#C4DQuickTip

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 5

  • @AndresWalsh
    @AndresWalsh 10 місяців тому +1

    I tried using these sculpting tools to fix a character animation where a limb bend looked horrible. It was awkward but it worked. I had to go into polygon mode, which took the weighted mesh into unposed mode. Then I had to use the sculpting brush to select the polygons, then I used the grab brush to fix the kinks. Maybe the wrong way to go about things, but it was a quick fix. (Of course don't do any sculpting that changes the mesh topology or your weights will be broken.)

  • @yunyunyun790
    @yunyunyun790 4 місяці тому

    Like the rhythm and speed of the speech which is a good English learning matieral and beyond a tutorial for me

  • @yinon_tal
    @yinon_tal 10 місяців тому

    PRO Tip!

  • @aoibluevi
    @aoibluevi 6 місяців тому

    Tysm❤

  • @Ricardo-de9ju
    @Ricardo-de9ju 10 місяців тому +2

    Sculpting performance is completely compromised in the latest versions, 2M polys it starts to become very laggy on a high-end machine. If you try older versions you can go up to 15M polys. Also, why when we grab a brush you can get out of it hitting W for instance. So annoying!