PavWork 21: UV Master Shirt for Tiling

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  • Опубліковано 2 жов 2024
  • / @michaelpavlovich
    / pavmike
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КОМЕНТАРІ • 7

  • @RevizionArts
    @RevizionArts 7 років тому +2

    Right in the time when i need it! Started to sculpt clothes, it helps a lot. Thank you very much! Wanted to ask you one question, if i already zremeshed it and i have nice quads like in your example, and i uv unwrap it, then, sculpt detail (seams etc), do i need it to retopo again after detailing? or i can use my 1st sds lvl and just bake maps from highest one?

    • @MichaelPavlovich
      @MichaelPavlovich  7 років тому +2

      if you're just detailing, you probably haven't changed the silhouette or forms enough to justify retopologizing it again. I think you'd be safe just baking from your level 1 to highest subdivision, as long as the level 1 holds the information for the main forms well enough.

    • @RevizionArts
      @RevizionArts 7 років тому

      Now i clearly understand it. If i do a lot of details, that change the form(silhouette), i will need to retopo this. Thanks for fast answer. You help me so much!

  • @panosdimi4713
    @panosdimi4713 3 роки тому

    you must put ptex work flow in z brush you it whill revolusionari no uv that is the ptex is renderman using the mari using the 3d coat wai the z brush fix it

  • @AntonioPetitDesign
    @AntonioPetitDesign 5 років тому

    I used my uv, noise in Uv mode and still get the border stretched. Do you know way this happens?

  • @panosdimi4713
    @panosdimi4713 3 роки тому

    what if i wan udims can i use the multimap exporter ;;;

  • @humvnstudiosplus2250
    @humvnstudiosplus2250 5 років тому

    i want to add a ong i made in photo shop on to the shirt i have on zbrush how do i do that