C64 Port of the Portal Engine of Atari Numen demo

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  • Опубліковано 13 жов 2024
  • This is my port of Fox' Portal Engine used in Atari Numen demo.

КОМЕНТАРІ • 33

  • @joonglegamer9898
    @joonglegamer9898 3 роки тому +27

    Imagine seeing this in 1983 - this would have BLOWN anyones mind, and it was capable of this, it just needed the coder.

    • @Heaven6502
      @Heaven6502  3 роки тому +10

      you got Capture the Flag, Rescue on Fractalus, Eidolon... ;-)

  • @TonimanGalvez
    @TonimanGalvez 3 роки тому +9

    Great job! I can't believe the speed you reached for 1mhz machine. It would be great to port this engine to Spectrum, Amstrad and MSX, maybe it runs faster and smoother. It can be the new Freescape, exploration and puzzle games.

    • @ThereIsOnly1ArcNinja
      @ThereIsOnly1ArcNinja 3 роки тому +3

      Would be interesting to see how this performs on Z80s - don't forget: While it is usually clocked higher, the older Z80 design typically needs way more cycles per command to execute. So the resulting performance should be comparable in the end. So much of the performance will be dictated by how the graphics chip(s) and memory are handled.

    • @Gerardus1970
      @Gerardus1970 2 роки тому +1

      Unlikely to run faster since the Z80 needs 4 cycles to execute what the 6502 can in one or two.

  • @DougDingus
    @DougDingus 3 роки тому +4

    This is fast. Nice work.

  • @84hgabi
    @84hgabi 3 роки тому +5

    Amazing work! You should continue it!

    • @Atlas_Redux
      @Atlas_Redux 3 роки тому

      It's a port, doubt there's much more he can do.

    • @84hgabi
      @84hgabi 3 роки тому

      ​@@Atlas_Redux I can understand it. My point was that he could try this engine in the making some new games.

    • @Heaven6502
      @Heaven6502  3 роки тому +9

      @@Atlas_Redux I got all tools to design levels etc... Fox (coder of the original) did a game project starting called Vector.

  • @JiuTiup
    @JiuTiup 5 років тому +2

    nice

  • @m34nb34n
    @m34nb34n 2 роки тому +2

    I mean, that looks exciting...but can you Populate these systems with sprites and algorithms for quests and things like that? Like can you have a low poly sprite system running in this to mark for say, a non character piece? A wall torch. A door. A static npc. Can it also run enemy character sprites or settings ?

    • @Heaven6502
      @Heaven6502  2 роки тому +2

      Sprites are already implemented. Just watch Atari 8bit demo called Numen

  • @PG-gs5vb
    @PG-gs5vb 3 роки тому +3

    Wasn't the original engine called Vector?

    • @Heaven6502
      @Heaven6502  3 роки тому +1

      yes. but it is not the vector source I ported but the Numen part. (not sure how much vector sticks in Numen)

  • @ldd6098
    @ldd6098 3 роки тому +8

    This looks amazing. Are you going to release the source ?

    • @Heaven6502
      @Heaven6502  3 роки тому +9

      the Atari 800 Source is available for the engine. Just search for Numen Source code.
      I adapted that to use chunky FLI mode instead of native A8 modes... and some joystick, keyboard routines changes. but basicly it is Atari 800 6502 code running.

  • @Miesiu
    @Miesiu 5 місяців тому

    Has JunkModorre any sound chip ?

  • @tharkthax3960
    @tharkthax3960 Рік тому

    Nice to see this being ported to other systems. Is the plan to recreate the full demo on c64? I love very much the Atari 8 bit version.

  • @Pau_Pau9
    @Pau_Pau9 3 роки тому +5

    When is Wolfenstein being ported?

    • @BellaLugoshi
      @BellaLugoshi 3 роки тому +1

      texturing very slow on 1,79MHz

    • @piotoor_dev2579
      @piotoor_dev2579 2 роки тому

      I'm working on a simple wolf clone for c64. Visit my channel :)

    • @Heaven6502
      @Heaven6502  Рік тому

      @@BellaLugoshi ua-cam.com/video/PM9K7jSjCu4/v-deo.html

  • @olynxmano
    @olynxmano 3 роки тому +1

    Atari original seems more than twice as fast.

    • @Heaven6502
      @Heaven6502  3 роки тому +7

      which is obvious as it does not use FLI mimic 4x4 mode, 1,77 Mhz and special gfx mode using the internal ANTIC line cache to doublicate scanlines called mode9++

    • @markthackray3185
      @markthackray3185 2 роки тому

      @@Heaven6502 sounds complicated 😁👍

  • @kreuner11
    @kreuner11 Рік тому

    OBS is free and fast

  • @drlegendre
    @drlegendre 2 роки тому +1

    Is this prerendered or realtime?

  • @anektarynkaa
    @anektarynkaa Рік тому +1

    ATARI version is several times faster