I gotta lotta respect for Phobos armour. Gives you a bit of that “My army has a unified theme, but that dousnt mean they all have to wear the exact same jersey” Nothing wrong with a very homongenous army, clearly given popularity of space marines, but it’s nice to have that option. Nice to look at your army on the tabletop and it be obvious from just their appearance without looking at a data sheet what their role is.
Gods do I love infiltrators, and that phobos librarian with them? *chefs kiss* Also Reivers with a Phobos LT? Also fantastic. Feels good to be a Raven Guard successor lately 😎
Yeah, I've only played a couple of games in 10th, but the Phobos Librarian+Infiltrators make some really good objective grabbers, both primary and secondary, and they're annoying for the opponent to deal with. Leave them alone and they'll be doing actions and scoring points all game, but to take them out you've got to get within 12 inches and have enough firepower to push through the FNP/Smoke/3+ saves in cover, so the opponent will probably have to commit more than they want to. .
@@michaelmastriano7566 I kitbashed him so I could basically run him as both a normal phobos lt and the combi one. He's also popped up in a few lists because people pair him with Guilliman or the Lion, because he basically triggers their Lone Operative, and then has lone operative himself, so you have this massive scary melee threat wandering around in say the Lion, but you can't shoot him unless you are within 12", but you also can't shoot the guy triggering it unless you are 12" as well.
Incursors with the phobos librarian is a serious power move in my experience. Not being able to deal with a massive army buffing unit unless you get within melee range can be incredibly frustrating. Its also very helpful on your non oath target. Makes the damage output that much better if you can nuke your oat target early
I agree, I was looking at the Blood Angels Combat Patrol and looking at the Infiltrators/Incursors and thinking that upgrading the Primaris Librarian into a Phobos Librarian to attach to Incursors could be a really sick play (plus it gives me an excuse to use that "so cheesy it's hilarious" Naruto model).
Currently painting up for a heavy phobos list, bought the Raven Guard box and some extras so have two invictors, Shrike, 10 reivers, bought the kill team box and made a 5 man incursor squad and 5 man infiltrator squad, have 2 squads of Eliminators, 2 phobos librarians as well. Just want to get some jump pack units, maybe like some suppressors and inceptors, plus a phobos captain. Add in some terminators with their teleport stuff and you have a whole list of units that just do a lot of shenanigans, lots of deep striking, lone operatives, scout moves, redeployment, very fun imo. Maybe not the most meta list especially with all the armour about but potentially fun.
The phobos librarian infiltrators combo is the single best counter Space Marines have into factions like GSC, Space Marines, and demons. Cant be targeted and cant be deepstriked next to for easy clear. Probably the best action monkey squad/back line screen in the index that will be left after the unit purge.
I think they'll be really good bait with the invictus tactical warsuit backing them. The enemy might become frustrated that they can't deep strike where they want to and be tempted to move in on them. At which point you could fire overwatch (for free with an attached captain), then once the enemy has shot them, the invictor tactical warsuit gets to return fire for free. This would make it difficult for regular infantry to get rid of the problem you present. I haven't tried this yet, but I'm gunna give it a go soon.
Surprised you didn't mention the Invictor Tactical Warsuit, its ability is a synergy with phobos troops that is at least as usable as the character options are IMHO.
Yeh I think they are a fun option, an 8" Scout move, decent toughness, a lot of wounds and if they are near another Phobos unit then your opponent has to decide to shoot the phobos unit and risk getting shot by the Invictor.
for the deathwatch infiltrators are the core of spectrus kill teams which seem really fun, if you run them with a lieutenant and the purgatus tactic you can get lethal hits and precision, while also returning to strat reserves every turn if you want
My Incursors killed a Spiritseer in melee with the Haywire Mine ability. Their Multi-Spectrum Array is great for painting targets for vehicles. I run a pretty heavy vehicle list with Deathwatch, so that in combination with Furor Tactics (Sustained Hits 1) makes for incredibly potent shooting phases.
The Phobos LT actually gives the Incrursos the ability to Infiltrate. Then you just use them as a move shoot move utility unit to give +1 to hit against valuable targets. Combined with Oath of moment and support from a Storm Speeder Thunderstrike you can do some serious damage against big monster / vehicle targets. You have +1 to hit them, +1 to wound them, rerolling everything. Then you bring in your actual damage, like Redemptors, Eradicators, Ballistuses - Whatever anti tank or anti vehicle fire you have.
The 12" bubble from the infiltrator squad is annoying af as a Grey Knights player, my main matchup vs a friend he usually takes 2x squad of 5 and just shuts down large swathes for redeployment and GK shooting is too feeble to remove them efficiently. The librarian in phobos armor then also adds psychic fnp 4+ (all GK melee) on top of 12" shooting limitation so even if you deepstrike near them to charge a turn later, you still cant shoot that first turn since you must be >12" away when you come down lol.
@@tonydiazist Invictor warsuits are also phobos units and can be redeployed with the captain. eliminators have las cannon weapons for anti tank. there are also reiver squads
@@tonydiazist I cheat a little bit and bring Eliminators and Suppressors. But yeah those, 3 Invictors. I bring a Reiver squad with a phobos lieutenant in deep strike. They land, shoot, move D6", then ez charge.
@Auspex Tactics, due to the popularity and success of Deathwatch currently, could you do a spotlight on Deathwatch Kill Teams? Hard to determine which is most effective for different situations.
I like the idea of the phobos librarian, just a little nuisance unit going around handing out the debuff while your opponent can't deal with them as long as they keep their distance. Though do take that with a grain of salt as I don't have any of these guys yet but I plan to pick them up soon TM.
Honestly it seems weird that they're probably gonna release a new primaris scout squad to replace the scouts they've squatted when these guys exist. But given the crusaders squad already has primaris scouts it's hard to imagine them not releasing primaris scouts.
Incursors are great to combine with Twin linked units such as Inceptors and Astreus rather than Oath of moment targets. Also work great when opponent has something that removes 1 from your hit-roll. I love the Incursors. Very flexible and very threatening. Great when you dont have Guiliman and you can still engage 2-3 targets pr turn and get reliable damage against them. Oath of moment for the target of your terminators and Incursors to help against your other targets that turn.
1x5 Infiltrators with Phobos Captain, 2x5 Incursors alone or with Phobos Librarian. - Captain can forward deploy Incursors. - Captain's 0CP targeting Infiltrators for example with Smoke or Movement on opponent's turn to possible gain 1 CP. - Easy positioning of Incursors on the battlefield objective with Phobos Librarian. Hit buff helps Desolator Squad a lot, even if you target non Oath units.
I love the Phobos and Gravis line. Im wanting to get all the kits of them so i could create a large fun army. I got the Kill Team: Phobos box during 9th to customize my Incursor/Infiltrators, and have used both in 9th, running the Incursors as their mine was a fun cheeky tool. In 10th, the Incursor's are amazing, they arent tough, but their ability helps immensely. A +1 to the hit roll on one unit, if they hit anything. I use them to boost my army when i pick my Oath of Moment so im annihilating that one unit if its close enough. Combined with a Repulsor or Executioner variant, the enemy unit is most certainly getting killed. Infiltrators were fun to have for deepstrike, but it seems to be a what if rather than a must like the Incursors. Their wargear is okay, but i just dont want to waste 90pts on a unit that doesnt buff my army that much. Reivers (while not talked about) seem to be really fun in 10th with their forced Battle-Shock, but they either need a slight durability buff, or better melee to keep them alive so the enemy can take that Battle-Shock test.
I’m surprised you never mentioned giving the Phobos lieutenant the “bolter discipline” enchantment which gives them lethal hits on 5s and sustain hit 1 if under dev doctrine Been running it for a few games with great damage output, especially with oath of moment
Yeah to be fair I probably should have mentioned that. Can't help but think it'd be better on almost any other unit though with a bit of AP or multi damage shots?
IMO Bolter Discipline is great on a lot of things and I see Infiltrators/Incursors as more support pieces rather than a main damage dealer. I'd rather put BD on another ranged unit like a librarian or apothecary leading Hellblasters or a gravis captain leading Heavy Intercessors. Heck, even regular Intercessors would be a better target for BD since they have a slightly better AP and have Assault + Heavy and the grenade launcher attachment.
Bolter discipline is the other way around- sustained hits normally, 5+ if dev doctrine active. It's great if running a pure phobos army. I prefer it on 10 strong units of incursors due to ignores cover being built into their gun. Gets the most milage out of all the phobos units. Can also be interesting on reivers with carbines too due to their built in precision rule (but still not great). Otherwise, if not running pure phobos, bolter discipline is better in just about any other ranged marine unit that you can attach characters to.
Incursors really look and feel like the Primaris successors of the Tactical Squads, with a nice mixture of utility, good melee (for their price), very cool fire support options, not to mention their own 'tactical' ranged being nicely balanced between useful & fluffy. Infiltrators, in contrast to the Incursors, are in their own way a Primaris alternative to Scouts, given their price and main focus on utility and more of an annoyance, than anything else. The combos you get from fielding them alongside the Invictor, Phobos Libby & LT are also a brilliant touch, balanced and fluffy even more so than the already exciting profiles they both had in 9th. Really digging their transition into current edition, as despite not being an auto-include territory 100% of the time, there's still plenty of reasons to consider having either or both units in a list.
Incursors could also be interesting in combination with a desolation squad, making the desolation squad hitting better in indrect fire seems quite valuable.
@@tonydiazistYeah, magnetised all interchageable parts. I like both of these phobos troops and their battlefield uses. Imo, devices on bolters and backpacks are the only crucial difference between the two units, so I go with infiltrator helms most of the time
I run 2 squads of incursors in my ultramarine list. Pick 2 oath targets with guilliman, put +1 to hit on both targets. I also have 2x10 sternguard in drop pods, plus desolators and a whirlwind. Big alpha strike potential.
@@theviewbot I use them to first turn drop strnguard into rapid fire range. Works pretty well. I would think hellblasters would enjoy the ride too, but I like repulsor ability with hellblasters.
Somewhat on, but also off topic….. Spacemarines Vanguard ‘army’ or formation (Phobos units).I hope when the new codex comes out and if you want to run a vanguard/Phobos army, I hope they add a couple more units. The options is thin and I understand that, but I think they could use the new speeders of the Mario Cart. Vanguard list are missing reliable anti vehicle. Unless they want to add some cool strategems, but you shouldn’t rely on such a limited resource for any one type of ‘anti’ one thing or another.
@Bearrascus then have a Captain,instead of the librarian, and then you can move after deployment. You can use a stratagem combo with devastator doctrine to make these guys do some serious shooting.
So, if you're really missing using Infiltrators as your basic troop type, Gladius Detachment Deathwatch could take three Spectrus Kill Teams and three squads of Infiltrators. This lets you get Battleline Unit levels of virtually the same squad while still obeying the letter of the "no more than three" rule. Except as mentioned in the video, they lack the OC of a proper battleline troop unit. And of course by going Gladius, you're walking away from some of the best parts of Deathwatch.
I'm doing an alpha legion themed army and these guys look perfect for that. Baldness really helps with the legion looking like alpharius. I dont think the heretic models really work well with alpha legion lore so I guess in playing green smurfs now.
It irks me to no end that the infiltrators lost Battleline. Ive got a shit tonne of them for my Imperial Fists/Raven Guard and theyre now more or less unuseable. I really hope a Phobos detachmemt option gets made at some point so i can actually field my army again.
im still salty about the change of the haywire mine in 9th edition... placing mines wherever you want is fun and had some fun and game changing plays with it
I think scouts are out. Eliminators are new snipers, infiltrators/incursors/reivers are new scouts. Can't see them really doing alot with OG scouts now, even with the templar ones being available 😊
I love both of these models. The Infiltrators look so bad ass but alas almost all of mine have broken antanas... 😭 One accidental bump picking them up and they snap right off. I wish they were a bit fatter to hold up better. I just end up hitting the broken tip with leadbelcher to show it was shot off. 😣
@@theviewbot that's a cool idea! I may experiment with that. It kills me every time I lose another one. And half the ones remaining are partially broken and bending a bit. Such a pain.
An infiltrator with Librarian squad that you can't deepstrike within 12" and therefore can never shoot with a deep striker on the turn they arrive is hilariously overpowered against opponents such as GSC.
Some people bitch about Primaris, but those same people love Phobos armor from what ive seen. So maybe Primaris aint that bad. Me personally? I LOVE primaris. And i am jealous of the firstborns from non-codex compliant chapters. And i really wish they would make Primaris have more flavor among non compliant chapters as opposed to the simple upgrades.
I love Phobos pattern armor, and have had Infiltrators as staples in my lists since starting 40k. However, I will always stand by the idea that these should have been rolled into just one unit instead of two separate datasheets. The Incursors do not differ from the Infiltrators enough to feel rightly justified in being its own unit. Marines already have too many datasheets compared to other factions, and this split feels wholly unnecessary. You can make the argument that Incursors are the more melee focused forward deploying skirmishers, but I'd then argue that they do not really fulfill that role well enough to justify taking those rules/stats away from the Infiltrator sheet. Another argument would be GW shouldn't put too much power/purpose into a single datasheet, but then I'd say that Infiltrators are already near auto-includes anyway based solely on the Omni-scrambler rule alone. It really wouldn't be that bad to give their gun and knives just a little more punch so they can push back when fighting over objectives, since they still have squishy marine bodies that can be answered easily enough.
i take "infultrators" in my DW, but as the kill team, 6 of them (1 with the helix), 2 elimmniators (how i miss running a combat squad of 5 of them in 9th) and 2 supressors. not useing them as infiltrators
So, GW is phasing out most of the firstborn marines I believe? From a gameplay and consumer standpoint, I think it would go over better if they were to… ⚪️Make clear cut Primaris replacements of the retired models, more-so by expanding the rules and war gear of already existing Primaris then making new models (which would alleviate the concerns of the faction becoming more like Eldar Aspect Warriors the the jack of all trades army marines had long been seen as). ⚪️Completely undo any remaining Firstborn/Primaris segregations in the game, and allow Primaris to do anything a firstborn can. ⚪️Use the resources saved from shaving off the older models to reintroduce older units and characters that had been left behind in the past.
Their *marksman* bolt carbine having [HEAVY] is just annoyingly infuriating. Could have given it precision or sustained hits, or something actually useful, but no
I gotta lotta respect for Phobos armour. Gives you a bit of that “My army has a unified theme, but that dousnt mean they all have to wear the exact same jersey”
Nothing wrong with a very homongenous army, clearly given popularity of space marines, but it’s nice to have that option. Nice to look at your army on the tabletop and it be obvious from just their appearance without looking at a data sheet what their role is.
I'm using infiltrators as recruits
Gods do I love infiltrators, and that phobos librarian with them? *chefs kiss*
Also Reivers with a Phobos LT? Also fantastic. Feels good to be a Raven Guard successor lately 😎
Yeah, I've only played a couple of games in 10th, but the Phobos Librarian+Infiltrators make some really good objective grabbers, both primary and secondary, and they're annoying for the opponent to deal with. Leave them alone and they'll be doing actions and scoring points all game, but to take them out you've got to get within 12 inches and have enough firepower to push through the FNP/Smoke/3+ saves in cover, so the opponent will probably have to commit more than they want to. .
I hope you will get a stealthy/Phobos/Raven guard inspired detachment in the Codex brother 🙏
Really hoping for a vanguard detachment with the codex. Hopefully the vanguard task force box is laying the groundwork for that
I’ve been doing work with a 1000 point Phobos list with invictor war suit and infiltratior, incursors, and reivers with a LT and Librarian
@@theviewbot no. Librarian with eliminators is great can’t get shot unless within 12”.
Not gonna lie the phobos armor guy in the leviathan box is what made me want to play space marines. The phobos armor just looks Sick!
The lieutenant with combiweapon is such a weird unit, it's rules are mid and tyranid specific. That said, it's a dope mini
@@michaelmastriano7566 i just took the backpack off and snipped the strap. Made him a LT in phobos
@@michaelmastriano7566it is a niche unit but aesthetically very nice and honestly it makes for a decent thorn in your side
@@tonydiazistif you took him as is and said he was Phobos Lt I’d say yeah he is.
@@michaelmastriano7566 I kitbashed him so I could basically run him as both a normal phobos lt and the combi one. He's also popped up in a few lists because people pair him with Guilliman or the Lion, because he basically triggers their Lone Operative, and then has lone operative himself, so you have this massive scary melee threat wandering around in say the Lion, but you can't shoot him unless you are within 12", but you also can't shoot the guy triggering it unless you are 12" as well.
Auspex landing a +1 to hit on all our UA-cam algorithms
Incursors with the phobos librarian is a serious power move in my experience. Not being able to deal with a massive army buffing unit unless you get within melee range can be incredibly frustrating. Its also very helpful on your non oath target. Makes the damage output that much better if you can nuke your oat target early
Awesome! i will try this :)
I agree, I was looking at the Blood Angels Combat Patrol and looking at the Infiltrators/Incursors and thinking that upgrading the Primaris Librarian into a Phobos Librarian to attach to Incursors could be a really sick play (plus it gives me an excuse to use that "so cheesy it's hilarious" Naruto model).
These guys pair really well with armour. Tag a enemy with a single successful hit. Now your gladiators and dreads are all hitting on 2s
I can't get over how these boys are supposed to be all sneaky and they're in bright blue armour. Its hilarious.
That's what makes them scary; they can still sneak up on you wearing bright blue power armour :P
That's why you paint them up as Raven Guard or Raptors or Retributors. I wanna make a Retributor army with them someday.
@@Calvin_Coolage Are Retributors the chapter from Astartes cinematic? If so, I'm glad they are getting love and recognition in form of painted armies
I play White Scars, so my incursors are moving too fast to be seen.
@@myrddraalhalfmen9524 Yeah they are. Pretty easy to paint since their color scheme is basically olive drab and silver/white.
Currently painting up for a heavy phobos list, bought the Raven Guard box and some extras so have two invictors, Shrike, 10 reivers, bought the kill team box and made a 5 man incursor squad and 5 man infiltrator squad, have 2 squads of Eliminators, 2 phobos librarians as well. Just want to get some jump pack units, maybe like some suppressors and inceptors, plus a phobos captain. Add in some terminators with their teleport stuff and you have a whole list of units that just do a lot of shenanigans, lots of deep striking, lone operatives, scout moves, redeployment, very fun imo. Maybe not the most meta list especially with all the armour about but potentially fun.
The phobos librarian infiltrators combo is the single best counter Space Marines have into factions like GSC, Space Marines, and demons. Cant be targeted and cant be deepstriked next to for easy clear. Probably the best action monkey squad/back line screen in the index that will be left after the unit purge.
5 Likes in the first 33 seconds. Now that's a following, Auspex!
I think they'll be really good bait with the invictus tactical warsuit backing them. The enemy might become frustrated that they can't deep strike where they want to and be tempted to move in on them. At which point you could fire overwatch (for free with an attached captain), then once the enemy has shot them, the invictor tactical warsuit gets to return fire for free. This would make it difficult for regular infantry to get rid of the problem you present. I haven't tried this yet, but I'm gunna give it a go soon.
Surprised you didn't mention the Invictor Tactical Warsuit, its ability is a synergy with phobos troops that is at least as usable as the character options are IMHO.
raven guard dreadnought :D
Yeh I think they are a fun option, an 8" Scout move, decent toughness, a lot of wounds and if they are near another Phobos unit then your opponent has to decide to shoot the phobos unit and risk getting shot by the Invictor.
@@tajj7 now im imaging invictor as overprotective big brother lol
for the deathwatch infiltrators are the core of spectrus kill teams which seem really fun, if you run them with a lieutenant and the purgatus tactic you can get lethal hits and precision, while also returning to strat reserves every turn if you want
The Phobos armor units make for a thematic, totally 100% loyal Alpha Legion force
This is currently what I'm working on
Incursors are a top tier unit. The mine, the +1 to hit, the sustained hits attacks, the scout move. 2x units of 5 does so well.
My Incursors killed a Spiritseer in melee with the Haywire Mine ability. Their Multi-Spectrum Array is great for painting targets for vehicles. I run a pretty heavy vehicle list with Deathwatch, so that in combination with Furor Tactics (Sustained Hits 1) makes for incredibly potent shooting phases.
The Phobos LT actually gives the Incrursos the ability to Infiltrate. Then you just use them as a move shoot move utility unit to give +1 to hit against valuable targets. Combined with Oath of moment and support from a Storm Speeder Thunderstrike you can do some serious damage against big monster / vehicle targets. You have +1 to hit them, +1 to wound them, rerolling everything.
Then you bring in your actual damage, like Redemptors, Eradicators, Ballistuses - Whatever anti tank or anti vehicle fire you have.
@@Bonzi_Nurgle_Shaman meant to say Thunderstrike :>
The 12" bubble from the infiltrator squad is annoying af as a Grey Knights player, my main matchup vs a friend he usually takes 2x squad of 5 and just shuts down large swathes for redeployment and GK shooting is too feeble to remove them efficiently. The librarian in phobos armor then also adds psychic fnp 4+ (all GK melee) on top of 12" shooting limitation so even if you deepstrike near them to charge a turn later, you still cant shoot that first turn since you must be >12" away when you come down lol.
I run a 5x incursor squad with lieutenant. Using smoke and the shoot and move allows me troll at times. Also, that haywire mine is fun
I've been having a ton of fun with my all Phobos army. You have to really embrace the tactical/guerrilla warfare vibe.
You got my attention. So do you just run all 3 incursors 3 infiltrators and 1 of each special guy?(lieutenant, Captain, librarian)
@@tonydiazist Invictor warsuits are also phobos units and can be redeployed with the captain. eliminators have las cannon weapons for anti tank. there are also reiver squads
@@darton_ where do you get the librarian from??? The kill team box??
@@tonydiazist I cheat a little bit and bring Eliminators and Suppressors. But yeah those, 3 Invictors. I bring a Reiver squad with a phobos lieutenant in deep strike. They land, shoot, move D6", then ez charge.
@@tonydiazistit is its own model that can be bought
@Auspex Tactics, due to the popularity and success of Deathwatch currently, could you do a spotlight on Deathwatch Kill Teams? Hard to determine which is most effective for different situations.
I like the idea of the phobos librarian, just a little nuisance unit going around handing out the debuff while your opponent can't deal with them as long as they keep their distance. Though do take that with a grain of salt as I don't have any of these guys yet but I plan to pick them up soon TM.
Honestly it seems weird that they're probably gonna release a new primaris scout squad to replace the scouts they've squatted when these guys exist. But given the crusaders squad already has primaris scouts it's hard to imagine them not releasing primaris scouts.
I’ve been thinking about these guys, great timing once again 😂
I love these guys, I have a 1k list that is 90% phobos with some allies.
Incursors are great to combine with Twin linked units such as Inceptors and Astreus rather than Oath of moment targets. Also work great when opponent has something that removes 1 from your hit-roll. I love the Incursors. Very flexible and very threatening. Great when you dont have Guiliman and you can still engage 2-3 targets pr turn and get reliable damage against them. Oath of moment for the target of your terminators and Incursors to help against your other targets that turn.
The incurors +1 to hit mixed with Vulkan He’Stan’s forgefather rule
Would be nice for meltas. Hitting on 2s and re rolling wounds.
1x5 Infiltrators with Phobos Captain, 2x5 Incursors alone or with Phobos Librarian.
- Captain can forward deploy Incursors.
- Captain's 0CP targeting Infiltrators for example with Smoke or Movement on opponent's turn to possible gain 1 CP.
- Easy positioning of Incursors on the battlefield objective with Phobos Librarian. Hit buff helps Desolator Squad a lot, even if you target non Oath units.
I love the Phobos and Gravis line. Im wanting to get all the kits of them so i could create a large fun army.
I got the Kill Team: Phobos box during 9th to customize my Incursor/Infiltrators, and have used both in 9th, running the Incursors as their mine was a fun cheeky tool. In 10th, the Incursor's are amazing, they arent tough, but their ability helps immensely. A +1 to the hit roll on one unit, if they hit anything. I use them to boost my army when i pick my Oath of Moment so im annihilating that one unit if its close enough. Combined with a Repulsor or Executioner variant, the enemy unit is most certainly getting killed.
Infiltrators were fun to have for deepstrike, but it seems to be a what if rather than a must like the Incursors. Their wargear is okay, but i just dont want to waste 90pts on a unit that doesnt buff my army that much.
Reivers (while not talked about) seem to be really fun in 10th with their forced Battle-Shock, but they either need a slight durability buff, or better melee to keep them alive so the enemy can take that Battle-Shock test.
I’d be interested if you could look into how Raven guard would do currently?
Presumably very heavy on these sort of units
There's no fitting detachment yet, but I'm certainly looking forward to it too!
I’m surprised you never mentioned giving the Phobos lieutenant the “bolter discipline” enchantment which gives them lethal hits on 5s and sustain hit 1 if under dev doctrine
Been running it for a few games with great damage output, especially with oath of moment
Yeah to be fair I probably should have mentioned that. Can't help but think it'd be better on almost any other unit though with a bit of AP or multi damage shots?
@@auspextactics regards it’s great seeing someone talk about these guys
Thank you :D
IMO Bolter Discipline is great on a lot of things and I see Infiltrators/Incursors as more support pieces rather than a main damage dealer. I'd rather put BD on another ranged unit like a librarian or apothecary leading Hellblasters or a gravis captain leading Heavy Intercessors. Heck, even regular Intercessors would be a better target for BD since they have a slightly better AP and have Assault + Heavy and the grenade launcher attachment.
Bolter discipline is the other way around- sustained hits normally, 5+ if dev doctrine active.
It's great if running a pure phobos army. I prefer it on 10 strong units of incursors due to ignores cover being built into their gun. Gets the most milage out of all the phobos units. Can also be interesting on reivers with carbines too due to their built in precision rule (but still not great).
Otherwise, if not running pure phobos, bolter discipline is better in just about any other ranged marine unit that you can attach characters to.
Incursors really look and feel like the Primaris successors of the Tactical Squads, with a nice mixture of utility, good melee (for their price), very cool fire support options, not to mention their own 'tactical' ranged being nicely balanced between useful & fluffy.
Infiltrators, in contrast to the Incursors, are in their own way a Primaris alternative to Scouts, given their price and main focus on utility and more of an annoyance, than anything else.
The combos you get from fielding them alongside the Invictor, Phobos Libby & LT are also a brilliant touch, balanced and fluffy even more so than the already exciting profiles they both had in 9th.
Really digging their transition into current edition, as despite not being an auto-include territory 100% of the time, there's still plenty of reasons to consider having either or both units in a list.
Played against them a lot lately in crusade. They die to the smallest of arms fire honestly, im lucky when i see them across the table
Incursors could also be interesting in combination with a desolation squad, making the desolation squad hitting better in indrect fire seems quite valuable.
Outstanding as always. Now I need to get mine painted
Thank you for another insightful video!!
I've found 3d printed fully helmeted Incursor heads. Now I can field this great unit without using infiltrator helmets (these are placed on magnets)
So you can use either or? Right? (In case you want to switch things up) besides the helmet and backpack thats the only visual difference right?
@@tonydiazistthe firearm as well
@@tonydiazistYeah, magnetised all interchageable parts. I like both of these phobos troops and their battlefield uses. Imo, devices on bolters and backpacks are the only crucial difference between the two units, so I go with infiltrator helms most of the time
I run 2 squads of incursors in my ultramarine list. Pick 2 oath targets with guilliman, put +1 to hit on both targets. I also have 2x10 sternguard in drop pods, plus desolators and a whirlwind. Big alpha strike potential.
@@theviewbot I use them to first turn drop strnguard into rapid fire range. Works pretty well. I would think hellblasters would enjoy the ride too, but I like repulsor ability with hellblasters.
Incursor with lt in phobos. Shoot, move, shoot and able to mark targets. Very good for units that have bad hit rolls,
Incur plus 1 to hit librarian can not be target of range attacks great combo
A phobos captain with las eliminators is fun. Add bolter discipline and dev doctrine and you've got some scary turn 1 damage on a vehicle.
Somewhat on, but also off topic….. Spacemarines Vanguard ‘army’ or formation (Phobos units).I hope when the new codex comes out and if you want to run a vanguard/Phobos army, I hope they add a couple more units. The options is thin and I understand that, but I think they could use the new speeders of the Mario Cart. Vanguard list are missing reliable anti vehicle. Unless they want to add some cool strategems, but you shouldn’t rely on such a limited resource for any one type of ‘anti’ one thing or another.
Wouldn't mind seeing an update on this. With the new combat patrol in white dwarf 496 having most of these guys. Cheers.
Infiltrators with a Phobos LT and a librarian (lethal hits) (heavy) (sustained 1) with bolter discipline making it even better
You can only add a lieutenant if the second character is a captsin or chapter mastr though..
@Bearrascus then have a Captain,instead of the librarian, and then you can move after deployment. You can use a stratagem combo with devastator doctrine to make these guys do some serious shooting.
Patiently waiting for a video on primaris Reivers, Reiver Lieutenant and the new Phobos lieutenant. 🙏🙏
Maybe it's my local meta, but I'm finding at least one five-man squad of infiltrators to be pretty much auto-include at the moment.
So, if you're really missing using Infiltrators as your basic troop type, Gladius Detachment Deathwatch could take three Spectrus Kill Teams and three squads of Infiltrators. This lets you get Battleline Unit levels of virtually the same squad while still obeying the letter of the "no more than three" rule. Except as mentioned in the video, they lack the OC of a proper battleline troop unit. And of course by going Gladius, you're walking away from some of the best parts of Deathwatch.
The Phobos Kill Team is where it's at. That box has a ridiculous amount of bits. I bought 2.
I'm doing an alpha legion themed army and these guys look perfect for that. Baldness really helps with the legion looking like alpharius. I dont think the heretic models really work well with alpha legion lore so I guess in playing green smurfs now.
I love the incursors they are so damn nice
It irks me to no end that the infiltrators lost Battleline. Ive got a shit tonne of them for my Imperial Fists/Raven Guard and theyre now more or less unuseable. I really hope a Phobos detachmemt option gets made at some point so i can actually field my army again.
It's a lot of investment, but incursors can get a pretty deep forward deployment with an impulsor.
im still salty about the change of the haywire mine in 9th edition... placing mines wherever you want is fun and had some fun and game changing plays with it
If you had two or more Incursors is there any reason why the Multi-spectrum Array wouldn't be able to mark multiple enemy units?
I guess you can do that, but it means splitting the firepower of the rest of the army.
Huh, I know it says Omniscrabbler but I wonder how it works against like Demons or Tyranids? Anyone got a cheeky head canon?
How many squads of Infiltrators are y’all guys using for y’all’s competition list?
I’m currently using one and didn’t know if I should use another.
From carry to support yet still carry the game (in my theory)
in a heavy shoot marine composition like Imperial Fists or Ultramarines, having 2 x 5 men incursos is way to strong to secure a 2+ on hit roll
does anyone think we are going to get new kits/updated kits for the Scouts? I really wanted to get some Scout Snipes and use them in my list.
I think scouts are out. Eliminators are new snipers, infiltrators/incursors/reivers are new scouts. Can't see them really doing alot with OG scouts now, even with the templar ones being available 😊
I love both of these models. The Infiltrators look so bad ass but alas almost all of mine have broken antanas... 😭 One accidental bump picking them up and they snap right off. I wish they were a bit fatter to hold up better. I just end up hitting the broken tip with leadbelcher to show it was shot off. 😣
@@theviewbot that's a cool idea! I may experiment with that. It kills me every time I lose another one. And half the ones remaining are partially broken and bending a bit. Such a pain.
What's the difference between the blue box and the orange/blue box for the incursors
Can omni scrambler screen inceptor squad with meteorite strike ability?
Gap games is awesome, good range and great prices.
Armour of Contempt is still a thing? I didn't know.
Used Incursors once, they did fine but I could’ve spent the points somewhere else too
I thought the actual scout squad was moved to legends, wasn't it?
Oops all deep strike is pretty fun, with scouts reivers, infiltrators, incursors. Id just say have some terminators in reserve
Helix gauntlet gives the whole unit 6+ feel no pain. Not just the model holding it
Phobos armor has grown on me.
perfect for the raptors im building
I was thinking of getting 1 box to make 5 man of each type.
Just tell your opponent what type you’re using lol (of course assuming you’re playing a casual setting and not competitive 😅)
It would be to run just some utility not a whole army of them.
@@alias-yv2ro All of the bits are in the box to make either unit, so it's easy to make 5 and 5 totally WYSIWYG
I find these fit in more with the warhammer 40k aesthetic than MkX armor
An infiltrator with Librarian squad that you can't deepstrike within 12" and therefore can never shoot with a deep striker on the turn they arrive is hilariously overpowered against opponents such as GSC.
I would love to use these guys but i hate painting flesh, Don't think there's enough helmets in the box for all of them and it annoys me
Some people bitch about Primaris, but those same people love Phobos armor from what ive seen. So maybe Primaris aint that bad. Me personally? I LOVE primaris. And i am jealous of the firstborns from non-codex compliant chapters. And i really wish they would make Primaris have more flavor among non compliant chapters as opposed to the simple upgrades.
Feels like a missed opportunity that one of the doesn't have shotguns!
I love Phobos pattern armor, and have had Infiltrators as staples in my lists since starting 40k. However, I will always stand by the idea that these should have been rolled into just one unit instead of two separate datasheets. The Incursors do not differ from the Infiltrators enough to feel rightly justified in being its own unit. Marines already have too many datasheets compared to other factions, and this split feels wholly unnecessary.
You can make the argument that Incursors are the more melee focused forward deploying skirmishers, but I'd then argue that they do not really fulfill that role well enough to justify taking those rules/stats away from the Infiltrator sheet. Another argument would be GW shouldn't put too much power/purpose into a single datasheet, but then I'd say that Infiltrators are already near auto-includes anyway based solely on the Omni-scrambler rule alone. It really wouldn't be that bad to give their gun and knives just a little more punch so they can push back when fighting over objectives, since they still have squishy marine bodies that can be answered easily enough.
Helix adept (and comms guy) are both in the base kit
Now do reavers
i take "infultrators" in my DW, but as the kill team, 6 of them (1 with the helix), 2 elimmniators (how i miss running a combat squad of 5 of them in 9th) and 2 supressors. not useing them as infiltrators
Spectrus kill team is infiltrators regardless. You can’t replace them like you could in 9th
So, GW is phasing out most of the firstborn marines I believe? From a gameplay and consumer standpoint, I think it would go over better if they were to…
⚪️Make clear cut Primaris replacements of the retired models, more-so by expanding the rules and war gear of already existing Primaris then making new models (which would alleviate the concerns of the faction becoming more like Eldar Aspect Warriors the the jack of all trades army marines had long been seen as).
⚪️Completely undo any remaining Firstborn/Primaris segregations in the game, and allow Primaris to do anything a firstborn can.
⚪️Use the resources saved from shaving off the older models to reintroduce older units and characters that had been left behind in the past.
I'm one of those horrible people who loves phobos.
More SM bloat. Combine the units into one "primarisized" scout-equivalent squad. SM needs to have its codex scaled back significantly.
Their *marksman* bolt carbine having [HEAVY] is just annoyingly infuriating. Could have given it precision or sustained hits, or something actually useful, but no
Wouldn't it be decent for them holding an objective in the early game?
There is no reason these are two different units
*Those ankles*
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I think Phobos marines have aged worse than first born, personally. They just look too clunky.
Nothing from the Phobos range has been worth purchasing. Much less using.
I hate the names of the new space marine units…. SO MUCH!
My least favourite looking marines. They're all tacti-cool and generic 2010's sci fi