SketchUp Skill Builder: Modeling a Screw, Part 1
Вставка
- Опубліковано 30 кві 2018
- Behold! The humble threaded rod! So simple yet intricate in it's design. Modeling such geometry has long been thought to be a nearly impossible task for the average SketchUp user. Join us as we pull back the veil of mystery and show you how you can create threads armed with nothing more than the basic SketchUp tools available in Sketchup Shop!
- Наука та технологія
As always... great. Very comprehensible, within the right speed, focused on how it is done, without any overload. Thank you.
That was an excellent tutorial. I like to try and understand "things" as much as possible, so avoided using any plugins for a screw thread. I needed to model a wood screw, and about two-days after watching this, and trying different methods, I managed to utilise the principles you show here. If your screw can be thought of as a thread profile of "peak, trough … peak, trough …", I needed to create a "peak, trough, plateau … peak, trough, plateau …" - so I created a single thread (with no reversed copy, as per your instructions), then slightly nudged up a copy, exploded. Slightly nudged down a copy, exploded. Returned to original spiral, exploded and scaled "out" instead, to create a narrow thread, with a plateau between. Totally new to SketchUp, but loving it, and these tutorials. Thanks.
Thanks Aaron again for this tutorial. Exactly what I was looking for. Everything described clearly and concisely!
I tryed this exercise about a year ago and couldnt follow it. I kept practicing and went back and tryed the modeling again and this time it got done!!!👍👍
This is so much simpler than I anticipated. Thank you!
I keep seeing Fusion 360 getting recommended for modeling, but Sketchup is so easy to use.
Fantastic, thanks!
I made my own threaded rod and this was the best video instruction I could find.
how did you make the thread to specific size and pitch you wanted
Really enjoyed watching you, so little things can make a difference!
Thanks Arron great content really enjoyed working along with it.
Awesome video, Aaron!!! Looking forward to part 2. :)
Thanks for your videos. Your so good with explaining everything. I’ve really advanced in SketchUp with your help.
Made trapezoidal thread on screw by the same way!! Thank you for directions “how to”!!!
EvGeny Awesome! I love hearing when someone takes it to the next level!
Awesome tutorial! Thank you.
Great video. New skill learned
Excellent presentation, helps a lot!
That's really cool. Thanks for the video! I will try my best to re-create that!
OK, that's a technique I never saw before. Very nice.
Wonderful job. Thanks for the education, very helpful
This is great video -- I've watched many, but this is the only one I know that shows the power of merging exploded geometry. But I find the threads made using this method to be unrealistically sharp. To get a bit of a small flat surface at those sharp edges, I used 4 spirals at 90 degrees apart instead of the 2 spirals 180 degrees shown in the video. This meant selecting 2 adjacent spirals at once in the final scaling steps. The same technique can be applied to make female threads, although I found it tricky. Once again, the key was making grouped geometry and then exploding it to merge with other geometry. Much thanks for showing how to do this so clearly.
Great ! So grateful that you made this the simplest possible way !
That's the goal! Keep it so simple that even Aaron can do it!
Thank you ! I am happy to watch your channel
Thanks for this great tutorial. I had a couple of problems, but solved them. First, I was not selecting the angle line to move it, I kept going back to your video and it finally clicked. This was my first time moving and an object and making an array with the Rotate tool. No different than the Move tool really. My second problem, I simply worked around. I did everything as you instructed including not clicks after exploding the the final spiral, but when using the scale tool (with the Ctrl key) and pushing on the red center boxes, for some reason it was only affecting the push side. I pushed first along the red axis and then the green, but only the sides I pushed deformed. I tried it several times from the start using undo then Exploding the groups again. Finally I worked it differently by pushing from all sides .90. That gave me good results. Not sure what I was doing wrong the way you demonstrated.
SketchUp
es un gran programa y tú eres un gran maestro.
Nunca um desenho foi tão bem explicado a ponto de ser compreendido de forma rápida e fácil. Excelente tutorial de algo quase inimaginável de se fazer sem um plugin.,..
Love this channel!
And we love our subscribers!
Great tutorial Aaron. Thank you
Love it! Very nice
Thanks for sharing. Very ingenious. If you create 4 spirals at 90 degrees you will have the ACME thread.
I did not know that! Something I will have to give a try, just for fun. Thanks!
Great video and you made it really easy to follow. Pretty sure that I'll get it right now.
Great simple explanation! Thank you
That is so cool!
Nice!
I was having a little trouble rotating the first line originally (I couldn't get the first click of the rotate tool to 'stick' at the origin), then I realized that I needed to have the angled line selected before I activated the rotate tool. Silly me.
Hopefully this helps someone else who also is getting stuck at that point.
Thanks for the feedback! Love to hear tips from people following along!
you just saved me losing my mind, thank you so much
you r great . this is very helpful and inspiring thank you
That's fantastic !
Thanks, great video!
Show de bola me ajudou muito, parabéns fico agradecido
Best video i've seen on this yet! Thanks
Glad you liked it!
Well explained, thank you
This is a great tutorial. Took me a few tries to get all the details right. At the end, I couldn't get it to look right without scaling all four sides inwards, even though I had option pressed. Not sure what I was missing in that step.
beautiful!
Very clever !!
Fantastic! You are excellent!
This video really should get a triple score for every thumbs up. Excellent video on a very useful topic.
SU is working very nicely for what I need to do.
Thanks!
SUPERB - Thank you!!
This a great, and looks like doable thanks I will try this.
Thank you so much for this such great tutorial video, strugling about a day and yet I found this video!
Glad it helped!
Oh yes, a classical KISS demo, many thanks.
Outstanding!
Amazing! Thanks.
Awesome! Thanks!
This is gold! Thanks!
thanks alot! very helpful.
Good job, and I like this video.
Excellent. Thanks
When executing the last “scaling” command, it is convenient to grab a point on the edge of the selection and compress diagonally, specifying the compression scale with two values 0.7, 0.7 at the same time.
It is not, as that will also rescale the selection vertically.
@@SketchUp I did not mean the diagonal points of the entire group, but the points located in the middle of the edges of the selection. I was able to narrow the selection in two directions simultaneously by entering values 0.7, 0.7
Thank you so much for this highly professional and totally much needed video.
Excellent Skill
just so smart :-)) thanks!
Excellent 👌
Interesting set of commands for threads.
No, thank you!
Great job!
We can be thankful to Kito Raupp for finding these genius techniques.
sketchup 완전 좋아요.
Genius!
Love you guys so much
We talked and agree that we love you, too, Beau!
@@AaronMakingStuff Aaahhh thank you!
My guy you're a god.
Nice!
One thing that might be helpful, as well, is a tutorial on how to make a spring, like a slinky, or railroad truck suspension.
This is awsome! Although i kind of expected to see "follow" tool used along the spiral.
Unfortunately, no, as Follow Me attempts to follow the curve, it will twist as it goes around. This CAN be overcome with the right extensions (like Upright Extrude), but the goal here was to model the whole thing using only native commands.
Great!! Never thought of that method before. Would have used the follow me command.
Titus Wiebe Follow me can work in some cases, but sometimes the thread geometry ends up twisting as it follows the spiral. Plus, this ends up creating solid, clean geometry!
O, didn't know about the twisting up. Thanks for the better method as well as being there for us when we need help!
Interesting!
I like it. Great ###
Probably the best video I've seen yet on how to make a thread. Still it does not produce a 100% correct thread (the inner part of the thread is not in alignment with the outer part of the thread).
You could do that by not making a 180 degree duplicate of the spiral and use the 'Follow Me' tool instead like demonstrated in the Bolt-and-Nut video, which uses the DrawHelix14 extension.
Nevertheless, this video is a great video and simplifies things a lot. I could successfully make a wood-screw in SketchUp 8.
Hi Aaron, your videos are great, I’m working my way through them and vastly improving my sketchup skills, I am however having an issue when trying to follow this tutorial, after exploding the cylinder then the 2 spirals, the cylinder doesn’t reshape with the scaling of the spiral, I end up with a spiral on the inside of the cylinder. I would really appreciate a pointer on where I could be going wrong.
what! wow it's like magic
thanx
Woah!
Wooooow...!!!!!
I really like that you did this in sketchup free web edition. You mentioned extensions at the beginning. I don't see how to pull an extension in the sketchup free web edition.
Man... I spent hours trying to figure out a way to do this then just got "nah.. let me search for it" and bang! 8 minutes, done. lol
Thanks!
Morpheus Glad I could help!
& thanks for your hint at 5:28 about retyping any command [ouch! after so many years of sketchuping ;-)) ]
I still have those moments, too! Keep telling myself that one day they won't happen...but...
love the intro
please add custom captions
'mazing thank you so super much
Nice
Thanjs for sharing. Without this vid, I wouldn't be able to figure out the way this spiral shape is done!
BTW, why you did remove Josh figure in the beginning?!! Wait!! I think I knew, you were afraid he is gonna be screwed up if he was there :)
madwani Thank you for this!
It´s COOL
Around 7:45 when you were scaling about the center, you had some trouble using the mouse to get it exactly to .7, so you opted to enter that factor directly in with the keyboard. I was not able to enter the scale factor while scaling about the center. If typed, I had to apply that factor on all 4 sides. Is there a chance that you had the same issue? I can't tell by watching because the difference would only be a 1% difference on one far side.
hi thank you for the great video. One issue I had was when I did the pull of the circle up like you did at 6:00, I couldn't see the helix lines once i pull up the circle. I could just see bits and pieces of those line not the full helix like you show. I decided to keep going and tried to explode all three pieces, but when I tried to scale, it was deformed, it looks like it scaled along the y axis maybe instead of x axis. Your help will be much appreciated
Excellent video. Does this work on 2017 maker?
thanks...
Hi Aaron, In the videos you always describe 'x23' or 'x9' to repeat a move.
But the order of writing is exactly the other way around in my situation.... '23x' or '9x'. Has the order been changed? Or because I use mm instead of inch?
Decided to Re-create this style in blender since it seems very Costumisable.
wasn't successful to get the Cylinder in place. but was Succefull to get a Screw so Certified Success!.
by Cylinder i mean wasn't succefull to close the hole ;-; from both ends so its left wide open not good for 3D printing but very good for other stuff (doesn't mean i can't cheese it with other stuff like a Extremly pointy end. but that's that guess i still need to understand more :P
and yes i know i could use Blender tutorials and get a answer fast but this is much more Funner.
nice
At 6:38 when you explode 1 of the spirals then you select then other and say "see how that merged into the geometry"....mine isn't merging into the geometry. When I select the 2nd spiral to scale in, it doesn't draw the thread inward.
I've tried it so many times, copying exactly what you do
When I get to the explode part and explode the first spiral group it would not merge with the rest of the exploded geometry. When I explode the second spiral group and start scaling it is not affecting the rest of the rod as well. Do you know how to fix this?
Super, without extensions,
Thank you for the share. But I still have a question, when I explored the first "spring" structure, I didn't see the merge happened. Does anyone have any idea about this situation?
I noticed the same problem, what I think happens is that the spiral instead of becoming part of the cilinder is becoming separated. I even did it manually each part of the spiral but it doesn't work when I try to scale it afterwards
so I just figured in my case, when I created the spiral, I made it a group afterwards, instead of editing the original part of the spiral that was already a group and continue to add on it, which led to the error I was having, when using explode, it was just making my original spiral into the groups I made it, instead of merging into the cilinder.
cool dudes
Whhhhhhaaaat hhhhh awesome
Maybe when you finish part 2, you could do one using an extension>
Possibly! I will take a look at what is out there and see if we should make an Extension Inspection video for any of them. Thanks!
oh nice...