I appreciate that! This series has a lot of episodes and it wasn't exactly all planned out. I did do a more simplified/streamlined version on my site for $10 that gets to the core of the tools. I am currently working on a new course for my site that is more aimed at advanced users and design for manufacture using forms. www.learneverythingaboutdesign.com/
@@LearnEverythingAboutDesign Thankyou Matt, i am currently enrolled in your fusion basics course. I know my way around things, but i figured id go back to basics to try and eliminate any bad habits that i think i have developed.
You are welcome! We have an absolute beginner series of courses on our website www.learneverythingaboutdesign.com most of the info is here on this channel but its more pointed and no adds on the website.
I wish I had seen this one 2 days ago when I started trying to model a radiator shell. Having been playing with my car design for a few days now I am getting much better at seeing if things are neat and tidy and starting to get a idea of what switching between box/smooth is actually showing me and how you need to manipulate things to move the curves. It's a lot like metal shaping. You learn how stretching/shrinking one piece of the metal will affect the overall shape of the piece.
Sorry you found it too late :) And yeah just like shrinking/stretching you have to pay attention to the "tension" in the part. But unlike metal, the form body won't fracture :) One thing that is helpful for me is to work in Box display mode and build the overall shape you want to see. Then you can add edges to help control the shape in smooth display, but that initial box display shape should get you close!
@@LearnEverythingAboutDesign Not really too late, it's all fun to learn. It's interesting learning how to think in real 3D space and how moving a vertex in a plane means you then have to adjust it in another plane to keep things smooth. Do you have a film showing how to use the zebra analysis?
I talk about the analysis tools in this video ua-cam.com/video/Z34fcjtpjEY/v-deo.html Mainly curvature analysis is the focus. It comes up but I don't have a specific video on just zebra stripes alone.
@@LearnEverythingAboutDesign Thank you, I will take a look! You have so much great content here it can be hard as a beginner to know where to look first and what terms to search for. I have learnt so much in the last two weeks of watching your films and I am now doing things in Fusion I never dreamed I could do before. The other trick I need to work out is if there is a way to take a body once I have designed it then slice it to get cross sections at certain points. I imagine it is similar to designing a wooden buck and I know you have some content on that.
@@asciimation Yeah I forget what I have covered too :) The wooden buck video is a similar process to what you would need. The starting body and how picky it can be will determine how you do it. I think i showed a few failed methods and finally the surface method. If you need more info on a specific model you can always email me support@caducator.com Did you see the Riley 9 Brooklands file I started? That was you modeling it correct?
My plan is to go through the whole course :P I don't know if I have to abandon the plan at one point when I think I can come around with some tricks to at least achieve the form that I wanted to do in the beginning, which seems to be a mammut project. there are so many questions one has when starting a project like designing something for a purpose and starting the work flow with a 3d scan of a part, or much more difficult, a surrounding of the part. This is actually the real tricky part when watching most of the tutorial videos because if a 3d surrounding has fixed screw holes and limited space or collision with other parts everything is a 100times more difficult and you can't apply simply everything of a video and that just solves your problem... You have to go learning a lot in fusion from scratch again (and I learned on Catia and ACAD in the university as an engineering student, so I don't come from not knowing anything about CAD but it is although probably a long time ago though I forget 70% of it)... No matter what I wanted to say originally I am really glad and thankful that you have those Videos out there. They could probably delete a 3D Design and Engineering Course at MIT because they could easily just link your Videos ;-)
Forms can seem a bit like a dark art still :) I have a few scan to part videos like an ear bud charging stand where we build around a scan. I do also have a basics course on my site www.learneverythingaboutdesign.com thats more condensed and more pointed at the basic tools needed. I think i have it at $10 for just that course.
Thank you very much! This playlist has a lot of videos. I have a more condensed course on my site if it becomes too much. www.learneverythingaboutdesign.com/p/freeform-modeling-crash-course
@@LearnEverythingAboutDesign the long form seems better for learners because your thot process comes out and that’s the important stuff. So many tutorials don’t give the why but just clone an object and that’s not as helpful
@@PaulColeVFX For sure. The content on our site is not short form FYI. When i say condensed i just mean instead of covering EVERY tool available we focus on the common tools and workflows needed for 99% of tasks.
8:11, How do you planarize edges? if you wanted all the edges at the bottom of your form to be planar, howdo you box selection all those edges/verticies and planarize them to view or a plane?
If you change the selection to Vertex in the Edit form Dialog, and make sure on your selection manager drop down on the toolbar you have Select Through on. You should be able to box select them all. If you want to pull them down to a plane or parallel to a plane use the Flatten tool. This has 3 options. Plane or parallel to plane are pretty straight forward. The other option will actually average the points once you have at least 4 selected. Note that if you are trying to flatten the bottom of a model that is closed you might not get great results unless the edges are creased.
Hi, wonder if you can help as i dont seem to be getting anywhere? I have followed your first 4 videos on the form mastery but i get very different results to yourself. The edges, when i select them are yellow to your blue edges (not sure if that is just a visual setting or not) but when i go from box view to smooth view i am left with one side curved and the other side still loos like it is in box mode? i have trid numerous times just to get the same results. I am struggling to follow along with yourself due to this. My edges also visually look a lot thicker than your edges. Could you possibly point me in the right direction?
Sorry its fighting you! Often times when edges turn yellow and parts of the form are stuck in box mode its because there is an error or overlap. Try using the utilities drop down menu and Repair Bodies. When using repair body if anything shows up as red its likely an Error. There is a button for Auto Repair and that is usually the first step. If that doesn't work you will need to look for any overlapping or duplicate edges. Often times inserting edges or points can have some negative consequences that are tricky to find. If none of that works send me an email. support at caducator
What specifically do you mean? Edge flow and bevels (which have updated since this video) are important to the aesthetics of a design. They can have a direct impact on how something is made.
The definitive encyclopedia of Fusion 360 forms modelling.
Blows my mind that this series is free. I’m only this far in and I’ve learnt so much. Your teaching style is excellent man. Thank you so much
I appreciate that! This series has a lot of episodes and it wasn't exactly all planned out. I did do a more simplified/streamlined version on my site for $10 that gets to the core of the tools. I am currently working on a new course for my site that is more aimed at advanced users and design for manufacture using forms. www.learneverythingaboutdesign.com/
@@LearnEverythingAboutDesign Thankyou Matt, i am currently enrolled in your fusion basics course. I know my way around things, but i figured id go back to basics to try and eliminate any bad habits that i think i have developed.
@@beatrute2677 Wow thanks! Let me know if you have any problems/questions.
thanks for this tutorial, now I am going to understand more about this shape
thank you for this video i’m a new fusion user and recently struggling on this type of shape.
You are welcome! We have an absolute beginner series of courses on our website www.learneverythingaboutdesign.com most of the info is here on this channel but its more pointed and no adds on the website.
I like your simple explanations with references. You explain well and without any weird vocal nuances lol.
Thank You!
Another great lesson. Great Job!
Thanks again!
I wish I had seen this one 2 days ago when I started trying to model a radiator shell. Having been playing with my car design for a few days now I am getting much better at seeing if things are neat and tidy and starting to get a idea of what switching between box/smooth is actually showing me and how you need to manipulate things to move the curves. It's a lot like metal shaping. You learn how stretching/shrinking one piece of the metal will affect the overall shape of the piece.
Sorry you found it too late :) And yeah just like shrinking/stretching you have to pay attention to the "tension" in the part. But unlike metal, the form body won't fracture :)
One thing that is helpful for me is to work in Box display mode and build the overall shape you want to see. Then you can add edges to help control the shape in smooth display, but that initial box display shape should get you close!
@@LearnEverythingAboutDesign Not really too late, it's all fun to learn. It's interesting learning how to think in real 3D space and how moving a vertex in a plane means you then have to adjust it in another plane to keep things smooth. Do you have a film showing how to use the zebra analysis?
I talk about the analysis tools in this video ua-cam.com/video/Z34fcjtpjEY/v-deo.html Mainly curvature analysis is the focus. It comes up but I don't have a specific video on just zebra stripes alone.
@@LearnEverythingAboutDesign Thank you, I will take a look! You have so much great content here it can be hard as a beginner to know where to look first and what terms to search for. I have learnt so much in the last two weeks of watching your films and I am now doing things in Fusion I never dreamed I could do before. The other trick I need to work out is if there is a way to take a body once I have designed it then slice it to get cross sections at certain points. I imagine it is similar to designing a wooden buck and I know you have some content on that.
@@asciimation Yeah I forget what I have covered too :) The wooden buck video is a similar process to what you would need. The starting body and how picky it can be will determine how you do it. I think i showed a few failed methods and finally the surface method. If you need more info on a specific model you can always email me support@caducator.com Did you see the Riley 9 Brooklands file I started? That was you modeling it correct?
My plan is to go through the whole course :P I don't know if I have to abandon the plan at one point when I think I can come around with some tricks to at least achieve the form that I wanted to do in the beginning, which seems to be a mammut project. there are so many questions one has when starting a project like designing something for a purpose and starting the work flow with a 3d scan of a part, or much more difficult, a surrounding of the part.
This is actually the real tricky part when watching most of the tutorial videos because if a 3d surrounding has fixed screw holes and limited space or collision with other parts everything is a 100times more difficult and you can't apply simply everything of a video and that just solves your problem...
You have to go learning a lot in fusion from scratch again (and I learned on Catia and ACAD in the university as an engineering student, so I don't come from not knowing anything about CAD but it is although probably a long time ago though I forget 70% of it)...
No matter what I wanted to say originally I am really glad and thankful that you have those Videos out there. They could probably delete a 3D Design and Engineering Course at MIT because they could easily just link your Videos ;-)
Forms can seem a bit like a dark art still :) I have a few scan to part videos like an ear bud charging stand where we build around a scan. I do also have a basics course on my site www.learneverythingaboutdesign.com thats more condensed and more pointed at the basic tools needed. I think i have it at $10 for just that course.
Thanks for the video, i was very lost on my project of a cafe racer and you video was helpfull
Glad it helped!
looking forward hto how to use surfaces and forms together and making things fit nice ( and consider molding)
great tutorials.. !!!
Thank you very much! This playlist has a lot of videos. I have a more condensed course on my site if it becomes too much. www.learneverythingaboutdesign.com/p/freeform-modeling-crash-course
@@LearnEverythingAboutDesign the long form seems better for learners because your thot process comes out and that’s the important stuff.
So many tutorials don’t give the why but just clone an object and that’s not as helpful
@@PaulColeVFX For sure. The content on our site is not short form FYI. When i say condensed i just mean instead of covering EVERY tool available we focus on the common tools and workflows needed for 99% of tasks.
Thanks for this 🙌
I was wondering what the weld tolerance value in auto repair did.
8:11, How do you planarize edges? if you wanted all the edges at the bottom of your form to be planar, howdo you box selection all those edges/verticies and planarize them to view or a plane?
If you change the selection to Vertex in the Edit form Dialog, and make sure on your selection manager drop down on the toolbar you have Select Through on. You should be able to box select them all.
If you want to pull them down to a plane or parallel to a plane use the Flatten tool. This has 3 options. Plane or parallel to plane are pretty straight forward. The other option will actually average the points once you have at least 4 selected. Note that if you are trying to flatten the bottom of a model that is closed you might not get great results unless the edges are creased.
Hi, wonder if you can help as i dont seem to be getting anywhere? I have followed your first 4 videos on the form mastery but i get very different results to yourself. The edges, when i select them are yellow to your blue edges (not sure if that is just a visual setting or not) but when i go from box view to smooth view i am left with one side curved and the other side still loos like it is in box mode? i have trid numerous times just to get the same results. I am struggling to follow along with yourself due to this. My edges also visually look a lot thicker than your edges. Could you possibly point me in the right direction?
Sorry its fighting you! Often times when edges turn yellow and parts of the form are stuck in box mode its because there is an error or overlap. Try using the utilities drop down menu and Repair Bodies. When using repair body if anything shows up as red its likely an Error. There is a button for Auto Repair and that is usually the first step. If that doesn't work you will need to look for any overlapping or duplicate edges. Often times inserting edges or points can have some negative consequences that are tricky to find. If none of that works send me an email. support at caducator
mit konstruieren hat das aber nichts zu tun - oder?
What specifically do you mean? Edge flow and bevels (which have updated since this video) are important to the aesthetics of a design. They can have a direct impact on how something is made.