Excellent! “Length” is a new one for me! One tip you can do is to set the annotation styles in the properties to adjust the scale of the dimensions. So that any future dimensions added won’t come in huge, and need further adjustments. Thank you Justin I’ve learned a lot from you. I’ve followed you from SU to Rhino. Now I’m a full rhino convert with my design work.
Request Justin: Can you please do a high level video covering the differences between solids, surfaces, meshes etc. When I started watching your videos as a beginner I was always frustrated at not understanding how each differed and impacted my workflow (and still get confused sometimes). I think it's one of those factors that is so obvious once you become experienced that it's easy to gloss over. And a huge thanks for all the work you've put in here.
Hi Justin, I'm currently in the process of writing a paper on the flexibility of a dinosaur tail and believe that Rhino3D might be the best help for this. I have a couple of questions however. Firstly, through using the Bend command is it possible to halt bending once an object touches another object? With subsequent vertebrae bending all at once, they will contact eachother at different points depending on the angle of the Bend, whether it be the neural spine, the caudal ribs or to a lesser extent the haemal spines. Secondly, I need to read the angle between the contacting vertebrae at the point in which they contact eachother. Is there a way to read the angle between them dynamically such that I can change the angle of Bend from up and down through full 360 degrees without having to stop for every degree in the circular arc that the tail could take? There are 45 vertebrae with 44 connections between them so without this way of changing Bend and reading the angle automatically, I would need to take 15840 readings with god knows how much time between each. It is possible to do it like this, but for time saving purposes if this is possible it would be absolutely massive. Do you have any videos that may put me on my way in this regard? Thanks, Elliott
Excellent! “Length” is a new one for me! One tip you can do is to set the annotation styles in the properties to adjust the scale of the dimensions. So that any future dimensions added won’t come in huge, and need further adjustments. Thank you Justin I’ve learned a lot from you. I’ve followed you from SU to Rhino. Now I’m a full rhino convert with my design work.
Is there any way to set the dimensions to modifiable variables? Like x = 23cm and I can change x to affect all of the ones marked with it?
Hi Justin, I enjoy your videos. I find they are super clear and move at a pace I can follow (I subscribed)
Thanks! Very helpful!
This is very helpful. Thank you!
Hi everyone! Let me know if you have questions about dimensioning in Rhino in the comments below!
Request Justin: Can you please do a high level video covering the differences between solids, surfaces, meshes etc. When I started watching your videos as a beginner I was always frustrated at not understanding how each differed and impacted my workflow (and still get confused sometimes). I think it's one of those factors that is so obvious once you become experienced that it's easy to gloss over.
And a huge thanks for all the work you've put in here.
Hi Justin,
I'm currently in the process of writing a paper on the flexibility of a dinosaur tail and believe that Rhino3D might be the best help for this. I have a couple of questions however.
Firstly, through using the Bend command is it possible to halt bending once an object touches another object? With subsequent vertebrae bending all at once, they will contact eachother at different points depending on the angle of the Bend, whether it be the neural spine, the caudal ribs or to a lesser extent the haemal spines.
Secondly, I need to read the angle between the contacting vertebrae at the point in which they contact eachother. Is there a way to read the angle between them dynamically such that I can change the angle of Bend from up and down through full 360 degrees without having to stop for every degree in the circular arc that the tail could take? There are 45 vertebrae with 44 connections between them so without this way of changing Bend and reading the angle automatically, I would need to take 15840 readings with god knows how much time between each. It is possible to do it like this, but for time saving purposes if this is possible it would be absolutely massive.
Do you have any videos that may put me on my way in this regard?
Thanks,
Elliott
Hello I can't make Dimension in perspective view whenever i try to make dimension it can read on top view