How to Beat: Blood Angels. Warhammer 40k Strategy
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- Опубліковано 11 вер 2024
- Many people think Blood Angels are broken and impossible to beat. I am thrilled to teach you just how to smash these nerds! Check out this episode of HOW TO BEAT.
@StatCheck for all your statistical needs
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what really helps against blood angels beside trading is precision. Those priest got a fnp but they dont have an invuln. When those guys are dead, these units lose a lot of strength and surviability
100% this
Be interesting to see an updated version of this after the refresh
i have already released the individual detachment reviews but ill do an updated How to Beat once we get points!
Hopefully you make a how to beat thousand sons soon
on it homie
What have you done...
Hooooruuus!!!!
Me in my first game ever last week:
- trukk sitting out in the open makes every save and survives an entire shooting phase from a repulsor executioner
- defkilla wartrike leading a warbiker squad crosses no-man’s land on turn one by successfully making a 12 inch charge
Also me:
- Forgets to WAAAGH!! all game
- Forgets to apply leader buffs to units and unit abilities to leaders
- Doesn’t use twin linked, blast, or assault because I didn’t understand keywords
- Trukk and Boyz mauled by a Baal Predator
- Max deffkopta squad passes up the opportunity to attack max squad of intercessors and instead fails to even scratch the predator
- I only have 2 squads of grots, a 3 biker unit, and a lonely burnt up warboss at the start of round 3
- Haven’t destroyed a single enemy unit
- Haven’t even lowered an enemy unit to half-strength
…
Summary:
- Had a blast and am excited to play WH40K again!
hahaha, dont expect the dice to save you every time like that! But, I am thrilled you had a blast! Welcome to the hobby my guy!
Nice and timely video Jon! You mentioned what units to put on obj for Nids but for SM match ups what units would you put on as a SM Opfor to force a tough trade? Big thanks in advance👍
vehicles
Taunt them for the lack of wings
there will be wings haha, the printers are going buuuurrrrrr
@@KneeCapHill dude, I got like 5 people already sending me pics of wings they are willing to give me.
Too soon. Too soon.
Overwatch setups are good to if you can position for it from my experience, because BA aren’t great into volume of fire and we don’t have much against a ton of 1D volume. Maybe I’m just bad at the game though 😅
uhhhh, 3+ with cover and AOC and 5+++. BA dont generally care at all about overwatch :P
@@Happykrumpingwargaming007 fair enough, maybe it’s because I have terrible positioning and get 30-40 shots my way on an overwatch that has me messed up so point being- it’s a me problem 🤦🏻
I really want revenge with Stodes. I had to face two blood angels players with Land Raider flamer spam and Baal's. I got Overwatched to death because this tourney place allowed BGNT to overwatch while in engagement range after I finished a charge behind cover. Thankfully the rules commentary now fixed this and I know a majority of people play the opposite of this, myself included, but I lost like 7 wardens from two separate units that caught me by surprise with this after I called a TO over. I lost the game instantly because of that.
sounds awful, yeah lots of things like that have been fixed for a while. TO's are our friends! Never hesitate to call one!
To the vanguard nid counterplay: it will only function if the BA deathstar which killed the Trygon or mawlock gets battleshocked afterwards (Shadow, NL or Surprise assault) otherwise the deathstar can just fight on death and make its points back. Because mawlock/Trygon + prime+warriors/bl+stealers are 360p/400p.
So to make Sure this trade even works the swarmlord must be present as well to make fight on death Cost 3cp.
you have like 3 different ways to force that battleshock, not too mention, BA dont hit nearly as hard when they dont charge, unless its DC, in which case you shoot. its really not that hard to deal with them. Genestealers shred.
@@Happykrumpingwargaming007 the charge bonuses do not matter, genestealers and warriors are paper.
Anyway the play is good, but its more complicated than stated in the vid.
At the start of summer I'd been contemplating a different style BA army to the usual that wouldn't have the traditional secondary and trade weaknesses, consisting of:
Seth + Lieutenant + 10 Assault Ints
Judiciar + 10 Assault Ints
Captain + 5 Assault Ints
Captain + 5 Assault Ints
Captain + 5 Assault Ints
Chaplain with JP + 10 JP Assault Ints
Chaplain with JP + 10 JP Assault Ints
Chaplain with JP + 10 JP Assault Ints
3 Outriders
5 Scouts
5 Scouts
5 Scouts
Not as fast as a normal BA list. Planed to be using Grenades every turn so each Chappy Brick was a MW bomb, whilst the Assault Ints made Seth, 3 Capts and the Judiciar absolute killing machines. Outriders to score secondaries and hunt down MSU, scouts for home, secondaries and early trades/ move blocking armies like WE to ensure charges.
However I instead went with DA as no one seems to be taking RWBKs and Stormlance Strats and Enhancements are looking insanely good for them so have had the following commissioned instead:
Azrael + 3 Companions
Chaplain with JP + 10 JP Assault Ints
RWBK Command with Hunters Instincts + 6 RWBKs
RWBK Command with Feinting Withdrawl + 6 RWBKs
RWBK Command + 3 RWBKs (can be split if facing MSU)
5 DWKs
5 DWKs
5 Assault Ints
5 Assault Ints with JPs
5 Scouts
D3 weapons aren't wasted against DWKs but D3 weapons want to go into the majority of the rest of the list. RWBKs generally held back then to use their speed to counter. The detachment rule (plus the reactive strat) also helps out DWKs main weakness which is speed.
Not sure if I made the right choice haha. What's your thoughts (I only play on WTC so much easier for me to hide the bikes compared to other terrain)
a little elaborate for me to respond on youtube. I like your thinking though, bring it up in the discord!
I think you need to put more MDK into your BAMFs or the PSA will be your BA D reminds more of YMCA.
Next to death guard, blood angels have been very difficult for me to deal with when I play world eaters, I just think they are a better version of my army in general.
Once they get to 4cp I can't really interact with them safely so it kinda of game from there usually.
FOD wrecks BA
just always choose it, also Chaos Spawn are insane for trading into BA
Have to respectfully disagree that BA doesn’t have cheap scoring units… scouts, combi lieutenant, 80 point JPI, impulsors..
Plus fixed Engage is the way to anyway I would argue
Also, the main weakness here seems to be taking huge bricks? Personally I find I don’t like investing in huge bricks so much for this reason. 10 JPI with a sang priest is only 260, and they can slam with red rampage.
Also also, things like captain with heroes is 175 and now they’ll have advance and charge with new codex, so don’t need the impulsor imo. Can sprint to cover and then advance and charge from there. Basically not expensive and still can f stuff up, especially with the sustained 3 enhancement
this video did not cover any of the new stuff ;) but yeah we have new options which is very interesting
Now I know what to do to counteract foes of the Angels! For Sanguinius!
Easy: wait for the new codex
watching this video to predict how my enemies are going to predict me
this is the way
Do you think that sang guard suddenly got more interesting now that they got ap3, and both jump intercessors and van vets lost the sanguinary priest buffs, and death company will lose their fists?
we do not know that we have lost sang priest buffs and we do not know DC lost their fist. I do thank sang guard certainly just got very interesting though!
@@Happykrumpingwargaming007 Sadly I think the jump sang priest is gone :( or at least that's what auspex said in his video, that gw confirmed it was a goners. I can't find the original source tho so fingers crossed.
yeah ive heard that rumor, there is nothing official though. All GW confirmed was the model does not come with a jump pack. Thats it, which it currently does not come with a jump pack haha
Last I fought them I felt my snaggas were worse at shooting worse at my own game i.e. melee, and much slower too. Got butchered.
snaggas are worse at shooting than just about everything in the game lol. Also yes, BA are better than orks, you must force the trading game if you are to defeat them
Do you think Custodes have any game into the current BA? Even more elite, way slower and inferno pistols/FoD/-1 dmg/FNPs wreck us 😅 Codex will obviously change things.
yes absolutely. The 5 man allarus brick SHREDS BA, especially with ignore cover in shield host, or ap2 S 5 in talons. Then venatari just auto pick up units as well
Two words: Chaos Daemons 😈
uhhhh i am not sure about that one, i have smashed daemons every time i have played with BA. Although i do think daemons are a good army, i think its an awful matchup for them
Aside from all these good points, in our local meta, one of biggest the weakness of BA is terrain, walls are played to have windows except the home objective
This then means that proper staging would be to hide behind the footprint instead of walls, which increases the charge distance between 3 inches to 6 inches, forcing situations were we either gamble on long charges or risk getting overwatched for a shorter charge
The imposed additional distances also makes it easier for opponents to screen us out and force trades with trash while the dangerous shooting unit just stays at the back and kills our death bricks at their turn
id recommend doing what every large tournament in the world does. Windows on the first floor always count as closed
It breaks my heart for this to come from you 🤣
haha why? Its good for people to know!
Part of improving is recognizing your weakness
I wonder of Drukhari is a bit of a fluke or not, as the last Pariah Nexus patch addressed all the movement stuff they suddenly got from deep striking and turning etc. I saw Den of Fools had them at 47% the last week (granted, this includes any who play Realspace Raiders too).
yeah realspace is dramatically different then skysplinter :P
@@Happykrumpingwargaming007 absolutely, although last time I saw them used competitively was about a month ago by one person that had actually gotten a very high win-rate that actually pushed Realspace Raiders to near the top ig not the very top of all detachments. Sadly a one-off it seems.
What was the x-axis value on the statcheck graph, player count?
X-1 meaning, 4-1, or 5-1 etc.... at tournaments
Awesome, now how do we beat sisters?
Scythe, lose nothing turn 1-2, charge everything turn 3 kill 1500 in one swoop
They are extremly fast to face as custodes. And the bikes are not a good counter to them. Eating all those melta pistols is not fun either, also fight first can hurt . But the speed is the biggest problem for me. They take objectives turn 1 and then my infantry has to chase them around.
the allarus brick counters them very well
What does 'X and 1' mean?
your record at an event, where x would be the wins, 1 is loses
@@Happykrumpingwargaming007 gotcha, thanks!
but how do we beat dark angels
overwhelming movement and punch power. It has not been an issue for me
By the blood of sanguinius, take this heresy down now!!! 🤣
The way you beat us, is to mind your positioning. Draw us into the open, and shoot us from a distance.
And put your unimportant stuff up front so that we have to cut through it all.
Oh yeah!?
My 600 point brick can beat your 400 point brick, black templar tears (Helbrecht +10 sword bros in a land raider crusader) 😪
they would murder each other haha, both would fight on death and kill the other
As a very experienced Blood Angels player, I must say, your strategy to beat Blood Angels is not a great one.
Against average players, it's very good. Lol
its okay for us to disagree.