How to Play Build Divide
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- Опубліковано 22 сер 2024
- Aniplex revealed the details on their new TCG, and the resulting game shows a lot of promise--let's go into a deep dive on how to play Build Divide, and take a look at some card effects and interactions.
"bad players need to win sometimes if they have to keep spending money on the game"
very true. it's really hard to convince someone to keep playing a game if they keep losing (letting them win won't cut it as nobody will do that in a tournament setting). this is why we recommend mtg newbies play mono red aggro or mono green stompy decks because of how linear and sometimes win by surprise with little to no piloting skills.
Sounds cool, hope it has a future. I'm especially intrigued by what can be described as "quick effects in Yugioh but with a resource system" Since cards that can be used on the opponent's turn still need to be payed for, there's incentive to not always use your entire mana supply in a single turn. It's not revolutionary, Magic does the same, but with a Duel Mastera style mana system, it should be even smoother.
I like these "how to play (insert card game)" series. Do you think it would be good if you do a video for all the card games? Might attract a big audience.
The more competition within tcg ecosystem, the better.
But I'm not totally sold yet. It seems like "magic with a gimmick", or more fittingly "duel masters with a gimmick"
Not that can't be good... But maybe it's a safer move than doing something ultra different/unique. Familiarity can attract people. This plus the fact that will have an anime can be good for the game.
Also... Dimension 0 video when? hehe
I knew you would be here :p
Sounds pretty interesting! I'm actively playing two TCGs and follow a few others so I'm not starved for another one, but I'm definitely going to watch videos of Build Divide and hope for an English release. They only need to have one collab I'm super interested in and I'm immediately building atleast one deck.
I'm surprised how "non-anime" most of the card arts are. I wonder how much the art styles clash when one person uses the normal cards and the other person uses anime collab cards.
My issue with Busters is less that they could be worth their drawback and more that running 12 is mandatory. It really prevents the "high risk, high reward" angle they're pushing from landing cuz there's no choice here. It really Should have allowed players the freedom to choose any number between 0-12.
choice is not really an important word in games like this, not in the deckbuilding sense. they go more to a expression and feeling side of things.
That's an interesting twist on life-decking. A combination of the shield system of Duel Masters with damage as deck-drawing instead of deck-discarding.
I loved the story of the anime, so i'm here now
I really hope this game gets localized it looks really fun
The buster-mechanic looks really interesting from a gameplay and balancing perspective. Having game-changing cards be not only limited to 12 copies per deck, but also have a risk associated with it having them in your life-zone sounds like a great risk-reward dynamic.
I also really like the art I have seen so far. Kinda reminds me of earlier FoW and i loved that game until the company change.
Any chance we are getting this in EU and NA? I don't really want to learn reading moon runes just to play it.
A localization hasn't been announced, but it would be very weird for Aniplex to not already be planning one. Given the scale of their global operations--and the interests of their owner, Sony--it would be difficult for them to not succeed with one.
I’m kind of surprised that people are comparing this to Digimon, it doesn’t seem that similar
Yeah it's more like Duel Masters
I mean imo digimon is just duel masters with extra steps
@@miracult i miss duel masters :-(
Yeah
Life cards seems like dcg security at first
this looks really fun hope it does have an english release
This is the closest thing I have found on how to identify card rarity xD
Thanks for the explanation. The anime did an abysmal job at explaining how the game works.
Interesting, the mana system was always my favourite thing about duel masters so this certainly excites me, starting with 2 by default makes a lot of sense too, so many card games where you work your way up from 0 mana just have you doing nothing on your first turn cuz 1 cost units aren't good enough, until power creep sets in and 1 cost units are good enough so games generally end before you hit 5 mana or so, starting with 2 is a nice idea, I like it, a 40 card minimum deck size with 4 copies of a card per deck seems a bit suspect, 4 copies per deck is normal for decks that have 50+ cards, but for a 40 card deck 3 copies makes more sense imo, it makes for more general deck variety, quick effects are... something I tend to dislike, you'll be able to predict them cuz the opponent needs open mana like in MTG, but there's a general feeling of hesitation that tends to come from said open mana, which I know some people are a fan of, but I have a much greater rush when knowing my plays will go off uninterrupted, which can still exist in the game under the right circumstances, so... well I'd have to playtest to see, but it definitely sounds like something I may enjoy
like most japanese card games i dont think they are aiming for deckbuilding depth/variety.
So basically, this card game fuses the gameplay of Magic/Duel Masters with Vanguard. Easy to learn if you're familiar with these
This video actually explained the rules and mechanics of the game better in 13 minutes than the anime did in its 24 episodes, and I'm not even exaggerating.
yeah I only managed to catch 70% of what he said in the anime.
Honestly it seems to me that it’s a variant/ reskin of Magic the Gathering, which isn’t necessarily a bad thing.
With how expensive mtg is getting if this comes to English this could be a cheaper way to play mtg (Then again I have a doubt this will come to English)
@@UnoDosTres-qn4lm force of will?
I've also noticed a few things that were in the digimon tcg but I'm not the most versed in tcg games and idk if they came up with the stuff or not. But I'm talking about the health gimmick and the cards used as health have effects, it was in the original version from the early 2000s, it's a fun gimmick, I'm interested in how this tcg will play it, hopefully it doesn't have a rough launch in the west like the digimon tcg reboot did.
the triggers are also similar to Vanguard but that's understandable since it's from same creator
Mmh. A massive Frankenstein of a game, uh. Well, it might interesting to keep an eye on. Hope Aniplex makes a videogame/simulator of it, since they already have the experience from publishing FGO.
that is a great description of it
It looks cool my only fear is that it is coming from a time of tcg hype and I'm afraid that it is not going to go anywhere but at the same time it looks interesting enough that I hope it makes it and if it comes to English cool! I might give it a try!
Looks fast, like YGO. Hope it gets here in the Philippines.
Cause this looks really cool and interesting
im playing yugioh and gate ruler. i wanna play this now!
A friend sent this to me and I gotta say I'm already interested
i miss duel masters, had so much fun with that game when i was young before i found magic the gathering. this game sounds interesting!
I wonder if Aniplex is going to roll the dice on releasing this internationally? Might make a splash if they bring the anime over as well (if the anime is actually good, anyway).
That being said, this game seems a bit close to "Magic, but different" IMO (Mana, the entire combat system). It definitely has some interesting stuff going on though (territories, Red Life, starting with mana/counterplay options).
Very interesting that this game might be the death of Weiss of all things.
Yeah, it reminds me a bit of how Caster Chronicles and Force of Will both tried to be "MTG without the things you don't like about MTG"...at the time they performed pretty poorly overseas, but I think it was hard to sell Magic players on them.
Build has a broader aesthetic appeal, and is coming at a time when enfranchised Magic players seem pretty upset at the game. (Well, this may be the understatement of the century.) So its position seems ripe for pulling those dissatisfied players away.
@@lost-worlds MTG is bizarre man. Obviously I can't speak for all MTG players (because that'd be a completely inane thing to try to do), but in my corner of the planet they're very opposed to considering another card game being allowed to share a locals with their game, let alone try one out, and that's *in-spite* of current events.
I imagine people are a lot more sane in better parts of the world, though.
@@lost-worlds Build Divide itself I think has a good chance to rumble in the west, but it would make the already over-saturated niche card game market even more over-saturated (CFV Vs. Digimon Vs. DB Super (I still have no idea how big the competitive community for this is Vs. people just buying DBZ Merch) Vs. Wixoss (lol) Vs. A possible Build Divide).
The over-saturation situation is a big problem too, since COVID still seems to be flaring up enough that large-scale tournaments in Europe/USA aren't feasible yet, which is bad for keeping a competitive community going.
awesome vid, it feels nice to hear someone else talk somewhat positively about the game haha...
I'm interested in this just because it's alot like Duel Masters
@@AkmalGameAtion same here I miss that game
Seems interesting. Cool video. Only real issue I have is understanding the buster mechanic itself. Pretty hard for me to wrap my mind around.
Basically, when a card from your Life Zone is discarded it's turned face-up, and if it's a Buster then the next card in your Life also gets discarded.
@@lost-worlds Oh and some cards have strong effects when you are in the red life. Sounds interesting.
Thanks maniax for making this for us EOP
I hope this game gets an online game, because is hard playing any tcg with nobody, genaualy Online simulators are the future of any tcg
Is there a chance of buying a build divide card deck?
Magic the anime looks pretty cool honestly
Duel masters is magic the anime
please tell me where to order such cards?
Hope a game of it will be released on playstore thats good as yugioh and vanguard
This game is pretty gud considering u can draw of ur life but if there thing like staller card existing like rainbow life or kuriboh in ygo it pretty much burn deck meta(50max deck-10 (life pool)-5 (starting hand)-2(energy)-2(card draw before 3 turn)-3(each turn draw with territory mil 2, this basic teri on anime so maybe not the case) 3X10 is 30 so pretty much deck out in 10+2 turn
If draw card from life isnt the case this would probably turn to meta including the fact that drawing card is important to card advantage
the anime tralier so good
Came here after watching the anime. But I don't think I still get it 😅
The game have instant speed?! YEESSS.
That is the one thing that I miss in vanguard, digimon and duel masters and the reason i like yugioh and Magic the Gathering more that them.
Is such a shame vanguard stop making effects like that, reason i do not like V series, I hope for Denial Griffin type card to be printed in Overdress.
Note: YES I love control REAL control no something like seraph snow but like the Azorius(blue/white) in magic the gathering. Please let it be a deck like that.
Agreed, let me stop everything you do and then kill with one fatty that I can protect.
so this game is a Mix of Magic,Vanguard, Battle Spirits
So, just like Luck & Logic you MUST play penalties in your deck to balance? BushiRoad ideas still kinda keep remaining.
Like someone says below, quite a frankeinstein of a game, following the trend of mixing and matching elements from previous games and using A generic manga/anime art style that doesnt set it apart in any way.
i see elements of vanguard, buddy fight, pokemon, yugioh and duel masters.
Japanese games are both a blessing and a curse. I wish they could break that curse by producing something actually different.
@@nmr7203 what games?
If it gets localized I might take a stab at it. I hope it turns out good, but for now it just feels like modified Duel Masters.
The buster mechanic still kinda annoys me but the mechanics seems solid so I def want to try it.
i hope this comes to the uk
the problem solved by duel masters is life decking and mana scarcity what will happen if you cannot produce a red or any other colored card to sacrifice?
I’m liking the rules a lot all the cards look cool only complaint is I’m seeing more Waifus than anything
So Buster and Shot activate when you take damage and the card's revealed from life, right?
oddly reminds me a lot of dragon ball super, surprisingly
I'm very interested in this game's future, but I'm also skeptical, mostly because how fickle the market is for tcg, both in Japan and internationally.
We haven't heard anything in 2 years
This is official sell in TCG as English Version already? Beginning in 2021?
Ugh, the cards are so ugly. All the dull gradients and dorky fonts make it look like the UI of a cheap early app store game. I appreciate this game bridging the out-of-turn interactivity gap between Duel Masters and MtG, but nothing in the core rules is making me go, "Whoa, neat!"
I feel you on the design. Full arts have spoiled me.
I honestly like the characters design and the back card design the front design could be improved tho
@@symphonixblades Yeah, the back of the cards look real classy. It's rare the name of a game plays so well with a card back design. Really cool layout.
And also I can't wait till this becomes a mobile game
Aniplex has the potential to, hopefully
The game looks interesting but i want to ask one thing: so what i have understood is that this game offers a lot of stuff to play, mechanics like Territory and etc. But offering this much makes this tcg desorganized or appealing for the players?
Kinda sad to see that TCG get reference of Digimon. But better around Duel Master and Wixoss/Weiss Schwartz.
After 1 year, do you feel this game has a solid start and potential for a western release?
It was good enough out the gate but the potential was squandered by the target audience, and at this point it's too late. Aniplex wasn't aiming high enough with Build: they sunk a lot into winning over the Z/X and Wixoss demographic, and they bet on the wrong horse--that audience is too small--while also losing that demo to other devs. The players they wanted in Japan weren't interested, and waited for Broccoli to announce Vividz instead. The game fell off hard after set 3, and there's much bigger competition out there today from titles like Shadowverse Evolve.
In response, they tried to play up the collabs and pivot Build into a crossover-heavy TCG, but it's also too late for that. Every TCG has collabs now, Bandai's even coming in with Union Arena for that, and so Aniplex is stuck with a white elephant that costs too much to maintain but also costs even more to kill. At this point I don't see a localization happening because they're just trying to mitigate the damage back home in Japan, and internationally they have to worry about a strong Bandai crowding the market with Digimon, One Piece, and now Battle Spirits Saga (which Bandai's sinking a ton of money into promoting like they've never done before) plus the Cygames-Bushiroad alliance on Shadowverse Evolve, competing against Flesh & Blood and Metazoo, and Disney coming in next year with Lorcana...before Build can think about tangling with those names it has to first overcome the smaller games, and right now between EN Wixoss, Final Fantasy TCG, Dragon Ball Super, Force of Will, and Gate Ruler, there's a lot of established factions in play that want to maintain their grip on each shop's event schedule.
Frankly, 2023's a terrible time to release anything and 2024 might be too. The market is too congested to support much more--shops can't fit all the games out there onto their calendars, and so they're forced to choose what events to run each week. Trying to get Build Divide going at a locals at this point would be repeating a lot of the ongoing pains with Gate Ruler or Vanguard. Anyone wanting to break into the EN market today is better off waiting to see how the Battle Spirits-Shadowverse-Lorcana war plays out, so they can be in a better position to launch after the bubble's popped and the market's consolidated down to a smaller number of games. Players are more willing to support new titles when they don't have many choices, and right now they have a dozen or so different options.
Thanks for the response, yeah i was looking into it alot last night, ive explored yugioh and vanguard over the years, but really took intrest in this becauae of the mana resting as I never got into duel masters.
Its just sad that the reality is it wont target the west.
Yes I read the One Piece card game impacted the game alot also. Ive also been hearing about this "Build Divide Bright", whats your thoughts on this? :)
I found a long comment by user Ajm8185 on this video, he seemed pretty intrested and hopeful for the future if your intrested . This guy in the comments seems to be doing research. Hopefully its more than a estimated hunch haha
m.ua-cam.com/video/Pip9T9axrjg/v-deo.html
Will there be a digital version of this tcg?
No word on it yet.
Anyone know where I can buy cards ?
Created by the creator of card fight vanguard... so... waifu wars part 2 then 😁
I hesitated quite a bit before asking but in the end the worst case scenario is that nobody cares .
So here i am ^^ .
Build Divide really got me hyped about bringing me back into tcg's and Duel Masters is my all time favorite .
So while waiting on Build Divide's release i started to investigate on other tcg's similar to Duel Masters just to see what was released since those times .
But sadly i didn't find anything satisfying enough since everything is compared to Magic on every place i checked ...
So can someone give me tcg's released and still published somewhere in the world similar to Duel Masters plz ? (preferably using their own licenses)
Or there is only Build Divide ATM ?
Ty very much for your answers in advance ^^ .
Is there any way to play this game online with friends?
Watching this because of the anime
Ok i like that effect chains are a thing but this feels a little too random to promote skill. Milling a chunk of your deck each turn to use as a resource is cool and that ace turning the gy into a second hand just screams interesting play but if the cards themselves don’t float and the same thing milling is just as likely to nuke your own field as it is to set up your playmaker with no way to specifically mill cards how exactly do you get good at this game and not just lucky?
Kiling non-"seven deadly sins" units could be an upside if you have the right set up.
The skill seems to be similar to vanguard in terms of offence. Specifically limit break era, where it's about knowing when and how much pressure to apply. Because of life triggers and the red zone buffing those triggers further. In vanguard their were really powerful effects(limit breaks) you could only activate once you've take a certian amount of damage (most cases it was 4 damage). So it led to a situation where you would purposely stop attacking after dealing 3 damage, so they wouldn't be able to use the powerful limit break effect. Also it has mtg blocking so knowing when and wat units to block/block with is a skill factor as well.
Can you have video about dimension zero tcg
So is this getting an english release or nah?
Aniplex hasn't said anything about an English localization, but they struck a deal with Crunchyroll for a simulcast and got the game into UA-cam Gaming's English database way before even the Japanese release, which suggests they want the brand to go global.
@@lost-worlds thanks yo! Also the overalls are a good look on you man!
Any clue on English release date?
The anime will influence whether I decide to get into this
Umm another card fight anime?
Getting kinda tired of all the "Magic the gathering BUT" card games that keep coming out. Was Universal Fighting System the last "New" card game?
No, not at all...since UFS there's been at least Kingdom Hearts, Weiss Schwarz, Victory Spark, Cardfight!! Vanguard, Z/X, Wixoss, Buddyfight, Luck & Logic, Fire Emblem Cipher, Dragoborne, Rebirth For You, Gate Ruler, and Flesh & Blood, and those are only the ones I can remember off the top of my head. It's just that only 8 (soon to be 9) of them have been released in English, and of those only 5 are still going. It's very difficult for new games to survive in the North American and European markets, they generally need big backers to thrive, and even established companies like FFG and Bushiroad fail all the time with these games. We're getting Wixoss in English in two months and the general consensus is that it's gonna be dead on arrival.
@@lost-worlds You're missing my point. I'm not super familiar with all those games, but Fire Emblem Cipher is basically just Magic but with a different life system and fewer card types, Dragoborne is just magic with different card types, and Flesh and Blood is just UFS without the foundations.
In terms of games that actually offer an entirely different game rather than a pre-existing game with slight differences, there's magic, netrunner, pokemon, doomtown/monster collection, UFS... and that's about it? Most games that have come out since the early 2000's fall into one of those categories pretty cleanly.
@@chibiraptor Yu-Gi-Oh is a pretty unique card game, I'd say
Okay so question where's the dragons, cuz I'm not going to play this if it doesn't have any cool looking dragons like Yu-Gi-Oh or monsters period
They're in Red. Booster 1's Red support is split between Badratos' dragons and Lionel's beastmen.
Is build divide coming to us?
Aniplex has neither confirmed not denied that it's coming, but they did strike a deal with Crunchyroll to get the anime simulcast, and they got Build Divide in the English UA-cam Gaming database way before its Japanese launch. That suggests they want to go global with it.
is this made by the same guy that created bitcoin?
No, that's Nakamoto, not Nakamura. The bitcoin creator's name is almost certainly a pseudonym--I doubt he's actually Japanese, considering he's only published and posted messages in English.
I don't like this game that much. The game may be balanced, but the mechanics are not something so special and original and the artwork is kind of cheap and generic and way to different from a card to another, nothing special that stands out from the rest of the card games. I will give this game a try thou.
this is interesting it's like yugioh and vanguard suck as heck
Another Zenonzard crap incoming? Cards Artworks look horrible, too many Negative and Limiting mechanics. Let's see what anime is going to show us.
i think about zenonzard every day :(
@@RarecuisineGaming zenonzard had potential but anime episodes sucks mostly because there were only Two battle episodes and story line was a bit inconsistent. Gameplay mechanics also suffer a lot, especially unbalanced factions ( Red OP, white a joke), and later on strange cards expansions.
@@TheMrYadrian facts, I hated the anime. it should have focused on card battles and they should have left the codeman stories to the mobile game.
bandai using collabs means they had to bring in certain income which hurt the game since they had to make money instead of give us players a balanced gameplay experience.
I would love to see the game relaunch with a less greedy mindset
@@RarecuisineGaming You point of View I accept fully with one Exception: cards battles like anime should focus more on battles - while it was possible to showcase story of each Codeman, they should 'fight' using cards. Yugioh, battle Spirits, duel Masters and other animes of these gender succesfully advertised their games via "duels".
Zenonzard was cool as a card game but this seems better the anime actually have a story and focus on the card game and the card game its interesting and can have sucess if done right since it's by the creator of Vanguard