@@pepperVenge Not really? You can get great content at reasonable prices and crap at unreasonable prices in the same system. It's all about what people think it's worth. Somehow EA has managed to convince people garbage for 60 bucks minimum is good. Be happy it's not a communist system, there you get shit with no other options.
@@cowtaplayz8277 they just upgraded to a 64 bit engine change. Make sure to turn off Compatibility Mode and give it a try now, learn to change the coding and increase battle sizes by 4x
Awakening of the rebellion has been my number 1 mod choice. It feels the most polished, as in every playable faction is truly complete, all the planets, including custom ones, have functioning GC maps. I have noticed only a few bugs out of 400 hours of gameplay in compared to a bug an hour that some of the other mods on this list suffer from. The galactic map isn't too claustrophobic, but isn't excessively huge, and neither are the fleets too big or small (looking at you Thrawns revenge/fall of the republic). Heroes matter, but aren't one man armies, and I at least haven't found a perfect doomstack that guarantees victory. It feels like a complete, completable experience.
Agreed, what i also like is that in AotR every ship matters, especially early game, i always like to think of aotr as the survival mod because of how difficult it is early game, you really have to build from the ground up whereas in other mods you can just spam ships left right and center
I would disagree that Aotr is the most polished. It certainly has a clear vision. I do think this mod adds some interesting ideas and gets a few critical things right, but it has some glaring problems. 1. The economy gets in the way of strategy. Now, Aotr does a great job in adding new economic based mechanics. The gas mines and resource bases are both very clever. But the problem is the way the mod takes money away from you. Giving buildings an upkeep cost is a really bad decision ESPECIALY since they have a severely limited garrison. It punishes the player for building ground and space defenses. If you build many buildings, you lose. Which wouldn't necessarily be a bad thing but the AI essentially has unlimited funds. So they get turbo lasers, base sheilds, and superweapons but you are prevented from getting the same. How does this get in the way? Well defense is no longer a viable option. You can only succeed in this mod if you attack constantly and never defend a planet. Just sell the ground structures and surrender any planet under attack. You won't win and this way you'll get your credits back. This is really bad for what is supposed to be a war simulator if defending is harder and more costly than attacking. Also the trade ships ONLY give you extra income if they happen to be parked above a planet when the week changes which happens only about 25% of the time. It's a clever idea, but poorly executed. How they should work is like permanent smugglers. Every planet they touch gets a small credit boost that lasts for two to four weeks. And the size of the boost depends on the economy of the planet itself. Currently having ten trade ships stranded on a single planet gives you four times.the funds as the same number of trade ships actually flying on trade routes and that is frustrating. 2. Space combat is gamey an unbalanced. Space combat in Aotr feels like a Call of duty deathmatch. Throw individual ships in random formations to rock paper scissors the other fleet. Which is frankly too much like the original vanilla game. Part of this problem is that the missiles are OP. Being able to penetrate sheilds, and having almost every Starfighter and frigate be equipped with missiles makes them way too powerful compared to actual battleships. The other part of the problem is that the AI camps the space station (which also has a bajillion missiles) So every battle is pretty much identical. 3. The pirate faction gets in the way big time. The corruption mechanic is one of the most hated aspects of the vanilla game, and this mod kept it in. The pirates also have some overpowered units and structures like prince Xizors bribe ability, the plasma satellite turrets, and mass drivers. All things from the base game that they chose to keep in. 4. Other Building stealth units and raids is a potentially interesting mechanic but more often than not just lets the ai use their infinite economy to target your economic planets making it an annoying distraction that doesn't actually affect the game that much. The missions are too frequent and repetetive which wouldnt be an issue if it weren't for the penalties they give for not completing them. I'm biased and don't like that they are including things from the Disney half of the star wars story. Get jakku out of the western part of the galaxy and put the fun planets back with the chiss ascendancy. Or just leave it unknown and lopsided and interesting. Stop trying to make it a boring circle. NOW you can probably tell I like thrawns revenge. So I'd like to mention some things it does well, and some things it does POORLY. 1. Economy My favorite difference is that in this mod UNITS cost upkeep and buildings do not. This is more realistic to actual war, since home terf has strong infrastructure and can make military bases more sustainable but mobile armies generate no income and thus drain it very very quickly. It also encourages defense as a viable tactic allowing more options for viable strategy. BUT it's not without faults. Similar to the trade ships in AOTR, units only cost upkeep of they are parked on your own planet when the week changes. This means you can just hyperspace your largest fleets to a nearby system right before the week changes and get free money. But there is one thing I really like, and that is if you keep your armie on an enemy planet (or the ai parks one on yours) the blockaded planet has to pay for the upkeep of the enemy fleet. Which is just like real war. Just like Sherman's March to the sea, or the Art of War written centuries ago. To keep armies functioning in enemy territory you drain their resources. And it's worked against me too. I've had the ai park thousands of units on a planet of mine without attacking the ground forcing me to take action to either drive them off or bait them away lest I lose all credits. 2. Space combat. Feels GREAT in this game. Formations matter, and there are no dumb rock paper scissors mechanics. There are many many many viable fleet options and they all work wonders. This is mainly because missiles (just like in the star wars Canon itself) do NOT penetrate sheilds, and instead damage the sheilds a large amount. This means that a fleet of bombers can totally take out a super star destroyer. But they aren't cheap kryptonite nullifying sheilds like they never existed. It's also because the friendly ai in this mod works in your favor. If you don't tell ships who to target they will actually make smart targetting decisions and shoot things they are capable of hitting. In the vanilla game and most mods capital ships get distracted by fighters and waste their time but not in thrawns revenge. Also when you tell a ship to target something, it actually targets it with 80% of it's guns. Instead of the 5% int he base game and every other mod. That alone makes thrawns revenge feel so much better. Also space stations in this game are split into multiple structures. Which means there is no longer a single monolith that provides reinforcements AND has all the guns. Instead the guns are spread out, and only one extremely weak structure gives reinforcements which means it can be taken out first in a raid. Or you can target one defense platform on the flank and break the defensive formation There are drawbacks however. Mainly, that hyperspacing on top of the enemy is EXTREMELY powerful. It allows you to instantly create a perfect formation and not worry about travelling at all. This makes defensive battles MUCH more fun than offensive, because you have to rush to build formations WHILE the enemy is attacking. Instead of just copying and pasting the perfect fleet. 3. Factions. They are alright. There is no faction I hate fighting in thrawns revenge. The sheer number of different factions adds some interesting gameplay, but there are campaigns with just three for more traditional play. That being said the factions may be a weaker aspect of thrawns revenge. They tend to fight amongst themselves until one takes over which means early game is easy and late game is tedious. Also they are adding he yuzhang vong And I really dislike that whole faction and story arc. ALSO AOTR has started adding factions like the corporate sector authority, the hutts, and the hapes which is awesome. They just aren't playable yet and are a bit lacking in dimension in the current version. 4 other The mod is extremely well designed from a visual communication perspective. You can always tell what's going on and don't get lost in darkness or explosions. The new government mechanics seem very promising Heros dying permanently is a really great choice that makes the game more balanced and satisfying. The galactic map (while large and a bit intimidating) adds a whole bunch of dynamic play just by adding clusters and distances. It makes certain planets more valuable because they are closer to the rest of your force decreasing travel time. (In AOTR everything is pretty much equadistant making it all feel samey.) Ground defenses combined sheilds and turbolasers making it a more expensive investment for a more complete defense. Which is just a nice quality of life change. Also defending ground bases successfully WILL use up credits. So even if ground defense seem overpowered you ARE paying for each invasion you fend off. Usually in thousands of credits too. Which makes for a nice natural upkeep cost that seems fair and realistic. Finally I will say that the fall of the republic mod is actually a better game than thrawns revenge. It's better balanced and the smaller ships make for more interesting combat. It's just a shame that it doesn't run NEARLY as well as thrawns revenge so only the beefiest computers can handle it. Alright 800 page book over. I still think AOTR is great and does a lot for the community. I simply think that it has some weaknesses (just like any mod) Those weaknesses are in my decision mainly due to strange choices like keeping corruption mechanics and making torpedos penetrate sheilds. I hope that AOTR keeps developing so that it can become more polished and better balanced. Also it's incredibly valuable for the lessons it teaches other mods. Thrawns revenge didn't even have an upkeep mechanic until AOTR introduced it. And I REALLY like the whole moff palace mechanic of AOTR where clusters are made more important almost like continents in risk. And the decision to make air units permanently visible on the mini map is really really good. I also really like the heros in AOTR. They all feel substantial and unique. Being able to have Leia with her commandoes or have dodanna build a wings or have iblis with a fleet of dreadnaughts is all REALLY good decisions. I do prefer permadeath, but AOTR pulls of respawns in a well thought out manner. But I don't think AOTR is objectively the most polished. It has some flaws it still needs working out.
@@ethanrice1102 1a. 100% Disagree on literally every level, I like the upkeep mechanic as it prevents a problem that occurs in most mods where you just spam the same production all over the place, it forces the player to be smarter about what, where and how they build instead of doing base game garbage of building the same set on every world that can fit. 1b. The AI's cheats have long since been toned down (at least they were in my recent playthroughs) 1c. Not even close to true at all, i've literally only survived by engaging in stalwart defenses of key planets and taking down as much doomfleets as possible before launching my attacks, just selling ground structures and surrendering all of the time with no defense is a road to defeat, I should know because I used to do that. 1d. Don't really agree that the trade ships are a problem tbh, and I think i'm noticing a trend here. 2. Can't even remotely understand nor sympathize with this one, not even a little bit, not sure if we're even playing the same mod tbh. 3. This I agree with pretty much wholeheartedly, I DESPISE the corruption garbage especially when they skip space stations. 4a. Nah, don't agree, while raids aren't my cup of tea, when I've done them, I have been able to target important infrastructure. 4b. Definitely don't agree with the mission complaint, that's probably my second favorite aspect of the game. 4c. Don't agree, i hate disney's ST too, but the stuff they're including isn't the parts that I dislike, also having only one path actually mean something really bogged down older versions of this mod, so I personally prefer the "boring circle" since it means more avenues of attack/defense and less of the same strategies over and over. TR stuff. 1. I like AotR's economy better, TR makes UNITS cost upkeep which I dislike heavily, rather it be buildings instead, "realism" should *_NEVER_* *_EVER_* make a video game worse in any way. (and by the way I love TR, but the economy needs some tweaks) 2a. Space combat is good, but its just inferior to Aotr's (and I especially 100% vehemently disagree that it was rock paper scissors, play base game again and see what that actually looks like) But I do like TR's idea of NOT having Missiles penetrate shields, so i'll ground you that one. 2b. I don't want the game to do too much work for me, so the less automation the better. 2c. I like AotR's space station system a bit better, though with recent updates TR's is getting pretty good. 3. this is the BEST aspect of TR, is the number of factions and how they fight eachother, sick of RTS games only caring about one on one nonsense, hopefully AotR gives their minor factions more unique stuff in newer updates. 4. too much "quality of life" changes ruin RTS games for me. its the differnece between having polished polish and an actual product. I think its pretty clear and (not to sound rude) that the pattern I noticed is you really need practice in AOTR + might need to get out of that modern RTS mindset of QoL over gameplay. So, I disagree on almost everything, I think AotR is probably the most complete product of all the mods, with TR/FotR being a close second
@@KaiserMattTygore927 I like most of your points thst you made. It does highlight the two different approaches to this game and what people like. Keep in mind my original comment was made before the most recent update. Although im not sure why you criticise quality of life changes so much. Yeah, you need a good foundation of game play first and foremost, but "quality of life" or as i like to call it, "making sure your game lets players play the game" is still very necessary. Again, many decisions Aotr makes i like a lot, but i think need modifying. In fact in their most recent update they gave the option to not play against the black sun, and im pretty sure they removed trade ships entirely. They also made a huge improvement to the ground bases where you are now allowed to have both outposts and the economic version at the same time. Meaning its much less punishing to have even a basic defense on your planet. With the current version the only thing I would outright change is the missile penetration. Other things thst still need tweaked are things like the single powerful space station thst the AI hides in. But I suspect thst may be cleaned up in their space rework scheduled for next update They included the U wing which I like and they don't seem to be adding any Disney Rebels heros or vehicles which is promising. So overall AOTR has actually been moving in a direction addressing most of my complaints in the original comment. Their space rework is also taking a huge note from Thrawns revenge and making each turret have a limited firing arc which should fix the problem of formations not mattering.
Well, thank YOU for actively developing it still, even while Corey keeps you in a cage writing complex code for EAW:X. :P lol But still.. so much wouldn't be possible if not for your hard work. So..thank you, Bob. :)
@@Crusader-tg1wx ahaha YES! Empire at War Remake is great because the Lucrehulk’s are just monster ships that devastate anything so long as they’re not outnumbered by small craft or bombers. In Fall of the Republic they’re amazing too, but even though Lucrehulk go brrrrr, their HMP gunships go *BRRRRRR* ahaha. Seriously overpowered, just the way I like it I’m gonna hop back into that mod tonight, thanks!!
Thanks for the kind words on the mod shack, your LPs and content are some of the best in the community thank you for providing us with years of content for the EAW community and beyond
I'm glad you went PR at #5. It's an awesome mod, with great ground combat. On ground, you feel like you're fighting a full scale battle, rather than "an urban brawl" with less than 100 guys and a dozen or so pieces of mech. It's not the easiest mod, but it is the most customizable mod in terms of the development of the forces you field against the enemy.
This game came out when 2 cores was high end and windows booted fast on sata 1 without an ssd. It is incredible how well it still holds up even in vanilla form.
Would have at least mention The New Jedi Order mod, which is the only one I know that brings the Yuuzhan Vong to the game. Its still recent but its great 👍
Remake is great for newcomers because it focuses just on space combat. But once you figure out how to beat the computer you can use the same strategy and ships every time with minimal losses. AOTR is much better challenge
Remake is also annoying because its quite a bit of a mess right now. I also think the forced Reaper invasion from Mass Effect is a really stupid addition. It would be fine as an optional addition, but its not.
The classic KOTOR cantina music in the background reminds me of the countless hours i spent hussling hard working space traders and smugglers out of their credits playing Pazaak
One Mod I recently tried out and really enjoy is called New Jedi Order. Based on the Post Return Of The Jedi era from Star Wars Legends, it has many campaigns based on the old books going from the Truce At Bakura to the end of the Vong war with The Unifying Force. I'm currently doing a campaign where I'm playing as Grand Admiral Thrawn and his forces around the time of the original Thrawn Trilogy and it's alot of fun.
I've been watching since your original Republic at War campaign, I have watched every series since, It is genuinely amazing how the modders have managed to completely change the game and still to this day, make this game even more amazing. I can't wait to see what comes next.
Fall of the republic would be about as terrible as thrawns revenge for new players.... it would frustrate new players beyond measure because you’re not just facing 1 or 2 other factions you’re facing 4-5 other factions, those two mods would moreover drive new players away from mods entirely rather than be good to start them off
This is really useful as I found the base game getting a bit boring but I just did not know what to do when it came to mods. I haven't played in an age and cannot wait to try some clone wars stuff. Thanks
Just started playing Remake, it feels like a strategic scale game now. They've turned EAW into a deep and believable military sci fi game. The ground combat is awesome. I don't think any space strategy games touch this.
The Rise of Palpatine is another good mod (it's another clone wars mod), it lags a lot on the big gc maps (over 200 planets) but it's got a TON of units/heroes to play with!
If you’re a new empire at war player, don’t go for thrawns revenge, instead start out with a mod that has 2 maybe 3 factions, get used to it and than go for thrawns revenge
Sci-fi at war is a fun mod. Its space battle skirmish early but its satisfying to watch Battlestar Galactica wipe out Star Destroyers, while fighting forward unto dawn, and the Deadalus from Stargate
My Top 5: #1 - Awakening of the Rebellion (Best mod IMO, best economy, tough as nails and extremely replayable, with the best ground combat to date) #2 - Thrawn's Revenge/Fall of the Republic (both part of EAWX) (Best multi-faction political system, tons of ship designs, decent economy and all around good at everything) #3 - Phoenix Rising (Best upgrade system and has so many ship designs, formerly the best ground combat before being surpassed by AOTR) #4 - Remake Mod (I do not like the creator, he's an ass, also should have revamped ground battles) (Best visuals and great Space Combat with increasingly better performance) #5 - Battlefront Commander (Fun mod all around, love the SWBF2 (2005) theme)
@@spartnmarcen5110 It is a mod that is near completion (As of now) and will be released in 2021. It is a halo mod and you can find the page on the steam workshop. Might have to scroll back a bit though.
Shack really needs to do a GC in TR 3.0 when it releases (last GC in TR was the 2.2 demo like 4 years ago) Also Phoenix Rising isn’t listed in the description and the Steam version of EaW has updates that other versions don’t so most mods no longer support non Steam versions of the game
I feel like he won’t enjoy TR. The style is more linear not as dynamic as shack enjoys. I noticed he has a lot more fun in AOTR and FOTR than his TR campaigns
Isaac Destura the mod has changed massively since his last campaign over 3 years ago especially since it was a demo version which then changed a lot when that update released fully, so you can’t really compare the last campaign to a new one and 3.0 is going to be a massive update
You didn't mention the fact that the Steam version got an update/patch from Petroglyph some years back, so that the engine could accommodate mods and a bad save corruption issue they were having! Any other version, does not have this update, and thus will be unable to run some of the mods in full. This is why if playing mods is what you're going for, then the Steam version is always recommended.
im going to be getting the game this christmas and i have always liked your campains for star wars empire at war its probally one of the best strat games for star wars
Some people want flying cars in the future but all I wnat is a massive star wars battle simulation game with 4k graphics and smooth 240fps and an unlimited amount of troops that you can command. Am I really asking for so much :(.I'd be probably dead before we even get another star wars game like this honestly.
I have a very large beef with Fall of the Republic (and I believe this applies to Thrawn's Revenge, too). It only works with Steam and not the original CD version, which means you have to buy the game AGAIN.
Steam version received updates by Petroglyph that let the larger mods work properly (since saves were corrupting). This certainly isn't the fault of Corey or the team.. And to make a version that works with disk, they would have to strip out like 80% of the features.. so, would you really even want it then?? Steam is the Penultimate version of the game, and it's frequently on sale for $10.00. So, if your beef is that you have to spend 10$ to buy the game (the framework) in order to play a mod developed for over a decade, and available COMPLETELY FREE of charge.. then you'll simply miss out on what these awesome, larger version(s) of these mods have to offer.
Awakening of rebellion is awesome, but it's quite challenging for a chill gameplay. It's hard to do late bloom strats with this mod, constant guerilla infiltration all across. Maybe I'll try Thrawn next.
Honestly If we had like the big 3 modders join to together with petroglyph and make a empire at war 2 that would be amazing you could make many mods the gameplay could be easy and fun or hard and challenging that would be the dream
I’m new to this game and I was wondering if there’s a way to merge all these mods into the base game or do I have to download the mods and play them separately by shortcuts on steam
So i'm getting back into EAW FOC with mods after about 2.5 years, and out of these 5 which one would ya'll (Shack and the community) recommend as a good starter for someone almost starting new again in EAW FOC.
Best mod out there. Complex, difficult, with a very challenging AI. Pm me if you have questions about it, I have over 500 hours of awakening of the rebellion to my name
@@clapdozecheeks9157 The mod in question here is, Awakening of the Rebellion. You have all of the original trilogy characters, and it is the only mod that gives you a realistic feeling, well, as far as realistic feelings go for computer games.
If anyone hasn’t yet go play the Rise of Palpatine mods there’s many more heroes and troops available from the clone wars Era order 66 can also be triggered whenever
imagine a pvp game where its something like 100v100 you spawn in on your carrier there are turrets you can hop on duties to be filled such as engineer, gunner, pilot and captain the objective is to take down the other star ships by any means necessary you have a set number of ships to attack with once you're out you have to rely on the carrier to win the day. your team has various duties to fulfill on the ship such as repairs flight and gunners. It would be even better if it was something like sea of thieves open world loot and pvp with crews of at least 25 running the ships and making landing on planets for resources to upgrade different things, warping through space to hit different worlds to mine certain materials for starcraft upgrades, troop upgrades, food and ammo restock, fighter and bombers restock and the list could go on.
I am every year more surprised what the modding community can do with such an old game. My favourite mods are the remake and AoTR i would die for a combination of both. But still, give us a Empire at War Remaster/Remake oder EAW 2. A shame (or not) Petroglyph is pretty busy right now, if you know what i mean ;)
I have a submod for fall of the republic that makes everything cost 1 credit and has infinite amounts of units that you can deploy . But the downside is so does the AI sp it's pretty challenging
someone still remembers SAU (Steiners advenced Units)? Back then, when it was the shit with all the new units? :D Or the Stargate Pegasus Chronicles :)
FOC Alliance is pretty amazing, too. The atmosphere is pretty good, the mod portraits how SW used to be. Before the dark times. Before the disney.... Well except that they included FO and Resistance, too, but i neglect these factions.
I think you forgot to provide a link to one of the mod developers UA-cam channels, Cory. The only links you provided are for the steam workshop pages for the mods. Is his channel called Cory Loses?
For me, it was always a mystery why after so many years so many can still be so enthusiastic about this game. Even so much that mods are still developed / maintained for the game. The quality of the game can't be the reason. This is rather average. I can only assume that this is due to the Star Wars license. Without it, the game, like Universe at War, would have long been forgotten and no one would still pay attention to it.
Empire at war riggght up there with the best star wars games and the modding comunity is one of those reason. especially when the best star wars games are mods of other games mostly
Phoneix Rising mod was/is soo epic because upgrades teh characters like Red squadron to Rogue Squardron,, And Luke from Famrboy,Jedi Knight to Rebel Commanderto Jedi Master. Same w/ Leia and all the elite types. But i coudln't run the mod back then as framerate was at a crawl. I blamed my rig. If it's like that now i'll know it's me loading too much in at 1 time... **BTW,,The 1st 5 years of this game ULTIMATE EAW dominated the mod scene.. Even the minor mods they put out were super epic because of the heroes & ships they added and of cours ethe coolest conquest wher eyou start with just 1 imperial planet in the corner and most of the galaxy planets are owned by pirates and it's a race to them.. Once i discovere dthe planet that produced dark side force users & this This/that Tie fighter type it got addicting. I heard recently that they finished the mod and it DOES do The Vong vs Galactic Alliance. Im so excited to see Luke's Jedi Stealth-X BLACK x-WINGS WHICH (in the books) have advanced controls that only a Jedi using battle meld can handle.. Pretty much 1 Jedi knight in a stealth-X in super epic. To this day i've never seen them in any video game. mostly because DIsney cancelled the EU..
2:05 run better? now do you mean the mod itself after an update or the mod compared to the vanilla game? because i've yet to find a mod that runs smooth throughout a whole galaxy conquest campaign. granted, i haven't played the Remake mod, FOTR or AOTR for atleast half a year, but i doubt that anything's changed when it comes to actual playablity.
not Star Wars mods related, but it would be great if W40K Dawn of War a mod that has these kinds of space and ground battles instead of just ground battles
Dude thank you for this! I just tried to play republic at war today. And it was not good. The graphics were not up to par and just overall not fun to play. I’ve been trying to find the best mod and played many of these but not all. Now I finally have. A few more to add to my list, thanks captain shack!
We definitly need an empire at war 2 🧡🖤
Then all the mods are dead and you have a shitty EA pay-to-win Empire at War 2. Maybe it is good how it is
@@tobr7853 now that ea lost exclusivity there is hope
From what I understand, petroglyph have always been game, now that it's not all EA you never know
The return of lucasfilm games gives me hope.
If we can get a new half life game and stalker 2 we have a chance
Now ea and Ubisoft owns the Star Wars license >_>
Loyal fans who mod: *Gives you gold for free*
EA: *Gives you shit for gold prices*
True
I guess hell has frozen over, Nancy Pelosi I actually agree with you..
That's the long definition of "Capitalism."
Some of the descriptions in Star Wars Remake are pure gold :D
@@pepperVenge Not really? You can get great content at reasonable prices and crap at unreasonable prices in the same system. It's all about what people think it's worth. Somehow EA has managed to convince people garbage for 60 bucks minimum is good. Be happy it's not a communist system, there you get shit with no other options.
I honestly believe that this game is one of the best strategy games out there. So cool to have such an active modding community!
The gravity well effect on the immobiliser in eaw remake is so cool.
Yeah but kind of annoying I think still cool though
Yes, but I also like being able to see.
Remake is so laggy bro
@@cowtaplayz8277 you just have to have a good setup
@@cowtaplayz8277 they just upgraded to a 64 bit engine change. Make sure to turn off Compatibility Mode and give it a try now, learn to change the coding and increase battle sizes by 4x
Thrawn's Revenge is a brilliant love letter to the EU.
Lowkey listening to the KOTOR music in the background made me want to play it again :)
Really wish they'd remake KOTOR and release on PC, Ps4 and xbox
@@taylodyl000 its a shame the fan remake of kotor got shut down
Awakening of the rebellion has been my number 1 mod choice. It feels the most polished, as in every playable faction is truly complete, all the planets, including custom ones, have functioning GC maps. I have noticed only a few bugs out of 400 hours of gameplay in compared to a bug an hour that some of the other mods on this list suffer from. The galactic map isn't too claustrophobic, but isn't excessively huge, and neither are the fleets too big or small (looking at you Thrawns revenge/fall of the republic). Heroes matter, but aren't one man armies, and I at least haven't found a perfect doomstack that guarantees victory. It feels like a complete, completable experience.
Agreed, what i also like is that in AotR every ship matters, especially early game, i always like to think of aotr as the survival mod because of how difficult it is early game, you really have to build from the ground up whereas in other mods you can just spam ships left right and center
Would be terrible for a beginner eaw player because of how it’s early game is made for those who know their shit
I would disagree that Aotr is the most polished. It certainly has a clear vision. I do think this mod adds some interesting ideas and gets a few critical things right, but it has some glaring problems.
1. The economy gets in the way of strategy. Now, Aotr does a great job in adding new economic based mechanics. The gas mines and resource bases are both very clever. But the problem is the way the mod takes money away from you. Giving buildings an upkeep cost is a really bad decision ESPECIALY since they have a severely limited garrison. It punishes the player for building ground and space defenses. If you build many buildings, you lose. Which wouldn't necessarily be a bad thing but the AI essentially has unlimited funds. So they get turbo lasers, base sheilds, and superweapons but you are prevented from getting the same.
How does this get in the way?
Well defense is no longer a viable option. You can only succeed in this mod if you attack constantly and never defend a planet. Just sell the ground structures and surrender any planet under attack. You won't win and this way you'll get your credits back. This is really bad for what is supposed to be a war simulator if defending is harder and more costly than attacking.
Also the trade ships ONLY give you extra income if they happen to be parked above a planet when the week changes which happens only about 25% of the time. It's a clever idea, but poorly executed. How they should work is like permanent smugglers. Every planet they touch gets a small credit boost that lasts for two to four weeks. And the size of the boost depends on the economy of the planet itself. Currently having ten trade ships stranded on a single planet gives you four times.the funds as the same number of trade ships actually flying on trade routes and that is frustrating.
2. Space combat is gamey an unbalanced. Space combat in Aotr feels like a Call of duty deathmatch.
Throw individual ships in random formations to rock paper scissors the other fleet. Which is frankly too much like the original vanilla game. Part of this problem is that the missiles are OP. Being able to penetrate sheilds, and having almost every Starfighter and frigate be equipped with missiles makes them way too powerful compared to actual battleships.
The other part of the problem is that the AI camps the space station (which also has a bajillion missiles)
So every battle is pretty much identical.
3. The pirate faction gets in the way big time. The corruption mechanic is one of the most hated aspects of the vanilla game, and this mod kept it in. The pirates also have some overpowered units and structures like prince Xizors bribe ability, the plasma satellite turrets, and mass drivers. All things from the base game that they chose to keep in.
4. Other
Building stealth units and raids is a potentially interesting mechanic but more often than not just lets the ai use their infinite economy to target your economic planets making it an annoying distraction that doesn't actually affect the game that much.
The missions are too frequent and repetetive which wouldnt be an issue if it weren't for the penalties they give for not completing them.
I'm biased and don't like that they are including things from the Disney half of the star wars story. Get jakku out of the western part of the galaxy and put the fun planets back with the chiss ascendancy. Or just leave it unknown and lopsided and interesting. Stop trying to make it a boring circle.
NOW you can probably tell I like thrawns revenge. So I'd like to mention some things it does well, and some things it does POORLY.
1. Economy
My favorite difference is that in this mod UNITS cost upkeep and buildings do not. This is more realistic to actual war, since home terf has strong infrastructure and can make military bases more sustainable but mobile armies generate no income and thus drain it very very quickly.
It also encourages defense as a viable tactic allowing more options for viable strategy.
BUT it's not without faults. Similar to the trade ships in AOTR, units only cost upkeep of they are parked on your own planet when the week changes. This means you can just hyperspace your largest fleets to a nearby system right before the week changes and get free money.
But there is one thing I really like, and that is if you keep your armie on an enemy planet (or the ai parks one on yours) the blockaded planet has to pay for the upkeep of the enemy fleet. Which is just like real war. Just like Sherman's March to the sea, or the Art of War written centuries ago. To keep armies functioning in enemy territory you drain their resources. And it's worked against me too. I've had the ai park thousands of units on a planet of mine without attacking the ground forcing me to take action to either drive them off or bait them away lest I lose all credits.
2. Space combat.
Feels GREAT in this game. Formations matter, and there are no dumb rock paper scissors mechanics.
There are many many many viable fleet options and they all work wonders.
This is mainly because missiles (just like in the star wars Canon itself) do NOT penetrate sheilds, and instead damage the sheilds a large amount. This means that a fleet of bombers can totally take out a super star destroyer. But they aren't cheap kryptonite nullifying sheilds like they never existed.
It's also because the friendly ai in this mod works in your favor. If you don't tell ships who to target they will actually make smart targetting decisions and shoot things they are capable of hitting. In the vanilla game and most mods capital ships get distracted by fighters and waste their time but not in thrawns revenge. Also when you tell a ship to target something, it actually targets it with 80% of it's guns. Instead of the 5% int he base game and every other mod. That alone makes thrawns revenge feel so much better.
Also space stations in this game are split into multiple structures. Which means there is no longer a single monolith that provides reinforcements AND has all the guns.
Instead the guns are spread out, and only one extremely weak structure gives reinforcements which means it can be taken out first in a raid. Or you can target one defense platform on the flank and break the defensive formation
There are drawbacks however. Mainly, that hyperspacing on top of the enemy is EXTREMELY powerful. It allows you to instantly create a perfect formation and not worry about travelling at all.
This makes defensive battles MUCH more fun than offensive, because you have to rush to build formations WHILE the enemy is attacking. Instead of just copying and pasting the perfect fleet.
3. Factions.
They are alright. There is no faction I hate fighting in thrawns revenge. The sheer number of different factions adds some interesting gameplay, but there are campaigns with just three for more traditional play.
That being said the factions may be a weaker aspect of thrawns revenge. They tend to fight amongst themselves until one takes over which means early game is easy and late game is tedious. Also they are adding he yuzhang vong And I really dislike that whole faction and story arc. ALSO AOTR has started adding factions like the corporate sector authority, the hutts, and the hapes which is awesome. They just aren't playable yet and are a bit lacking in dimension in the current version.
4 other
The mod is extremely well designed from a visual communication perspective. You can always tell what's going on and don't get lost in darkness or explosions.
The new government mechanics seem very promising
Heros dying permanently is a really great choice that makes the game more balanced and satisfying.
The galactic map (while large and a bit intimidating) adds a whole bunch of dynamic play just by adding clusters and distances. It makes certain planets more valuable because they are closer to the rest of your force decreasing travel time.
(In AOTR everything is pretty much equadistant making it all feel samey.)
Ground defenses combined sheilds and turbolasers making it a more expensive investment for a more complete defense. Which is just a nice quality of life change.
Also defending ground bases successfully WILL use up credits. So even if ground defense seem overpowered you ARE paying for each invasion you fend off. Usually in thousands of credits too. Which makes for a nice natural upkeep cost that seems fair and realistic.
Finally I will say that the fall of the republic mod is actually a better game than thrawns revenge. It's better balanced and the smaller ships make for more interesting combat. It's just a shame that it doesn't run NEARLY as well as thrawns revenge so only the beefiest computers can handle it.
Alright
800 page book over.
I still think AOTR is great and does a lot for the community. I simply think that it has some weaknesses (just like any mod)
Those weaknesses are in my decision mainly due to strange choices like keeping corruption mechanics and making torpedos penetrate sheilds.
I hope that AOTR keeps developing so that it can become more polished and better balanced. Also it's incredibly valuable for the lessons it teaches other mods. Thrawns revenge didn't even have an upkeep mechanic until AOTR introduced it.
And I REALLY like the whole moff palace mechanic of AOTR where clusters are made more important almost like continents in risk.
And the decision to make air units permanently visible on the mini map is really really good. I also really like the heros in AOTR. They all feel substantial and unique. Being able to have Leia with her commandoes or have dodanna build a wings or have iblis with a fleet of dreadnaughts is all REALLY good decisions. I do prefer permadeath, but AOTR pulls of respawns in a well thought out manner.
But I don't think AOTR is objectively the most polished. It has some flaws it still needs working out.
@@ethanrice1102
1a. 100% Disagree on literally every level, I like the upkeep mechanic as it prevents a problem that occurs in most mods where you just spam the same production all over the place, it forces the player to be smarter about what, where and how they build instead of doing base game garbage of building the same set on every world that can fit.
1b. The AI's cheats have long since been toned down (at least they were in my recent playthroughs)
1c. Not even close to true at all, i've literally only survived by engaging in stalwart defenses of key planets and taking down as much doomfleets as possible before launching my attacks, just selling ground structures and surrendering all of the time with no defense is a road to defeat, I should know because I used to do that.
1d. Don't really agree that the trade ships are a problem tbh, and I think i'm noticing a trend here.
2. Can't even remotely understand nor sympathize with this one, not even a little bit, not sure if we're even playing the same mod tbh.
3. This I agree with pretty much wholeheartedly, I DESPISE the corruption garbage especially when they skip space stations.
4a. Nah, don't agree, while raids aren't my cup of tea, when I've done them, I have been able to target important infrastructure.
4b. Definitely don't agree with the mission complaint, that's probably my second favorite aspect of the game.
4c. Don't agree, i hate disney's ST too, but the stuff they're including isn't the parts that I dislike, also having only one path actually mean something really bogged down older versions of this mod, so I personally prefer the "boring circle" since it means more avenues of attack/defense and less of the same strategies over and over.
TR stuff.
1. I like AotR's economy better, TR makes UNITS cost upkeep which I dislike heavily, rather it be buildings instead, "realism" should *_NEVER_* *_EVER_* make a video game worse in any way. (and by the way I love TR, but the economy needs some tweaks)
2a. Space combat is good, but its just inferior to Aotr's (and I especially 100% vehemently disagree that it was rock paper scissors, play base game again and see what that actually looks like) But I do like TR's idea of NOT having Missiles penetrate shields, so i'll ground you that one.
2b. I don't want the game to do too much work for me, so the less automation the better.
2c. I like AotR's space station system a bit better, though with recent updates TR's is getting pretty good.
3. this is the BEST aspect of TR, is the number of factions and how they fight eachother, sick of RTS games only caring about one on one nonsense, hopefully AotR gives their minor factions more unique stuff in newer updates.
4. too much "quality of life" changes ruin RTS games for me. its the differnece between having polished polish and an actual product.
I think its pretty clear and (not to sound rude) that the pattern I noticed is you really need practice in AOTR + might need to get out of that modern RTS mindset of QoL over gameplay.
So, I disagree on almost everything, I think AotR is probably the most complete product of all the mods, with TR/FotR being a close second
@@KaiserMattTygore927 I like most of your points thst you made. It does highlight the two different approaches to this game and what people like.
Keep in mind my original comment was made before the most recent update.
Although im not sure why you criticise quality of life changes so much. Yeah, you need a good foundation of game play first and foremost, but "quality of life" or as i like to call it, "making sure your game lets players play the game" is still very necessary.
Again, many decisions Aotr makes i like a lot, but i think need modifying. In fact in their most recent update they gave the option to not play against the black sun, and im pretty sure they removed trade ships entirely.
They also made a huge improvement to the ground bases where you are now allowed to have both outposts and the economic version at the same time. Meaning its much less punishing to have even a basic defense on your planet.
With the current version the only thing I would outright change is the missile penetration.
Other things thst still need tweaked are things like the single powerful space station thst the AI hides in. But I suspect thst may be cleaned up in their space rework scheduled for next update
They included the U wing which I like and they don't seem to be adding any Disney Rebels heros or vehicles which is promising.
So overall AOTR has actually been moving in a direction addressing most of my complaints in the original comment.
Their space rework is also taking a huge note from Thrawns revenge and making each turret have a limited firing arc which should fix the problem of formations not mattering.
Thanks so much for featuring Phoenix Rising in this list, Shack! I really appreciate it!
Well, thank YOU for actively developing it still, even while Corey keeps you in a cage writing complex code for EAW:X. :P lol
But still.. so much wouldn't be possible if not for your hard work. So..thank you, Bob. :)
Phoenix Rising despite its performance issues is so underrated imo.
Really wish more mods would adapt some of its mechanics.
that mod was my favorite before FOC was ever even released, i'm so happy it's still active :)
Personally I really like "Palpatine's revenge" which is also a clone wars mod and has tons of cool units.
More details pls?
@@unequivocalsuffering2734 its a mod for Hearts of Iron IV.
@@LeoTV100no the mod he is talking about is for eaw
It really is astounding how well-modded Empire at War has always been. The game is, in every sense of the word, alive in 2020.
Still is in 2023 too 💪🏾
Been playing this game since I was a kid. Glad people still really enjoy and continue to develop it.
Can you answer me on something. I like to take my group troopers seperate. I dont know how to do it?
Can you help me :D
@@frejafernando As far as I know, you can't separate storm trooper groups.
Didn’t realize remake didn’t have land combat
Yeah, I don’t really like the remake mod.
Yeah I hope they flesh out the GC and Land battles.
They will eventually but it’s a small team from what I understand 4 guys I believe and they want unique ground combat
@@Aniyah-CHG That is exactly what we are working on rn. GC is already done and work on the Ground Overhaul will begin shortly
@@Kasderan I'm sufficiently excited! Good luck!
Thanks for the kind words shack, funny that you posted this the day after we patch AotR
Yeah, he might have to come back and rethink the “RE has the most innovative space combat” statement whenever Space Rework comes out, eh boss? ;)
We have taken some inspiration from remake, since we agree, its currently the best. We will have to see if we can come close ;)
MaxiM - but now we have our own framework, and it will be amazing
My relationship with eaw (modded) is on-off - its your AotR (updates) that always get me addicted again ^^ love it, keep doing a great job
When iam on the map, randomly game crash, there is only music i cant do nothing, any advise
?
My standard for deciding to use a mod or not:
Hahaha *LUCREHULK GO BRRRRRR*
Nice
Fall of the Republic should suit you just fine then.
@@Crusader-tg1wx ahaha YES! Empire at War Remake is great because the Lucrehulk’s are just monster ships that devastate anything so long as they’re not outnumbered by small craft or bombers.
In Fall of the Republic they’re amazing too, but even though Lucrehulk go brrrrr, their HMP gunships go *BRRRRRR* ahaha. Seriously overpowered, just the way I like it
I’m gonna hop back into that mod tonight, thanks!!
Matt Neufeld TR Lucrehulks also go brrrrrr
Thanks for the kind words on the mod shack, your LPs and content are some of the best in the community thank you for providing us with years of content for the EAW community and beyond
I'm glad you went PR at #5. It's an awesome mod, with great ground combat. On ground, you feel like you're fighting a full scale battle, rather than "an urban brawl" with less than 100 guys and a dozen or so pieces of mech.
It's not the easiest mod, but it is the most customizable mod in terms of the development of the forces you field against the enemy.
This game came out when 2 cores was high end and windows booted fast on sata 1 without an ssd. It is incredible how well it still holds up even in vanilla form.
No Rise of the Mandalorians? Man that mod is awesome!
Would have at least mention The New Jedi Order mod, which is the only one I know that brings the Yuuzhan Vong to the game. Its still recent but its great 👍
Remake is great for newcomers because it focuses just on space combat. But once you figure out how to beat the computer you can use the same strategy and ships every time with minimal losses. AOTR is much better challenge
Remake is also annoying because its quite a bit of a mess right now. I also think the forced Reaper invasion from Mass Effect is a really stupid addition. It would be fine as an optional addition, but its not.
The classic KOTOR cantina music in the background reminds me of the countless hours i spent hussling hard working space traders and smugglers out of their credits playing Pazaak
One Mod I recently tried out and really enjoy is called New Jedi Order. Based on the Post Return Of The Jedi era from Star Wars Legends, it has many campaigns based on the old books going from the Truce At Bakura to the end of the Vong war with The Unifying Force. I'm currently doing a campaign where I'm playing as Grand Admiral Thrawn and his forces around the time of the original Thrawn Trilogy and it's alot of fun.
I've been watching since your original Republic at War campaign, I have watched every series since, It is genuinely amazing how the modders have managed to completely change the game and still to this day, make this game even more amazing. I can't wait to see what comes next.
Awww bro that KOTOR music in the background is giving me nostalgia chills XD
I haven’t seen the vid yet so I hope fall of the republic is in this list
Fall of the republic would be about as terrible as thrawns revenge for new players.... it would frustrate new players beyond measure because you’re not just facing 1 or 2 other factions you’re facing 4-5 other factions, those two mods would moreover drive new players away from mods entirely rather than be good to start them off
Oh you’re absolutely right! I completely agree that Fall is the Republic could be confusing.
@@SenkingFar yeah, I remember before I knew what to do I downloaded theawns revenge because alot of people liked it.... The ai slaughtered me😂😂😂
The fact that each mod is made by people who just love the game enough to improve upon it while keeping to the beautiful original formula.
This video should have a million views. Love the mods on this game. Gave it so much life
This is really useful as I found the base game getting a bit boring but I just did not know what to do when it came to mods. I haven't played in an age and cannot wait to try some clone wars stuff. Thanks
Don't forget how you hate the steamroller mechanic so much on how it's runningan entire squadron of your troopers
Just started playing Remake, it feels like a strategic scale game now. They've turned EAW into a deep and believable military sci fi game. The ground combat is awesome. I don't think any space strategy games touch this.
The Rise of Palpatine is another good mod (it's another clone wars mod), it lags a lot on the big gc maps (over 200 planets) but it's got a TON of units/heroes to play with!
If you’re a new empire at war player, don’t go for thrawns revenge, instead start out with a mod that has 2 maybe 3 factions, get used to it and than go for thrawns revenge
Sci-fi at war is a fun mod. Its space battle skirmish early but its satisfying to watch Battlestar Galactica wipe out Star Destroyers, while fighting forward unto dawn, and the Deadalus from Stargate
Hey shack if you see this, can you do a black sun campaign next? Also over forest you never blockaded it, they are able to build ships and stations
Try out mods on other games: "Squad" has a great starwars mod.
Gonna come back to this game and play republican at war. Such a solid mod. Never get bored of it. Might have to check out fall of republic too
My Top 5:
#1 - Awakening of the Rebellion
(Best mod IMO, best economy, tough as nails and extremely replayable, with the best ground combat to date)
#2 - Thrawn's Revenge/Fall of the Republic (both part of EAWX)
(Best multi-faction political system, tons of ship designs, decent economy and all around good at everything)
#3 - Phoenix Rising
(Best upgrade system and has so many ship designs, formerly the best ground combat before being surpassed by AOTR)
#4 - Remake Mod (I do not like the creator, he's an ass, also should have revamped ground battles)
(Best visuals and great Space Combat with increasingly better performance)
#5 - Battlefront Commander
(Fun mod all around, love the SWBF2 (2005) theme)
I can't wait till the Halo mod (Humanity's Retaliation) to come out.
FranticPotatoes yay your a halo fan
the what??
@@spartnmarcen5110 u
Tell me more!
@@spartnmarcen5110 It is a mod that is near completion (As of now) and will be released in 2021. It is a halo mod and you can find the page on the steam workshop. Might have to scroll back a bit though.
Shack really needs to do a GC in TR 3.0 when it releases (last GC in TR was the 2.2 demo like 4 years ago)
Also Phoenix Rising isn’t listed in the description and the Steam version of EaW has updates that other versions don’t so most mods no longer support non Steam versions of the game
He should do a new republic campaign as boarding will be back
I feel like he won’t enjoy TR. The style is more linear not as dynamic as shack enjoys. I noticed he has a lot more fun in AOTR and FOTR than his TR campaigns
Isaac Destura the mod has changed massively since his last campaign over 3 years ago especially since it was a demo version which then changed a lot when that update released fully, so you can’t really compare the last campaign to a new one and 3.0 is going to be a massive update
@@templarnot4 I think between AOTR and TR, he'd probably still go with AOTR. That said, watching him do a small campaign in TR could be cool.
@@isaacdestura7495 i think if he enjoys FotR, then he can probably enjoy TR as well
You didn't mention the fact that the Steam version got an update/patch from Petroglyph some years back, so that the engine could accommodate mods and a bad save corruption issue they were having!
Any other version, does not have this update, and thus will be unable to run some of the mods in full.
This is why if playing mods is what you're going for, then the Steam version is always recommended.
im going to be getting the game this christmas and i have always liked your campains for star wars empire at war its probally one of the best strat games for star wars
Oh that Kotor soundtrack in the background...
Some people want flying cars in the future but all I wnat is a massive star wars battle simulation game with 4k graphics and smooth 240fps and an unlimited amount of troops that you can command. Am I really asking for so much :(.I'd be probably dead before we even get another star wars game like this honestly.
I have a very large beef with Fall of the Republic (and I believe this applies to Thrawn's Revenge, too). It only works with Steam and not the original CD version, which means you have to buy the game AGAIN.
Steam version received updates by Petroglyph that let the larger mods work properly (since saves were corrupting).
This certainly isn't the fault of Corey or the team.. And to make a version that works with disk, they would have to strip out like 80% of the features.. so, would you really even want it then??
Steam is the Penultimate version of the game, and it's frequently on sale for $10.00. So, if your beef is that you have to spend 10$ to buy the game (the framework) in order to play a mod developed for over a decade, and available COMPLETELY FREE of charge.. then you'll simply miss out on what these awesome, larger version(s) of these mods have to offer.
Awakening of rebellion is awesome, but it's quite challenging for a chill gameplay. It's hard to do late bloom strats with this mod, constant guerilla infiltration all across.
Maybe I'll try Thrawn next.
I'm in love with Sweaw mods.
Honestly If we had like the big 3 modders join to together with petroglyph and make a empire at war 2 that would be amazing you could make many mods the gameplay could be easy and fun or hard and challenging that would be the dream
I'm fine with no ground campaign battles on EaW. The space battles were always the best part of the game.
I’m new to this game and I was wondering if there’s a way to merge all these mods into the base game or do I have to download the mods and play them separately by shortcuts on steam
Wasn't sold on FotR, but now that I learned there's a choice of order 66 or not, that made me subscribe to it.
2024 and I still play this and seek mods for it. Heck of a rts game.
Hey came back to check this out 2 years later once i have a pc, boy how times have changed
Great video! looks like I'm diving back into this game, for the 10th time.
I still play the Absolute Corruption mod a lot. May not be the most balanced, but I still love it.
Which mod out there has the most diverse coolest star destroyers? Including the Mega?
Every time I played I always played on small maps I stopped playing but with the mods I will go at it again if I get some freetime.
well one mod alone is 3 times the size of the base game (gold edition)
So i'm getting back into EAW FOC with mods after about 2.5 years, and out of these 5 which one would ya'll (Shack and the community) recommend as a good starter for someone almost starting new again in EAW FOC.
Awaking of the Rebellion looks sweet. Might DL that tonight!!
Best mod out there. Complex, difficult, with a very challenging AI. Pm me if you have questions about it, I have over 500 hours of awakening of the rebellion to my name
@@razvanionescu1376 which mod is the best original trilogy mod
@@clapdozecheeks9157 The mod in question here is, Awakening of the Rebellion. You have all of the original trilogy characters, and it is the only mod that gives you a realistic feeling, well, as far as realistic feelings go for computer games.
@@razvanionescu1376 Ive played aotr and its the most realistic out of all of the mods imo
@@clapdozecheeks9157 happy to hear it, and that you gave it a shot. It really is a jewel.
Just bought the game in this sales, please give me your opinion:
Should i start playing the game the first time with mods or not ?
remake now has ground battles, regiments, in-atmosphere air battles and a heavily updated space station defenses
Is it fun? Sorry for being late 😅
I think you mean to say Fleshing out :)
Hi people in the future care to tell me how 2020 ended
The death star blew up the earth
Shit sucked and then got worse
You think 2020 was bad, wait for 2021
@@danielhopkins1429 are they supposed to know it yet🤔
@@danielhopkins1429 Yeah... SEALAB happens 0_0
Bruhhh the mod People of this game deserve the star wars video game franchise control this looks so amazing i miss this game 😞
If anyone hasn’t yet go play the Rise of Palpatine mods there’s many more heroes and troops available from the clone wars Era order 66 can also be triggered whenever
imagine a pvp game where its something like 100v100 you spawn in on your carrier there are turrets you can hop on duties to be filled such as engineer, gunner, pilot and captain the objective is to take down the other star ships by any means necessary you have a set number of ships to attack with once you're out you have to rely on the carrier to win the day. your team has various duties to fulfill on the ship such as repairs flight and gunners. It would be even better if it was something like sea of thieves open world loot and pvp with crews of at least 25 running the ships and making landing on planets for resources to upgrade different things, warping through space to hit different worlds to mine certain materials for starcraft upgrades, troop upgrades, food and ammo restock, fighter and bombers restock and the list could go on.
I am every year more surprised what the modding community can do with such an old game. My favourite mods are the remake and AoTR i would die for a combination of both.
But still, give us a Empire at War Remaster/Remake oder EAW 2.
A shame (or not) Petroglyph is pretty busy right now, if you know what i mean ;)
Corey just needs to fix the Venators in FotR. Doom Tubes are by far more useful
I have a submod for fall of the republic that makes everything cost 1 credit and has infinite amounts of units that you can deploy . But the downside is so does the AI sp it's pretty challenging
someone still remembers SAU (Steiners advenced Units)?
Back then, when it was the shit with all the new units? :D
Or the Stargate Pegasus Chronicles :)
FOC Alliance is pretty amazing, too. The atmosphere is pretty good, the mod portraits how SW used to be. Before the dark times. Before the disney....
Well except that they included FO and Resistance, too, but i neglect these factions.
I wouldn't mind a 5h video of Shack nerding out about EaW mods
Bastila's theme at the beginning
Star trek is awesome. Galaxy is fun too with it.
Will you be playing Phoenix Rising here?
I think you forgot to provide a link to one of the mod developers UA-cam channels, Cory. The only links you provided are for the steam workshop pages for the mods.
Is his channel called Cory Loses?
Eaw remake has changed a lot since this video. Revamped ground battles will be returning soon
For me, it was always a mystery why after so many years so many can still be so enthusiastic about this game. Even so much that mods are still developed / maintained for the game.
The quality of the game can't be the reason. This is rather average. I can only assume that this is due to the Star Wars license. Without it, the game, like Universe at War, would have long been forgotten and no one would still pay attention to it.
I love how the ad at the beginning of this video for me was a knock off of the new star ship troopers game lol
My only complaint of AOW is the fact that whenever I move my governors' from a planet suddenly the planet is corrupted.
I thought Shack would have mentioned the Clone Wars mod. As he did really like how the Clones were individual units
So my favourite mod on this list is Fall of the republic just because i love the clone wars.
Been playing Fall of the Republic love it
I just with a sub mod would be released for thrawn's revenge and Fall of the republic so heroes didn't perma die.
That would be helpful but I think it might be a bit much for hero’s that give you things like battlecruisers
@@adamkerman475 I would be fine if they just gave me the option to buy them back or if I had to do a mission or something to get them back.
The only thing I don't like in the 2.8 ver of AoTR is how op the rocket-skiffs are
Myth’s Submod made Multiplayer Galactic Conquest with Story Plots
Anyone want to see him play foc alliance? That mod is crazy
Nah
It's awful!
Empire at war riggght up there with the best star wars games and the modding comunity is one of those reason. especially when the best star wars games are mods of other games mostly
Phoneix Rising mod was/is soo epic because upgrades teh characters like Red squadron to Rogue Squardron,, And Luke from Famrboy,Jedi Knight to Rebel Commanderto Jedi Master. Same w/ Leia and all the elite types. But i coudln't run the mod back then as framerate was at a crawl. I blamed my rig.
If it's like that now i'll know it's me loading too much in at 1 time...
**BTW,,The 1st 5 years of this game ULTIMATE EAW dominated the mod scene.. Even the minor mods they put out were super epic because of the heroes & ships they added and of cours ethe coolest conquest wher eyou start with just 1 imperial planet in the corner and most of the galaxy planets are owned by pirates and it's a race to them.. Once i discovere dthe planet that produced dark side force users & this This/that Tie fighter type it got addicting.
I heard recently that they finished the mod and it DOES do The Vong vs Galactic Alliance. Im so excited to see Luke's Jedi Stealth-X BLACK x-WINGS WHICH (in the books) have advanced controls that only a Jedi using battle meld can handle.. Pretty much 1 Jedi knight in a stealth-X in super epic.
To this day i've never seen them in any video game. mostly because DIsney cancelled the EU..
One of the great mods is more heroes mod for fall of the republic which gives more clone heroes
You should really do another new republic play through on thrawns revenge it’s been so long since the last campaign
Boarding script needs to be fixed first
hadn't heard of the last one, looks like something to check out
This is a great video but I do not know why I watch it when I have had the same Mac for 7 years and can’t get a new compiter
As a SWTOR and Old republic era fan, what about the Old Republic mod ?
i still play Fall of the republic :)
2:05 run better? now do you mean the mod itself after an update or the mod compared to the vanilla game? because i've yet to find a mod that runs smooth throughout a whole galaxy conquest campaign. granted, i haven't played the Remake mod, FOTR or AOTR for atleast half a year, but i doubt that anything's changed when it comes to actual playablity.
I hope that republic at war gets an update
not Star Wars mods related, but it would be great if W40K Dawn of War a mod that has these kinds of space and ground battles instead of just ground battles
Dude thank you for this! I just tried to play republic at war today. And it was not good. The graphics were not up to par and just overall not fun to play. I’ve been trying to find the best mod and played many of these but not all. Now I finally have. A few more to add to my list, thanks captain shack!
Which is the best republic mod? And are mods hard and unsafe to install? Thanks
I just won my first conquest its a good game but ill try those mods later