Right in the time when i need it! Started to sculpt clothes, it helps a lot. Thank you very much! Wanted to ask you one question, if i already zremeshed it and i have nice quads like in your example, and i uv unwrap it, then, sculpt detail (seams etc), do i need it to retopo again after detailing? or i can use my 1st sds lvl and just bake maps from highest one?
if you're just detailing, you probably haven't changed the silhouette or forms enough to justify retopologizing it again. I think you'd be safe just baking from your level 1 to highest subdivision, as long as the level 1 holds the information for the main forms well enough.
Now i clearly understand it. If i do a lot of details, that change the form(silhouette), i will need to retopo this. Thanks for fast answer. You help me so much!
you must put ptex work flow in z brush you it whill revolusionari no uv that is the ptex is renderman using the mari using the 3d coat wai the z brush fix it
Right in the time when i need it! Started to sculpt clothes, it helps a lot. Thank you very much! Wanted to ask you one question, if i already zremeshed it and i have nice quads like in your example, and i uv unwrap it, then, sculpt detail (seams etc), do i need it to retopo again after detailing? or i can use my 1st sds lvl and just bake maps from highest one?
if you're just detailing, you probably haven't changed the silhouette or forms enough to justify retopologizing it again. I think you'd be safe just baking from your level 1 to highest subdivision, as long as the level 1 holds the information for the main forms well enough.
Now i clearly understand it. If i do a lot of details, that change the form(silhouette), i will need to retopo this. Thanks for fast answer. You help me so much!
you must put ptex work flow in z brush you it whill revolusionari no uv that is the ptex is renderman using the mari using the 3d coat wai the z brush fix it
I used my uv, noise in Uv mode and still get the border stretched. Do you know way this happens?
what if i wan udims can i use the multimap exporter ;;;
i want to add a ong i made in photo shop on to the shirt i have on zbrush how do i do that