Ranking All The BEST Sorcerer Skills In Dragon's Dogma 2

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  • Опубліковано 18 чер 2024
  • What are the BEST skills for Sorcerer vocation in Dragon's Dogma 2? After testing every single spell sorceres have to offer I have to say this class is crazy strong. From tornados, meteors, and ice blasts, to lightning strikes and cluster bombs. You might not be an aggressive and up close type of
    fighter, but you will obliterate your foes from a distance. Paired up with an
    excellent fighter pawn, this unbridled power is yours to command.
    Dragon’s Dogma 2 is a single-player, narrative-driven action RPG that challenges the players to choose their own experience from the appearance of their Arisen, their vocation, their party, how to approach different situations, and more - in a truly immersive fantasy world.
    Timestamps:
    00:00 Intro
    00:26 12
    01:18 11
    02:06 10
    03:18 9
    04:24 8
    05:42 7
    06:45 6
    07:48 5
    08:46 4
    09:58 3
    11:10 2
    12:16 1
    13:54 Conclusion
    14:40 Outro
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    Ranking All The BEST Sorcerer Skills In Dragon's Dogma 2
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КОМЕНТАРІ • 89

  • @5lim.0
    @5lim.0 Місяць тому +68

    Spell hold should have been a core skill

    • @TrickiousRickious
      @TrickiousRickious Місяць тому +11

      Didn’t even consider that, yeah that would be a game changer

    • @dakari7817
      @dakari7817 Місяць тому

      mods hopefully

    • @user-yr8ge3fz8o
      @user-yr8ge3fz8o Місяць тому +20

      Fr. Same with warfarer rearmament. Idk how the devs decided to cut the skill slots in half and didnt think to transition QoL skills into core skills

    • @5lim.0
      @5lim.0 Місяць тому +5

      @@user-yr8ge3fz8o yeah maybe they thought it ruined the balance or some shit. But in a single player ONLY game who tf cares about balance? Or they could just make the game harder too

    • @edr8065
      @edr8065 Місяць тому +3

      @@user-yr8ge3fz8oI thought the same, but that wouldn’t really work with warfarer. Core skills are tied to the weapons themselves, so there’s no real way to implement a cross-weapon core skill without overriding the existing core skills like anodyne or galvanize

  • @krishnansubramoni7801
    @krishnansubramoni7801 Місяць тому +19

    Yeah I agree completely. I also wish they brought in the many skills they have in DD1. I miss Ingle, I miss manual spell targeting, and I miss all the funny and cool debilitation spells.

  • @adamanderson5853
    @adamanderson5853 Місяць тому +16

    I love sorcerer, but it got shafted so hard in DD2. Playing with a difficulty mod, it's the only vocation I've had trouble with solo (aside from trickster obv). They really should've given the vocation more spell slots or a better utility ability or something because without one it feels like you're forced into playing one specific way, especially if you're solo

    • @yosh1562
      @yosh1562 Місяць тому

      fr i miss all the spells from DDDA

    • @edr8065
      @edr8065 Місяць тому +1

      My biggest complaint is how badly they nerfed the default magic bolt attacks. Using them is like throwing Pennie’s at a bear. In reality, the bear is a goblin

    • @warthogvanguard7292
      @warthogvanguard7292 Місяць тому

      @@edr8065my god why is this not talked about more? The basic attack 1. Feels like shit; 2. Has absolutely no difference when enchanted with an element; and 3. Has a somehow even more underwhelming focus bolt.
      As well, can we also talk about how we lost both Sorcerer’s force push (which was fun as hell to break boxes with) and Magick agent? Which, while not as effective, was super cool to look at when combined with Necromancy (which is also not in DD2)?
      DD1 sorcerer may not win in practicality, but it sure as hell beats the crap out of DD2 sorcerer in terms of fun and variety

  • @HyouVizer
    @HyouVizer Місяць тому +10

    "Just look at this summoning animation man"
    12:00 **shows their arisen get flung into last week** yeah thats something lol

    • @SheenShots
      @SheenShots  Місяць тому +3

      Some of the times I get flung around I can't even be mad because it looks ridiculous lol

    • @HyouVizer
      @HyouVizer Місяць тому

      @@SheenShots same lmfao, this game stagger and knockdowns are quite insane

  • @IceIfrit666
    @IceIfrit666 Місяць тому +3

    Hagol is a favorite of mine. Kills group mobs relatively quick, anything else gets slowed down, and makes it really easy to charge augural flare. Using Anathema and the debilitation chance augment against drakes is a wonderful combo as the constant hits make it relatively easy to silence them. Spellhold is great to keep a pocket maelstrom or meteoron as a delete button or to cast right after a normal maelstrom or meteoron cast. If Celestial Paean is up then you can have two maelstrom out while you're charging a third. I'm not sure about Seism scaling off of strength though it definitely does physical damage.

  • @Sparty450
    @Sparty450 Місяць тому +5

    They finally made bolide worthwhile and all it took was making it actually hit things
    Still gonna spam maelstrom though lol Ive been hooked on the funni tornado since DD1

  • @Leukodystrophy
    @Leukodystrophy Місяць тому +3

    A few additions to Frigor, it's a hybrid spell of Ice + Physical so it can deal with golems and scales with strength + magick well. It also creates x2 mini ice blocks that can be used to throw at enemies for decent damage. It can also be used as a mobility tool to reach high places.

    • @Arkyuu
      @Arkyuu Місяць тому

      Where can I get this info if a spell scales with Strength and/or Magic?

  • @SaltyTortuga
    @SaltyTortuga Місяць тому

    Yes!! Great video 💯/💯
    🤘🐔🤘

  • @meeqsb3521
    @meeqsb3521 16 днів тому

    These are great, hope we get one for each class

  • @rileyloux1491
    @rileyloux1491 Місяць тому

    I’d like to say that the overlapping spells feels actually like a benefit when it comes to warfarer. Having Frigor and Levin on a magic focused Warfarer means that you have a ton of utility covered just from those two spells and opens you up to a lot of flexibility as you can get anodyne and Galvanize without sacrificing how many skills you can use with either. Slapping augural flare or a mage support buff can make you feel like a nice mixed caster, or even lets you have say a third weapon with relative easy as you can just as easily have the support and utility of the magic vocations with your favorite delete button skill from other vocations without limiting what you have a good matchup against.

  • @arcanumelite4853
    @arcanumelite4853 Місяць тому +2

    both seism and maelstrom might deal physical damage but they are still spells and as such scale from magic not strength... they exist to give sorcs a physical damage option for enemies immune to magic... magic archer has something similar with that ice ball skill a magic attack that does physical damage.

    • @SheenShots
      @SheenShots  Місяць тому

      That's what I would assume, but Seism is really weird. Maelstrom clearly scales with magick but for how high level I am Seism does extremely low damage. It is really odd. On golems it looks amazing, but that's because breaking a gem does all their health. I don't know, something about it seems off.

  • @Hyperion_Dark
    @Hyperion_Dark Місяць тому

    What would you suggest running on a pawn?

  • @Cxdfc
    @Cxdfc 16 днів тому

    Flashbacks to BBI full party of LIGHTNING WHIPS

  • @firstswordcorvus7368
    @firstswordcorvus7368 Місяць тому

    Idk if it was mentioned, but Cyclops are weak to lightning and if your warrior pawn knocks it over, place a thunder mine by its head. High Levin is better for damaging cyclops, but it's pretty good on a downed cyclops by its head

  • @jettbass
    @jettbass Місяць тому

    I don’t bother with thundermine myself. Having subtilety from the thief vocation means I’m usually unmolested and can focus on damage output.

  • @lelmone6856
    @lelmone6856 Місяць тому +10

    I would play sorceror way more if Meteoron and Maelstrom didn't tank my FPS so badly

  • @user-gw9bm2ky3v
    @user-gw9bm2ky3v Місяць тому

    NGL while I'm super glad about the improved accuracy of meteor, visually improved maelstrom and the ridiculous flare, I really miss the gicel, miasma and the lightning whip that turns you into a melee sorcerer. They removed so many spells from the previous game and makes me wonder if they intend to add those back in the future DLC......

  • @joemama114
    @joemama114 29 днів тому

    Wait so Siesm deals physical damage based on strength? So let's say I started out leveling up as fighter rank 10, warrior rank 10, archer rank 10 and then theif rank 10.
    My strength stat would be way higher than my magic stat at that point because of how stat growth works?
    So would that mean if I started sorcerer at that point Siesm would technically deal better damage until my magic stat "caught up" because my strength would be just that much higher?

  • @handsomezack1075
    @handsomezack1075 Місяць тому +1

    Actually this raises a question for me: Is augural/prescient flare dependant on the damage you do to the orb, or is it simply how many times you hit it?

    • @guaptiggitygoowop8193
      @guaptiggitygoowop8193 Місяць тому

      I’m almost positive that it’s about how many hits it takes as opposed to the damage done, I could be wrong though

  • @jojr6825
    @jojr6825 Місяць тому +2

    I really think sorcerer got downgraded in dd2 because they removed a number of big spells and also there are only 4 slots.
    I didnt like the idea of changing bolide to meteoron. I miss gicel. You have an augment for debilitations but that could have been very useful with miasma and even petrifaction. 2 big spells while in dd1, you have gicel and fulmination. Seism is not even considered a big spell anymore considering that it's not a maister skill. Augral flare is overwhelming but not grand. It is strong but i didnt feel like it commanding the elements. It's like they added a spell that simply explodes. Levin became a bread and butter skill when it supposed to be just a starting spell. I hate the fact that im still using that for quick kills.
    Core skills are a joke except for levitate. They have done it right with levitate. At least in dd1, boon changes the normal skill animations.

  • @guitarwhelp
    @guitarwhelp Місяць тому

    13:56
    Which cloak is this?

  • @VirgoVyrus
    @VirgoVyrus Місяць тому

    The only one I don't agree with is Seism. It's always good crowd control in my experience. It has never left crowds alive and hits both ground and airborne targets.
    The strength scaling also doesn't bother me because it always deals a ton of damage since there a lot of eruptions. And it always staggers/ interrupts large foes.

  • @berryven
    @berryven Місяць тому +3

    5:50
    Wait... you can HOLD Galvanize? 😭😭😭

  • @lordgimpsbury2515
    @lordgimpsbury2515 27 днів тому

    I almost miss Exequy, but It made playing sorcerer too easy. Any group of enemies I came across just got smited by dark magic from 30 feet away, or in BBI I just sent it down halls and around corners to kill tough enemies without them aggroing on me.

  • @Arkyuu
    @Arkyuu Місяць тому +1

    Is Decanter holy damage?
    As much as I love the game, damn the DD2 team for leaving so much information out of the game.

    • @egordon7543
      @egordon7543 Місяць тому

      I believe it is, if the icon color is golden then it’s holy

    • @ninjafrog6966
      @ninjafrog6966 Місяць тому

      finding things out for yourself is bad!

  • @galihkue
    @galihkue Місяць тому

    Do passive next

  • @NorthWolf97
    @NorthWolf97 Місяць тому

    Meteoron and Maelstrom being so insanely strong to one-shot even the last bosses and the Dragon himself. DD2 can be trampled by running 3 sorcerer pawns using both of these spells + Spell hold for extra quick casts. Gonig Warrior or Fighter to draw aggro so they can cast freely and nothing in the game is a threat anymore.
    Meanwhile, Arc of Might got nerfed in multiple ways. Sorcerer and Thief got so much love from the developers that they even get 2 ultimate skills. Ofc Thief just breaks the game with regular skills.

  • @user-zz8yi1lk5p
    @user-zz8yi1lk5p Місяць тому

    Augural Flare + any multi hitting magic archer shot = Bye, bye, have a great day! 👋

  • @Archigosai
    @Archigosai Місяць тому

    liked the video just not sure i agree with the placements other than the top 3, virtually every single sorcerer i've ever seen run the same loadout, Augural Flare, Levin, and the 2 Maister Skills, the other skills just aren't as practical as this loadout, Levin being able to fully load an Augural Flare from halfway across the map is just too valuable to be placed behind frigor

  • @this19suffering
    @this19suffering Місяць тому

    Does anyone know why the flare sometimes dissappeares instantly?

    • @SheenShots
      @SheenShots  Місяць тому

      From my experience it will disappear if you don't attack it fast enough or deal enough damage to proc several clusters. So it's like a go faster kind of mechanic I guess.

    • @this19suffering
      @this19suffering Місяць тому

      @@SheenShots I played with it quite a bit on warfarer but then suddenly the the flare dissappeared instantly. And I really mean in a second or so. Mainly on blight dragons but on other enemies too. It was the reason why I stopped using it.

  • @calebcentek9583
    @calebcentek9583 Місяць тому +1

    No way the best Golem crusher in the game gets that low, Scism is nutty.

    • @Archigosai
      @Archigosai Місяць тому

      it's only good until you get the master skills tbh, Maelstrom annihilates golems

  • @trazyntheinfinite9895
    @trazyntheinfinite9895 Місяць тому

    Hagol is great to hit augural flame.

  • @Daddy2025HQ
    @Daddy2025HQ Місяць тому +1

    It’s the only class i use in dogma it’s my favourite I don’t use other class

    • @EdwardMichael3
      @EdwardMichael3 Місяць тому

      Sorcerer and Spearhand were my favorites, so I get where you’re coming from.
      Spearhand is definitely worth a try

  • @rinzler168
    @rinzler168 Місяць тому

    They should add more 😂😂😂

  • @EdwardMichael3
    @EdwardMichael3 Місяць тому

    There are two rings that when combined reduce cast time for maelstrom and metereon by 3 seconds.
    Ring of Articulacy
    Ring of Recitation
    Cast time goes from 10 seconds to 7 seconds, but you need both for this benefit.

    • @jacobpatterson4381
      @jacobpatterson4381 Місяць тому +2

      How about 2 rings of recitation

    • @EdwardMichael3
      @EdwardMichael3 Місяць тому

      @@jacobpatterson4381 dunno haven't tried them yet.
      Do they cut down more than 3 seconds on maeter skill cast time?

  • @glencunningham552
    @glencunningham552 Місяць тому

    All the best skills are in ddda

  • @HoloCatHead
    @HoloCatHead 12 днів тому

    Now do Warfarer, lol

  • @Nickesponja
    @Nickesponja Місяць тому

    ...why do you mention low damage as a downside of hagol and seism when their purpose is explicitly crowd control? Like, who in their right mind would think of killing a drake just with hagol!

    • @SheenShots
      @SheenShots  Місяць тому

      Well hagol is for crowd control and has the downside of lower damage. Seism is not for crowd control at all like I mentioned in the video and also deals lower damage. And I fought a dragon to test the damage Like I said in the video. In conclusion, because it is an accurate statement.

    • @Nickesponja
      @Nickesponja Місяць тому

      @@SheenShots Seism is for stagger, so low damage shouldn't be a problem. It has higher stagger than mountain breaker, rating it low because of low damage is absurd

    • @ninjafrog6966
      @ninjafrog6966 Місяць тому

      @@SheenShotsseism is supposed to be for stagger

  • @elowyn4life
    @elowyn4life 26 днів тому +1

    The spells in this game are boring. I don’t think they altered the game enough since DD1.

  • @mrbabushka8715
    @mrbabushka8715 Місяць тому

    There's not difference from the previous spells for earlier series. 🙄

  • @dailydavidgame1878
    @dailydavidgame1878 Місяць тому

    They nerfed seism *sadface

  • @TommyTwoKnuts
    @TommyTwoKnuts Місяць тому

    Flagration sucks, give me ingle back!

  • @Fliksterr
    @Fliksterr Місяць тому +2

    Sadly missed the live testing, but it ended up being a very nice list. Only thing I really disagree with is Thundermine.
    I think Thundermine is only worth it for solo play, since only then you need the stagger it provides. With a tank pawn it's not only a useless slot, but actively lowers your dps, because it flings enemies around, which causes your melee pawns to keep walking after them and ranged pawns to miss attacks.
    For a similar reason I personally prefer Hagol over Frigor, since I only cast Frost magic for the AoE and use Maister Skills vs drakes instead. But that's a playstyle difference and your ranking makes sense as well.
    Love Sorc, just really wish it had more different skills to choose from and ground targeting was still a thing. There's so much wasted potential here....