Kayle's Rework: Trying To Fix What WASN'T Broken | League of Legends

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  • Опубліковано 19 лип 2022
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    Kayle was a champion well known for starting off with a poor and underwhelming early game before exponentially growing in power to the point where she became arguably the single most powerful champion come lategame. With her stat checky nature, Riot was intent on updating her so as to make her more skill expressive, while maintaining her scaling experience. Was it for better or worse? Let's find out with Kayle's Rework: A Retrospective!
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КОМЕНТАРІ • 697

  • @VarsVerum
    @VarsVerum  Рік тому +52

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    • @santiagojara8056
      @santiagojara8056 Рік тому +14

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    • @DenisAdorean
      @DenisAdorean Рік тому +1

      @@santiagojara8056 i've heard they actually work with riot in some way? from some other league youtuber

  • @sporedoutofmymind
    @sporedoutofmymind Рік тому +1184

    The weirdest part is Kayn and old Kayle being around at the same time. He feels so much more recent than that

    • @where_is_sauce
      @where_is_sauce Рік тому +180

      Kayn feels like a modern champion cause his gimmick and playstyle are complicated and unique enough to be in par with more modern champions, meanwhile rakan and xayah (for me at least) feel like they were in 2012 but got visual updated along the way

    • @Darksilver740
      @Darksilver740 Рік тому +137

      The fact that Kayn can just walk through walls seems like such a modern Riot move to me. I think that's why he feels recent.

    • @saint-box
      @saint-box Рік тому

      What?

    • @ayyayyron
      @ayyayyron Рік тому +5

      Kayn was in game for almost 2 years while old Kayle was around.

    • @grismprism7901
      @grismprism7901 Рік тому +1

      it's the opposite for me tbh

  • @dravendraven1471
    @dravendraven1471 Рік тому +1707

    Old Kayle just looks godly. Literally. Like a valkyrie culling the dead from hel. But now she looks like one of those Mobile Legends characters.

    • @Master00Ra
      @Master00Ra Рік тому +105

      The same can be said for the old Kayle. A generic design.

    • @skyco5395
      @skyco5395 Рік тому +171

      @@Master00Ra old kayle at least has an appeal and a very cohesive design. a design can be of a very cliché concept but if it's done well it can still be amazing. new Kayle just looks like it has too much going on and doesn't commit to a concept

    • @AkujiTester
      @AkujiTester Рік тому +24

      @@skyco5395 I very much like what they did with Aether Wing Kayle at least and since that's the only skin I ever play I don't have any complaints :)
      EDIT: Though I do miss the joke spam with old Aether Wing Kayle

    • @stefancrnogorac2121
      @stefancrnogorac2121 Рік тому +18

      no1 cares for classic kayle when we got the best epic skin in the game sun eater..she doesnt look like god there, she looks like god of all gods

    • @owo4470
      @owo4470 Рік тому +49

      Her old model looks more like she's from mobile legend lol

  • @phyrexian_dude4645
    @phyrexian_dude4645 Рік тому +1166

    Before any debate on her mechanics and gameplay on how she is not a champion until 6, i will say that her base skin its the most hideous downgrade of all reworks.

    • @skyco5395
      @skyco5395 Рік тому +289

      THANKS OH MY GOD
      she had a gorgeous fully detailed armour and now she has this spandex that shows her thighs and a turquoise sword??? i liked Kayle being alittle androgynous and monochromatic.

    • @vinnythewebsurfer
      @vinnythewebsurfer Рік тому +183

      They must really hate making properly armoured women between Kayle’s rework making her this gangly mess and the bizarre look of Rell’s armoured up form where for some reason, her crotch and inside legs needs to be exposed like what?!?

    • @phyrexian_dude4645
      @phyrexian_dude4645 Рік тому +97

      @@skyco5395 AND imposing. Even if it looked a bit bulky, it made her look like she commanded respect with her presence on anyone looking at her. The fantasy of this Zealous silent being from a higher sphere looking for justice and retribution.
      Now? She is demanding your respect like a Karen, in fact when she evolves in 11 she is a literal blue haired Karen (her voice lines dont help her one bit either). Sure she looks more nimble and better for flyght now but those spandex pants make her looks like a wannabe Power Ranger... Sadly the fucking purple was a good choice of color, not because it looked good (it looks terrible) but because with her current Karen personality screams "im better than you in anyway, workship ME"
      And whats with those shoulder guards!? The old bulky ones look way more usefull than... whatever those are for.

    • @phyrexian_dude4645
      @phyrexian_dude4645 Рік тому

      @@vinnythewebsurfer Rell its another mess. Her 80s Heavy Metal inspired style sounds awesome in paper. But practice, Riot its too much of a pussy now days to purely embrace that art style and opted to cover her too much on her mounted form. Granted, she looks a bit like a biker so we can give her a pass there... but that dismounted form... It litterally looks like she just shitted her pants for the weight she is carrying with her (maybe that is why she is not using crotch protection lol). And she looks unbalanced with only one arme covered in armor. And worse of all is that she looks like those cheap transformer figures that have this eternal leg spread to keep them on 2 feet.

    • @deltecandthey2831
      @deltecandthey2831 Рік тому +52

      @@vinnythewebsurfer The new design of the armour is worse, but she really looks angelic now, and when you level her up and gets 3 pairs of wings she looks even more like a goddess.

  • @kry4853
    @kry4853 Рік тому +897

    Character design wise, I think it'd really go well that instead of looking more "human" as she evolves, she turns more "inhuman".
    From a lady in spandex with minimal armor to a floating piece of armor with no traces of flesh left, symbolizing her abandoning humanity in favor of transcendance.

    • @catmuch4569
      @catmuch4569 Рік тому +37

      This doesn't work because she takes off her helmet giving her more humanity, that's one thing that I always disliked

    • @arandomperson6293
      @arandomperson6293 Рік тому +142

      @@catmuch4569 he said he would like if she became more inhuman as time went on, not that she does

    • @catmuch4569
      @catmuch4569 Рік тому +44

      @@arandomperson6293 fair, I'm like half asleep so I read that wrong, apologies guys

    • @indrickboreale7381
      @indrickboreale7381 Рік тому +31

      @@catmuch4569 That is the symbol of her arrogance, she doesn't need a helmet if she is divine

    • @clover9725
      @clover9725 Рік тому

      keep dreaming riot hates monsters and all that. they want human sexy teenage girls so that they can sell on skins. for example they last monster champion they made is bel vet and she literally is an human, and a profile picture and the loading picture as an human with her skins being shown as human. they hide her being a monster. they are so fucking scared and out of touch with the comunity i swear

  • @jllemin4
    @jllemin4 Рік тому +105

    You should have mentioned that Kale's w was balanced with its mana cost. Using it 4 times got you to 20% mana

  • @coffee0093
    @coffee0093 Рік тому +107

    I liked her old design better, the armor and splash just looked way cooler

  • @matheusmessias663
    @matheusmessias663 Рік тому +95

    I remember the old Kayle, me and my friends used to say that it didn't matter what you build on her or where you played her, she was just a monster, she was great as tank, as damage dealer or support

    • @vindifference
      @vindifference Рік тому +12

      Oh yeah that was my fave thing about her. I could literally take her anywhere. Jungle was the most difficult, but it could still pull thru.

    • @scotttheiceprince2424
      @scotttheiceprince2424 Рік тому +4

      You my friend get it! I loved old kalye simply due to the fact I could play her top, support, mid or adc(her lanes working best for me in that order). She could be played different ways successfully and most of all I didn't have to hide under tower till lvl 11 or even lvl6

    • @zbz5505
      @zbz5505 Рік тому

      @@vindifference I only saw one single kayle jungle in my life and it was ridiculous how well they did. So, from all I know, old kayle jgl: 100% winrate.

  • @Ivoireee
    @Ivoireee Рік тому +131

    I miss old Kayle, she was so cool. Reminded me a lot of a Yu-Gi-Oh unit.

    • @Flarezap
      @Flarezap Рік тому +5

      Yep, definitely had a LIGHT/Fairy thing going on. Checkout cards like Honest, Parshath archetype, Splendid Venus, and Archlord Kristya

    • @mlekosojowe7312
      @mlekosojowe7312 Рік тому +1

      Aether Wing Kayle was the sickest skin in game. Autoattacks on e and that sound at 2.0as was the best lol experience.

  • @Sheepie_
    @Sheepie_ Рік тому +280

    Her gaining wings as she levels up is fine, but she shouldn't look more "human", lvl 16 kayle should be a warrior in full armor with no way to tell what's inside

    • @sevirakalau2171
      @sevirakalau2171 Рік тому +33

      or a "be not afraid" type existence that has no traces of humanity left. Just armor attached to a vague humanoid form of light that no longer speaks understandable words, just ominously humming and whistling at you

    • @lok4890
      @lok4890 Рік тому +5

      A person with a helmet looks way more human than a person with fire hair and no eyes.

    • @Kabaji
      @Kabaji Рік тому

      remember Kayle is an arrogant and egotistical asshole that "think" that she's above humanity. while in reality she isnt.
      thats why she doesnt look more inhuman as she evolve, because she's not actually superior than human, and thats why she remove her helmet, because the dumb bitch think thats she's now a perfect unstopable being that can 1v9 and doesnt need protection.

    • @V-S-
      @V-S- Рік тому +13

      "those who wears armor are afraid of death, and that is a lot of armor garen"
      - kayle to garen
      something like that more or less

    • @ManiyaVinas
      @ManiyaVinas Рік тому +3

      Honestly for a champ who is all a out not feeling petty enotions she sounds like a fury idealist
      I'd picture someone like vadasi who is calm and judges coldy

  • @justanothercommenterwithan9089
    @justanothercommenterwithan9089 Рік тому +194

    i love the scaling champs and i love the idea of kayle a champ that evolves throughout a match startng out god awful but turning into a super powerful late game threat if you survive long enough but i just never really liked kayles game play it never felt engaging at any point in the game to play as since she just feel stat checky.

    • @avgvstvs7
      @avgvstvs7 Рік тому

      stat check is a retarded buzzword every single champ is stat checky

    • @sanderclaes4560
      @sanderclaes4560 Рік тому

      @kosmosrebell Nasus is actually quite a good pick against kayle. He can make good use of her weak early to stack up, at lvl6 he should win and mid to late game the Nasus slow (which also lowers attack speed) really fucks kayle over. Nasus is a solid ban if you're a kayle main.

    • @adrianbunea2006
      @adrianbunea2006 2 місяці тому

      I always hated scaling champions because it rewards bad players for just surviving for a few minutes and then they can turn off their brains and beat players much better than them

  • @TheTruestZero
    @TheTruestZero Рік тому +295

    What killed Kayle for me is that 1.5 seconds of "execution" for her ult, making her useless for the time... ON A HYPER CARRY WHOSE MAIN DAMAGE TOOL IS AUTO ATTACKS!!!
    It would be if Vayne could not attack for 1 second after every time uses her roll during ult.

    • @marcelovieira519
      @marcelovieira519 Рік тому +54

      And Tryndamere is always able to attack after Ulting XD

    • @adap16
      @adap16 Рік тому +7

      THIS

    • @BenkeiCh.
      @BenkeiCh. Рік тому +2

      For real, I just got a kayle ult in the current game mode and I feel useless as f everytime I use it since I wasn’t able to lifesteal the missing health and just continue to die anyways.

    • @NathanSMS26
      @NathanSMS26 Рік тому

      But you can still hit vayne with skillshots while shes invis

    • @lok4890
      @lok4890 Рік тому +6

      That is only at ult lvl 1. At lvl 3 she has half a second of invulnerability where she can blast people with auto attacks.

  • @royavidan
    @royavidan Рік тому +70

    Miss playing her as an half-off-meta support.

    • @nimric3348
      @nimric3348 Рік тому +3

      Hey it works pretty well if you build battle song, healing movement speed steroid and an ultimate that is an amazing support ability.
      She has the same role as yumi you follow your most fed person around and make them a nightmare.
      What's worse then an 8 kill fiora one with 75% more movement speed and 2.5 seconds of invincibility.

    • @Chizypuff
      @Chizypuff Рік тому

      @@nimric3348 I've tried making support kayle work, but if the enemy knows better they will just fight you constantly cause her early game is so bad. You can't even sit on tower because you're defenseless against dives pre-6

    • @nimric3348
      @nimric3348 Рік тому +2

      @@Chizypuff I play it all the time in ranked the big things i say is.
      Get a tear of the godess and max heal, play with the passive support item where you last hit minions, going for damage isn't your friend.
      Focus mainly on positioning so that the enemy is dividing there poke between both of you to get max effect and sustain from your heal.
      Kayle support isn't trying to win lane pre 6, you play super passive and capitalize on oprritunity for an easy kill if it presents itself.
      Main item is battle song and the movement speed from that at your heal can get you and your teamate out of most situations.
      Ult is normally saved to let your most fed player make risky plays and extend there lead.

    • @nimric3348
      @nimric3348 Рік тому

      @@Chizypuff also just save mana for heals to be ready to back if needed. Your level doesn't really matter as much after level 6 because by then you got everything you need.
      11 and 16 are good for ult but where your not a damage dealer after you max heal nothing else really matters.

  • @luisrey8634
    @luisrey8634 Рік тому +24

    i remember when she came to wildrift and the absolute terror the old unerfed kayle was, since you can level up faster in wr she reached her power spike incredibly fast kayle would just dominate in every game she had to be nerfed to the ground before she could be balanced

  • @cosmichaze1482
    @cosmichaze1482 Рік тому +24

    I will never forgive Riot for reworking Kayle when all she really needed was a visual update.
    Literally one of the first champions I picked when I started playing along with Jax and Mundo and my first true main, fell in love with her generic arch-angel aesthetic, her kit and overall design making her a mix between Garen and Tryndamere.
    With that said Im still going to keep maining her until the day I stop playing league out of boredom or death caused by poisoning from all the toxic waste you can find in this game.
    Great video as always Vars, appreciate you!

  • @jakethesnake6783
    @jakethesnake6783 Рік тому +78

    Did not play league before kayle rework but I love the current kayle gameplay because when I lose lane I can blame weak early and 1v9ing games after losing lane gives me a strange sense of satisfaction

    • @SaSo-mk6yh
      @SaSo-mk6yh Рік тому

      She is feeling kind of bad because of her E nerfs early but she can still kill champs like yone.

  • @Tokumastu1
    @Tokumastu1 Рік тому +6

    Yet another champ that I dropped after the rework. Like you said it really is a case of trying to fix what wasn't broken. The visual downgrade really wasn't doing Kayle any favors.

  • @etheron1235
    @etheron1235 Рік тому +86

    I despise the new rework of Kayle mostly of her design but also her some of her kit are still there and the new rework was supposed to be a late game terror which contrast of her old playstyle being a fighter/support

    • @Aenvy_
      @Aenvy_ Рік тому +11

      Tbh the visual update was needed, she looks definitely better now

    • @zinfuldreams1709
      @zinfuldreams1709 Рік тому

      @@Aenvy_ big disagree.
      Went from faceless angel knight to CLASH OF MOBILE HERO CLICK HERE FOR HOT BABES

    • @OmenLamb
      @OmenLamb Рік тому +2

      @@Aenvy_ Agree, the old one looked like an MMO trash mob.

    • @namishusband818
      @namishusband818 Рік тому +2

      @@OmenLamb Now she looks like a generic League of Angels character.

    • @OmenLamb
      @OmenLamb Рік тому

      @@namishusband818 True but I'd rather have that than her looking like a trash mob npc.

  • @DAN-gf3qx
    @DAN-gf3qx Рік тому +32

    my biggest problem with the new kayle is the fact that she removes the helmet

    • @owo4470
      @owo4470 Рік тому +4

      I'm personally fine with it ,as it shows how her insanity and megolomonia slowly turns her into something inhumane

    • @smashrosa8111
      @smashrosa8111 Рік тому +1

      By removing her helmet and growing wings she shows that she is above humans.

  • @jeremytewari3346
    @jeremytewari3346 Рік тому +10

    Ok Kayle is easily my least favorite VGU, because despite making her less stat-checky she somehow became more uninteractive. Like you said, her laning phase is just her hiding from you, which leads to a boring 10 minutes for both her and her opponent. Furthermore, because of how hard she scales it's almost mandatory that her laner has to babysit her to keep her behind once the laning phase starts to end. Her team has to 4v5 until she scales which is miserable for them. Once she hits 16 though, if she's competent she just wins by auto-attacking, to the point where her team now has to just sit around and watch her carry while the enemy team has to work twice as hard to shut her down.
    She's just not fun to play against, not fun to play with, and in my opinion, not fun to play. Not to mention that even though her model isn't as clunky anymore she just looks so much worse. Old Kayle was scary looking, new Kayle is hot and that's it.

  • @thiluk8644
    @thiluk8644 Рік тому +14

    The biggest flaw of this rework for me is the Aether Wings skin. It used to be my absolute favorite : smooth and elegant, a true cyber-angel.
    Now there are those ugly drone things in the level 11 form and that horrible dark blue color in the final form.

    • @julsegs
      @julsegs Рік тому +4

      Used to love her because of that swimming-in-the-air animation of the skin, and then found out it was moved out as a general animation of her attaining a great amount of speed via W and homeguard. I'm so disappointed even up to this day haha ☹️

    • @nightly2005
      @nightly2005 Рік тому

      I dont have problems with visual aether wings, but the animations were hit so much(((

  • @Celmondas
    @Celmondas Рік тому +25

    I loved old Kayle. Cant really figure out what new Kayle was supposed to be. Passive and E screaming Ap-On-Hit, R and Q look like AP Burst, W seems to be meant for Bot lane and most skills also scaled of AD

  • @humanrat9773
    @humanrat9773 9 місяців тому +2

    I love the new colors on her design, but visually I think most of what old Kayle had was vastly superior.

  • @deadmanzclanleader
    @deadmanzclanleader Рік тому +3

    This was my favorite champion for all of the reasons you listed and I'm so glad that someone is saying something about how not ok this rework was.

  • @duncanyoung7977
    @duncanyoung7977 Рік тому +6

    I mained old kayle, she was so cool, and I just loved playing her in general, I was still relatively new to the game so I wasnt that good at her or in general but playing her was just so fun. I cant play new kayle tho

  • @thanhnguyenquoc9762
    @thanhnguyenquoc9762 Рік тому +19

    The pre-rework kayle design is also cool as heel , she looks like a goddess of war/justice put Riot put her in a pandex suit like some cheap mobile game , lol

    • @CelVini
      @CelVini Рік тому +1

      Armor, pair of wings and a sword.
      She. Was. Just. It.
      You woulden't dare to say she as god neither a powerful one. Looked like a RPG generic enemy, you can easily fit 20 Old Kayles side by side and would look normal

    • @KhajiitKharjo
      @KhajiitKharjo Рік тому +4

      @@CelVini Yeah, but Kayle was meant to be a character from Targon, not a character from the X-Men. Old Kayle was generic? Yes, but she looked like the Spirit of Justice, New Kayle looks like a generic My Hero Academia character, a woman with angry face and a spandex.

  • @Izigurand
    @Izigurand Рік тому +10

    I love the pre rework splash art, it looks so much better than the current. That shield looks so cool.

  • @stevenspecht001
    @stevenspecht001 Рік тому +5

    I feel like Riot nailed the Morgana rework and with how most of the community views Kayle, it seems like she didn't quite hit the mark and that's totally reasonable. It's almost like they tried a little too hard for her and they really didn't need to. I felt like she just need some adjustments and a visual refresh. I like new Kayle but I also liked old Kayle.

  • @alirezaie6263
    @alirezaie6263 Рік тому +1

    I write this comment before the release of your video, just so I won't have any influence of it. I think I have something to add since I am an OTP Kayle with millions of mastery points on her (and I am hard stuck Plat, RIP).
    I agree with the title mostly, she needed a minor rework. Let's look at the positive sides, her old passive (the 3% Armor/MR shred stack of 5 total) moved to her Q and her Q became a skill shot that upon impact has the splash damage of a cross. Killing two birds with one stone, I loved this idea. This was good champ design. Another thing I like is that she gained movement speed on her passive if she became exhalted which is also good. This was a problem with old Kayle. Catching up to your enemies sometimes. 3rd is her E execute and AA reset, the old E felt clunky when you got range and had to click it every 10 sec.
    The bad ones: Her level dependence, this goes without saying. Old Kayle could have prio in lane with her wave clear, she almost has none until level 11 now. This makes your side for your jungler extremely weak. Her new W., this double heal is useless, this is more of a support idea and she feels like a glorified support. Revert it back to the old AP ratios and make it a single target spell only. Currently, it's rather useless other than for the speed boost you get for the amount of mana you spend. Lastly her R, my god this is where the extremly bad design kicks in, who in their mind thinks its a good champion design to have an AA champion not be able to AA for 1.5 seconds during her Ult? I get it that this was implemented because when she was released and her waves did true damage, it would be OP to have her AA for 3 seconds. However when she became ranged at level 6 and her true damage on waves was removed, the AA silence was kept. The ult feels more than support Ult than a godly Ult. The rational of the ult is that I need to get near my enemy which does tons of damage (especially if they are melee) to be able to deal the damage from the ult, then try to kite away from the enemy once the ults damage is deal?!?!?!?! it's actually better for me to ult my ADC or a diving tank since they can atleast do damage for 3 seconds and take advantage of the damage of the ult than to ult myself. This is horrible champion design and what is currently wrong with this champion.
    Mixed feelings: the extra range at 16. As much as I hate the level dependence on the champion, I have a hate/love relations with this level evolement. The extra range is godly good and makes her more safer late game than old Kayle.
    Visuals: The currenty Kayle feels a bit clunky to AA with, its not like the old Aether Wing Kayle (which was a pay-to-win skin) where the AA were so smooooooth and that godly AA sound. However the visuals on the base current Kayle skin is beautiful. As we are talking about Aether Wing Kayle, they totally destroyed that skin. It was one of the best skins pre-rework. Now it's horrible. The voice lines are tilting and stupid, she feels like a murderous psycopath and I refused to play that skin, it's more like Project Skin now. Old Aether Wing Kayle voice lines were absolute fantastic. They were firm, regal and poetic, with a hint of authoritarian. It was the perfect combination.
    My suggestions: Remove AA silence on ult and remove the damage of the ult, revert her old W and make her ranged from level 1 with waves with AA range of 550 (a compromise). Fix AP/AD ratios on her passive/E passive (if they need a nerf). I dont know what her passive should be, but maybe increase her Attack speed with level and give a movement speed to enemy champions bonus.

  • @trymbruset3868
    @trymbruset3868 9 місяців тому

    I just have to take a moment to appreciate the straight faced delivery of the "Guardian variety angel" joke.

  • @yggreuyri5822
    @yggreuyri5822 Рік тому +13

    The removal of Kayle's true damage in exchange for making post-6 comfortable was a terrible mistake. The redditors refused to accept that Kayle just has to pay a heavy price in the early game in order to get massive gains as the game stalls and progresses. Now she's just half-assed. You're still just half a champion at level 6 while your level 16 is just a shadow of what it used to be.

    • @inplane9970
      @inplane9970 Рік тому +2

      Yeah dealing magic damage instead of true damage at lvl 16 really makes her powerspikes underwhelming.
      Even when she had fire-waves at lvl 6, it was an amazing waveclear tool that equalized with many scaling champs who also excel at waveclearing like Viktor and Anivia. Sure being able to comfortably farm at lvl 6 feels a lot more relaxing, but it trades off a lot of Kayle's skirmishing potential.

    • @Gelert_
      @Gelert_ Рік тому

      @@inplane9970 The problem with that is that today's game is much faster paced, most of the time if you fall behind (which you inevitably will with kayle), even if you play evereything properly, you usually have no more chance to come back, your enemy has 1500 gold more worth of items, and you can be a hyperscaler, you won't beat him before you hit your max potential, which takes like 25 minutes to reach. In the modern league you have to have some kind of presence even when you are in your weakest phase, otherwise it's just 5v4 and by the point you get your powerspike, you lose the game to neutral objectives and such. It would need perfect laner/jg coordination to counterweight this, and Riot probably didnt want a pro-only champ, bcs it would be a balance nightmare and simply a stupid decision.

  • @DeaconMacMillan
    @DeaconMacMillan Рік тому +24

    I went from a Kayle one trick to never playing this champ again. It's similar but all the parts that I liked. Like ulting right before the dunk and then bursting full health Darius down to dead in three seconds that made it feel so good before are gone. I agree she is healthier for the game now but her weirdness that made her so fun and unique are gone now. Before then you would clear minion waves it felt like beating on them with a divine hammer. Now it's waves of fire and bleh. Also yasui windwall stops your e empowered autos. Super extra lame

    • @lethiodire4524
      @lethiodire4524 Рік тому +1

      It depends what you consider healthy for the game. I actually think she became much less healthy by becoming very one dimentional and thus limiting her champion viability within different teamcomps and lanes within the game. The more limited and one dimentional champions become the worse the game health is imo.

  • @alciozc3591
    @alciozc3591 Рік тому +1

    I had just started to play LoL when they first reworked and didn’t play her until season 10/11 but I really love her and her late game carry style because that is just my playstyle

  • @Seoul_Soldier
    @Seoul_Soldier Рік тому +8

    I mained Kayle when she originally released in 2009, then subsequently quit her (and the game) soon after her rework. The feeling of slowly amassing power as the game went forward was lost, and no other champion ever made me feel like that again.

  • @midorineko1113
    @midorineko1113 Рік тому +10

    Kayle was my favorite champ when I first got in League. She's 1 of the only champs that can go through all the roles(top,mid, jungle, adc, support) I really love her flexibility. Though her only problem is if she gets behind, it's hard to scale again since she's so item reliant.
    The new Kayle may seem like an improvement but the passive limits her heavily, only becoming a true champion on lvl 16. It's more punishing especially on faster games where you can't reach that level spike.

  • @rafaelcastor2089
    @rafaelcastor2089 Рік тому

    Something i didn't saw you comment on is how her ranged attacks weren't projectiles, meaning you could be of the few champions that got go to keep hitting Yasuo through that stupid windwall he has. That is probably what i miss the most

  • @chabri2000
    @chabri2000 Рік тому +26

    I would separate the effects on the passive for every level so it is more gradual.
    give her all the benefits from lv 6 at level 1 but in a reduced effect (give her 0 range on lv1, 100 range on level 2, 200 range on level 3, etc. Make it so that at level 6, she is the same as current level 6 kayle).
    Do the same with the next levels

  • @randomguy6680
    @randomguy6680 Рік тому +1

    I viewed Kayle as a hyperchampion. She could be played in every role and in addition to dealing hybrid damage, could itemize for any type of damage depending on the teams comps..
    A unique champion to OTP.

  • @lollol-ob7vc
    @lollol-ob7vc Рік тому +2

    Nice video Vars, love ur content.❣

  • @Maskiii_
    @Maskiii_ Рік тому +1

    My first main ever was old kayle sup, since I was playing with a mate it felt ok

  • @bDe4d
    @bDe4d Рік тому

    11:56 didn't expect the dbs reference... At all..
    And I love you for that :D

  • @Samuel-wl4fw
    @Samuel-wl4fw Рік тому +1

    I liked both old and new. It took a really long time for me to start using the new one though.

  • @MasterDrood
    @MasterDrood Рік тому +1

    Its a shame they didn't kept her old E, she was my first champ and got to Gold on my first ranked season with her

  • @Josh-99
    @Josh-99 Рік тому +1

    It was fine at the time, when LoL was much slower. Remember how much she was picked in professional tournaments when the team needed to have a scaling champion to round out what was otherwise an early game team? That's because it was common for games to go past the 25 minute mark in those good old days.
    Now, with gold income higher, the ability for supports to actually contribute damage to fights (thanks to that higher gold income), newer champions being more aggressive, and the game just generally moving faster, she doesn't have a good place. There isn't enough time to scale up and early game advantages mean a lot more.

  • @blazingtimeblazer9004
    @blazingtimeblazer9004 3 місяці тому

    Man, watching this makes me miss Old Kayle a whole lot

  • @christianemard9966
    @christianemard9966 Рік тому

    Old kayle was great honestly. Loved how her ranged autos told Yasuo windwalls to fuck right off, none of that projectile shit.

  • @zsofiaszuros9171
    @zsofiaszuros9171 Рік тому

    You are a living god among n, a legend worthy of praise. What you've uploaded here, will echo into eternity!

  • @Kikkouto
    @Kikkouto Рік тому

    Daaamn that Fire emblem Radiant Dawn Soundtrack still hits

  • @andrewcritchlow2202
    @andrewcritchlow2202 Рік тому +10

    Kayle was reworked because she was left in a nerfed state after terrorizing pro-play by literally 1-shotting a full hp Karthus with a single auto after building lichbane and deathcap...
    Her Q back then gave a 10% damage boost onto the target, which also affected ignite's true damage.

  • @SantiagoFernandez-zq9pj
    @SantiagoFernandez-zq9pj Рік тому

    I loved the old kayle, i used to take her sup, i builded one or two sup items and then some dmg to help, i actually won the majority of those games and was super fun

  • @joshuaminnich3896
    @joshuaminnich3896 Рік тому

    I know that you are doing the best kit video and I think kayle's passive is the best in the game regardless of class

  • @SuperCosmicSpaceMagnet
    @SuperCosmicSpaceMagnet 6 місяців тому

    The problem I find with Kayle is that even when you DO get to level 16 godmode, you don't get to actually live out the power fantasy because the enemy just surrenders when they see you're strong enough to participate.

  • @Kurinth
    @Kurinth Рік тому +2

    after watching this, I feel like Kayle needs something a long the lines of tristana, slowly gaining more attack range and power/traits as she levels and gradually amassing power that way as she grows into a hyper carry.

  • @LordKazake443
    @LordKazake443 Рік тому

    yay more kayle content ❤️ to throw my two cents in, i liked the old kayle but i love her rework. i went from “i like to play kayle” to basically one-tricking her in ranked. you make a lot of good points, but i think there are some good arguments in favor of the rework (her latest iteration, not the true damage version). while her passive does limit her to power spikes based on level, i think it goes a long way to emphasize each stage of her growing power. with the old kayle, she always just did the same stuff all game, it just started to hurt more as the game went on. now, you have not only a visual representation of her power growing in her getting more wings, but she gains new abilities through her passive that gold simply can’t buy. as far as her ultimate is concerned, i agree that making an auto attacking hyper carry stop attacking for 1.5s is a little weird, but it adds a quick change of pace to her play style. before, you would only ever ult to negate burst damage, but now that it makes her stop attacking, you can instead use it for when you know you’re gonna get CC’d and the damage at the end helps make up for the amount of time you were stunned/put to sleep/etc. lastly, i think her E is the most boring part of her kit, but at least an aoe execute is in line with an unforgiving avatar of uncompromising justice 😌

  • @gabi-saint
    @gabi-saint Рік тому +9

    I really liked the old Kayle. I used to play her as support, with full support items and poke the hell out of enemy team so my team could just go for the kills :D

  • @arthurdiniz5903
    @arthurdiniz5903 Рік тому

    I really wanted to see you talk about team-reliant champions, I know that's not an official classification but I think everyone can agree that some champions highly depend on their team to extract their full potential, I think they are amazing but they also seem very hard to balance since, usually, they have to be very undertuned in soloQ not to be broken in pro play (and maybe even clash?). Some examples I can think of are Ryze, Xayah (the team playing according to her feathers helps a lot), Twisted Fate (requires some synergy with either sidelane), Talyiah (similar to TF and ryze).

  • @fazemand8783
    @fazemand8783 Рік тому

    I first time played kayle recently and did pretty well in terms of farm midlane without any deaths and need to gank and was still being flamed for not being more active

  • @crysoarl7344
    @crysoarl7344 Рік тому

    11:25 caught me off guard, what was that cosmic voice filter lol

  • @bokakev
    @bokakev Рік тому

    Haven't played in four or five years, but used to main old kayle. I did alright early laning especially since yasuo was everywhere and she countered him pretty hard.

  • @ddpsf
    @ddpsf 3 місяці тому

    I used to play Kayle all the time. I haven't played her since the rework.

  • @deyvidzigue408
    @deyvidzigue408 Рік тому

    i remember there was a time kayle had a passive that gave her AP based os her AD, and AD based on her AP. Do you remember?

  • @JudgeAngelz
    @JudgeAngelz Рік тому

    You explained everything correct to how I would explain to a person with they ask “why you hate new Kayle so much?” This right here, I just wish they didn’t changed her kit completely, making it not how they describe…

  • @Valcerv
    @Valcerv Рік тому +1

    Kayle doesn't scale. She's just playing mafia city where she starts off as a level 1 mafia crook then hits level 100 kingpin by the end of the game

  • @etherxanthos
    @etherxanthos Рік тому

    as old kayle, when all my teamates were dead and all 5 enemies were attacking our base, I destroyed all of their turrets and base, faster than the entire enemy team

  • @edde2429
    @edde2429 Рік тому +1

    I do like the new W and I think the new Q is fine. I really miss the rest of her kit though and the old visuals. It was really unique and one of a kind.

  • @Jeckurosaki
    @Jeckurosaki Рік тому

    As a main kayle ( both old and new ) i REALLY Think some riot dev team members should follow your videos ...

  • @Taylor-bw4zg
    @Taylor-bw4zg Рік тому

    6:47 holy shit im dying laughing at the fuckin gif of the explosion on corki's death animation 🤣🤣

  • @rodrigoportalesoliva897
    @rodrigoportalesoliva897 Рік тому

    Old Kayle was a nice comfort pick for me when I started playing League of Legends. I'd go mid, rush a Nashor's Tooth and usually build Ardent Censer as a second item. It was back then that I didn't know how to play against Zed, Talon or Yasuo, but Kayle's E and R were a big middle finger to them, cause I could farm safely, then deal decent damage against them, and follow around my ADC friend that knew the game better than me, and just pocket them. It was great!

  • @spidertrey
    @spidertrey Рік тому

    wow, its been so long since that i didnt relize that they changed the rune system before her rework

  • @saphi_the_tangerine
    @saphi_the_tangerine Рік тому +1

    I still miss old Kayle, riot reworked almost every single one of my mains

    • @mawacachet
      @mawacachet Рік тому

      Same lol. Talon, Cassiopeia and Kayle 😭😭. Cassiopeia being good is the only thing that kept me from quitting.

  • @BaronRodney
    @BaronRodney Рік тому +1

    Only riot could take a champ that was one update away from being perfect and turn her into a more passive player than yuumi.

  • @Motorboatasaurus
    @Motorboatasaurus Рік тому +2

    I vastly prefer old Kayle. I used to play her a ton in 3v3 and it was so fun. Her ult was critical in every fight and she could actually do things during it. I will say I would prefer her current ult to her old one but that's basically all I would change.

  • @ilu9170
    @ilu9170 Рік тому +1

    i like the evolution theme tbh and the new model is acually cool, more ascendant and less human knight with wings.
    But as she is right now, she is only an on hit ranged mage imo .. it rly is how it said in the video "survive till" and not win or kill or anything just get exp and you did your job, not really rewarding.
    But the old Kayle wasnt healthy for the game with he ultimate and q w but i miss the old e, she was a yasuo counter with that and early game her dmg with e was really good.
    The most important thing is Aetherwing Kayle, the best skin in League at the time got destroyed, that skin was so awesome, her e and how she swing with her full body was so gorgeous and now we have cyber space cop ..so sad about it till today.
    All in all i think the rework could be better a mix of the old and new would be perfect, the old e and evolution would be something rly nice and her new ult with the self cc doesnt feel good to use either but you cant have a hypercarry with 3sec immunity, imagine jinx late game with that.

  • @jiggling86
    @jiggling86 Рік тому +1

    Miss old Kayle

  • @Arsakkles
    @Arsakkles 2 місяці тому

    The major problem of Kayle's rework is her visual update, one of the things I like the most about her old design is that you didnt know what was under that armor, could be a man or a woman, a human or an alien. I really like that mysterious touch the armor gave, and it fitted her actual lore so well, because kayle is half human half aspect but she rejects her humanity and wants to ascend to follow her mother's footsteps (the aspect of justice), the armor was perfect to express this, because it covers her human features showing that she despise them.

  • @rickkim2931
    @rickkim2931 Рік тому

    im surprised you didnt mention the funny kleptomancy interaction she had where if she got the klepto item that gave you one level on an ability you got powerspikes faster

  • @BladeZero-cp6um
    @BladeZero-cp6um Рік тому

    i am someone who played the original kayle as my first champ way back in league when i started, i used to main her, the original sion, and amumu before any of their changes. i like how you brought up the idea of how they stunted her growth. to me an old school league player a change this drastic made me drop the champ i started with completely. and i think i agree about how they should have just adjustsed some of her abilities without completely over hauling her. her new ultimate was a good direction to go in, however the passive change is a direction i cant understand and i dont even know if riot understands? they continue to try and make her a ranged champ while cutting off her power. yet, that doesnt fit her fantasy. the old kayle was great because she was literally the angelic judgement type fantasy. you could protect and sustain teammates, chase down your foes, then smite them with holy fire. now she is like a just wait it out champ. its not fun to just get bullied in lane, have no response in lane to your opponent and rely on your team to carry you. i feel if i had the opportunity to update kayles old style into a more modern style i would take a different approach. i would make her passive have some sort of scaling to it but more along the lines of stacking, however, i would have made it so she can only get so many stacks depending on level thresh holds. to me this would solve her passive issue while keeping it kind of where she is at now. i think her slow ability should be a skill shot, and her new ultimate is fine. as for the other abilities, i would like her heal to remain where its at as well where it can heal 2 people splitting the heal, however, if used on herself she could get a bigger heal. her final ability should be an update of her original that turned her into a range champ, i would have it give her burn damage and range based on the passive stacks i mentioned earlier. however, there would be a range increased based on certain numbers on the passive stacks. add the aoe to it and the passive that lets her get more attack speed. and of course range increase after so many stacks i feel would be a bit easier to approach understanding her than from where she is at now. to clarify he ability that gives her range and burn would scale but the passive is what would grant her attack speed not the ability, this way you would need to ramp up passive stacks before hitting the ability to make the most out of it. you can also gain the passive stacks in combat by being in combat and attacking, thus making it easy to scale more passives after using the ability. i feel thats how i would address kayle between her old and new versions. i do think some things were good with her new version, however, it doesnt really fit her fantasy and its hard to learn... and not fun to play. hyper carries should be powerful scaling picks, not sitting ducks throughout the first 20 to 25 minutes.

  • @mashrukhahmed8603
    @mashrukhahmed8603 Рік тому

    Cam you do one on Samira next? Talking about why people play or not play her?

  • @dorians2138
    @dorians2138 Рік тому

    Thx for explaining why she got the mini rework. I played ocasionally old kayle, but when she got the vgu, she instantly became my main. I never thought that she was weak early game, bcs afyer lvl 6 i was 1v1ing enemy top laners left and right with the fire waves. I was so sad when they made me wait till 11 to get them, bcs with them and her ult, she was actually strong, atleast when i played her

  • @dzibanart8521
    @dzibanart8521 Рік тому

    100% agree they did the same with. Aatrox, just when the champion was finally balanced fun to play they reworked him, into a champion that didn't have the same gameplay, just another riven.

  • @Chizypuff
    @Chizypuff Рік тому +1

    I hate the new ulti, being unable to attack while it's up and you're incentivized to stay close to the enemy so the swords hit- but you're never using it for damage, more likely avoiding it, so you don't even want to be in range for the swords to hit

  • @jcartist5881
    @jcartist5881 Рік тому

    another thing to note was the rageblade changes/hybrid item changes. When Kayle was announced to be reworked, her core items were getting changed and nerfed which led to a patch of unviability that literally prevented kayle from being useful or optimal in all stages of the game. I believe part of the reason for the changes was to provide Kayle damage while updating the items as they planned to turn rageblade to a crit based item while also preventing Varus and kogmaw then from wrecking havoc with their hybrid power spikes which was a big thing then. This new rework also provided Kayle direct base damage that scaled with stats which is what she was lacking in the old rendition. Old kayle NEEDED nashors, rageblade, and runaans to get her actual powerspike and nashors alone wasnt enough as building mr easily lowered her damage output and due to rageblade changes and item reworks, her consistent ap on hit dps was gutted too since she needed rageblade then to double her magic on hit dmg and actually be considered a late game monster. New kayle offers more skill expression while also updating her e to be less restrictive as old kayle also needed to build cdr to get her perma ranged state.
    The new kayle also offered an execute which is on theme with the champion while offering some semblance of outplay and early game prowess. My one critique is the ultimate and heal as stated in your argument in the video. a hypercarry that offers supportive utility is pretty insane. In my opinion I think kayle is better off having shorter heals but higher scaling movespeed sort of like teemo's speedup which allows more skill expression and utility. Lastly, her ultimate rework was a strange buff nerf
    It was a buff in the sense you can give it to an ally and do dmg around the target while making them invulnerable. It is a buff to those who would choose to ult Kayle vs cc to prevent her from doing free hit then burst her after the ultimmate ends.However this nerfed her freehit opportunity potential by a lot. If new kayle had her old ult, she would be a carry and a support at the same time which is truly insane. It's hard to say which ultimate rendition is truly broken.

  • @benjaminwoods126
    @benjaminwoods126 Рік тому

    loved the aesthetics of it, but I miss the old kit, maybe if they revisit and combine it, like keeping the new ult, restoring the old passive and e, and keeping the new Q and W

  • @raymondjin6812
    @raymondjin6812 Рік тому

    I see how people are saying that Kayle could've just had a VFX update and kept her kit the same, similar to what they did with Morgana. However, Kayle's old kit is a relic of an anachronistic era, where champion designs were much more simple. Sure, her range was on demand and felt more intuitive in the laning phase, but she played exactly like an ADC in an already crowded champion pool. The rework gave her a distinct identity, and more interactivity with her kit, which was much needed. Sure, she wasn't exactly unplayable, and had her old kit remained today, it would be perfectly viable, but her power fantasy of being a 1v9 monster moreso fell on the fact that she was able to scale much like adcs when they get their first full item, but the late-game fantasy just wasn't there and everything felt more like a matter of stats. Now, she gets that spike less consistently with significantly more hurdles in the early game, but when she does get that spike, its oh-so satisfying. Her old kit was more of a log graph, with lower damage late, but more consistent throughout the entire duration of the match. Her new kit behaves more like an exponential graph, with lower damage potential early, but late game being super saiyan.

  • @etienneruche2844
    @etienneruche2844 9 місяців тому

    I wonder how new Kayle would’ve played if her E worked like Zeri Q. Skillshot basic attack.

  • @Illandarr
    @Illandarr Рік тому

    Hey vars, when the Aurelion Sol rework comes out, will you keep your "Why no one plays Aurelion Sol" video ?

  • @adammostafa8599
    @adammostafa8599 Рік тому

    I remember even older version when her passive was to increase her ap whenever she builds ad and vice-versa
    Also reckoning had dmg amplify lol that was broken

  • @lolosh99
    @lolosh99 Рік тому

    3:10 what’s “infinite value ability”? I can guess but is it something where it’s value is not static?

  • @xleowhitefang2135
    @xleowhitefang2135 Рік тому

    I went from I love her to I forgot she was a champion. Makes me deathly afraid for AurelionSol now.

  • @SlimekingYT
    @SlimekingYT Рік тому

    Still wish I could go back and play old kayle one more time

  • @gabrielbaima7891
    @gabrielbaima7891 Рік тому +1

    Hey Vars, any ideas on Shaco? why riot refuses to give him any meaningful lore and possible rework?

  • @jacktjong1266
    @jacktjong1266 3 місяці тому

    They could've very well just changed her E to a toggleable ability that has the new passive integrated, with the scaling aspects toned down a bit so it makes sense as an ability, or maybe still scaling up based on level like what GP's barrels do. Then keep the changes to her other abilities and add back the resistance shredding passive as her passive instead of part of Q or something.

  • @Ghost.girI.
    @Ghost.girI. Рік тому +1

    My man really just said Undying Rage is balanced and old Kayle R wasn't.

  • @manhattan550
    @manhattan550 Рік тому

    I miss old fiddle. If u ay him as a support u could just e the wave and watch out bounce to the enemies

  • @natalia_vlatka
    @natalia_vlatka Рік тому

    Honestly, I love everything about current kayle, no complaints. Maybe only the 1,5s where she cant attack botters me a bit, but not a dealbreaker

  • @wallacewu4754
    @wallacewu4754 Рік тому +1

    Still dont understand why her old e needs to be targeted on self instead of just a click ability.

  • @galacticpotata8192
    @galacticpotata8192 Рік тому

    What If they swap her e and passive with each other and made it so Kayle can switch between being ranged and melee
    Her passive being the extra magic damage which scales over levels which deals more the lower their health is.
    Her E being a toggle that makes her range and use mana for each basic attack, then that evolves to waves, then a small percentage of true damage as she levels up.

  • @awaismir2398
    @awaismir2398 Рік тому

    The problem is that the game state has changed. She usually hits level 16 at around 28 minutes on average and by that time the game is already over, especially in low elo for most people that play the game..

  • @Ghilannugs
    @Ghilannugs Рік тому +36

    I feel about Kayle's gameplay rework the same I feel about her visual rework. It had promise but fails at the finishing line. Kayle is supposed to be this half ascended being who hates human emotions and strives to be above such things. That was the power fantasy of Kayle. Which is why her old design kinda worked. She's a cold, faceless, flying warrior, hard cold justice with no empathy. New Kayle is dressed in some weird ass skin tight bodysuit showing her human form, wearing an outfit she cant even look down in. And when she levels UP SHE TAKES OF HER HELMET. Which is the opposite of what Kayle levelling up should be. When Kayle levels up she ascends, she becomes more this non-human celestial being who only cares for cold justice. She gets further and further removed from humanity, and they highlight this by showing her face??? No she should start showing her face and done a helmet as she levels up.
    God her new design sucks, mobile game looking, weird ass bodysuit armor, just awful. Old Kayle angel armor was kinda bland but atleast it fit the character. I dont know WHAT im looking at with the new one

    • @munchy6211
      @munchy6211 Рік тому +2

      I couldn't agree more man.. Old kayle just looked so much cooler and fitted her lore/character better.

  • @deathstar6998
    @deathstar6998 Рік тому

    I liked Kayle's rework because it gave her power at stages of the game where items could not. But the biggest issue with her rework is that she is a fairy in comparison to what she used to be, a lot less damage where it matters, a lot less roles to be played in and a lot less viability overall. Pre rework she could work in support and jungle roles as a slightly off meta pick, after her rework she can't survive a clear and supporting requires CC or lots of peel. Essentially Kayle has been this type of swiss army knife of hypercarries in that there wasn't a single role she couldn't perform decently in. Now she struggles to perform in the roles she is made for.