyd add on april fools
I understand what the idea behind this but this will be useless perk. When only two people remains - game is over, and you want to find them faster. But people will always prefer to run perks that'll help them to achieve win condition (pain res, pop, etc)
Make it a hex and have no activation requirement besides “does not activate while in chase”.
@@thegamerfromwonderland8707 not to mentio the non stop explosions when those crows activate
The upgrade button and the continue button at the end of the trial. Why do they both exist? They do the same thing.
Well the upgrade just makes you skip 0.5 seconds to open the blood web manually lol, which still makes it useless 😂
Luck (Base luck 4%):
- Your chance to get a addon on a item from a chest is your luck %. So if you have 4% luck you have two 4% chances to get 0 to 2 addons on your item.
- If there is no set hatch offering the change of the hatch spawning near you is increased by your luck.
- If you miss a skill check on a generator there's a chance it wont make explosion based on your luck.
- Unhook luck is the same
your chance the killers controller dies or they DC
That's just op
Then... how about a new offerings then? For killers, to decrease luck of a survivors? Which would act in reverse, giving opposite effects, such as:
- Items in the chest might have less charges, and be less rare.
- If there is no set hatch offering, the chance of the hatch spawning near you is increased (by decreasing of survivors lucks).
- If survivors will miss a skill check on a generator there's a chance it will explode with 15% amount of progress losing (instead of basic 10%).
- Don't think it should touch self-unhook, 4% is seems pretty fair. Survivors do that only when there's no other way, so... offerings would have no effect on this.
In general, it would be great to have at least some new offerings for killers. Because anything other than increasing blood points or map offerings doesn't seem particularly useful.
@user-vq6ec9ln5q it's an interesting concept but as a killer add ons are much more important or not at all. For example you would run them always as pyramid head or nemesis but as knight or someone else there are add ons where you have to use them to get them to your full potential or just killers that have decent ones. Survivors would just generally benefit more from this change not including the killers with useless add ons
@@Necromancry Heck, sorry, I've lost a thought. I've meant offerings, not the addons. I've somehow confused those two in my head.
4:50 im sorry but you literally saw him put the trap there..stared at it and still vaulted the window this has distracted me the whole video LMAO
I was streaming this video to a friend while we were chilling and they laughed as I was looking away. Looked back and rewinded. Safe to say I was creasing for nearly the entire video.
The coins are handy on the survivors side for archives.
But the broken coin for less chests on the killer side does have its use as well. But not with every killer.
If there are 2 total chests left theres a huge chance a killer's related object. Like xeno's tunnel turret stations are right next to the main building gen. Since the chest spawn spaces are shared of that with the killer related objects.
Meaning a xenomorph would tunnel right onto the gen, rather than having to walk into mainbuilding or a floor up to the gen, from said further away tunnel when the chest would've taken the space like it normally does.
And the crow thing, it does feel outdated for sure. But they still do so much for killers. Whenever I play a match as killer I always notice the movement of the crows. They help so much, especially if every one is running disortion.
It’s also pretty good on pinhead running hoarder
Coins offerings can impactful affect on spawn of some killer ability items - like Xenomorph tunnels or Sadako's TV, bc such things uses chest spawn spots. For example - By deleting chests in some maps you can get a nice tunnel spawn for Xenomorph in good spots or TV for Sadako. In main building of Grim Pantry map always have chest - you can put Sadako TV instead it by using cut coin offering. Hydrodictyon EN have video about this trick.
I didn’t actually know about this. That’s fairly interesting.
There is one niche aspect of coins that matters based on killer: Several killer objects like Plague's fountains and Xenomorph's control stations spawn in chest locations, but chests spawn first. If you have a cut coin, that means the game can generate one in a spot that normally would've been taken by a chest, and can be far closer than the other spot.
Thanks for that info!
I disagree on crows. Although they don't come up often, i'd say in 1 out of 7-10 games as killer they provide useful information to where survivors are. I think by design they aren't meant to be super impactful, since if they were buffed they could negate the usefulness of aura perks/info abilities. I like having them as a background tool to aid in finding survs, without overly contributing. I do aggree that it would be cool to have more perks based on them though, such as by having charges build up when survs activate crows and then you use the charges to do X. It's a shame we didn't get any with the artist.
I once caught a survivor because of a crow. I've been playing this game for years and it's come up for me literally once.
But oh boy that one time felt good.
Running that one crow perk on xenomorph is funny imo
Id love a survivor sided crow perk.
Maybe one that allows you to spend time feeding a crow, maybe for about how long it takes to cleanse a totem, and in return the crow flies to a random spot of the map away from survivors and creates a loud noise distraction for the killer.
If we have a Spies from the Shadows perk for killer, I think it'd be fun if we had a Spies from the Light perk for survivor where a survivor can get a notification when the killer alerts a crow, except it'd obviously have a waaaaay longer cooldown. It'd be like a mini Fogwise.
Another idea I think would be fun is to make a set of generic crow perks for killer and survivor where
Killer: Wings of Despair
Each time you alert a crow, you will gain a token, up to 5 tokens. For each token, kicking a Gen will make it lose an extra 1.5%, with a 10 cooldown per crow.
Survivor: Wings of Hope
Each time you alerta a crow, you will gain 1 token. For each token, you get a 1% increase in gen repair speed, for a maximum of 10 tokens, with a cooldown of 20 seconds per crow. Losing a health state causes the survivor to lose all tokens.
I really like the idea of generic perks sort of mirroring each other, like Noed and Hope, Butter Murmur and Dark Sense, etc, and Killer is in desperate need of some generic regression perks.
Good perk ideas! Lost it at 'Butter Murmur' though 😂
Good idea, but when does the survivor perk go on cooldown?
perfect idea
As for Mori and BP rewards - what i hate the most is that during events we are getting extra points for event hooks (so other than basement) so doing mori (and other similar effects on Pig, Executioner, Myers, etc) is basically a huge waste of points.
1) If luck is just going to affect unhooking then it should be a bigger percentage. Or affect possibly getting add ons when getting an item from a chest.
2) reagents could hide scratch marks more or make them more visible since some maps don't really change much
3) broken keys could be combined to make one key. You could bring one and hope you find another in the trial or try finding 2 in the match. Otherwise they are just key chains.
Luck should just affect anything with random chance: Items found in boxes, self unhook, hatch spawn, getting pig key, being afflicted by killer addons at the start, lich chests, spawn distance from killer, etc.
A perk that has crows focus on a gen for a period of time to alert you if survivors go back after you kick it to counter Distortion
coins can influence map generation, but generally more chests help killers by spreading out secondary objectives like totems or things like jigsaw boxes. And survivors opening chests aren't doing gens, so really they should be swapped between roles, much like shrouds.
I think the luck idea is a great one. Even getting double bp randomly at the end based on luck would be better than a slight chance to unhook
My crow perk idea?
Hmm... Okay, I think I have one.
"Ill Omen: The longer a survivor remains in a tile, the more crows gather there (up to a maximum of 10 crows)." The crows function like all other crows, and are affected by all crow related perks.
How's that? >.>
I like the idea if there were more than a single crow perk in the game. Which wouldn't even help because it just gives you information on the location of a survivor but not even an aura. So you'd already know where the survivor is when the perk would proc. Plus you'd have to run two separate perks to even try to get value. Also there are more problems if a survivor can keep you at one tiles for that long and better perks to counter that. (Bamboozle, coupe de grace)
Crows can now gather on people doing generators in the same way they would if they were to stand still
I appreciate you adding ways to improve these features. Adds more positivity and makes the video more interesting
the amount of XP needed to level up continually goes up, so devotion resets that, so you dont need to play a ton of games for just one level. it makes it so iridesent shards arent borderline impossible to get after a period of time
For the coin offerings; those can be useful to certain killers. Specifically the cut coin add-on. For killers like Plague and Xeno they can remove a chest and the game can then select this open spot for say a fountain. Or a tunnel for Xeno to teleport closer to a gen.
Shut up
2:22 Moris actually save hooks, which 100% *can* be thw difference between a successful hook & a failed one
Chests and subsequently coins are very useful! Certain killers like the Plague, whose power spawns stationary interaction zones (pools of devotion) take the place of chests, so bringing the cut coin can cause extra to spawn. On the flipside, bringing shiny coins on the survivor's side will make less spawn. This means the survivors can coordinate to deny her power if they can find all the pools and cleanse before the plague gets to use them
A lot of these have more uses than originally thought, such as coin offerings. Using Coin offerings against pig can affect the locations of the jigsaw boxes. But it is rather niche and as a survivor you would have more value bringing a map offering, However there is a killer perk you can use on killer that achieves the same affect as a coin offering. It is a Twins perk but if used on Pig it can make jigsaw boxes spawn closer together, meaning you can treat it like a 3 gen but with people who have traps or you can use perks to make survivors scream to interrupt them from taking their beartraps off.
Crow perk idea for killers:
Great Murder
Many more crows spawn across the map, and you no longer disturb crows.
When a survivor disturbs a crow outside of your terror radius, you will hear a loud noise notification. This effect goes on cooldown for 30 seconds once activated.
"Everywhere I turn, there's more. Their shrieks beckon evil, I can feel it." - A weary traveler
Crow perk idea for survivors:
Unlikely Allies
Whenever you disturb a crow, you gain a token, up to a maximum of 3 tokens. When you have at least one token, the killer's aura will be revealed to you for 5 seconds when they disturb a crow, consuming a token.
With at least one token, you no longer disturb crows, and when in close proximity to crows, your aura cannot be revealed. You cannot gain tokens while in chase.
"They're up to something, I just know it." - A cautious wanderer
The new dropdown menu is probably the precursor to them redoing the shop, it also seperates the main game from event modes, and in the future there will likely be the 2v8 mode where chaos shuffle currently is in the main menu.
About moris, I think they should add bps for moris, but just that will make it a warning that killer will tunnel (it doesn't help that people usually bring mori for daily and tunnel because that's the safest way to use it and they're kinda rare). So my idea - boost yellow and green moris to green and purple, then add corresponding effects : green (previously yellow) gives 25% to bloodpoints to all players, purple (prev. green) gives 100% bp to all players and iridescent gives 150% bp to all players. And all moris give the killer additional 10k bp per mori and half the ammount surv would get from escape (both cases are not from either bp category, so they could go over the limit). Also, huge bp incentive would nudge people into using them, while keeping survs around because bp. Plus, it would kinda fit the lore, because after all moris are using survs to make both killers and Entity happy, so giving them some kind of reward is fitting (maybe they get it because its their blood?)
That way moris would become a more fun bp offerings and would discourage the most boring aspect of whole group bp offerings - farming and not playing normally. And even if they would tunnel for daily or just because, survs still would get some points (so people woudn't just dodge moris showing up, like they dodge maps). Do I think devs would ever do that? I really doubt it.
What if survivors got Moris and it gives the lobby more BP but it allows that surviver to be Mori’d?
So why would killer want to give survivors BP ? Your idea means even less killers would bring moris. I agree that if Moris would give BP to killers, they might start using them more.
But i guess you are a survivor main :p ofcourse the killer is not allowed to get anything, the survivors must get it too.
@healer_btw5606 Now this is a great idea, so if the survivor uses a mori offering, they (or the whole team) would get 2x the BP, but they could be moried. Would be nice risk and reward system
@@_Lunaria Because fuck us vs them mentality that part of the playerbase developed (doesn't matter if it comes from survivor or killer side - people like that deserve to face the worst kind of opponents, be it distortion hiding survs on DDS or tunneling Nurses).
Moris in their current state are basically a waste of an offering slot - they are at the same time detrimental to use (you're locked in place, letting survs to do their things while preventing you from using hook perks), worthless (no reward other than animation that currently you can watch in store anyway) and have no guarantee that they'll even take an effect if survivors are good and you're not tunneling (or if survivors are so bad that you get all of them before anyone got to death hook, alternatively they could just spiral into all of them doing hook dcing so your last surv is not moriable anyway).
Well, there's another way to do the daily, which actually would work very well with that change I wrote about - farm with survs then when they finish last gen you get noed and get like 2-3 kills. Sadly that works only when survivors brought their own bps/cakes - with that change it would be way easier and profitable to use moris.
Btw. I'm playing the game kinda equally, with a killer bias if anything. Well, I used to, because since current patch game refuses to even start loading and support solution is not working. Not that I'm complaining because break from the game is not a bad thing, especially with how miserable and unrewarding they make game for both sides (I guess you could call that some kind of balance - both roles are similarly becoming less fun to play with each patch).
@@_Lunaria yes I want to make sure that the survivor using the Mori, also gives more exp to the killer as well, perhaps we can have different tiers, and one gives small 50% to everyone but it’s mori on self only and you have a 100% or so one but it’s mori the squad.
Crow perk (killer)
-If a survivor scares 25 crows in a trail the crows will get around the survivor for 3 seconds and show the killer where the suvivor is(cooldown of 45 seconds)
Crow perk (survivor)
-5 white crows now spawn around the map.If the killer scares all the white crows next time he picks up the survivor that has the perk on he will get attack by the crows and let the survivor free(last 3 seconds) (it's only active in the first 3 min of the game after that the crows will turn in to normal crows)
8:06 The thumbs up feature is actually something dbd mobile has! Like you recommended in the video, players can see how many thumbs up they get at the end of games (as well as seeing from who). Additionally, the thumbs up equate to points for a specific market where we can unlock cosmetics for characters, little banners for our avatar icons, or stickers for endgame chat!
Spies in disguise: if you disturb a crow, it busts a move. Replaces all crow sound effects with Will Smith screaming.
Fr though I think a perk that grants a token from disturbing crows then grants you an effect, such as something like “Feather step” allowing temporary haste or a rush forwards (dead hard without the injury block) for exhaustion. Or the ability to scare crows for quicker recharge on certain abilities (scaring a crow could make oni passive quicker and cooldowns go down). Call it “Quick Practice” or something and have it by that they’re practicing stealth/scare tactics on crows.
Coins are crucial for escaping through the hatch challenges, since it gives more chances of finding a key. Plunderer and appraisal had raised my escaping ratio a lot, and it is enjoyable when killer slugs for 4 mins only to then see you got out by hatch "by luck".
Keys I can't comment on, because I play killer pretty exclusively unless it's an event. I did think of one alternative use to them though, the reason chests aren't useful is because you're wasting your time on a random item generator. Keys could be used to unlock the chests, making it instant and not a huge time sink, but also the add-ons can be reworked to guarantee a certain item, rarity, or quantity of add-ons. This would make it so characters who have been leveled up to P100 can reliably get new items and might even make keys a huge casual staple for less intense matches.
Big fan of your ideas for luck but a friend and I had another one that I really hope we get to see someday. What if there was a perk that converted your luck % into something else, like generator or healing speed? It's not enough to fix the mechanic, but I think one or two of these introduced to the general bloodweb would help it out a bit.
I'm also partial to the idea of letting the broken key be used on chest instead of the hatch. Basically use it up on some earlier chases then swap it out for something else.
Moris are actually quite useful. They prevent any and all methods of rescuing the downed survivor on death hook. (other than FTP + Buckle Up or a perfectly timed Adrenaline) No pallet/head on saves, no flashlight/flashbang/firecracker saves, no hook sabotage, no bodyblocking, no Decisive Strike (if it was not already used) TLDR it basically prevents all methods of rescue on death hook other than FTP+Buckle Up, a perfectly timed Adrenaline, or a Heal Tech (only at gate)
Removing chests is actually good for certain killers like the xenomorph and plague because their fountains can instead spawn on those vacant chest locations and be in much better spots
A crow perk I have in mind is that if a survivor disturbs a crow 3 times then the crow will fly around and attack the survivor. Kinda like the artist's crows but are easier to get rid of and don't constantly give away the survivor's position. The survivor will scream once which will reveal where they are but that's it. The survivor can easily get rid of the crow but they should get rid of it quickly as it will slow the survivor down, prevent healing, and if the crow is ignored for too long it will injure the survivor. It will not down the survivor.
A murder of crows: disturbing any crow gives you 1 token upon receiving 10/20 tokens you activate the ability, 2% haste and an active ability using it gives you 48% haste for 4/5 seconds but reveals your aura and causes all the crocs within 24 meters to be disturbed.
Keeper of murders: every time a survivor disturbs a crow you gain one token, upon gaining 5 tokens a murder of crows can be placed in the world, the disruption of these crows stun survivors for 1 second making them drop their item and highlighting the item crowd will follow anyone (the three crow mechanic) for 5 seconds if someone picks up the item within 30 seconds.
SURVIVOR PERK IDEA:
*Feather Steps*
After scarring a Crow, you receive 5% of the Haste Status Effect for 5 seconds. The perk deactivates and has a cooldown of 30/25/20 seconds.
You leave no scratch marks for 5/7/10 seconds after scarring the crow.
KILLER PERK IDEA:
*Crown of Crows*
You become obsessed with a survivor.
At the begging of the match, the obsession will start with a single crow flying above their head, permanently. As the match progresses, more crows will start flying above them, up to three more crows.
When the exit gates are powered, the crows immediately attack the obsession, putting them into the dying state if they were already hurt, or into the injured state with the Broken Status Effect if they were healthy.
Any survivor who interacts with the obsession - such as healing and hook rescuing - turns into the obsession, receiving all of the current crows above their own head.
Killing the obsession deactivates the perk.
Surprised you didn't mention BP offerings. While they are useful for progression, inside the trial they have literally no effect.
2:52 Coins are pretty useless for most survivors, but I imagine they can be great for survivors that run chest related perks like Plunderer's Instinct, Ace In the Hole, Appraisal, Pharmacy, Specialist, etc
It was a real missed opportunity to NOT feature a crow based perk with the Artist.
They used to actually shout out the most upvoted players during their dev streams way back in the day, around 2016-2017. Even then it was a very rarely used feature, but at least it seemed to do something.
In defense of Moris, the regular one and the Ebony are good for hook conservation and the Cypress one ensures that, if the last survivor is downed, you WILL kill them, they will not escape you on your way to the hook. Plus, the latter’s just a nice reward for playing well.
Well, coin removing chests can impact the placement of some killers’ things like Alien’s tunnels or Plague’s fonts, resulting in them being closer to gens
Here’s a crow perk.
Scavenger of the shadows- creatures born from the fog have high sight and hearing. When a survivor disturbs a crow reveal the aura for 3/4/5 seconds after hooking all survivors by the 2nd stage this perk deactivates.
Moris can be quite impactful because they deny save attempts. No flashbang is gonna stop a mori.
Keys should be changed to items with innate aura reading, with the actual key function being reserved to the higher rarities, or baked into a slight hatch rework.
What if there was an offering that increases the number of crows in a trial?
I also think they should change the warning notifications, like if a gen fails, some kind of silhouette of a gen appear there, if it’s a vault, the same or leave it as it is and so for crows too bc it’s hard to tell when this thing is for this and the other for that one, it’s really a minimal change but I thought it could help :(
I feel like moris arent useless as in certain games when a survivor is on death hook people will rush to the killer to keep them from being carried to a hook but if you have a mori it allows you to get the sacrifice without having to carry to third hook
I would change luck like that only if the killer can benefit from it as well. There's already not many useful offerings one can bring, so in a team of 4 survivors one could bring a mean map offering and the rest could then burn luck offerings to get even more of a head start. It's one of those things that would not only complicate stuff even further and make the opponent think someone's cheating, but it would also be another "unfair" advantage that's just not needed at the moment.
Edit: To be honest, I'd just remove the luck mechanic completely. The only times I've seen it in use was with 4-man-squads who used luck offerings in addition to slippery meat to get a free deliverance without its requirements or the broken effect.
Dbd has removed a lot of the mechanic from the past but luck shouldn’t be one, it’s should affect chest item rarity, and maybe the great skill check idea.
My suggestion for luck to make it more viable but also not cause too much randomness is to have it apply to items found in chests, the accuracy of flashlights, the speed of charge-based perks like pebble or stake out, and my favorite: have it work with the obsession mechanic. For example if you bring object of obsession and a luck offering, you’re more likely to spawn as the obsession thanks to your higher luck. meanwhile bringing a key with a unique ring plus a luck offering decreases your chance of spawning in as the obsession. basically it enhances whatever direction your chance of being the obsession goes. but this only works for who spawns as the obsession, if a survivor uses for the people or the killer has game afoot the obsession will still change accordingly. and for a little bit of chaos: if a survivor brings a map offering and has higher than the standard 4% luck, that difference is added to the probability of which map you get. so if you have up the ante and bring eyrie, the chance of going to eyrie goes from +10,000 to +10,009. Almost no real impact but it WILL be blamed for the match being brought to a bad map
I would make the offerings that thick the mist to add some kind of very thick black mist in random parts of the map, and whenever you enter one you can't see pretty much, and depending of the number of players having it you could depend mostly in your ears, that would be annoying but at least it could be a new way of playing the game, and if all survivors have that addon, the main building and killer's shack could be one of the few places when it's still 100% visible.
In terms of offerings I always thought having only offerings that buff the other side would be interesting. Like spawn 1 extra hook for the killer +20% bp for the survivors.
Love the blood point bonus mori idea! Also love the thumbs up idea to promote positive play. And the drop menu 😂
I thought of three perks, two for killer and one for survivor. By the way, I'm a huge fan of The Last of Us so these are somewhat catered towards characters from the game, the killer perks for an infected (The Rat King or a bloater) and the survivor perk being for Joel or Ellie. Enjoy!
Hive Mind
Survivors that disturb a crow within 10/15/20 metres of you receive a 5% hindered status effect. Additionally, crows spawn 100% more often inside your terror radius.
Contagious Decay
Whenever a generator is completed, all survivors become incapacitated for 15/17.5/20 seconds.
On my Lonesome
After being hooked twice or all other survivors are dead or sacrificed, this perk activates. You may recover fully from the dying state and after recovering from the dying state, you leave no scratch marks and make no grunts of pain for 10/15/20 seconds.
Let me know what y'all think :)
Moris are useful if you have to tunnel out someone and they try to body block the hook or pallet/flashy save the survivor. And these are game changing things in high mmr.
Back when the mist add-ons actually did something I had a game as huntress where me and all the survivors added the max amount of mist and it was a lot of fun and felt pretty cool
I honestly like broken keys, maybe they just need a buff, or there needs to be a purple one as well. I've always liked the idea of the trade-off they come with, you can't use them to open the hatch (which especially in the older times was a huge thing) but you get more aura reading if you pair it with add-ons than you'd from a purple key. Its just sad that it pales in comparison to the iridiscent key which gives both 3 times longer usage for aura readings, and the ability to open the the hatch too if push comes to shove (after potentially 40 seconds of wallhacks in chase...), which you can do even after exhausting all the charges aura read. Maybe they could buff its duration, and make it so you can only get them with add-ons attached from chests, or that they don't appear in chests at all, but I like broken keys, I'd actually love to see keys making a return, although not quite as busted as they used to be, maybe keys could have the power of the entity on them, which guides you to the hatch (aka, you see it from any distance no matter what) and they could require a certain amount of charges to use to open the hatch itself, or something, haven't thought about it too deeply, but it'd be cool, and then broken keys would have more of a reason to exist, as this would not apply to them since they can't open the hatch, and instead you can use it mid-game with add-ons for longer.
I find in some games when a killer brings a Mori they tunnel to use it, not all games but it happens somewhat often so I actually do see a problem with current Moris. They’re much better than how they were when I started playing but it still feels bad when you get tunneled out.
On dbd mobile there's a praise system. You get two presents every time a player praises you. When you get enough presents, you can redeem a reward like BP, iri shards for example. Mobile has a few similar qol features that the core game desperately needs.
I would like the thumbs up after match thing, instead giving me a likelier chance to queue up into that ally. Especially as a 5k solo survivor only, it's nice to come across people you can get communication with without any words. Likewise for the reverse when it comes to trolls/cheaters/etc. giving me a less likely chance to queue with them on my team, or even a straightup avoid system like dota.
I wish devotion would give you more shards per level but it's BHVR so I doubt this will ever cross their minds
That would be a great reward for their dedicated players. So they won't do it lol.
Especially because they’re increasing all shard prices. That update that’s supposed to make everything cheaper, it’s only cheaper for auric cells. They actually increased how many shards you needs to pay
@@Qunarr they are?
@@bloxer9563 in their ptb all shard prices were increased. Hopefully it doesn’t go live.
While not being in chase you accumulate stacks. Once at max stacks use them to detonate a crowd of crows giving the killer a notification after 45 sec has elapsed
Septic touch I use all the time on my naughty bear such a nice perk when you combo it with nurses. Literally roll up on a group of 3 healing and 2 are now dead
I actually enjoy the chest offerings because I run a looting build sometimes to give my friends and myself good items, though it is pretty useless outside of that.
Keys should accelerate gate opening speed, with probably a keyhole next to the exit gate lever for a cool animation.
A simple crow perk would be to have angered crows circle the player who upset them for a small bit. Like 2 or 3 seconds. Just as a little extra tracking so that if a player is hiding behind a rock you can see a crow circling above them. Have no limit on the range of the perk so that it's not just Spies from the Shadows 2.
8:05 in the Mobile version you get a notification plus an exclusive currency to exchange for some shards or cosmetics
@11:09 Because they don't know whether the perk will contribute or not.
Players find new & interesting ways to use perks/items/offerings all the time.
Look at the content creators who main certain killers whenever a change comes out; Sometimes they're super confident about the effects of a change, sometimes they're like "hmmmmm.... we'll have to see", and sometimes they're sure about something and end up wrong.
Prediction is hard in DbD, with a bajillion perks across both killer/survivor and every killer having their own gimmick. No matter how much play-testing the devs do, with DbD's player base that number should be eclipsed within the first week after a build goes live. DbD also seems like it's not a nimble build, always feels like it's hard to make changes once anything goes live.
So devs can't accurately predict how players will react, they can't play-test it enough to be representative... the only thing they can do is just make sure it doesn't break the game, and send it live to see what happens. And if patching isn't simple, problematic perks stay problematic unless they break the game and trigger a red alert.
So killers like Plauge and xenomorph. If you bring in a cut coin for them, it actually spawns more pools and tunnles. As well as if a survivor brings more chest less pools and tunnles. But once again way to random to be super breaking
Crow perk ideas? I love it. Only one perk deals with crows, Spies. I think it’s fine the way it is. Maybe increase its range? I don’t want to pull a BHVR here, but maybe give the killer a 1/2/3% haste buff for 1 second whenever a crow is disturbed? Or vice versa, survivor perk and they get the benefit instead. Maybe a perk that can allow interactions with perks? Spend a few seconds and the crow will fly off to report on the killer’s position or a survivor. Make it give an aura reading.
Scarecrow: Crows that leave within a certain distance to you do not return until you leave, second effect increases crow scaring range. (survivor)
Bird Brain: Survivors that scare a crow in your terror radius are inflicted with oblivious for 10 seconds. (Killer)
What? Moris are fantastic, I always try and bring one, they save you from having to pick up, carry and hook someone and then lose the hook when they get sacrificed. So you are avoiding getting flashlight stunned, body blocked, the hook being sabotaged and you don't lose the hook which you can use later for another survivor, especially helpful if it's a scourge hook that will be disabled if you use it to sacrifice someone. Plus if you down someone on their second hook stage their buddies might swarm over and want to stop you, so you get some free hits and they waste time sabotaging and not being on gens while you just turn around and kill their buddy
my personal idea for the green key is: give it 60 seconds of use and the aura reading. sure seeing the aura of the killer for that long is a bit busted but when it comes down to it, it eventually either runs out, they die or they escape. you cant use it for hatch so why not a little extra love.
I've brought this up with friends before so i'd like to hear your thoughts.
We can have locked chests in the trials that require keys for a better item(s). As for the keys themselves they can already be in trials just waiting to be picked up by a survivor as a secondary item
I think the usefulness of some addons, offerings and items is subjective but any issue with it would almost entirely be solved by adding a feature that allows us to sell the ones we don’t use snd buy the ones we do
I personally always rate my games after a trial. Not sure if it actually does change anything, but it feels like i get less of the killers that i had an unfun match with
Crows are actually useful to spot survivors who are walking around near the edges of the map. But yea, indoor they should fly towards the killer maybe and not into the celing
Luck should affect skillchecks, a part of the game that is already pretty random. Maybe it could increase the bonus skill check radius, and occasionally prevent a failed skill check from activating. It should not apply to player-on-player interactions like chases, it'd be an anti-skill mechanic that only hurts the balance.
Ornithophobia: while in chase if a crow is disturbed by a survivor within 24/28/32 meters of you gain 5% haste for 3/4/5 seconds
12:06 It got a laugh out of me how short that section was. I’m still baffled as to why they even added a drop down menu when it is literally pointless.
When a crow is triggered, they have a chance to reveal the aura of the survivor that triggered them. Only works on one survivor if multiple are near the same crow.
i think spies from the shadows should be base kit, or a weakened version of it. maybe not an alert to the killer, but perhaps it can be a little bit more clear if crows (or rats in some maps) have been disturbed recently to show a survivor was close recently. i feel like it gets over shadowed by more useful info perks
I think devotion is a thing only so the player level wouldnt exceed the space on the emblem, because there are some players that have an enormous level and the number would branch outside the space.
Branches rarely affect gameplay. "Swf that has 4 branches", boil over, flip flop and tenacity.
Add a perk where if a crow gets alerted it becomes upset and flies to the nearest microwave to heat up a burrito and stress eat
Hex: Feather bond
Spawning into a trial spawns a Hex totem. Is said totem destroyed, Hex: Feather bond activates for 40/50/60 seconds and allowes you to see the aura of a survor with in 10/15/20 meters of a crow. Onces the effect is over you can rebuild one destroyed totem like with pentimento.
Boon: Feather dance
Allows you to light a boon wich in its radius shows the killers aura if they are within 10/20/30 meters of a crow. If the killer spooks a crow you get a notification of the fleeing crow like with spys of the shadows, no mader if you are in the boons radius.
An actual idea i had for crows
Cacophany: whenever a survivor alerts a crow inside your terror radius, they become hindered for 10 seconds. When a healthy survivor outside of your terror radius alerts a crow, reveal their aura for 10 seconds