BREAKING NEWS: Huge Changes Coming to Elite Dangerous
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- Опубліковано 6 чер 2024
- We’ve just had some very late breaking news from Frontier about some sweeping changes coming to Elite Dangerous very soon that will fundamentally change how some players interact with the game and almost certainly how some people feel about the game.
We’ve had almost no time to digest the information that we’ve had but it's such important stuff that we thought we’d get it out to you as soon as we humanly could.
and we’ll give you our initial thoughts on all of this at the end.
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Music: Epidemic Sound
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For me, tweaking a new ship build in Edsy to perfection and then going out and building it is as much fun as flying the finished ship. So I have no intention of buying pre-built ships. I have no problem with others doing so as long as they won't be better than what you can build in-game.
Right? Playing with different builds is my favorite thing to do in Elite. It's why I'm excited for the new ships.
I think/hope that these pre-built ships will have ''entry builds'' allowing to get in to activities they are meant for, with plenty of room for in game upgrades.
After doing it for years I dread making something new just because the trip for experimentals even if I do have what I need pinned
Hopefully they allow pinning those as well some day
this o7
Lad me translate what Frontier says.... Erhh.. We are going to put as unavoidable pay to win the shop, and make engineering much more grindy.... So we extort as many money from you players ad possible
Doesn’t sound like it changes the way I play my game. Thanks for the update!
2024: Buy an upgraded AX ship for Arx.
2025: Early access to Raxxla for only $70
Worth it
I'm in. 😂
R-Arx-LA
I thought Raxxla was the friends we made along the way?
ARX shuttle to Beagle Point 😂
I think we should be patient and see what the details are before passing judgement.
If they re-balance engineering a bit, I don't see why offering prebuilt ships is a problem as long as the ships and modules aren't exclusive to the store.
Early access to the new Python shouldn't really matter much, considering it's likely to be a sidegrade to the current python, with 2 extra utility slots, more module room but also likely larger and less maneuverable. (or maybe a dedicated combat version like a Mamba)
I guess "re-balance" will be in such the way that you will want to spend some ARX packaged ships. Otherwise in has no sense
I agree on principle that we should indeed be patient for more details, since I don't think one can even be interested in Elite without a great abundance of innate patience, but I'm definitely passing some early judgment as well. New ships have been the main thing I've wanted since fleet carriers, so having those announced out of the blue was of great interest to me, and came with the potential idea that they were starting to try to do something good and sane for their spaceship sim; but now there's immediately this whiplash of counterevidence. The fact that they're (a) just variants of existing ships rather than something original, as far as we currently know, and (b) they're asking for real money for early access to these variants, tastes strongly of desperation in the waning years of the game.
I agree that in terms of gameplay the new Python shouldn't affect much, being more of a side-grade than anything as far as we know, but one must ask themselves why then are they charging Arx/doll-hairs for early access to it? Multiple months of early access no less? I'd reserve judgment in the case of other games I've played where the devs have built up goodwill about how they handle these types of decisions, but F-Dev is past that point for a lot of people. Not necessarily everyone, I'm sure people less jaded about F-Dev (if not Elite itself) can have more faith in how they handle the new ships, but I personally find it very funny that the first bit of good news in a long time is accompanied by this pay-to-fly business.
It has a fourth large hardpoint too.
@@CrimsonGamer99 exactly. Let the pay! :)
For me all boats have already been sunk by Fdev, I think this is just more desperate cash making. This is the sort of stuff that should have been done YEARS ago. There are even still day one bugs that have never been fixed I am told. I would have to see MAJOR content updates to get any interest back. At this point, I hope they fail, I think they are as a business anyway. That way we can hope that the IP is picked up by a company that can do a decent job of it.
Thanks for putting together this video in a hurry! I'm going to reserve proper judgement and avoid jumping to conclusions until I see any of this in game. Hype trains and hate trains alike are not rational.
I think people need to consider before getting pissy that these prebuilt ships are being made by FDEV which makes them more Pay 2 Lose than P2W.
@@CMDRStealthThat's my thinking as well, the FDev-approved ship builds are likely to be boring, generic NPC builds.
Irrational, but fun!
I'm commander redacted and this is my favorite video on this topic.
Nani?
I've seen that name tagged on many a planet, Cmdr!
Elite's major issue to attracting new players is that big pushes, like the Thargoid War, are off-limits to many players, and completely off-limits to new players who might want to jump in and who would be an obvious target for Frontier to entire into the game. The reason for that is the interminable, never-ending GRIND for materials and engineering to be able to build a decent ship suited to purpose.
The solution, obviously, is to rebalance engineering, significantly reduce grind, and offer real money purchasing of BASE-LEVEL ships that allow someone to jump in to these major initiatives designed to attract new players.
Yeah, I can imagine a less scummy version of what star citizen or Eve do working for Elite, have a cheap ship package that let's new players jump right into the gameplay that interests them.
Hopefully it ends up more like that, and not something scummy.
A decent ship, suited to purpose in a realistic time frame. Shouldn't take a gamer years and years to enter a months long war. It's gross
I do not agree. The uniqueness of the game is the slow pace and that Elite actually means something, not just something one can buy a shortcut to. For shame, if the game turns to a pay-to-win.
This is me I recently got back into elite but I’m an adult and work a full time job I wanna get involved in the thargoid conflict but I haven’t got time to grind for a fully kitted out ship. I can maybe play at most 3 hours a week. If I can just buy a ship so I can get some gameplay in I’ll do it.
The design choice to fence off Thargoid combat by requiring completely different weapons etc was just one poor choice in a list of many.
They should give Life Time Pass owners those ships for free (E-Class) or allow them to be purchased with CR.
That's funny. Cows get milked
Holy crap. Is this it, Elite's second wind?
Edit: nope, just monetization via the store. Rip
Did you watch the entire video? There's also changes to engineering.
If it's really just prebuilt i'm ok with it, if we still can build it with ig money not arx. And also if the arx store balancing = lower the prices it's good then. But, yea i'm still in doubt with fdev since they're not that good with the community.
@@stab74 ye, very limited info on that. I get a little worried when they explain monetization in more detail than actual game content
Imagine if they added VR motion controller support to Odyssey. I think a lot of VR players who were bummed that Odyssey would come right back, I know I would
@@brianschwarm8267 That's WAYYYY past the work threshold I imagine Frontier putting into anything.
Please less grinding, and more base / planetary / system development
then we can travel out find our own place and build our own faction / economy
Pay to win, "as promised" then. I bet other variants will include ships that normally would require rank grind.
I hope they remove rank grind, it's probably the worst mechanic in Elite.
I don't think it will be pay to win. So long as there are no exclusive payable upgrades that's can't be unlocked by playing the game, I'm all for it.
Paying for early access is one thing, putting a ship behind a permanent paywall is quite another. As a fairly casual player, I don't feel any pressure to snatch an early access ship, but it's something I might do anyway because, as you eluded, it might benefit the long term health of the game...
I wouldn't mind it if you can sell it back for real money. And you can name the price to sell it back based on what you did to it. It would give another way to earn real money.
Putting it in the hands of the players would be a good idea.
It's not like there isn't & always has been already at least 1 ship that's behind a permanent wall - fortunately the Cobra Mk IV is reportedly terrible though so I've never felt like I'm missing out on something.
Selling ships for real money is a line I hope they never cross. I don't want to play that game. (Other valid opinions exist). As for the Cobra Mk IV, I think it's not terrible: it has its uses, but it certainly won't break the game. I hope they do release it more widely eventually: I've had a long enough day in the sun. Content.
Honestly, im ok with this. It doesnt stop me earning it, and it allows players who don't have the time to do tedious buildings to just buy it.
This puts more players in areas they need to be, and elite gets more funding
I was thinking just the other day . Players that work a full time job collecting engineering mats is one of the bottle necks that stop us from trying new things / content in game. Thinking about this I had an idea that once a year we could use arks to fill up our engineering mats . That pretty much levels the field across the board no other actions needed . As far as early access for ships I'm not real keen on the idea of paying to test the ship so to speak . Mission unlocks I can get behind or even a CG for the unlock for top slots " I'll let you guys fight over the cut off numbers " . Bottom line Elite has to make some money or our game is in trouble . A fund raiser is not out of the question . Most of us started playing this game we were ... well less grey hair . Now we have wives , kids , bills and bank accounts. Times are tuff but I bet we could round up a few pennies for Elite . Before F'dev paints them self's in a corner they'll have trouble getting out of it would be wise to just ask the community . I think they would be supersized how fast we can rally for something we love .
Just the travel time and finding mats drove me nuts when i started (it still does, i stopped playing because of it, i messed up an engineering build, chose the wrong one) , engineering the pre-built FSD...
Selling early access to ships is something that reminds me of a free to play game and feels extra gross on a game you actually paid for.
I can fix the biggest hurdle to engineering in the game for them.
Create a new in game vendor and let people use in game currency to buy all the engineering materials that are needed. Use that same vendor system to allow people that want to still go collect engineering materials to sell for in game credits.
I have been playing the game on and off since release. After playing a game for that long waiting a few months extra to access a ship for free rather than paying real money isn't a problem for me.
Reasonable, i hope you enjoy it when it releases. I'm not sure what i'll do myself, it depends on how well a MK.II will fit my Seal builds.
ED needs storylines, variety in starports, ground combat overhaul, new ships, overhauled PP gameplay, ship balance changes.
What we're getting? Store facelift and P2W...
This is a dangerous path. They will end up only making content behind paywalls.
But is it more dangerous than completely abandoning any development on that game because it does not earn any money for the salaries?
@@Youda00008 im honestly not sure which is better, the game slowly dying over time and losing players by the day, or the game still being developed but also drifting towards p2w
I pay for the things that I want.........
already done it, 2 paywalls have happened, both dlc's have restricted you from partaking in certain parts of the game because you didnt buy the DLC, ive been saying since odyssey launch that there will end up being 1 more dlc that will make the game back into the game it was as Frontier elite 2 and Frontier First Encounter (3) and that will be atmospherics, too many games have done better ground gameplay while maintaining enjoyable ship upgrading and engineering without the grind, the fleet carrier was just a blatent copy of the NMS freighter, the only thing Elite Dangerous ever had going for it was that it was a scientifically accurate astrolabe of Sol in that year and date to our scientific knowledge on a 1 to 1 scale, with handwavium in place to shorten travel time.
Guys just come back to consolethen you don't have to worry about all that B's it's that simple. Oh what's this? You already got everything? Start the game over what else do you want me to say!?! Lol
I would be kind of ok with it if they have plans to add major new features or possibly a sequel.
So lemme get this straight
New cmdrs can now get a fully fletched Mealstrom AX hunter ship for Arx and I had to actually learn the games mechanics farm the mats and spend hours on hours for months to gather all the credits and to engineer my ship.
Thats BS
For you its bullshit. For new players its kind a great. I'd not wish that shite grind on anyone as its crap, not fun and walls off loads of gameplay. You should be happy they are finally trying to get it right for other folk.
Engineering more predictable. Im hoping that is getting rid of topping those awful circles. Not knowing how many mats you will need. Go to engineer. I want 5a grade fsd that will be ''x" amount of mats. Ships for cash, potentially hazardous but I want the game to survive so really hope they have got this right. Great video. Thank you.
You don't need to top the circles, just get it so it unlocks the next stage and move on to that.
@@kudosbudo Well... I think that is what he is refering to... When you are on the last grade (G5) and want to maximise it sometimes you spend 10 rolls, sometimes you spend 5.
Pay to win doesn't exist for solo players, like me.
Well, it won't affect how I play, but I don't know how this will affect the community at large. I hope the engineering changes are a positive change, though.
When you're a new player (i only have about 500 hoursl Stopped playing because of it) just finding mats drives you nuts, not to mention the travel time and collecting, having to re-log 20-30 times is a sign that there isn't even enough mats at a location, and there's SO many different one's you need...
Fdev: WE HAVE BIG PLANS FOR ELITES ANNIVERSARY
Reality: PLEASE INSERT MORE COINS TO CONTINUE
So it looks like we are going down the EVE route
The only changes that would bring me back are custom ship building and base building... These BS changes are Frontier saying "what is the least amount of effort can we get away with putting into the game to amplify as major changes"... 💥
Thanks for the update. Can i ask what was the music playing in the background? Really enjoyed it
I want to know also
Well, my first thought of those "pre-built" ships: "Good luck with fighting interceptors like Medusa or Hydra". I mean even if you have the best ship ever, but you don't know how to fly with it against those murder flowers, it doesn't really help too much.
This is such an important part of Elite Dangerous. You need to spend many hours to get good at flying your ship. and in that time, you will likely come across the materials you need for engineering.
Ive been playing elite since i was 11 now in my 40's. IRL does not provide me the time to go and grind for the necessary materials for AX combat. But my bank ballance would allow me to join in the killing of the maelstrom's and the community whereas my free time doesnt permit me to grind and enjoy what many commanders can. Providing its not play to win and instead play to join in, im in.
What you have described is exactly play to win. By paying real money you have "paid to skip" the necessary time and grind over someone who has been through the actual process in game to get the same necessary ship/modules to achieve exactly the same thing. You've therefore gained an unfair advantage of time and effort. How anyone can think this is not pay to win beggars belief.
@@ubermeg Taking this through to it's conclusion. I'd argue many players are around my age range IE less of the younger generation and I'm sure many players find themselves in my position having less and less time.
So we end up getting sick of not being able to join in the fun so we stop playing. I think we can all agree we need more players not less.
What's being offered isn't over engineered A rated anything. It's just enough to allow entry to these events without being OP.
@@asjam86 I agree with your sentiment but I think the solution is making the game less Grindy instead because a player shouldn’t want to have to literally pay to play less of your game
Instead of making the game easier to grind, they are forcing you to pay again for the game you already paid for. The sole reason the grind was tolerated was because there wasn't any P2W monetization like this, now they have reasons to make the credit grind WORSE so that they force people to keep paying for new content, just like most mobile games these days.
the problem is that people warned fdev about how the whole grinding for stupid materials was driving the playerbase away, they ignored it, then the playerbase dropped so much they doubled it and some came back, then they dropped oddyssey with even more grinding but left it at the original rates envisioned in the first materials mess, the next step will be pay £3 a week to upkeep your carrier, then introduce your own station ingame permanently for £100, then keep the station modules running at £3 per week,
Thanks for your sum up.
I don't like paying real money for ships, but I don't hate it either.
More than likely, this will take the form of an A Rated Asp Exp with maybe some engineered components like an FSD. Or same with a Vulture with a Power plant and engines.
Having tried multiple times to get friends into this game, I'd have to say the biggest hurdles are understanding modules, ships, travel, and just the information overload involved early on.
If they implement this right, it can be a great tease for what comes later as you invest time into the game and an easy way to show new players in a tangible way how this game can be really fun.
This is Frontier Dev trying to reduce the grind we all complain about regularly and bring new blood into the game as well as cashflow.
Let's not forget it's had 2 paid expansions in 10 years, which is a pretty small amount considering the worst offenders in the live service genre like destiny, with a $40 USD expansion annually.
I don't like early access to the ship, but from a business perspective, they can't run a game this size on ship skins alone for this long. They do need a return on this game to support it and interest outside of the hardcore space sim community to keep it going. Otherwise, we may see the game enter "maitenece mode again.
As much as we don't like it I feel like this was something that was bound to happen sooner or later given the success of Star Citizen in monitizing their ships. I doubt it with be nearly as bad as putting a mortgage payment down to get a midrange ship.
More likely, $15-25 usd to get a rated ship. It's not great, but looking long term, I do see this ad something that may benefit us long term.
TLDR: Not happy, but if this helps bring new people and cash flow to Elite, that can show Frontier and investors that this game is still active and has potential. Frontier will likely invest back more into the game we all love.
If ED got the kind of regular content Destiny gets I’d probably drop down that kinda cash annually too.
ED did really well for years on their previous business model, but the online MMO landscape has changed, and FDev has to change as well. Gotta fund more programmers to put out new content somehow!
@Ocker3 Very true, it would be nice if they did more and regularly.
o7!
The actual ships for Arx sure sounds bad, I gotta say.
Im not sure I like where this is heading. Frontier has been super awesome with their pricing and how they monetise so far, and it would be a lot of shame seeing that go to waste.
I hope not tho, I hate P2W in SC and I would hate even more should it be coming to Elite, it looks like a very bad precedens so far from what we've been used to from Frontier.
The other news, sounds quite nice, looking foward to more details.
If they do it like the premium tanks in World of Tanks i don't have a problem with it. Those aren't game breaking.
@@stab74 tbh World of Tanks' monetisation IS actually pretty bad and pushy, same with War Thunder. Not a very good example imo, and if it should go that way that's def not calming me down, quite the opposite.
@@cmdrHeliaxx Well I don't know how it is now but when I was really into WoT ten years ago or so it wasn't bad. I'm just talking about the premium tanks idea, not all the premium ammo and other stuff they added.
@SpectralDolphin I don't know why you all keep ingoring that SC is even worse than just Simple P2W, it's literally pay to be able to even keep the ship. You don't even get to have such Basic thing unless you pay. If anything along those lines is what should be coming to Elite I don't want it (obviously it would be hard to get THIS predatory, but it's still making a bad precedens)
I think this is to help with future updates and im curous to see what is going on though their heads
It sits fine with me, they need to monetize more from the core portfolio, so if it means more updates, improvements etc and some monetization helps, well that's a worthy sacrifice. BUT, if they purposely make grinds harder or implement mechanics that are designed to 'encourage' people to spend, that would be wrong 100%
As long as the prebuilt ships don't exceed anything you can get with time in game, i'm all cool with this. And having an easier to navigate arxs store would be a good thing.
now if they can only add ship interior for ARX purchase! That would be great. That way it would eliminate people that don't want them and the ones that want them.
The early access makes me think of MechWarrior Online, a free-to-play multiplayer game.
They release mech packs that you can buy for real money, or if you wait a few months, you can buy them with the in-game currency. Some of the variants are only available for the game's version of gold, but there are plenty of events where you can earn thousands, so you can buy those variants without the need to open your wallet.
All that said, the concerns of players is valid. Frontier haven't exactly held a stellar track record as of late, and this is, as you noted, a very slippery slope should the scuff up any steps here. I'm not going to jump to the doomsaying like others, but I am going to look forward with a healthy dose of trepidation while hoping for the best.
Hah...I'm an MWO founder and got into Elite via my unitmates.
That Nice, if my favorite game is more accessible and popular that mean that my favorite game will get better and better. Good news
Fdev suddenly wake up and realised they nearly fdeve'd up and lost everything. Magically now there's loads of things they are sorting out. Surprising now that they desperately need the player bases money after years of providing nothing but disappointment and bugs
They realized they needed money so they started to try
I totally agree with the sentiment that Elite dangerous need to earn money to continue. Star Trek Online has handled this very well IMO and because of that it is still around many, many years after its release. Reducing the barrier to entry and helping players who don't have time to grind to still enjoy the end game content doesn't remove or take away anything from the players who have already made it there. The important part is to make sure that you don't remove something from the game that is already there and put it behind a pay wall. It is also very important that players can't purchases their way to an unfair advantage that players who doesn't buy arx can't get any other way.
I gave up on this game ever since they stopped updating it on the consoles. Former elite dangerous PS player here. I was so annoyed.
I'll be there for the livestream, with my popcorn enjoying the live chat :)
I dont see this as pay to win, it's more pay to avoid the hassle, and works perfectly for people who dont have lots of game time
I would agree with that statement if the hassle itself wasn't "weeks of your time for a single element in the absolute best of case supported by game exploits".
Warframe is "pay to skip the hassle" but even It will grant you meaningfull, visible progress to whatever you seek in an hour or two, and it is entirely possible to do absolutely everything other than comunity created cosmetics completly free of charge on top of a meaningfull ability for players to trade and exchange their hard earned gameplay related elements, and even gift it to new players to speed up their progression
Meanwhile Fdev's approach to hassle skip is basically making the hassle a wall to climb that would take more time to get through than the entire lifecycle of whole games, and then dangling the only solution in front of you. And depending on the price, this may be asking a whole lot of money to clear that hassle.
Even star citizen of all games enables faster way to the single largest of vessels, from the bottom of the ladder, for way less time and effort. And hell you actually can trade and pool resources in this game in a way that frontier is determined to dissalow.
Thanks for the informative video. I personally think any steps toward cutting the Engineering grind down is a positive and these changes may even get me to get back into playing some more soon (though more on foot content would be a guarantee of that!). About p2w, so long as the purchased products are entirely obtainable without ARX then I don't see any issue.
VERY concerned!! I am worried that this is the beginning of a VERY slippery slope. We can only hope I'm wrong.
Slope? more like tossed off a cliff.
Honestly and bring it on. Look af how much money star citizen has made? Can you imagine what frontier could do with that with elite.
@@Joseph-wh5ofyeah that’s my biggest thing. why i don’t like this new direction, i acknowledge that frontier has to either make money or discontinue the game
Changes enhance the ability for new players to access content that they want. That can only be a good thing to draw new players into the community.
selling them ships won't help them with the Thargoid war e.g. tho.
I kinda like that you have to go through some hoops, learn the game, learn to fly, learn some tricks before you go into sth endgame like Thargoids.
All i see is another massive run against a wall over and over for new players until they quit bcs having the ship does not mean having the skills and understanding to pull it off
They need money, and there is nothing wrong with it, the game/product must be profitable for the company to keep its development. Pay for a grade A ship won't make any sense, but for a fully engineered ship it will make an enormous difference, although it will kill the fun to fine tune the ships and discover new builds possibilities by ourselves. Pay for new ships is a bad choice but pay for a full new quality season would make more sense. FDEV is trying what they can to keep the game alive, let's wait and see, and support as we can.
I don't really have a problem with this as long as the cash ships aren't better or equal to something you build in game. It's not like credits are particularly hard to come by, and engineering to g3 is also pretty trivial. Nobody's going to be using these ships for PvP unless they're strictly better than a dedicated PvP ship, and every other use case affects no one but the player.
I'm more interested in the engineering changes. From the wording, I'm wondering if it's going to simplify it down to paying a flat rate of mats for each grade, kinda like how buying a tech broker module is now.
If they made them grade 4 engineered then it would still incentivize engineering especially if they make it easier to get materials.
Uh oh. Set phasers to ‘borked’ 😣
I say we all embrace these changes and start encouraging other's to play. I've gamed for 45yrs and this change to a beloved game, will produce longevity.
If you do not believe me, buy a console, every single game absolutely milks you for in game micro transactions.
This approach by FDev is how to implement consumer costs to help develop the game further.
I'm all for it. It was always coming, this way is more considerate than other companies.
o7 cmdr's 😎👊
Yeah, the game has been out long enough and the OPTION for players to buy cosmetics from the store is perfectly fine. We are customers and they are a business. They have spent significantly more money to keep the game going compared to each buyer of the game, so the criticisms over the practice isn't practical or helpful. We all have the freedom to either buy or not.
@@parawill7074 "They have spent significantly more money to keep the game going compared to each buyer of the game" Correct me if I misunderstand, are you saying they've lost money on Elite? As there last few financials, Elite was one of the only profitable games they had compared to their other ventures. They made a nice profit over the last 10 years, but the company over all has lost money on their other ventures, and now they return to Elite to try to get more money out of it to save their financials
@@parawill7074 well said cmdr o7
Would like to know what this music is please, I see in description it just says "Epidemic Sound"
If they make the paid for ships like premium tanks in World of Tanks or Armored Warfare than I don't have a problem with it. Those tanks aren't pay to win and come with pros and cons. Pro is you can just buy it, and earn in game credits at an accelerated rate. Con is you cant modify them, at all, and you can't get top of the line equipment for them like you can for the same model you can grind out yourself. If they do something like this in ED, should be fine.
I think/hope that these pre-built ships will have ''entry builds'' allowing to get in to activities they are meant for, and will have to be upgraded in-game to be actually good.
As someone who plays predominantly in Solo, paying for early access or pre-built ships with A-rated modules is a non-factor for me as it won't affect how I play or have access to. For people who play on Open, it is an different story, but my chief worry is that due to ED's learning curve, putting a new player in the pilot seat of a more expensive ship instead of an expendable Sidewinder might set the wrong example. Part of the joy of ED for me is earning and learning the new ship and upgrading it, understanding why the upgrades matter, and by skipping that process, the whales that can afford to do so reach the end of rewards with none of the journey and will end up getting frustrated or bored, which defeats the purpose of courting the whales to begin with.
And for those of you who would complain that giving a new player access to end-game ships like the Anaconda, Corvette, Cutter, or Type 10 means that there will be an upset in power in PvP, let me remind you that even big and expensive ships can get spanked by smaller and cheaper ships if the there's a difference in pilot skill level. Giving experienced players access to pre-built ships won't change anything either because they already know the game, this just expedites the process of acquiring an upgraded ship.
I am actually excited for ship engineering to become more streamlined.
Looking into it
I can't see people being able to buy ship builds with real money as a bad thing, as long as you can't buy better than can be acquired with in-game currency (ie no pay-to-win). Not so sure about buying early access to new ships like the Python II thoigh, I guess we'll have to wait and see what is discussed at the next livestream.
Engineering has always been a hurdle, and I'd love to see it rebalanced in a way that makes it more accessible but without making it trivial, maybe requiring a mini-game to be played to "assemble" the engineered modules or time-trial type runs to gather materials instead of a grind. Im thinking here of something like very time-limited missions given to you that you have to go somewhere, load up the ship and return with a full hold of materials for the mission provoder, in return for which you can choose as a mission reward to keep a chunk of the materials you just transported (as an example)
As long as there is no inherent advantage given to those who pay over those who just play, I see no issue
My cynical mind is "Hey guys... please beta-test this ship for us so we can get all things right until it become part of the game..." :)
Excellent information,thankyou. I will happily pay a reasonable sum for pre-built or early access depending on cost. I have been playing for 8 years and aside for some engineering tweaks have most of what I want in terms of ships and engineered modules, so in the main, the real grind to Elite ranks is over likewise to Federation and Empire rank. Let’s see what’s on offer before we bemoan pay to win or other similar sentiments. Let’s see what’s out there! 07 all. Great goings on at the Buur Pit. All hail Cmdr Buur.
I'd pay for a centered seat in several ships, i HATE being offset in say the FDL/python etc, it drives me nuts...
Hahaha! E:D trying to be Star Citizen without ship interiors. 10/10.
In the scope of elite dangerous, these are significant changes. In the greater world of computer games, they're minuscule and not going to attract any players. There's a small amount of players who will return, but the Elite Odyssey restrictions are mind numbingly idiotic and will drive most of those players away. 3 years from the massive fail of Elite Odyssey and Fdev STILL has a death grip on it's mistake and driving forward from that failed direction.
Cmdr Burr, you're not the only one who's going to die on that hill. The whole of Elite Dangerous is going to be there with you. I just hope that they open source it before they close down the company.
Cheers.
i dont mind the idea of paying for early access ships, maybe it will encourage them to create MORE ships!!! im glad they are talking about updating the ARX store... hopefully they will reduce the grind for materials ( i spent hours last night filling up on just military supercapacitors). engineering ships is one of my favorite things about this game.
I've more or less left Elite for Star Citizen. It makes me sad that this is so, because I played Elite as far back as 1984! Really, they could lure me back with just one thing: SHIP INTERIORS. We were promised this before the game even launched, and here we are YEARS later with no interiors.
None of their other announcements are of any real interest to me.
Honestly, I would rather prefer a monthly subscription model that would fund new content. Think about it: we keep getting new content for free, one-time payment of MMO game; no other game does it. So keep the base game but with no updates (except for bugs), and create new branch that would cost $10/month. I would be more than willing to pay for it, and I am from really shitty country.
I will be there tomorrow, but I dont know about the future...
I like the new ships being available. Some of us don't have the time available in our real lives that allows for the hours upon hours of material gathering that engineering a ship costs. The grind is more akin to a second job than anything else and honestly not even remotely fun.
my issue with ED will always be the lack of a proper hualer/trucker ship series.
best you get is a type 9, dead center of the progression line, with nothing better except maybe the last ship imperial cutter or whatever its called.
i want to spend 10m buying a 1-2k of something, and make 14-20m at the destination.
best i hear we get is just a fat type 9 and a fleet carrier.
Yeah... I really want to see the Panther Clipper in the game... but I think it is too big to fit through the toastracks.
@@TemalCageman we need bigger bricks.
One of my favorite moments of ghe game is when j was first able to buy an adder so i can go mining in it. At that point i had zero idea how to do it, let alone mine in a t6
Great vid.
Can buy a big powerful ship, yes. Have the skills to use it, less likely. I don't mind, it is a galaxy simulator - in reality there are rich boys and girls driving parent money cars. This is fine. As long as nothing non cosmetic is paywalled I am happy.
Exactly...if you invested 100s of hours flying FA off and are great at dogfighting, I doubt some guy in a newly purchased with real money Anaconda or whatever is going to be a problem.
It's like racing some trust fund kid with a new Porsche and no experience out on a race track as a seasoned vet.
Has the game's anti-aliasing improved? When I played it years ago at 4k resolution, it didn't look great. Are there any updates on DLSS or DLAA support? Thank you!
FSR. TAA also exists, as well as MSAA
Sorry for the unrelated question. Those bases with access point scanning on SRV long long time ago now are visitable on foot or they gone? About other changes you mentioned I don't care. The only thing I always wanted from Elite is something amazing or new for explorers out in deep space to discover or to do and I guess this is still in bad shape?
I appreciate the frank and clear update! Thank you ☺️
Frontier gotta make money. Their share price is low. I don’t think it’s gonna be a slippery slope. I love the idea of being able to get a prebuilt A-rated ship for a few bucks or some (to be fair many) hours of participation.
🎉 I think it’s good news ❤
I don't care about people being able to buy premade ships, not everyone can sink hours on farming money to fully upgrade a ship.
I just hope that they either change the engineering requirements from materials to money or that they add a material vendor.
I'm always puzzled how anyone "wins" Elite Dangerous. My main concern is that Elite continues as my favorite space game, everyone seems fine with Star Citizen selling ships but if Elite does it then its an instant toys out of pram throwing contest. I don't particularly like the idea of FD selling ships but for some players with less time it may make the game much more attractive. What I am sure is that there will be indignant outrage and that FD will back peddle at some stage.
I am not fine with what SC does, and its one of the reasons why I dont play it. I would have hoped FDEV are gonna hold themselves to much higher standard than CIG who have shown over the years just how unhinged they are with the P2W and monetisation. Especially as they have so far.
The outrage is and will be justified.
Every game with pay to unlock or pay to win mechanics spirals down a path of extreme grind to push more people towards the pay route. This is atrocious and the fact anyone thought this was a good idea is a huge indicator of the average intelligence of the senior management at FDEV, granted, we already suspected it wasn’t particularly high…
@@Uselessnoobcow Pay to unlock I can see, but how do you "win" elite?
@@cmdrHeliaxx ok then "some people are fine with Star Citizen selling ships" :)
@@cmdrhumbo9067 pay to win is a phrase - it doesn’t have to mean literally win.
The fact it encourages fdev to build in grind to encourage sales is the whole point
Thank you for summarizing the news as always around ELITE ! I fully agree with you on recent developments and news, I am excited for the same reasons as I am a bit concerned for others, but as always I am optimistic, Also I am actually considering paying ARX for the new Python as it may give great implementation to my RP character in the game :D ( certainly not gonna use it as pay to win mechanic) and I hope FDEV is -as you say - aware of the dangers of this road.
Looking forward to getting more info, Godspeed until then Cmdr Buur!
I'll be very interested to see just how good the ship builds they sell are, i wonder how aware of the meta frontier is
their example of a Titan Chieftain should tell you everything you need to know about how aware they are xD
I personally think this might be what is needed to keep the game alive and potentialy bring back players and also bring in new players. Depending on the type of ships you can buy and their role it might negate the pay to win gamers. If a combat ship is released perhaps it's geared towards PVE and not PVP, so no clear advantage over other players. I'm looking forward to it. I've been playing since Alpha, lifetime backer and can't wait to buy the new Python on May the 7th. Under a tenner for a new ship, why wouldn't I? It's not Star Citizen and I'm having to remortgage my house for a ship. Looking forward to it all.
I would be really happy to buy pre-engineered ships for in-game currency. I would really like to try out thargoid fights but never had the chance to have the amount of time to put together a ship with which I would be able to stand againts a thargoid cyclops etc.
I've been out in the black for nearly two years. Twelve ships on my fleet carrier, mining and exploring. Nothing in any update has really affected me apart from recent delays in fleet carrier jumps (not sure what's going on there since I was banned from the forums and haven't bothered looking). Still lots of things that should be implemented, my main one would be remote refuelling of fleet carrier if it has fuel on board rather than having to fly back to the carrier, manually change ship (type 10 all cargo) fill up with tritium and "donate it" to the carrier, then change back to a different ship and fly off to explore.
Hardly realistic IMHO.
Fleet Carriers crash the servers if too many jumps at the same time... and there are thousands of them jumping around regarding the Thargoid war... so... Fdev implemented timers so that the servers do NOT crash when thousands of people want to move their fleet carrier due to an update. And this is something that can linger for a couple of weeks before it settles down. Since Fleet Carriers are cross platform and are essentially moving Starports, they tax the servers a lot compared to regular player ships.
@@TemalCageman Ah cheers for that, I wondered why my carrier was still where it was after 55 mins.
Hey folks, thanks for the prompt update! Personally speaking, everything sounds like the sort of refresh one would expect from a live service game run by a company in need of financial shoring-up (did you know they'd sold the rights for Planet Coaster 3 back to Atari?) - as long as it doesn't end up with a definitive "well that's just pay to win, there's no other rationale" then I'm good with it - Engineering can be quite the slog depending on how one plays (& I'm personally sick of watching precious, precious selenium being wasted in fractional upgrades) and the rest of it sounds very much like new-player-onboarding/QOL amendments, all apart of course from paid early access. I don't even mind that the ships are locked to Odyssey since moving to 4.0 was such a big deal & very deliberately drew a line between two versions. Paid early access for three months is more than enough time to establish new ship metas and certainly to have a marked impact on the BGS & Powerplay. I'm in two minds about it, to be honest - the Python Mk2 becomes Arx-available on a certain someone's birthday which will make it rather difficult to resist! An interesting grab-bag of an FDev missive to be sure.
Focussing on the ship build rather than materials needed.
Ooooh baby please, please, pleeeease let that mean I can buy what I need with credits at the engineering facility. Even at a mark-up in exchange for not having materials I'd take that!
Arx pricing I think are going up TBH.
3 months early access to the new ships is fine, let those who are willing to pay test it out, lol.
Paying for prebuilt ships that are "better" with real-world money is just a pay to win/pay to skip system. If it's emphasis is purely on skipping over gameplay then they are all but admitting that there are certain sections of their game that are either worth skipping, or that they do not think they can effectively balance them. Be it either due to the code being too difficult without rebuilding from scratch (which I don't blame them, I wouldn't want to rebuild my game's code this long after release, lol), or from it taking too much dev time away from current content.
In principle it's sound, but it's not something I'd recommend it being done for real-world cash. I'd much prefer it being done with in-game currency only, as even with my wants for being able to just hop to a new "career" it kind of makes my time building up/being successful in my previous one kind of null and void.
I don't envision the prebuilt ships will be able to affect the "end-game level" stuff as that WOULD be pay to win.
Without more info I am tentatively excited for engineering changes, especially around making materials less necessary.
Absolutely terrible changes regarding monetisation. I have loved this game for ten years and seeing a terrible company do such things to it saddens me
Its funny everyone thinks this is them showing tehy will continue to invest in the game. I think this is a quick cash grab to hopefully get whats leftfrom folks wallets before they shut the servers down. SO many lives services dying. Hope i'm wrong but throwing stuff out like this just feels off.
I'm glad they are trying to make more of an effort to make money! Means more content in the future.
I can't say I've ever approved of selling game content (as opposed to cosmetics) for real money in any game (well, any game where the game itself and any expansions are paid for). This feels like a bad decision to me.
👍 given
And greetings from Hawaii. Thank you for the solid information. And flying through the asteroid fields and the planet back drop. That's some good stuff 🪐
Honestly Fdev lost a touch to ED..
no vision.. no continuity.. no thought..
doing something chaotic, jumping from 1 unresolved item to another and making them worse :/
so sad
Makes sense though. We have had the whole Thargoid war beautifully created by FDEV and most players don't have the ships to play it.
Getting there from scratch via the Guardian weapons and the AX materials well. It takes a lot of time. Longer than the war itself!
I do not mind Frontier looking for more ways to make money.
They can't run just on sales of the game alone, since the game is not very accessible for new players (I know of about 5 friends or colleagues that have started the game, but lost interest VERY quickly).
The game just is not very good at leading the players to where the action is (or rather the ongoing narrative).
I understand M.r Braben said they do not want to hold the hands of the players.
But in a Galaxy THIS big, you at least need someone POINT you to where to action is.
And the game itself does not do that.
Which is EXACTLY why all of said 5 potential players lost interest.
That being said:
I wish Frontier would be more open to us.
We understand they need money.
But they appear to not understand what we might be interested to pay for.
Like... furniture or decorations for the quarters on board of your ship, for instance.
Yes, I know, no ship interior is planed, but I do not need my ship to be FULLY modeled.
I do not need to walk into my cargo bay; I know you can not model all the interior if the players can switch each and every module.
Which is a bit different to Star Citizen: as far as I can tell, there the ships are less modular, so you can get away with a more static (but certainly more elaborate) design.
As for the pay2win:
unless the ships have exclusive equipment, I do not mind.
If I can get everything, including the paintjob and shipkit, in a different way (ARX in this case), I am fine.
About the changes to engineering:
Changes to the better or worse? ;)
o7
Personally I think the fact that fdev is trying at the moment has been a big game changer. Yes its probably not perfect and there's been some bugs both in and out of the game but it's more than has been for a while so I'm down to pay some money to support them and have fun with a new ship at the same time.( long as it's not pay to win)
I understand that they need to better monetize the game, and I'm even happy about that. If the game is more profitable, they will have more incentive to continue releasing new content.
On the other hand, I hope that whatever you can buy in the store, you can also get in the game.
If it's just a question of how fast you can get things, I think it's a smart move on FDev's part.
But the line between good and bad in this issue is very thin, I hope this isn't the beginning of the P2W era in the game.
I'll wait and see before jumping to conclusions.
I have been playing this game for just under 5 weeks and I managed to unlock all the engineers in or near the bubble and have engineered a few ships fully so far. Now I feel like I have the worst timing ever..... FML
Welcome changes - Sone that will bring in a new generation of players in droves - Refreshing and much needed for our community.
So, they’ve noticed how well Star Citizen is doing and want a piece of the pie… The thing is SC still has a big advantage as the ships “feel” more real with things like interiors. Without that, they’ll never sell.
Sounds like they need money. I have said for years that I would love to buy my own star system, and Id pay real world money for it.
This would be awesome! One per account... people with money could buy additional accounts and additional systems. Restrict purchase of systems to only systems where the player has been the first to fully discover and explore. There would be a mad rush to colonize the whole of the milky way (though that would never happen due to the sheer size). Allow additional IRL purchases to add a limited number starbases and planetary bases per system (e.g., 1 large and 2 small per system, and 1 planetary per landable planet.) I think they could start making star citizen-level money if they put their heads together. The beauty of selling systems and construction of new bases is that it wouldn't provide any real benefit that isn't shared with all players; it would just be a personal pride/satisfaction thing. You could even integrate the new powerplay system into these purchase-able systems/bases so the players would then have a real motivation to 'defend' their systems from being overrun by an administration that they did not prefer, etc. Instead of just the main bubble and Colonia, we'd eventually have hundreds if not thousands of mini-bubbles... with missions you can pick up inside these new mini-bubbles. It would be a whole new game that people would want to play for the rest of their natural lives! ... and pass on the accounts to their great grandkids LOL
Honestly this idea would be great if you can have and name your own system and given either a starport or an outpost.
@@onduty6024 I've actually been working on my own "mini bubble" out in the black in hopes that this becomes a thing and I can turn it into a "rest stop"😂
@@onduty6024 This idea is great, it would give exploration a nice boost.
(and ultimately will mean we will ALL live FAR from the bubble by this point. No idea how close my 'closest' explored system would be)
@@BorisHaeussler 98% of my 1500+ hours in Elite have been solo... it would be a dream come true to have my own star system in the middle of the black.
Ship prebuilds via the ARX store is probably welcome for returning players to hopped into Thargoids war especially
Oh. Sad. But i will always love your content at the buur pit.
I'm happy about more ships and variants, changes to grindeneering, that's a good news. Not care much about paid stuff, not paying for early access ships either.
The ARX for Early Access to the new ships I feel is fine, but the ARX for the Pre-built ships is kinda dumb.
The only hurdle for 'just build it yourself' is Engineering, which they are making "more accessible and predictable."
Well yeah and like millions of credits to buy the class A stuff..
It is a newbie trap, but benefits all of us.
Player A is a Vet and gets a G5 combat miner Cutter in say 2 weeks. Player B is a newbie who buys it with one click. What difference does that make? Same ship same capabilities, nobody lost anything, Vet enjoyed his time outfitting the ship, newbie happily dies to NPC pirates, Fdev got money to exist, everybody wins.
The learning cliff is still there to make players do their own research.
That's a "No" for paying for early access. "Fixing" engineering so that if I do want to see what the new Python Mk-2 is all about, I can bypass some of that annoying grind just to get it up to spec so can get from here to there without it taking 30 jumps. I think once you've completed the tasks for an engineering upgrade, you should be able access those same upgrades for any ship. Initially establish the relationship with a particular engineer, then you have them as a perpetual resource for upgrades. More content like ship interiors, of course is what everybody has been screaming for and has fallen on deaf ears. I would like to see more station interiors. Besides the standard 3 or 4 locations at every station, how about more gameplay content? Search through the bowels of the inner workings for hidden easter eggs or search the residential section for someone with key information, or sneak around other hangars to loot or sabotage other ships? The size of these stations is so huge, the potential for additional content is enormous. Yes, I know, developers, developers, developers. Just my wishful thinking. I was never turned on by the whole Thargoid narrative. This universe should be large enough for many other adventures and story lines besides the pre-determined narrative.
Paying for ship packages doesnt sit right with me at all. Early access to ships i would understand if it hadnt been 6 years. I get that the game needs to make money but this just doesnt feel right
Second! o7 CMDRs. Let's go!!!
Heck of a gamble... If they do this right, they'll get out of the hole they've been climbing out of a little faster. If they screw it up, they could fall all the way back to the bottom. I hope they've been filling it in behind them, just in case.