Playing with Unity Splines (Installation & Examples)
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- Опубліковано 13 лип 2024
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Playing with Unity Splines (Installation & Examples)
Chapters:
00:00 Intro
00:50 Setup
01:14 Creating a Spline
02:13 Sponsor (Unity)
02:47 1) Spline Extrude
04:03 2) Spline Instantiate
06:05 Spring Sale
06:27 3) Spline Animate
07:14 Extra Example 1 (Flying Spaceship)
07:48 Extra Example 2 (Extrude Animation)
10:13 End
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Hopefully you found this tutorial helpful!
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Let me know if you have any questions or suggestions.
Happy learning!
this saved me days, thanks man!
Hi, you’re welcome and thank you for your comment 🙏🏼
If you have any other questions or topics you want me to cover you can comment here.
All the best
Is there a way to add more points to the spline?
man i was searching for something like that thanks alot.
You’re welcome, always glad to help!
Let me know if you have anything else you would like to learn more about.
@@obalfaqih i am trying to make navmesh agent walking based on the route i created using splines but not working with me. the knot position not right. Can u make a video for this please
@@itsosmx I haven't tried using spline for navmesh agents, maybe you can try either using the "knots" as waypoints for the agents or when you want them to follow a path, disable navmesh and let them be controlled by the spline and keep switching back and forth.
@@obalfaqih the problem is knots does not give position in the world space this why i got the position wrong and i dont know how to get world position
Best video about splines in Unity. Thank you!
You’re welcome, glad I could help
super
شكرا هالشي مفيد جدا ويسهل صناعة الطرق بالالعاب بالاضافة ممكن استخدامه لتحريك سيارات وناس بشكل اوتماتيكي
العفو 🙏🏼
بالفعل، راح تسهل اشياء كثيرة وتعطي قدرة اكبر… وافضل شي انه الاضافة من يونيتي.
Very useful video about splines in unity.Thank you!
You’re welcome 🙏🏼
How about controlling a character that moves left and right and jumps on the spline?.
If you put a character inside a null object and put the null object in the spline, will it work?.
Thanks.
That’s something very interesting! Theoretically it should work. I will do some tests with it and if it works, I will create a tutorial on that matter. Obrigado, Pedro!
@@obalfaqih I just remembered that there's an example like this in itween.
Has anyone put a collider on the extrude spline object? Adding colliders is what really would take this package to the next level and compete with Unreal's spline tool. I'm testing it out now, just wanted to know if anyone has done any racing or actual movement on the splines.
I think it uses a mesh collider based on the extruded mesh but I haven’t tried placing objects/physics on it.
I have made a custom script that automatically sets up collision for splines since unity doesn't have a built-in system for them.
@@iamtibit and where can i find it?
@@Mendel_tv I don't have it public yet. I'll send a git link at some point.
Hello Brother, You did an amazing job with this tutorial 🔥🔥
I found your channel through LinkedIn and you are amazing 🤩🤩
Hi, Rounak!
Thanks for your comment, always glad to help and welcome to the community 🙏
I don't see this in Unity 21 LTS.. do I need 22?
Yeah 2022
Is there a way to use splines in Timeline ?
You should be able to animate public parameters