GDevelop - How to Save and Load your game or create checkpoints in Gdevelop5 (GDevelop5 Tutorial)

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  • Опубліковано 24 гру 2024

КОМЕНТАРІ •

  • @CorianderGames
    @CorianderGames  2 роки тому +1

    Play Miko Adventures Puffball on:
    ▶ Steam: store.steampowered.com/app/1614960/Miko_Adventures_Puffball
    ▶ Itch: coriandergames.itch.io/miko-adventures-puffball

  • @Maidbots
    @Maidbots Рік тому +2

    Finally someone who explains how to save through multiple scenes, thanks a lot.

  • @nhamnham7938
    @nhamnham7938 8 місяців тому +1

    Thank you for this tutorial! I will see if it all so work for story-rich game and visual novel kind of game

  • @avinashnishal
    @avinashnishal 2 роки тому +1

    Yes! This was the tutorial i was looking for. Thanks a lot buddy.👍

  • @dannydevito8873
    @dannydevito8873 2 роки тому

    Great video man, it really helped me a lot!!!

  • @toasterpower7777
    @toasterpower7777 2 роки тому

    question:
    If you use this method of saving and export the project as an executable file (the one which installs the game without having it in a folder)
    if you put the game in the desktop
    the json file would already exist in the installed folder right? or would it create a json file in the desktop?

  • @blasterxt9
    @blasterxt9 2 роки тому +1

    New subscriber buddy