Create Rope or Wire Trailing Behind A Moving Object | Application Of Cloth Physics In Blender

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  • Опубліковано 13 жов 2024

КОМЕНТАРІ • 68

  • @5MinutesBlender
    @5MinutesBlender  2 роки тому +4

    𝐅𝐨𝐥𝐥𝐨𝐰 𝐚 𝐦𝐨𝐯𝐢𝐧𝐠 𝐨𝐛𝐣𝐞𝐜𝐭 𝐭𝐡𝐫𝐨𝐮𝐠𝐡 𝐦𝐨𝐯𝐢𝐧𝐠 𝐜𝐚𝐦𝐞𝐫𝐚 👉 ua-cam.com/video/n2rwiz5gBnk/v-deo.html

  • @19CarlosGomez64
    @19CarlosGomez64 2 роки тому +4

    Thanks for sharing! Now I can get what is "pressure" for!

    • @5MinutesBlender
      @5MinutesBlender  2 роки тому

      Glad I could help 😊 Next week we are coming up with more use cases of this pressure field in cloth physics!

  • @pgsibilo
    @pgsibilo 5 місяців тому +1

    Love short and clear tutorials 💯💯💯

  • @RamKumarReddyPQC
    @RamKumarReddyPQC 2 роки тому +4

    Thank you so much. Your explanation is so accurate and enabling us to understand blender in an easiest way. Please make one video on piston movement if possible.

    • @5MinutesBlender
      @5MinutesBlender  2 роки тому

      Noted, we will create a tutorial on piston movement. Thanks for the appreciations 💝💝

  • @blenderratt3692
    @blenderratt3692 2 місяці тому +2

    You're a life- saver bro. I'm trying to create a monk fighter that uses a rope and ball like the girl in the crazy 8's from " Kill Bill" & I believe this will help. Question, should I add a bone to the balls at both ends or just keyframe the object? Which would you suggest?

    • @5MinutesBlender
      @5MinutesBlender  2 місяці тому +1

      We have a rope, a handle at one end and a ball at the other end. We need to keepframe the handle which will in turn control the movement of the rope via cloth physics. The challenge is on the other end, we need the ball to move in tandem with the other end of the rope and this is not an easy task in Blender because it has very limited (or almost no) interaction between cloth and rigid body. Test with bones, if it does not work, we need to take help from drivers (to copy the location of the vertices at the other end of the rope and copy that to the ball).

    • @blenderratt3692
      @blenderratt3692 2 місяці тому +1

      @@5MinutesBlender Thx for the advice. Actually she'll have balls at both ends of the rope so that she can do multiple attack's. I'm just trying to figure out how to make multiple parts of the rope pin points for when she grabs it to switch its trajectory. Seem's complicated but your video makes me believe it can be done. Just don't know how. Thx again.

  • @iamrusdark
    @iamrusdark 2 роки тому +1

    Great tutorial! Thanx! ;)
    I rarely use a hooks. More often parenting.
    But i see the convenience of this method.

    • @5MinutesBlender
      @5MinutesBlender  2 роки тому

      Glad you found it helpful! Thanks for your appreciation 💝

  • @Imfazalurrehman
    @Imfazalurrehman 9 місяців тому +1

    Hi thank you for sharing the knowledge... and I tried it but the problem is when I hook with the cube and applied cloth to cable and even after the hook applied the cable doesn't with the box

    • @5MinutesBlender
      @5MinutesBlender  9 місяців тому

      That's weird. I hope you did not miss anything. Can you please share your blend file to 5minblender@gmail.com so that we can verify it?

  • @klemebene
    @klemebene 7 місяців тому +1

    Thank you SO MUCH !

  • @satyamsharma1391
    @satyamsharma1391 2 місяці тому

    Sir can you make full tutorial on Needle and thread animation of cloths 🙂?

    • @5MinutesBlender
      @5MinutesBlender  2 місяці тому

      We'll see if we can come up with a tutorial on this but this is too specific and I am afraid that only a very few people will be interested in this specific tutorial 🙂

  • @Ceryancı2
    @Ceryancı2 Місяць тому +1

    I am trying something similar to this for a socket. The swing physics works for the cable, but when I want to connect it to the other end of the cable with an object, it does not hold. How can I combine it with another obke at the other end?

    • @5MinutesBlender
      @5MinutesBlender  Місяць тому

      That's actually challenging. You can move or deform a rope (cloth physics) using a rigid body because cloth can be deformed in shape. But the other way round is not possible, a rigid body cannot be dragged using cloth physics. You need something else for that and I am not aware of that "something else". Of course we can cheat and create an illusion of such a drag by manual ketframes etc, but a proper physics movement may not be possible as far as I know.

  • @AmarjeetKumar-yh2sp
    @AmarjeetKumar-yh2sp Рік тому +1

    Superb explanation sir👌❤️

  • @hungrysquishybrain
    @hungrysquishybrain 11 місяців тому +1

    Fantastic! Many Thanks! 🧞

  • @bobdobs8855
    @bobdobs8855 2 роки тому +1

    Thank you! Another terrific tutorial.
    I have a question, is there an easier and more precise way of placing the cord into the mic, I can't seem to get it centred and moving it around can create some awkward distortions.

    • @5MinutesBlender
      @5MinutesBlender  2 роки тому

      If you need to do it perfectly: 1) Snap the 3D cursor to the center of the top end of the wire 2) Move the origin point of the mic to the center of its bottom surface 3) Snap the mic to the 3D cursor. Now the wire will be attached to the center of the bottom surface of the mic. If you do not know how to do any of these steps described above, please let me know.

    • @bobdobs8855
      @bobdobs8855 2 роки тому

      @@5MinutesBlender Thank you for the informative reply. I'm trying to give it a go but it's all a bit confusing having not done these operations before.

    • @5MinutesBlender
      @5MinutesBlender  2 роки тому +1

      @@bobdobs8855 Here you go. 1) Select the wire and go to the Edit mode. Select the vertices at the top end. Under Mesh menu, under Snap, select the option Cursor to Selected. 2) Select the mic in the Object mode. Under Object menu, under Snap, select the option Selection to Cursor. (In case you need to move the origin point, select the object and go to the Edit mode. Now select the face where you want to move the origin point, then under Mesh menu, under Snap, select Cursor to Selected. Now back to the Edit mode, under Object menu, under Set Origin, select the option Origin to 3D cursor).

    • @bobdobs8855
      @bobdobs8855 2 роки тому

      @@5MinutesBlender Very much appreciated, I look forward to giving this a go! You have a terrific informative channel. Very well done.

    • @bobdobs8855
      @bobdobs8855 2 роки тому

      @@5MinutesBlender LOL sadly beyond my current capabilities. I will have to work up to it.
      Thanks for your assistance.

  • @GameDevCaptainBlack
    @GameDevCaptainBlack 7 місяців тому +1

    Thank you

  • @nickfai9301
    @nickfai9301 3 місяці тому +1

    Thank you.

  • @jamesbrigham1299
    @jamesbrigham1299 2 роки тому +1

    How will this work in making a whip or whip action? That would be a good video.

    • @5MinutesBlender
      @5MinutesBlender  2 роки тому

      Should be in the similar way. Will try this out, good suggestion 👍

  • @streamerman6885
    @streamerman6885 11 днів тому

    the pressure figures as in the video do not change anything at all, how to make sure that the cable does not become a flat rag?

    • @5MinutesBlender
      @5MinutesBlender  11 днів тому

      The pressure is used only for that. Did you try to increase the pressure value? If it does not make any impact with whatever value you set, there might be some problem (maybe with the geometry of the cable - just a blind guess) 🤔🤔 I can suggest better if I can see your blend file, our email ID is 5minblender@gmail.com Thanks!

  • @COOLACADEMYFORPHYSICSANDMATH
    @COOLACADEMYFORPHYSICSANDMATH 2 роки тому +1

    Hi Jeet, How to connect two rigid body cubes with one rope such that if pull one cube the second one move along with the rope without stretching of rope.

    • @narroric
      @narroric 10 місяців тому

      Did you ever get this answered or found another tutorial for it?

    • @COOLACADEMYFORPHYSICSANDMATH
      @COOLACADEMYFORPHYSICSANDMATH 10 місяців тому

      No, I searched but did not find it, I think in Blender it is not possible but not sure because I am new in the animation field and started learning Blender juse one year back, Jeet will light on this and I believe Jeet will find solution and make tuitorial on this @@narroric

  • @deepakkumar-bq5bp
    @deepakkumar-bq5bp Рік тому +1

    Thanks

  • @ustoopia
    @ustoopia Рік тому +1

    very helpful. thanks

  • @III-do3dm
    @III-do3dm Рік тому +1

    Ty ty 😄

  • @SuthernZero
    @SuthernZero Рік тому +1

    Nice tutorial :)

  • @foysalhossain7984
    @foysalhossain7984 2 роки тому +2

    Please make a video tutorial about yarn knitting system.

  • @rhylschermatz5809
    @rhylschermatz5809 Рік тому +1

    Thank'ss a lot, you made my day.

  • @ayush.kothari
    @ayush.kothari 5 місяців тому

    Hey bro, it's not working while rotating the hooked object, any solution?

    • @5MinutesBlender
      @5MinutesBlender  5 місяців тому

      You mean when you move the hooked object it works, but when you rotate it does not?

  • @PrinceWesterburg
    @PrinceWesterburg 2 роки тому +4

    When you set the bevel distance to create a 'CABLE' from the spline, the next parameter was the spline resolution, using this instead of the Catmul-Clark subdivision would be a way way faster and more elegant way of doing it. Currently, each polygon is 64 polygons and the 36 division circumference of the cable is now 288 - its geometry you do not need, its wastefull of memory, processing and eats into render time.
    i.e. Its not professional.

    • @5MinutesBlender
      @5MinutesBlender  2 роки тому +1

      Very good suggestion. Thank you so much bro for this 👍👍

  • @tiguianinikiema7180
    @tiguianinikiema7180 2 роки тому +1

    merci bien

  • @josecardona294
    @josecardona294 Рік тому +1

    Is it possible to export this to use as an object in Unity?

    • @5MinutesBlender
      @5MinutesBlender  Рік тому

      Yes you can export it. I am not sure how far the materials can be exported because the export function is limited when it comes to materials, but the basic object can be exported.

    • @Susch3y
      @Susch3y Рік тому +1

      @@5MinutesBlender does it also behave the same physics-wise?

  • @coverdestroyer3572
    @coverdestroyer3572 Рік тому +1

    Pease make fishing line tutorial,

    • @5MinutesBlender
      @5MinutesBlender  Рік тому

      Sure, any reference material / picture / video short for us to understand what exactly you need?

  • @Ertan_CG
    @Ertan_CG Рік тому +1

    Bro can you create an animatable waterfall shader?

    • @5MinutesBlender
      @5MinutesBlender  Рік тому

      It will be difficult to create a waterfall effect just using shader alone. I will still try.

    • @Ertan_CG
      @Ertan_CG Рік тому

      @@5MinutesBlender I keep trying too. good challenge.

  • @foysalhossain7984
    @foysalhossain7984 2 роки тому +2

    please make a tutorial textile circular knitting machine yarn action

  • @naeembabakheil
    @naeembabakheil 2 роки тому +1

    nice+1