@@Robot_Face I actually like that. It lets you narrow down what to focus on. You might leave a 14 for later and later find that you've basically already solved it by just glancing
@@nwnchrst07 when i see that a puzzle master is taking half an hour or longer for the puzzle and in addition to that cuts the video to be shorter, i know that it isn't a game i will ever finish.
I understood everything near the start, then completely fell out, then caught back on at around the middle. Really didn't expect I would have to think so much
I like to think of myself as incredibly perceptive and intelligent. I've spent my entire life studying a wide array of subjects, puzzle solving and critical thinking challenges. The only move I understood throughout the entire video was the very first one where the mine ended the game.
I didn't understand it at first, but just like with Taiji, Tyler explaining it helped me to understand it. And the colored marks especially helped. Though I had to keep pausing the video every couple of seconds to be able to follow along with the logic. Also thankful that the game added the adjacency indicator. This game legit would've been impossible for me to follow along without it. That would be like nightmare difficulty where you're actually forced to comprehend 4 dimensional space in order to play the game.
You are definitely a mathematician/math major, the way you casually said: "You just have to accept all the top-left corners are adjacent, it's a great way to cheat, but it is still an actual one-to-one mapping" reminded me of my professors.
I didn't get the first few moves but there were some later that were like normal minesweeper I understood (we know this thing is satisfied because we know where the mines are so we can clear all the tiles around it)
@@loggh552 -- A lot of that time was pausing the game, switching over to OBS, drawing & erasing notes, and switching back. I could see that taking 10-15 minutes, especially if you forget where the other part of the note is supposed to go.
Having gone and played this on my own, yes it's really hard without a drawing system, at one point i had two windows of MS paint open to transfer the hints I hadn't used yet to a more recent board with more mines and open spaces marked down. Difficult game man.
It's a handful, to remember, but it's not hard, it's 40 mines on a board that's 256 tiles... and each tile is only adjacent to at most 80 other tiles. The way it actually narrows down things with the intersection of cubes... is pretty decent.
@@livedandletdie The shown off board is 40 mines on 256 tiles, but if you want something larger, or maybe something easier to follow or remember, you'd want the ability to know what is happening where and how it intersects. Sadly the game hasn't been updated in years, so it's probably not going to gain a drawing functionality.
You could use the highlighter tool from this game, but instead of using a 4D cube, use a randomly populated and connected graph. Squares could be neighbors with literally any other square on the board with no rhyme or reason. For extra diabolicalness, you could have neighboring relationships be one way. A cell May count its neighbor to the left, but that neighbor to the left wouldn't look at the original cell.
18:33 Tyler actually got lucky here. It was possible that the white mine was in the top right box, and there were actually three mines in the bottom right. That would’ve been heartbreaking
Spotted this as well as at 17:37 the 4 covers a cell over to the left which he misses, so the two cells he marks here could have no mines depending on how the yellow marks play out. The way he uses this one turns out safe (he only uses it for "they aren't both mines" which was valid logic). But for the pink mark in the bottom right - yeah, I was bracing for possible explosions when he cleared the other two.
At a certain point, I'm convinced this is pure luck. I've been sucked into this game, for several hours, and I've never been more physically ill and mentally anguished.
I love how there's almost a genre of puzzle games that take the standard puzzle/board games, put moderately confusing geometric concepts on them and just leave it as is. (One of these days, we will have the hyperbolic minesweeper/chess game that Tyler could make a whole series from, and we will watch as he enjoys his mind melting on the keyboard)
@@sankang9425 From what we've seen of this, these puzzles are not necessarily that hard either, just because the boundary stuff is that powerful (although it could get interesting with larger puzzles). Maybe some preset puzzles like Tametsi could be interesting, so that it actually can be guaranteed to be a certain amount of challenging. (On the other hand, I'm the sort of person who wants a Graeco-Latin Sudoku or a multi-dimensional one that would likely take ages but have its own kinda fun.)
@@mymoomin0952 he did play it but stopped, bit of a shame really because it's a really great game that would probably mesh with his style well if he gets more familiar with it
That adjacency highlighting is absolutely essential. I feel like the difficulty of the game would scale hugely without it, to the point that I don't think it would even be a fun challenge. Very tasteful assist added by the dev, kudos to them.
You would basically be forced to comprehend 4D space in order to play the game. It would be interesting for them to add a setting to disable the highlighting in order to increase the difficulty of the game. I imagine if you play this game long enough you would no longer need the highlighter at some point.
This looks awesome! Took me a hot minute before I was able to keep up but highlighting adjacent cells is super helpful. The fact that the game dynamically changes the numbers as you solve, but doesn’t have an in-game notation system, is kinda funny.
17:43 That mine could also be in one of the orange dot. It didn't cost you the game (since you discovered that there must be one mined in that white line section) but it really was scary seeing that logic error.
I love Tyler's ability to bring basic logic into these crazy puzzles. I would have not been able to come up with half the strategies myself but when he explains them they all are so intuitive
Even though you kinda explained it at the beginning, it still took my a while to figure out the rules. Half way through, I finally realized that the blue highlight meant that was all the adjacent squares which made following this much more easier.
I think the key to understanding this is the stuff he said about cell adjacency. Each mark in minesweeper says how many mines are adjacent to that number. Typically in minesweeper that’s only for 2 dimensions. In a fourth dimensional space there are multiple different cubes of adjacent tiles, so “adjacent” also takes into consideration the mines inside the various other cubes that are adjacent to that numbered square. Since we aren’t capable of visualizing the fourth dimension, it is simplified here by taking each face of the hypercube and laying them out in 2 dimensions.
5D chess with interdimensional time travel is the first video I found on this channel. This title sounds like the sequel I didn't know I was waiting for
This is absolutely insane. I never really got into Minesweeper, so this is just brain-bending for me. I feel like I can just barely follow along enough to understand what's even going on. It's still interesting as hell to watch you work the puzzles though, you really have a great brain for logic.
17:36 missed the yellow to the lower mid left, so that white marking is wrong, but luckily didn't do anything based off the white mark and that yellow turns out to be empty
I really appreciated that the runtime was reduced from an hour to 20 minutes, but it would be great to have just a couple more seconds after a deduction is declared before cutting to the next deduction. That would let me (the slow viewer) process what Tyler figured out off camera.
Tyler makes a mistake at 17:37. The 4 has 3 mines accounted for, but is also adjacent to a cell in bottom left which maybe has a mine. It turns out to actually be correct, but the mark was not a sure thing.
Took about half the video to be able to follow in any kind of timely manner but got there in the end haha Actually really appreicated you slowing down and talking out the basic moves as well which can sometimes feel like magic since youre so used to it in your regulr sweeps
I have this game, and it's actually pretty fun once the logic falls into place! The blue highlights indicating what tiles surround what you're selecting really help, too
I know a lot of your videos where I listen to your thought process and can only barely follow (if at all, sometimes), but this method of solving really hadn't occured to me and it made a lot of sense as the game progress. Sectioning everything off with "added 4 cells but no mines" or "added 2 cells with 1 mine" and using the colors made the explanation a lot easier to think through
I believe I found two mistakes in the video first at 17:38 - the fourth mine could also be in a cell marked with gold colour second at 18:33 - the bottom right corner could have three mines as we do not know whether the two upper cells contain a mine
This was awesome. I was lost within the first 20 seconds, and then suddenly it clicked and I was solving along! I think trying a 5x5x5x5 would be funny
I appreciate your pointing out the logic of "The same number of mines are in this set and this superset, so the excess can be checked as not mines", normally that wouldn't be as important in regular Minesweeper, or at least, not as obvious. Also, I love the visual aides in the program (although, as you said, a marking system would be nice), I can see that helping a lot with managing the information, as 4D space is not at all intuitive. Great video as always!
I feel like his initial explanation was a little lacking, I had to rewatch it a few times before I understood it, although after that it was not too difficult to follow.
@@PatriPastry The way I look at it is that each board is a normal minesweeper board, but each of the minesweeper boards are also positioned as a 2d-board in which corresponding tiles on neighboring boards are directly adjacent.
Thenqst minute was really infomative. I usually have a super hard time with unfamiliar patterns. I can take like 20 minutes to recognise them. I think ill try to code this myself and make it so marking is allowed by default. Plus ensure that the field is always solvable. Plus add in lots of rotation options.
You could’ve gotten rid of 27 spaces after uncovering the first two 14’s, because they would have the same number of mines but the left most 14 would add 27 spaces. I love your vids and am a big fan of whatever you seem to play, or you just make everything interesting!
visualising hypercubes takes about a year to master and I recommend watching all cube movies (1, 2 and 0) and reading the Wikipedia entries of hypercubes AND hyperspheres first
3:50 The two 14s immediately allow you to clear out 21 additional squares in the second column, because the left 14 sees everything the right 14 sees plus additional stuff in the second column. So you missed out on 21 free squares. All squares in the second column that are highlighted in blue at 3:55 are non-mines.
This actually seems like a super fun twist on conventional minesweeper. I didn't understand for about the first 3 minutes but then caught back up and began to realize how brilliant this game was.
An alternative way to think about "4D" specifically is to consider a time dimension. A 4D cube could (choosing seconds arbitrarily) exist over 4 seconds. The cube in second 1 is adjacent to second 2, which is adjacent to 1 and 3 etc. Time is a literal 4th dimension, so it can be pretty useful to think of it that way (though we can generally only traverse it in one direction, if you could go back in time it would be close to equivalent to the 3 spacial dimensions :))
Wow, you beat the game in 53 minutes and managed to edit it down to 21! I imagine cutting out every time you drew those lines or when you were thinking must've taken a while! Thank you for putting so much effort into the content and I enjoyed it as always, I'd love to see more 4d Minesweeper!
Nice solve! I probably would have died many times before figuring out the border-trick. Love the 5D Chess with Multiverse Time Travel reference in the description, lol.
My mind is bending around this bro, like it’s actually melting out of my ears rn, I had to zone out his voice and just watch after a while because my brain literally hurt
Best way of describing this layout is a rubiks cube inside a rubics cube inside a rubics cube inside a rubics cube. It obviously is WAYYYYY more complex than just that but it helped me a little in the visualisation of it
'Most sadistic game of minesweeper' Schrödinger's mine. It's a 1 by 1, and you sit there for an hour banned from clicking it. After an hour there will either be a mine or no mine inside, and it's up to you to guess whether there's a mine in it or not.
wow, i was lost for a small portion but I caught on again around the 12 minute mark and understood the logic for the rest of the video 😄 bet i wouldve taken me ages to see it myself
17:38 Tyler made a mistake, that 4 could've had its last mine in the yellow square bottom left. Thank God he got lucky and it was in the other one, it would've cost him the game
Petition for them to update it so that it's constantly changing. No pattern, just newly generated sets based off the result of the last. That would truly be 4D Minesweeper.
Around 17:37 how was the white line in the bottom right determined. Couldn't the gold in the middle-left, middle-bottom section have been a mine, which would've also satisfied the 4?
This is honestly impressive. Everytime I thought i figured it out, you did something that countered what I thought I understood and weren't punished, so I guess 4D minesweeper isn't for me :(
The numbers going down whenever he flagged a mine seemed like a useful feature but was also weird as help to wrap my head around. Kept seeing '1's next to 3 mines on the just the 4x4 and freaking out
I love how this game is tagged as physcological horror
i see no problem there
The numbers decreasing when you mark mines next to them is the real psychological horror
I couldn’t agree more!
This game will definitely **** with your mind, so I see no problem with this tag.
@@Robot_Face I actually like that. It lets you narrow down what to focus on. You might leave a 14 for later and later find that you've basically already solved it by just glancing
Cant wait for 5D minesweeper with time travel and alternate universes!
someone will pull it off 4d chess style
Yes they will
the mere idea of this makes me tremble
Time travel. So i guess that the numbers change between turns. Maybe you get like 3 actions per turn.
And an unused 3rd dimension!
"Today I'm trying out a simple game..." Had us in the first half ngl
I heard that, and decided to try it... nope, nope, nope.
@@nwnchrst07 when i see that a puzzle master is taking half an hour or longer for the puzzle and in addition to that cuts the video to be shorter, i know that it isn't a game i will ever finish.
hi wanted to say that i like your PFP, have a great day
Tyler explaining this to his viewers
All of us: "Ah....yes.....makes sense."
I still don't know anything about what happened in the last 15 minutes
Just nod and move along
Every response is true in this coment
I don't even know how to play this game in general
I understood everything near the start, then completely fell out, then caught back on at around the middle. Really didn't expect I would have to think so much
This sounds like the most Tyler game I’ve seen. I am both terrified and excited
Yes.
yes bro
yes
I like to think of myself as incredibly perceptive and intelligent. I've spent my entire life studying a wide array of subjects, puzzle solving and critical thinking challenges. The only move I understood throughout the entire video was the very first one where the mine ended the game.
Not even the people who understand Rick and Morty can understand this game
I didn't understand it at first, but just like with Taiji, Tyler explaining it helped me to understand it. And the colored marks especially helped. Though I had to keep pausing the video every couple of seconds to be able to follow along with the logic.
Also thankful that the game added the adjacency indicator. This game legit would've been impossible for me to follow along without it. That would be like nightmare difficulty where you're actually forced to comprehend 4 dimensional space in order to play the game.
@@RedSpottedToad its not that hard to understand
@@kittens0010 that’s the joke
Learn to solve rubik cubes and after that solve the 4D cube like 10 times... After that you can sorta see how that weird inception cube looks
You are definitely a mathematician/math major, the way you casually said: "You just have to accept all the top-left corners are adjacent, it's a great way to cheat, but it is still an actual one-to-one mapping" reminded me of my professors.
He definitely has a math teacher look.
he said he majored in math before but didn't like it
It took about five seconds after he started playing for me to irreversibly lose the logic. Probably gonna check it out myself
I didn't get the first few moves but there were some later that were like normal minesweeper I understood (we know this thing is satisfied because we know where the mines are so we can clear all the tiles around it)
He cut more than half of the time he used according to the timer
I can understand a hyper cube but make it 2d and I’m lost
@@loggh552 -- A lot of that time was pausing the game, switching over to OBS, drawing & erasing notes, and switching back. I could see that taking 10-15 minutes, especially if you forget where the other part of the note is supposed to go.
When he hovers over a square, it highlights the squares it's "next to", even on other faces.
He added a drawing system. This would be impossible to follow without that oh my god.
It also made it easier for him, the actual game should add that, for the player's sake.
Having gone and played this on my own, yes it's really hard without a drawing system, at one point i had two windows of MS paint open to transfer the hints I hadn't used yet to a more recent board with more mines and open spaces marked down. Difficult game man.
It's a handful, to remember, but it's not hard, it's 40 mines on a board that's 256 tiles... and each tile is only adjacent to at most 80 other tiles. The way it actually narrows down things with the intersection of cubes... is pretty decent.
@@livedandletdie The shown off board is 40 mines on 256 tiles, but if you want something larger, or maybe something easier to follow or remember, you'd want the ability to know what is happening where and how it intersects. Sadly the game hasn't been updated in years, so it's probably not going to gain a drawing functionality.
even the original minesweeper has the ? option for possibles.
i’m tempted to make a minesweeper game so hard that it would be considered impossible, only for tyler to come along and solve it in a 15 min video
You could use the highlighter tool from this game, but instead of using a 4D cube, use a randomly populated and connected graph. Squares could be neighbors with literally any other square on the board with no rhyme or reason.
For extra diabolicalness, you could have neighboring relationships be one way. A cell May count its neighbor to the left, but that neighbor to the left wouldn't look at the original cell.
@@PopeGoliath one way adjacency is so devious i love it
@@PopeGoliath And this wouldn't be even that hard to implement. Damn
@@PopeGoliath that sounds like hell
@@PopeGoliath someone should create this
I do love that the numbers show mines remaining, and not mines total. It helps remove one step of tracking and allows you to focus on the puzzle
I can imagine it throwing me off because I'm used to the regular minesweeper that doesn't do that.
@@WanderTheNomad you can actually turn this off by unchecking the box near the delta symbol
18:33 Tyler actually got lucky here. It was possible that the white mine was in the top right box, and there were actually three mines in the bottom right. That would’ve been heartbreaking
noticed that lol
Me too
Spotted this as well as at 17:37 the 4 covers a cell over to the left which he misses, so the two cells he marks here could have no mines depending on how the yellow marks play out. The way he uses this one turns out safe (he only uses it for "they aren't both mines" which was valid logic).
But for the pink mark in the bottom right - yeah, I was bracing for possible explosions when he cleared the other two.
At a certain point, I'm convinced this is pure luck. I've been sucked into this game, for several hours, and I've never been more physically ill and mentally anguished.
I love how there's almost a genre of puzzle games that take the standard puzzle/board games, put moderately confusing geometric concepts on them and just leave it as is. (One of these days, we will have the hyperbolic minesweeper/chess game that Tyler could make a whole series from, and we will watch as he enjoys his mind melting on the keyboard)
Hyperbolic minesweeper wouldn't be hard at all(except the part where you have to mark 10^29 mines).
@@sankang9425 From what we've seen of this, these puzzles are not necessarily that hard either, just because the boundary stuff is that powerful (although it could get interesting with larger puzzles). Maybe some preset puzzles like Tametsi could be interesting, so that it actually can be guaranteed to be a certain amount of challenging.
(On the other hand, I'm the sort of person who wants a Graeco-Latin Sudoku or a multi-dimensional one that would likely take ages but have its own kinda fun.)
@@sankang9425 how about a spherical minesweeper then?
you can play hyperbolic minesweeper in hyperrogue, which does feel like a very Tyler game actually
@@mymoomin0952 he did play it but stopped, bit of a shame really because it's a really great game that would probably mesh with his style well if he gets more familiar with it
That adjacency highlighting is absolutely essential. I feel like the difficulty of the game would scale hugely without it, to the point that I don't think it would even be a fun challenge. Very tasteful assist added by the dev, kudos to them.
You would basically be forced to comprehend 4D space in order to play the game.
It would be interesting for them to add a setting to disable the highlighting in order to increase the difficulty of the game.
I imagine if you play this game long enough you would no longer need the highlighter at some point.
Minesweeper
Indeed it is, at first glance, the comment needed to be made
Damn to seconds
yes
*Two seconds
You beat me by
'What the fuck i don't understand this' is my reaction after tyler gave his reasoning for his first mine clear
This looks awesome! Took me a hot minute before I was able to keep up but highlighting adjacent cells is super helpful.
The fact that the game dynamically changes the numbers as you solve, but doesn’t have an in-game notation system, is kinda funny.
Yeah the dynamic numbers is throwing me off more than the 4D-ness 😂
@@Scuuurbs You can edit comments; you don't have to reply to yourself.
@@DavidSartor0 Sometimes I edit, sometimes I reply.
1:54 - Achievement unlocked: "Lose a Game on your First Dig"
17:43 That mine could also be in one of the orange dot. It didn't cost you the game (since you discovered that there must be one mined in that white line section) but it really was scary seeing that logic error.
18:35 as well, he read that white 1 out of 4 as 1 out of 2
I love Tyler's ability to bring basic logic into these crazy puzzles. I would have not been able to come up with half the strategies myself but when he explains them they all are so intuitive
Even though you kinda explained it at the beginning, it still took my a while to figure out the rules. Half way through, I finally realized that the blue highlight meant that was all the adjacent squares which made following this much more easier.
I think the key to understanding this is the stuff he said about cell adjacency. Each mark in minesweeper says how many mines are adjacent to that number. Typically in minesweeper that’s only for 2 dimensions. In a fourth dimensional space there are multiple different cubes of adjacent tiles, so “adjacent” also takes into consideration the mines inside the various other cubes that are adjacent to that numbered square. Since we aren’t capable of visualizing the fourth dimension, it is simplified here by taking each face of the hypercube and laying them out in 2 dimensions.
it's not "face"s it's cross sections
Well, not each face of the hypercube but each layer (each cube). Also, each layer of those layers (the 4×4 layers of the cubes)
usually i can follow even complex puzzles even if i wouldnt figure it out myself but this is really hard to follow as soon as the highlight moves
This is actually a little much for me to follow without playing it myself 😅
I know right, quite a complex game of checkers
Appreciation for the editor making an hour of gameplay into 20min easily consumable video ❤
This is definitely one of the minesweeper games of all time. I know you will really it!
oh i totally agree, bc i absolutely did
This comment is and made me out loud
i know right! this really made me, and I really it
Please, are putting too many in the other dimension, guys
5D chess with interdimensional time travel is the first video I found on this channel. This title sounds like the sequel I didn't know I was waiting for
This is absolutely insane. I never really got into Minesweeper, so this is just brain-bending for me. I feel like I can just barely follow along enough to understand what's even going on. It's still interesting as hell to watch you work the puzzles though, you really have a great brain for logic.
the "going from this to this" unironically helped me understand a bit better how these crazy games work. suddenly this game sounds really fun to play
17:36 missed the yellow to the lower mid left, so that white marking is wrong, but luckily didn't do anything based off the white mark and that yellow turns out to be empty
I really appreciated that the runtime was reduced from an hour to 20 minutes, but it would be great to have just a couple more seconds after a deduction is declared before cutting to the next deduction. That would let me (the slow viewer) process what Tyler figured out off camera.
I actually checked this out ages ago, I'm glad you enjoyed! I couldn't beat it personally, way too difficult >.>
seeing you break this down actually makes 4d stuff a lot more approachable. this was actually super sick
Tyler makes a mistake at 17:37. The 4 has 3 mines accounted for, but is also adjacent to a cell in bottom left which maybe has a mine. It turns out to actually be correct, but the mark was not a sure thing.
Took about half the video to be able to follow in any kind of timely manner but got there in the end haha
Actually really appreicated you slowing down and talking out the basic moves as well which can sometimes feel like magic since youre so used to it in your regulr sweeps
The only reaction I’ve had to this video can be described by the meme ‘confused screaming’
this game feels like it was tailored specifically for Tyler and im both happy and very terrified
I have this game, and it's actually pretty fun once the logic falls into place! The blue highlights indicating what tiles surround what you're selecting really help, too
The numbers updating is confusing, but seems quite necessary
I know a lot of your videos where I listen to your thought process and can only barely follow (if at all, sometimes), but this method of solving really hadn't occured to me and it made a lot of sense as the game progress. Sectioning everything off with "added 4 cells but no mines" or "added 2 cells with 1 mine" and using the colors made the explanation a lot easier to think through
The only thing left now is 4D Minesweeper with 14 Variants and Roguelike Gameplay
Wasn’t there a roguelike minesweeper with cankers?
@@zaxtonhong3958 Yep, Demoncrawl, Aliensrock LP'd it
I believe I found two mistakes in the video
first at 17:38 - the fourth mine could also be in a cell marked with gold colour
second at 18:33 - the bottom right corner could have three mines as we do not know whether the two upper cells contain a mine
I wanna learn game development now just so I can create an even more sadistic version of minesweeper for Tyler to tackle.
This was awesome. I was lost within the first 20 seconds, and then suddenly it clicked and I was solving along! I think trying a 5x5x5x5 would be funny
I want to see this tried on CtC. Simon would love having this many colors.
tyler added the colors himself, the game itself doesn't have any marking
that said, itd still be super cool to watch, i wonder how they'd do
I appreciate your pointing out the logic of "The same number of mines are in this set and this superset, so the excess can be checked as not mines", normally that wouldn't be as important in regular Minesweeper, or at least, not as obvious. Also, I love the visual aides in the program (although, as you said, a marking system would be nice), I can see that helping a lot with managing the information, as 4D space is not at all intuitive.
Great video as always!
A few minutes in and I have no idea what is going on. But looks like you're having fun.
Definitely more! I'm not entirely sure why everyone else had so much difficulty following along though, it is very intuitive.
I feel like his initial explanation was a little lacking, I had to rewatch it a few times before I understood it, although after that it was not too difficult to follow.
@@PatriPastry The way I look at it is that each board is a normal minesweeper board, but each of the minesweeper boards are also positioned as a 2d-board in which corresponding tiles on neighboring boards are directly adjacent.
17:37 I think you got a little lucky there. The fourth mine could’ve been in the middle-left middle-bottom grid too
Also at 18:35 there didn’t have to be a mine in white so all 3 could have been in the corner not just two
My poor brain, all i understood is that I like to see Tyler's videos even if i can't comprehend a single thing.
Im suddenly afraid of what could possibly appear in the future im not ready
Tyler: So the chicken soldier talked to the king, therefore, the goat is the father to the merchant.
Us: yes, yes, how perceptive of you.
Thenqst minute was really infomative. I usually have a super hard time with unfamiliar patterns. I can take like 20 minutes to recognise them.
I think ill try to code this myself and make it so marking is allowed by default. Plus ensure that the field is always solvable.
Plus add in lots of rotation options.
For extra sadism, would other cell shapes or adjacency rules be possible?
it took me a while to get this but thank god for the highlighted select square. makes everything substantially more understandable
I think your next vid is a bit late
this is the perfect minesweeper and sudoku hybrid
Imagine not being early
Just imagin
True
Can't relate
Imagine
Imagine
Masterful puzzle logic commentary. Thanks for sharing the journey!
You could’ve gotten rid of 27 spaces after uncovering the first two 14’s, because they would have the same number of mines but the left most 14 would add 27 spaces. I love your vids and am a big fan of whatever you seem to play, or you just make everything interesting!
visualising hypercubes takes about a year to master and I recommend watching all cube movies (1, 2 and 0) and reading the Wikipedia entries of hypercubes AND hyperspheres first
3:50 The two 14s immediately allow you to clear out 21 additional squares in the second column, because the left 14 sees everything the right 14 sees plus additional stuff in the second column. So you missed out on 21 free squares. All squares in the second column that are highlighted in blue at 3:55 are non-mines.
Oh damn you're right!!
No guessing needed ! Much fun logic and such incredible commentary!
This actually seems like a super fun twist on conventional minesweeper.
I didn't understand for about the first 3 minutes but then caught back up and began to realize how brilliant this game was.
An alternative way to think about "4D" specifically is to consider a time dimension. A 4D cube could (choosing seconds arbitrarily) exist over 4 seconds. The cube in second 1 is adjacent to second 2, which is adjacent to 1 and 3 etc.
Time is a literal 4th dimension, so it can be pretty useful to think of it that way (though we can generally only traverse it in one direction, if you could go back in time it would be close to equivalent to the 3 spacial dimensions :))
I think the scariest part of this to me was that I was actually starting to follow along and understand it the more he played
Towards the end i started to understand quite a bit, thanks to Tyler explaining everything!
I used to be good at Minesweeper, but I was never at this level. This was really fun and impressive to watch.
Wow, you beat the game in 53 minutes and managed to edit it down to 21! I imagine cutting out every time you drew those lines or when you were thinking must've taken a while! Thank you for putting so much effort into the content and I enjoyed it as always, I'd love to see more 4d Minesweeper!
I didn't think it was possible to visualize a hypercube in 2 dimensions
Great explanation, it helped me understand how this is 4d
Nice solve! I probably would have died many times before figuring out the border-trick.
Love the 5D Chess with Multiverse Time Travel reference in the description, lol.
My mind is bending around this bro, like it’s actually melting out of my ears rn, I had to zone out his voice and just watch after a while because my brain literally hurt
Im at 2:47 and my brain is already fucked. Tyler you are a genius.
4*4*4*4 board
also known as instead of a 2d board with 16 squares, we have a 4d board with 256 squares.
Best way of describing this layout is a rubiks cube inside a rubics cube inside a rubics cube inside a rubics cube. It obviously is WAYYYYY more complex than just that but it helped me a little in the visualisation of it
It always blows me away how smart Tyler is and how good he is at these games
this seems like one of those games where you go "Oh cool this looks fun" then you download it, play it once, and never play it again
'Most sadistic game of minesweeper'
Schrödinger's mine. It's a 1 by 1, and you sit there for an hour banned from clicking it. After an hour there will either be a mine or no mine inside, and it's up to you to guess whether there's a mine in it or not.
I love multidimensional spaces, it was extremely exciting!
Refreshing to see a game say 4D and then properly add a 4th spacial dimension
wow, i was lost for a small portion but I caught on again around the 12 minute mark and understood the logic for the rest of the video 😄
bet i wouldve taken me ages to see it myself
Dude you are my hero, I am so glad I found you :3
Astounding performance, extra points for charisma 💯
This is the nerdiest video I've watched in my entire life and I'm loving it lmao literally could play this game for hours
Phenominal editing, I didn't even notice you were cutting out time until you called 50+ minutes at the end
17:39 was bad logic. The bottom right section was not the only spot for that mine, it could have been in board 3,2, position 2,4
17:38 Tyler made a mistake, that 4 could've had its last mine in the yellow square bottom left. Thank God he got lucky and it was in the other one, it would've cost him the game
So, the highest number you could potentially see is 80, which is where all 80 adjacent cells have mines.
I like how it drops the numbers as you add flags.
1:54 "How about I start with a... corner?"
*Famous last words.*
Petition for them to update it so that it's constantly changing. No pattern, just newly generated sets based off the result of the last. That would truly be 4D Minesweeper.
Around 17:37 how was the white line in the bottom right determined. Couldn't the gold in the middle-left, middle-bottom section have been a mine, which would've also satisfied the 4?
Yes.
3:51 There was a big hint here. The 14s lined up exactly so that they added 18 cells but 0 mines.
This is honestly impressive. Everytime I thought i figured it out, you did something that countered what I thought I understood and weren't punished, so I guess 4D minesweeper isn't for me :(
How many (cube) faces you wanna work with?
Tyler: Yes
how does this simultaneously make perfect sense and is still incomprehensible
I should go to bed
This game and 5d Chess With Multiverse Time Travel are my activities to take part in when I have free time.
The line notes were easy to see and follow. I watched video via mobile phone and was able to follow every step.
The numbers going down whenever he flagged a mine seemed like a useful feature but was also weird as help to wrap my head around. Kept seeing '1's next to 3 mines on the just the 4x4 and freaking out
Me when I can't even play a normal game of minesweeper:
absolutely love this! love minesweeper, will definitely be giving this a try :D
UA-cam: How confusing you want your video to be?
Aliensrock: Yes!