Ganondorf is disappointed in Link because RIGHT AFTER that Rauru speech he wakes up millennia later, busts the master sword, and immediately takes Link's arm. He doesn't see Link as worthy in the final fight because of what happened at the start of the game. The fight itself is basically there to prove his assumption wrong.
@@DucksAreYellowhe sort of does that during the boss fight.During the 1st phase ganondorf talks shit when he hits link but in the 2nd phase he doesn't almost like ganondorf is getting some respect for link.Still wish he would say to link maybe something like hmm maybe I was wrong to not consider you a opponent.
@@joylechanceux4805this is also true, though he says “though not by much”- how cool would it have been if he praised link properly in the final fight so we would’ve gotten “is that the best you can do” -> “looks like there’s more to you but not by much” -> “finally a worthy opponent, I was wrong about you”. We can creatively create that arc ourselves by implying the last one in his “im beginning to enjoy this”/“feel the blood coursing through my veins” rant after the first stage, but would’ve been nice if it was acknowledged properly.
I wish that each Ancient Sage shared their own perspective on the Imprisoning War instead of repeating the same cutscene. Here are my ideas for each one: 1. The Rito Sage could depict using the Stormwind Ark in battle against the Demon King’s army and taking down multiple Colgeras. 2. The Goron Sage could talk about the days when the City of Gorondia was thriving. Maybe it was a mining town, and it helped the people of Hyrule create weapons. 3. The Zora have healing powers, so they could show the Zora Sage healing people’s wounds. 4. The Gerudo has the most potential. A cutscene of the conflict between the Gerudo Sage and Ganondorf could’ve been amazing. We could have seen Ganondorf’s motivation for having a secret stone of his own. 5. Mineru’s cutscenes are the best in the game. I don’t think I’d change them.
Damn. I just wanted to see each sage fight on of the phantom ganons in their own way. This is much more ambitious, and I'm totally on board! Such a shame Nintendo let us down like this; we should be on the development team! The fans!
The only thing I’d change about Mineru’s cutscene is letting her grieve Rauru. Mineru watches her baby brother die right in front of her eyes while she’s being essentially tortured to death by the gloom eating away at her, she should have more of an emotional reaction to that! And then when she exchanges her vow with Link she holds her dead baby brother’s hand through Link for the very last time, of which Link’s hand is significantly smaller than Rauru’s, probably being closer in size to Rauru’s hand when he was a child and Mineru has no reaction at all. WHY NOT? Why can’t they just let her show emotion about that? She’s literally lost everything dear to her heart, just let Mineru express emotion about it. This game is so weird about not letting Mineru or Rauru (or Link) express any emotion and grieve their loved ones when they absolutely should. Like… Rauru gets to grieve his dead wife who he loved very, very much for like maybe 2 seconds and then that’s it! He isn’t allowed to cry over her? He isn’t allowed to say “I miss you, I’m sorry” to her? Rauru also doesn’t get to express concern or grief for his sister either when the player interacts with him and we barely see him or Mineru interact with each other in the past at all. What is even the point in establishing that they’re siblings and that both Rauru and Mineru are those who have a strong sense of responsibility and caring if they’re not going to do anything with it?
A friend told me I was a freak for being disappointed at Zelda coming back... Her sacrifice was really well told and meaningful. A brilliant solution to a dilema, tragic but also with a sense of consolation. Zelda is gone but not entirely gone, she is arround us protecting us. She lives on as an eternal symbol of hyrulian values. I clearly could have imagined thousands of years in the future, people telling the legend of the light dragon zelda. Link living the rest of his life with just one arm mourning yes, but also smiling among all the friends that he got to save, and maybe even being close with the dragon princess zelda even if not much of her original self remains. Choosing to stay on top of the dragon forever. Bringing zelda and links arm back with the power of love feels hollow... not won. I didn't do it, it didn't cost me anything, the ghost magic of love did it whenever the ghosts felt like it. It undermines the struggles of the characters and the player, like if they never happen, erasing them with a snap of the finger at the very last moment. It is not like the zelda series is a stranger to bitter-sweet endings. OoT's Link looses his best friend at the end and arguably his childhood innocence, TP's Link also lost her best friend, LA's Link has to destroy the entire dream world in order to wake up, and the sadness of it is not hidden from you as you watch everything slowly being erased while listening to quite a melancholic song. Totk's ending doesn't feel earned... I literally didn't earn it. The story seems to be sometimes about the huge sacrifices people pay to fight against unstopable evil. But by the end it tells you that those sacrifices don't matter that much as long as you have ghost love magic. I am being a bit hyperbolic of course. It is a great game with a great story. It was just underwhelming how it ran away from its emotional weight at the very end,
because of sequels and DLCs, it had to go back to the status quo. That doesn't bother me at all, just the way it happens feels contrived and unearned. But SO much effort and care have been put in the story of this one, only to fail at the last mile... Is this the George Lucas/prequel effect where nobody dares criticizing Jar Jar binks in front of the grandmaster? I have strong suspicions. It wasn't very hard to fix, as the author of these videos suggested. Two things: 1/make turning Zelda back into a proper quest, and 2/give Ganondorf a real motivation and character, both of these would have gone a long way.
At 260 hours in and all but Sidon in tow, I'm scared to know, but I have to ask. Onc3 you beat the game, does it BOTW style put a star on your save so you can return and do the boss fight over, or is Zelda permanently restored, along with Link's arm?
@@iantophernicus6042 The answer to your question is Yes. I wish you could roam the world post Ganondorf's defeat, but no... you can't. So I wanted to keep playing and just put a medallion right before the end boss. That way you can do whatever side quest is left (I recommend the Yiga clan stuff, it's really good and by itself justifies roaming the depths of the depths)
The older I get, the more disappointed I get in storylines that can't commit to a character dying. One of the most impactful lessons one has to learn in life is that death is the end. So reversing that sacrifice just because it would be too sad is so immature.
I get your point, but NGL I cried when Link finally managed to catch Zelda at the end - it was such a great callback to the start of the game when he couldn't rescue her. For that reason alone, I don't fault this ending.
fun fact: In japanese ganondorf's goals are (while still 1dimensional) are different. He wants a world where the strong rule the weak, where the weak have the audacity to stand up for themselves, and the intellect to figure out how to beat their overwhelming foes.
Still though, his motivation comes off more as a weak excuse for just doing business as usual: pursuing unlimited power and taking over the world. Ashnard in Fire Emblem Path of Radiance has the same motivation but executed much better. He actually gets a reason for wanting to create a Darwinist world (he was a distant relative of the Daein royal family and grew to hate how he's trapped as a minor noble because of his birth) and he later states he doesn't care if he dies as long as he can go down fighting and/or change the world.
I think this is one the best videos on Tears of the Kingdom out there. As a narrative designer, I'm delighted to see someone actually delving into the conflicts between game design and storytelling and how the game did not seem to want to solve them, which was extremely frustrating to me as I played. I've been yearning to see somebody doing just that breakdown of what I think didn't work (and was really surprised not to see more widely criticized). Great commitment to the theory, great examples. Subscribed!
If the Zelda team has the guts to have Zelda stay a dragon or at least turned into a half-dragon hylian after we defeated Ganondorf, we could have a decent bittersweet ending out of this
The reason for Ganondorf's simplicity is not due to the writing, but due to the English localization. He has an actual motive in the original script and other regional localizations. He belives the world has lost its courage because of the Zonai, beings with god-like power that only use it for peaceful purposes. To him, that is cowardice, and he wishes to stamp it out - something echoed by his line about Rauru having squandered the stones' potential. It's one of many blenders in the English version. We already know about Link not writing the quest descriptions himself like he's supposed to, which is the perfect way to give us his thoughts without having him speak. We have a soulless bastardization of the original intent.
@@DucksAreYellow Unfortunately for me, minor spelling mistake 🥲 But yeah, the quest descriptions not being in first person is a thing in both games, and we didn't get Link's line about wanting to see Zelda's smile again in BotW. I need to know what we missed in TotK with how focused on finding Zelda he is. WE WERE ROBBED.
i was confused when ganondorf mentioned that sonia's death was a consequence of rauru's arrogance. there was absolutely no context for that line (at least in the english version) and i kinda just threw it away. im sure there was actual context for it in the original japanese version but in the english version rauru is painted as this wise king who could do nothing wrong. however, in a later cutscene rauru mentions this arrogant mistake of his, but it doesnt go into detail. i want to see this arrogant mistake that rauru made, where he, idk, gets greedy for power and doesnt think of others. i know thats way off from the original story, but it might work.
I just wish Zelda becoming a Dragon and Link needing a prosthetic arm were permanent changes. If TotK has a main theme, it’s honouring the sacrifices of others. Rauru lays down his life to give Hyrule a fighting chance and leaves Link the Ultrahand to help him on his quest, Link sacrifices both an arm and the master sword to protect Zelda from Ganondorf, and Zelda herself, inspired by both her distant ancestor and her trusted knight, sacrifices her humanity and mind for a lonely life in the skies to repair his weapon and make it stronger then ever. Ganondorf’s sacrifice, on the other hand, ends up accomplishing nothing because it was an entirely selfish decision made just to spite Link. But Sonia and Rauru showing up at the end to completely nullify the prices Zelda and Link paid in the name of protecting Hyrule devalues those sacrifices because it means they aren’t really “forever changed”. If Zelda was still trapped as a Dragon but was at least able to regain her mind, and Link had to replace Ultrahand with a Sheikah robot-arm so Rauru could properly rest in peace, it would have stayed true to the idea that help you give others at cost to yourself is eventually repaid.
I know Nintendo would never go so far as to leave Zelda a dragon, but the arm thing is entirely realistic. I think for Zelda, the sacrifice would’ve meant more if she was conscious for the last 10,000 years, as it is she just fell asleep and woke up after the final fight, no struggle. At least that way it could feel like she sacrificed something
Or if human Zelda's mind was gone but there was some hope for improvement in the future. That would have been a fine ending. You can't have a story about sacrifice without any sacrifice. I know Nintendo has a long history of hating story-driven games, but they really need to invest in some actual writers if this is the direction they're going.
The only two problems: Zelda still had her memories - she was clearly never fully dragon, at least according to mineru's assumptions. She also contains the full triforce, so best case scenario they just set up a third game where they activate it to save her, which would be silly because the triforce should break itself if she is truly gone as a dragon. Link needs a hand to catch her with, and it cant be anyone else's. Nintendo just isn't going to have a scene with an amputee link. That said, I'm sure they could have just had an explanation for how he got it back.
I feel like one way that they could have fixed the memories is, once you go ahead and collect all the memories Zelda won't shed that last tear till the mineru quest us completed, that way you dont skip the whole way or something like that
It's funny. I knew the geoglyph of the Sword had something really important to tell, so I decided to leave it for the end. What I wouldn't expect was to fight Phantom Ganon like 12 times in a row in the same fight and having to 'revive' Mineru by building a body for her soul (Thank god I didn't watch the trailers). So.. we could say I did it the right way?
you were talking fast too for me, & therefore I didn’t understand half of this, even so, you probably over-thought alot of your points, I say this because I didn’t see any indication that the devs put half of this amount of thought into the story of ToTK. Whatever the story was, it’s not well told
Tbh I feel a way to make the de-draconification make more sense would be to have some upgrade to recall from doing the dragons tears or a quest after that from impa reading the ancient texts
I think that it would have been a lot for impa's research to lead to a secret light Temple considering it took both Sonia's and Raruru's Powers to do it. And for link to become the sage of light.
I’ve a;ways thought about fit as any of the “Sages” have this power. As well, this other realm, is the realm of the sages. We see this in several Zelda games. As early as Ocarina, we see where the sages exist outside of time.
Thats really not that uncommon nowadays; there are so many resources available now that teach people how to get that pro quality, he probably did his homework before doing so. and maybe he already had enough money to get good enough equipment before youtube.
As this is a Japanese story, it might make more sense to apply kishotenketsu than the western 3-act structure. The light dragon reveal fits better as the midpoint twist rather than as a final-act moment of despair.
I may have put too much thought into this, but here's an interesting solution I came up with. First of all, I'd somehow make the master sword unobtainable until you'd gotten all the tears. This happened for me by coincidence, but it's important here. I'd also make the mineru side quest mandatory to get the last tear. Lastly, I'd change Rauru's parting words on the GSI so that he said something like "I'll always be there if you are in need of me." This is where the fun begins... Link, having just obtained the final memory and then the master sword, lands on the GSI, and the light dragon flies away. Link stands still, in shock, frustrated with himself and in disbelief as to what's just happened. You could even have him start to lose it a little, before Rauru appears behind him and tells him to not lose hope. He has no idea if there's anything you can do either, but he tells link to look to his allies for help, speak to the best scholars he can find. So you go back to the Forgotten Temple and speak with Impa. She tells you to meet her back at kakariko village. When you go there, she tells you of a riddle. The first part is simply coordinates, leading to a remote location in faron. Research teams have obviously been there already, and have found nothing. But it also leaves a clue... "In order to gain what you seek, something of equal value must be given." When you go to the location mentioned in faron, something reacts to link's presence, and a zonai interface appears, like the ones outside shrines. Upon activation, a door is opened, leading down into a cave with a second door. The keyhole is oddly shaped, but you feel as though you've seen it somewhere. At this point, Impa appears behind you and says she knows what it is. Her family carries an ancient heirloom that fits perfectly into the hole. (This has already been established as there's a side quest where the Yiga steal it, and if you haven't done that you'll need it for this.) She inserts the key into the lock, revealing a new dungeon of zonai design. Once you have completed this and beaten the boss (Dark Link?) You get a shiny new rune, called "repair" or "heal" or something to that effect. This allows you to destroy tools (weapons, bows, shields) you find that you don't want and add their durability to your tools, effectively a repair, and with the cost of one or a few zonai charges depending on the amount of durability being added. When you return to Impa, you tell her what's happened and it becomes clear that everything you've just done seems to have been in vain. You're still no closer to restoring Zelda. Impa swears you to secrecy lest hyrule lose all hope, and you go on, as if that never happened, dejected and defeated. After you destroy Ganon, the sword speaks to you. It has done its duty, and commits itself to one final act for its kingdom. "You know what you must do, link." So he uses his rune, sacrificing the master sword to restore Zelda, and catches her out of the sky. They embrace, and the credits roll. No one's going to read this lmao Edit: Alterations have been made. I've been thinking about this more and I actually think there are a couple of problems with this idea. Besides the fact that the master sword could never be the key because they didn't know it existed, I just don't think it gives you enough time to process the loss. This game's "dark night of the soul" moment is more in the gameplay after you discover the truth, when you're exploring and you happen to look up and she's just there, and it hits you again, and you realise how much guilt and pain link must be hiding. The fact he doesn't tell anyone is pretty consistent with his prior characterisation; he'd rather bear the burden silently because he feels he has a responsibility to live up to the image of the steadfast hero, unflinching and courageous.
This- This is so good. I love it, especially the impa heirloom reference; that was a quest in botw if i remember correctly. 10/10, would pitch to nintendo
One of the worst things to me is how this Link just doesn’t react to anything. In Wind Waker, Link was shocked and threw rationality out the window when he saw a bird take his sister. He was happy when he rescued her. He was sad when his grandma cried. In Twilight Princess, Link got fuckin pissed when he saw King Bulbin kidnap Colin. In Skyward Sword, Link cried when Zelda sealed herself away. He was ENRAGED when Ghirahim took her away. He screamed when he saw Groose falling behind him. 😭 But in TotK, Link reunites with his lover who we thought might be lost forever, and Link is like 😐 It’s just awful. Why can’t they at least hug? 😭
That's a very good point, Ganondorf has no reason to be trusting of Rarau. In fact it would have been more interesting for Ganondorf to question the other leaders and make them wonder why they are swearing loyalty to this forgine creature who dropped out of the sky and now claims to be king of all the lands. It wouldn't have to be due to any malice on Daddydorf's part, what benefits do the other rulers gain for being subservient to Rarau? These seeds of doubt would make for intriguing tension if everyone starts agreeing with Ganondorf.
Gabon Forg is a cool villain cuz he’s smart and good at manipulating people, here his master cunning was just distract someone, stab them, then use brute force and win. One of his first lines in the memories is “So brute force won’t do it” but it’s literally all he uses
One thing in the story i found disappointing was how ganondorf never says anything about link having the master sword again. Maybe he could have said something like that blade most not be as fragile as i thought but no matter i will shatter it again Then have ganondorf use the same gloom attck that shattered the master sword but this time the sword reflects the attack to ganondorf
Yes I missed this part in the final fight. Why would Ganondorf not shoot tendrils of gloom at Link and the master sword when it proved to be very effective in their first meeting. He fricken destroyed the master sword with the 2nd one and proceeded to lift the entire castle with that power. It would have been perfect when Ganondorf realizes Link is stronger than he first appeared. It would have been awesome just to block the gloom with the sword and it not breaking.
It’s because he’s barely even ganondorf, design and name aside. The master sword doesn’t stop him, the triforce doesn’t keep the 3 linked. It’s a joke. He’s just a big evil anime guy now. They even took away his pig form, he’s generic dragon now. The metaphor of greed for power through the metaphor of a pig (greed) is also gone. It’s not ganondorf/ganon.
Imagine if Zelda was permanently a dragon. Then in the true ending, it takes place outside the Forgotten Temple. All the Sages and Link are talking about what happened with the fight, but also about the legacy of the princess. They realize she would've wanted for peace to be restored to Hyrule, so each sage dedicates themselves to that cause. It ends with a group hug/cheer, then each sage slowly leaves to go about their day, but Link stays. He slowly walks into the Forgotten Temple and it's shown that he does something to Sonia's grave site. He stares at it for a moment before smiling for the first time in a while, then leaving. His back faced the camera, he exits the Forgotten Temple. The weather is beautiful, and it is sunset. There are blue petals in the air. The camera then cuts back to Sonia's grave, revealing a newly planted Silent Princess next to it. And then the game ends..
love this!! i see not leaving zelda as a dragon as such a missed opportunity for what could've been a huge emotional moment in the series. it would've made my opinion of the story do a 180
See Ganondorfs anime villain lines are exactly what made the Calamity way more interesting for me "A manifestation of pure evil that willed itself to life in it's yearning for resurrection to the point of building itself a body from Sheika tech to spite the Godessess themselves" sounds way better than"Ganondorf wants to bathe the world in darkness cuz light is ugly"
"A manifestation of pure evil that willed itself to life" Sounds like some kingdom hearts nonsense..Also people back then hated calamity ganon because his boss was too easy. Bit now they like him because of nostalgia. yuck
@@frogglen6350he’s super easy, but that’s a gameplay thing, story wise i LOVE the idea that ganon is such a hater that his hate has a life of its own lol
@@frogglen6350Because it’s not like people could have valid reasons for liking what they like. _Especially_ not when they’re telling you those reasons plainly.
I remember a line from Rauru talking about the secret stone amplifying Zelda’s power, and he says that she could do more research on how to use her power to get back to her own time. Maybe there could’ve been a cutscene involving the ghost of Rauru and Sonia talking to Link about his Recall ability being the key to bringing back Zelda to her human form, since Recall is essentially Zelda’s Sage ability. I think a good placement for this cutscene is when Link gets the Master Sword and returns to the Temple of Time, and this cutscene will only play if the Dragon Tears quest line is complete.
Just saying, in Breath of the wild, all 4 of the champions who died during the Calamity and even King Rhoam had a force ghost I really don’t think it’s just a Zonai thing. Also, while I do agree that zelda being reverted back to her normal self is technically a retcon, when I played the game, (I got the memories around a similar time as you did) I was fully expecting Zelda to not stay a dragon. I don’t think nintendo would ever have the guts to end the story with such a sad note. The sole objective of the game that is shown on screen as being completed after the final cutscene is finding Princess Zelda. While I absolutely agree that it was annoying that nobody except Impa could know Zelda was a dragon, the story still focuses on finding Zelda and bringing her home, wether or not you know she is a dragon. This is not me saying the decision was narratively okay, this is me explaining that I didn’t necessarily feel cheated by the ending.
@@DucksAreYellowne thing that would help is if Recall could be used on enemies. As it stands, Zelda is the only life form that it gets used on. And Link, since he gets his arm back.
@@DucksAreYellowit’s like watching a good Disney movie- you know how it’ll turn out, but you don’t know how it gets there, which is ultimately what makes the movie good. “It’s about the journey, not the destination”
I nearly laughed when arriving to Ganondorf and he just goes "I'm a bad guy. Darkness and not peace am I right" Like, dude, I bet he was just reading "100 quotes for a big bad guy" before Link got in what kind of dialogue is that. He had better lines when he was a pig
To be fair, there are a lot of HINTS at him being more interesting (he would genuinely rather have a difficult battle and win they just get to be king) but he has so little screen time that they just don’t elaborate on any of it, and the biggest hint is his corpse’s first line of dialogue so by the time you actually meet him you’ve probably forgotten it
Ganon/dorf is that guy who seems really impressive until he opens his mouth. Maybe they should just stop trying and go back to him laughing menacingly from the game over screen.
Just imagine for a second that when Link got the last tear memory, he puts his hand to his mouth in shock for a moment, then a few seconds later he pulls whatever sword he has equipped out and brandishes it angrily at hyrule castle or something
Better yet, imagine if after you see the last memory you can go back to Dragon Zelda have Link will run his hand through her hair. Or after not moving on Dragon Zelda for a second, Link sits down on her and just vibes.
In defense of the ghosts, BoTW had the champions and the king exist in the world as ghosts that could interact with the world to some degree too, and none of them had anything to anchor them either, so ghosts existing is sort of canon to this world already, and definitely not just a Zonai thing, but I was also confused that Sonia appeared at the end, I feel like it just came completely out of left field?? Like maybe Sonia could've also been there during the tutorial, and then it wouldn't have been so confusing when suddenly she just appeared despite never having been a ghost before
YESS TO ALL OF THIS! I felt so robbed the moment they undid all the sacrifice zelda did with some magic sprinkles. I do wonder if they simply didnt have the time or resources to fully flesh out the story. I think impas comment on looking up ancient scripts was going to be an additional quest, but they simply didnt have room or time for it and decided to cut corners. Yes this sounds weird knowing we have waited seven years for this game - and they even said they took an additional year to fully polish and optimize the game- but i work in game dev and there are so so so many factors that can lead to things like this. I didnt care much for the story in BOTW so i didnt really care if it had storytelling flaws. But i was really liking the story in TOTK up until the ending scene, so i have so many more opinions about this story because god it could have been SO GOOD. Imagine if we COULDNT turn zelda back! Such a bittersweet ending! It would have hurted so good.
Great video dude, I think you nailed it. I personally think one way to make Ganondorf more involved in the story would be for him to brain wash the Gerudo into serving him instead of brainwashing the Gorons as he does in the game. Just think how emotional it would be to have to wage a war against the Gerudo even though Riju is your friend.
I want to applaud you for how this story analysis was done. A lot of video essays on UA-cam are not able to distinctly identify flaws in for example a game's story nearly as well as you have. One thing I would have liked to see in addition to the NPCs reacting appropriately to Zelda's sacrifice, is Link showing some kind of expression as a result. Like when he pulls the master sword, or when the last memory is done and he sees the Light Dragon right after. A tear of his own, running down his face, even. I have to say, me, the player, as an extension of Link, was mind blown by the last memory. Even though I saw it coming, the voice acting was perfect, the way Zelda's panicked eyes turned into a dragons. Wow. Gold, in my opinion. Going on a bit of a tangent, but I think it's long past due that Link has more of an identity in the Zelda games, where we understand his motivations, his insecurities, his personality, etc. I also agree about the ghosts showing up at the end and solving the Zelda problem. What does her sacrifice mean if some spirits from beyond can just intervene in the real world? What could have made more sense is, they had the theme of the Triforce subtly hinted throughout the game, then somehow Link obtains it near the end, wishing for Zelda to return to normal. Since we already know the Triforce works this way, it would feel a lot less contrived than two super ghosts saving her. Lastly, you nailed it with Ganondorf, I felt wholly disconnected from the conflict between Link or me the player, and him. Like you said, it could have been improved with some better dialogue in the final act. To finish off my comment, I'd say even with its flaws, Tears of the Kingdom still has some of the best main quest Zelda story ever.
The act of wanting to sacrifice everything to destroy Links parallels Zelda who also sacrificed everything but instead to destroy link it’s to save him and Hyrule. It’s to show how sacrifice can be both negative and positive
But if the weight of those sacrifices aren’t felt or dwelled upon they don’t feel meaningful 😶 I agree though ganondorfs selfish sacrifice does contrast nicely with Zelda’s, that’s a good note
@@DucksAreYellow Zelda’s is a sacrifice she thinks about. For days. She did it w a lot of thought in mind meanwhile Ganondorf did it in the spur of the moment. Imagine how selfish and greedy you are, you are ready to sacrifice everything to become power. So power hungry, so vicious. Zelda games have always been story that the players fill the blanks in not the devs.
@@DucksAreYellowZelda's sacrifice was necessary because if you didn't get the master sword before the final battle there is a cutscene where link obtains it when Zelda comes and it's needed to beat the final boss
(1/2) While i can see how thats what the developers meant to do, the "lesson" still rings kinda hollow in the end: First, Zelda's sacrifice, in the end, doesnt really "stick to landing". Once Rauru and Sonia turned her back, its like Zelda didnt sacrifice anything at all. Now you could make the argument that Zelda lost time, but how did losing all that time change her? Did it really cost her anything? She's exactly the same as she was before she got turned to a dragon. I feel like the game shouldve gone either one of two ways: -Kept Zelda a dragon to really drive home a lesson about love & sacrifice. or -IF they chose to turn her human again, then something about her mind/character should've fundamentally shifted, even after she returned to human. I'd like to think becoming a godly dragon for 10,000 years would affect someone *deeply*.
In the Gerudo Assault memory, we see Zelda and Sonia channel their powers through Rauru to amply his power even further. Thats what they were also going for in the ending I think, having Rauru and Sonia channel their powers through Link to amplify his recall ability, but the issue is that Rauru and Sonia are both dead. I think it wouldve made more sense of there were two endings, and Zelda is only brought back if you do all of the story mission, and instead of Rauru and Sonia bringing her back, it ahould be the current sages, given that they all have secret stones, they arent dead, amd theres 5 of them, which would make a much bigger impact than just 2. Also, imo, this would also compliment the theme of community and joining hands together that is present in the game. After Link helps all of the sages, they in turn help him by giving him their vows and saving him from Ganondorfs second gloom attack at Hyrule Castle. Zelda had also done so much for the peoples of Hyrule as a whole, and so them returning thr favor to bring her back would just thematically make more sense and hit a lot harder.
Did they forget they used the ouroboros for the game's logo? What was the point of that? Agreeing with all your points, I would have appreciated the tragic ending of link swallowing Mineru's stone and spending eternity with Zelda after saving the world.
At 24:15, you define story beats after having used a musical beat to accompany the title to the section that which follows. I don't know if this was intentional, but your editing seems to utilize the sound/music as well as other elements to emphasize parts and create a tone and it's really awesome. Impressive use of the medium in my opinion, thanks for the video!
I have a fix for the whole "Zelda changing back doesn't feel earned" Normal "ending" You fight Dragondorf the same way, but the ending cutscene is of Link Falling into the lake alone. He looks up, the light dragon flies back up into the sky, above the cloud barrier. Credits Roll. Fade to Black Reload at last save BS... BUT! After all the Tears: Talk to Impa She says "Yo, lots of latent Light magic in those shrines, ya know?" You: "Bet" Complete all the shrines. Shrines give you the Light Orbs. Light orbs = Rauru power Collect all the orbs = Juice up the Goat Man. Have him say "Dorf being alive is scuzzin up my steeze too much for me to fix her, go disappear him please." Go Fight DragonDorf again But THIS TIME you have the power to change Zelda back. Goat Man and Mom arrive with all the light orbs and change Zelda Back. Boom Earned. It aint perfect, but it would have felt Earned.
What a beautiful in depth analysis of this story! I’m so pleased that you talked about the types of storytelling especially how it affected the overall narrative of the game. I’m excited to see more of your content :D!
This man’s channel needs to absolutely blow up. Your quality of output and not just in the editing but you have well thought-out and well spoken opinions, and without malice or vitriol. You’re a real person who wants to have a discussion about a great game, and it’s so amazing to see discourse like this on the usually-polarized internet. More please!
Great essay! Definitely worth the wait, and the edited is just 👌 I think the whole Force Ghost thing is kinda like how Rhoam and the Champions in BOTW were where they could not fully leave until they were at peace (like Rhoam disappearing and then reappearing in the post credit scene) also i would totally watch a RDR2 essay if you decide to do it lol.
I do think the “not moving on until their purpose is completed” bit is all but confirmed at this point. I don’t hate it! And thanks for the kind words, I really appreciate it :)
Kinda sad you stopped posting, you've got a good editing style and writing style for video essays. I'd love to see you write about the story of botw and your thoughts on that in comparison to totk. And your thoughts on how totk follows up on botw.
I found mineru by complete accident, i decided one day to explore the storm cloud in the sky and found a mask that had a laser pointer effect like the incomplete shrines wich was a great adventuring point and personal discovery!
Excellent work on these videos and their production quality. Probably one of the best analyses I've seen on this topic (I'd put it up there with the quality of Zeltik's analysis on the highs and lows of how TOTK told its story). You articulated many of the reasons why I really enjoyed TOTK from both gameplay and story, especially the relationship that is setup with Link and Zelda, along with where I felt the execution left something to be desired. I'm also hopeful for the next game, especially since I think they have it in them to get it right since they did a good job with Link and Zelda in Skyward Sword and did put together a good dynamic for them in TOTK. Would love to see an analysis from you on Skyward Sword's story as well.
The imprisoning war scenes are so freaking powerful. The LOZ main theme leitmotif over Rauru's last words actually make me cry. I wish Nintendo was able to keep that up with the rest of the story.
I wish totk plot was about link and Zelda being sent back in time that way we could spend more time with Zelda and give queen Sonia and king raura most devolvement.Then set up link maybe trying to pull the master sword but due to the gloom on his arm the sword doesn't let him. Have the story play out the same again but have link and Zelda fight ganondorf to try and protect Queen Sonia but ends with her death and Ganondorf getting the secret stone. When link, Zelda, Raura and the sages fight demon king Ganondorf have link with the broken master sword at least hurt ganondorf then have Raura seel him away but knowing it would break Zelda would want to eat the secret stone and become a dragon to fix the sword that seals the darkness could have had a emotional moment we're link doesn't want her to do it but she has to. Then maybe have link return to the temple of time and use it to go back to the future but after he returns he finds Hyrule under the rule of ganondorf. Leading to link having to find the 5 sages and get the master sword to kill ganondorf. Imo it should end with link killing ganondorf for good but Zelda is still a light dragon having the message of sometimes you must sacrifice for what you know is right
Well, one could say Sonia having a ghost form makes just as much sense as King Rhoam having one in BotW. Also, I believe the way Zelda was transformed back was more of a Deus Ex Machina than it was a Retcon. Oh, and three people were needed to perform that feat; three people representing Power, Wisdom and Courage. That might have had something to do with it too.
I think the tears should have appeared one at a time rather than having all of them be on the map already. I (luckily) managed to do them all in order since the forgotten temple hints at them chronologically using the murals, which was a clever detail, however so many of my friends just gathered them randomly to the point that basically nothing makes sense or you already discover major points (the death of sonya for example way before you even know who she is). Since the dragon is looping around the map anyway why not have a tear fall after obtaining the last one, this way you get a clear objective and you slowly build up the geoglyphs on the map to have a sense of progression similar to how breath of the wild had lasers point to hyrule castle after each divine beast
To be fair though, with the context of Zelda and links relationship, I would imagine that link would keep this to himself after finding out. If I found out that the love of my life, sacrificed herself in order to help me in the future, I wouldn’t really tell that to Just anyone. And I feel like this makes the conflict more personal. A similar thing happened to breath of the wild too, we also don’t acknowledge anything with link once he gets all the memories, but I feel like it’s still justified because with link it’s more of an internal conflict. also, I’m kind of glad calendar didn’t really get any meaningful backstory or anything. I get that it makes for an interesting dealing with a have motivations, but a great villain can easily be good by just being evil. And honestly, the presents that this ganondorf gives along with his boss fight makes skyward swords, and twilight princess look a week due to how much of a menace he is. Overall, I understand your gripes with the game, but for me, I still enjoy it. and I enjoyed the part about storytelling and game structure!
The whole "it's Nintendo, they won't deal with death" is insulting on its face. Zelda, by itself, has dealt with death TWICE, both on E games in Links awakening and majoras mask. Both had heavy themes of death and sacrifice weaved within it. They've killed characters off and left them dead before, they could do it again and take some risks, but they didn't. Amazing video. I loved the step by step analysis of the story and gameplay themes.
I struggled finishing the game too but hearing you tear it apart made me instead go back and play it out of rebellion, it just made me laugh at its flaws instead because you were right and I still had a great time, win win, take my Like, Subscribe and Comment
12:46 I see her being able to have one being the same reason King Bosphoramus Hyrule was able to have one The problem is, is that it introduces the idea of these ghosts otherwise just being able to show up whenever it's convenient? Which actually harms the ending minutes later with Mineru doing her own disappearing act
Know what was a better quest than the main quest? The Yiga quest line. It does everything you wanted the main quest to do and more and even has extra Dialogue if you have the full Yiga armor. Unfortunately you seem to never bring that up. Big shame
When I started the game I literally saw all the potential. Raurus back, zonai being in the game (even though they hinted in BotW at Zonai being a savage warrior tribe, suddenly they're god like, highly intelligents goats, but okay) and when I realized Zelda was back in time, I was convinced we would travel back in time as well. Just imagine you being able to travel back in time after seeing Zeldas memories and then being the one giving her the idea of tranforming into a dragon, kind of like a OoT's song of storm paradox. Meeting Ganondorf like you suggested, didn't even cross my mind, but of course that would have been the peak. The end fight could have still played out like it did and Ganondorfs desperation to eat the stone in the end would have been to spite Link, the legendary swordsman who followed Ganondorf through thousands of years of imprisonment. So much potential and all the Zelda team focused on was the game play mechanics, which were fun for the first couple of hours and later on I built absolutely nothing. That is just me though, obviously not everyone is cut out to build stuff all the time and it was ao frustrating that I was too "dumb" to build things properly, since logical, mathematical and geometrical thinking were never a strength of mine.
Most people are too dumb. Very few people would utilize it properly who could then post it to social media to make people go "whoa what a cool game" while most who play it will make shoddy rudimentary abominations. I'm cynical enough to believe it was a mechanic tailor made for social media so people will not realize just how shallow the game effectively is for most people with that mechanic stripped away.
15:23 the "AnCiEnT LiTeRaTuRe" cracks me up everytime xD 22:57 the way you explained the gameplay structure of WW and Tokt was really neat. made me realize even more how different new and old zelda are. You put into words what i kinds knew or felt, but couldnt 100% point it out. something to add is also how difficult the balancing acts between these 2 versions is here. If you design shrines to be only completable after aquiring a Special Item, then the player would need to travel ungodly amounts of paths to "get item, go back to location, repeat". this works in a smaller world i think, but it would get frustating ove rthe span of the game. The open world design; giving the players all tools at the beginning; also makes Bosses piss easy. You cant design them for special items, so every boss has to be killable by the start gear, which results in stupid cheese tactics that once you know them, they ruin the gameplay... What i would have loved is this: The "Temples" once you completed them, grant you new abilities (like they kinda give you) and then its a bait. You got the spirit stone of the region and the hazards dont go away. As it turns out: each region has a 2nd true Temple on a different location. The 2nd Water temple is in the Zora Ruins below the Sea, that you needed to go to enter the Sky Water Temple (which would be a 100% better location choice for a fucking "WATER" Temple. Nintendo must have felt smart "hehe look! water temple in sky! look! very unique!"), and then you proceed to enter content that wasnt available before. Make this event also trigger new "shrines" that werent there before, that play with the new ability and your physic knowledge of said region. ALSO: PLS FOR GODS SAKE! Make a better scaling system! Make the Demon Army a REAL fight outside on hyrule field! When i saw Mineru's cutscene of Ganon riding his Horse [ 29:50 ], i thought that was also the finaly! I mean: WHY THE FOUCK do we see new Soldiers going to Lookout-landing, when nothing happens there? They implemented this neat little "help the armies out" on the map, but then didnt made a nice NPC final fight? HUH? Then what was the point of "oh wow.. we sadly cant send you soldiers to lookout-landing because our hazard hinders us.... Oh! the hazard is gone! We can now send our soldiers there!." WHAT WAS THE POINT PF THIS??! ( i guess the switch would just melt when this army fight would happen xD; but knowing the Zelda team, they would find a solution. make all more low poly. unload the map and make a red flame circle around hyrile field to hide it, dunno). Imagine if you could gear them up more and more. This would make "getting the 100th same sword out of a "TrEaSuRe" chest worth the time spend. You would be happy getting another Royal Sword, and then grind Lynels to fuse them and give this to your NPCs... Also: Why are the light roots so useless? The Reward of getting all is...... a Medal..... A MEDAL?. How about: X-Amount of light roots triggers a special Phantom-Ganon/Darknut/"insert middle boss" fight you have to deal with. and each time you succed, "the demon's forces got weakened" and each light root actually effects the final battle a little. Why is that good? Make the Demon Army and Ganondorf + Boss Rush UNGODLY HARD. This will please players who like challenges. And players who notice "oh. im to undergeared or weak or bad" can then start exploring more light roots, get more gear, do the "Temples" and get their Army ready. But no... This "Army" feature was just a throwaway Toy, like many other new gameplay elements. We get Sky Island? How about we copy the same "rotate this bridge" a million times! Players would enjoy many sky islands? NAH! We only do 2 big regions! One is the tutorial, the 2nd can accidently be skipped completly aka. Mineru island x) -Aonuma How about we add caves! But every cave is just "destroy X-amount of stone for 10 hours, then kill monkey with long ass sticks, then get tingles 3rd underwear, or Ganon's used socks after he saw Rauru the first time, and a snowflake to satisfy this one weird fetishist who wants to be a glowing rabbit". cool. how engaging. Players will love smashing Rocks for gazzillion of times. I bet! -Aonuma How about we re-add Koroks, and this time we have backpack bois (i love them. pls dont crucify xD ), but the Korok golden poop is as useless as ever before. Imagine.... but thats a stretch... if only.... if only you could get Maronus as some sort of a companion after finding x-amount of Koroks... i wonder if a companion feature would work... maybe make Maronus grow out this cool wood gear with special properties... OH. Oh if only we had a Companion feature already as inspiration in Totk!... NAH!! Noone wants Korok Poop to have a good use lmao. drop that idea. -Aonuma Wow lets add the Depths! But instead of creating new content, we put resources there to annoy players who want to get more battery and use autobuild! AMAZING! Make the Players feel forced to enter there to farm gazillion of camps to get zonai, so they can poop out 3 autobuilds, then be forced to reenter, which feels like slave labor to have 5 minutes of fun..... Wait what? Players want actual content? What? We could add the lost shikah tech there and the 4 Divine Beast as ruins and make players be joyfull when they find their first Glooom-Invested-Guardian? NAH! We Just Smash Every Single Chest With The Amiibo Items From BOTW! They will love it! -Aonuma [ imagine the instinctive reaction when e "gloomed remix" of the guardian music would start and then you witness the true terror of a Gloom Guardian. Imagine not Re-using your best enemy from the previous game. Only at Nintendo ] How is every idea thrown into the meatgrinder in this game? Is the Zelda team really happy with this half-assed result? Oh. One easy fix: You Can NOT see tears out of order! Make them always in order, no matter which tear you collect NINTENDO!!! Cool. i saw a corpse of a Women and Ganondorf transforms into Demise. cool. WHAT THE FUCK JSUT HAPPENED? Oh! That Women was Sonia! She was a mother figure for Zelda for 2 minutes! Ah. ty. if only i could have bonded with here before i see HER FUCKING CORPSE AS MY FIRST SCENE. x) Only at Nintendo. Edit: Maybe to get some positive stuff in here. Totk is probably my most favourite game. My vanilla playtime is 180 hours, increasing with my 2 modded playthroughs. I like the bagpack korok missions, i like monster camps and how much stupid stuff i can do to have fun. totk is an improvement to botw, but issues stay issues.
When it became apparent in the last battle that Ganondorf was going to eat his secret stone and become an immortal dragon, I was fully expecting that to open a new act of the game, where dragon Ganondorf was flying around causing trouble (maybe the perma-blood-moon-gloom). Then you'd have to work with Purah and Impa to find a MacGuffin that would somehow allow a dragon to become mortal again - thus unlocking the way to both defeat Ganondorf and to save Zelda. The dragon fight we got instead was amazing and epic, but I think having another act to tie up the dragon angle might've sewn up some of the story weakness.
I REALLY appreciate you using eloquent wording and avoiding foul language. It is a major relief for me to be able to watch you and not feel like my ears are being insulted every 5 seconds! Subbed!
I agree with pretty much everything you said. I think another major problem is the refusal to make this Link emote. It hinders emotional moments for me being Link is supposed to represent the player, he is an avatar, but when it looks like he feels nothing it takes me out of it. Such as in the end and he see Zelda again and he expresses nothing when she wakes up. Same with Minerus goodbye as everyone is doing something but him, he is just standing there. A silent protagonist does not need to be a blank protagonist. Link in Skyward Sword goes through similar moments as this one, when Zelda sacrifices herself you can see his pain and when they reunite you can see how happy they are. Link's lack of emotion hinders this Zelink for me too, I'm not going to argue on how canon it is but for me I can't get into it when one member of the party doesn't show much emotion for the other. Meanwhile I adore Skyward Sword Zelink and Spirit Tracks has the best one (which they are also both very much canon outside of environmental storytelling and ST has the cutest ending the way they both reach out and hold each other's hands watching the sunset 😭). I'm just tired of this Link being so emotionless for big scenes, he shows emotion in little interactions but for the big ones there's nothing. He should've at least smiled at her man... Overall for this style of gameplay I prefer botws story because it compliments the game well. For totk the two contrast too much (and there is some other stuff the sours the story a little for me.) And damn it Link should've never gotten his arm back Rauru said it couldn't be restored and they had to get rid of it to save Link's life so how and why is it back. The time reversal thing doesn't even work because his arm isn't THERE. You need the object to put it back in its place but his arm is gone it makes even less sense than Zelda coming back.
Link was always a great silent protagonist and was slowly getting more emotive. Even in oot there is so much characterization of link by how the story relates to his situation. You know so much about oot link and he barely has any expression but so much can be inferred by how personal the quest is and how universal the concepts it talks about are. Him backing away slowly and then turning around running after getting the ocarina shows so much emotion with such primitive tech. I don't even get why he's this silent and lacking in emotion. It serves nothing and benefits nothing.
All of y’all wanting a Zelda that is more involved in the story and actually shows some physical affection towards Link should just pay Spirit Tracks. An absolutely great game just sayinggg
y'know what is still meaningful comparison here? WIND WAKER the King's narrative arc, of shepherding Link along his quest because it's just what he knows to do when the fate of the world's at stake and Ganon is loose, but growing to appreciate the kid's sacrifices and mental fortitude, and by extension the surface world he represents, makes his final sacrifice to sink beneath the waves with his kingdom MEANINGFUL. his decision, borne of understanding that you cannot return to the past and should instead look forward to the future, has real narrative weight to it, and ties to the game's overall theme of traditions and the past.
This is one of the most well-organized and engaging video essays I have watched on this platform. Every single moment I thought you were making a great point. I stopped playing this game almost two thirds of the way through, and I still experienced the story in the “correct order.” Really great stuff, though
I think it would’ve been kind of beautiful if she had stayed a dragon. Botw narratively said something about Zelda’s character. At the canonical end of the game, thousands of the silent princess flower flourish in the wild. In Totk it seems like a lot of the narrative is about change. All the villages have changed and the world has too and everyone you encounter is trying to deal with that change. The whole permanent sacrifice could’ve been something that the main characters had to deal with. Also that sort of transformation thing feels so ghibli it could’ve been like Chihiro and Haku in spirited away.
15:17 oh my god THANK YOU for bringing this up! I am very firmly of the opinion that Mineru should be your first sage, not your last. It would be so much better that way and I’m so annoyed that more people haven’t brought up how Mineru is seriously just Missed Opportunities the character. She or Rauru should’ve been our companion and she had SO MUCH potential to be an incredible member of the cast and they do nothing with her and I’m so annoyed. She’s literally my favourite. She, Purah, Josha and Robbie should have been working together to be proactive in preparing for the fight against the demon king, especially considering the game heavily implies that there’s a link between the Zonai and the Sheikah. This is supposed to be a sequel to Breath of Wild, so why have the Sheikah been benched? Why is the Zonai who have replaced them not allowed to do anything? Seriously what is the point in introducing Josha and her studying the depths if we never go anywhere with it? Why has Robbie been demoted to being the compendium guy, what the hell? Why is Purah just sitting around not doing anything until the plot comes to get her? All of this feels so uncharacteristic of the Robbie and Purah that we’ve come to know. Also Mineru has personal experience fighting Ganondorf, she was literally there during the final battle. She has a deeply personal stake in this fight. You’re telling me Mineru, a person who clearly has a strong sense of responsibility and cares a LOT (as evidenced by her taking responsibly for Ganondorf’s everything for just being a Zonai and feeling tremendous guilt over telling Zelda about draconification) but she… isn’t being as proactive as possible when it comes to taking down the guy who killed her baby brother and tortured her to death? Like that seems so… out of character for her and it’s really frustrating to have her sitting in her temple not being allowed to do anything until the plot requires it of her. It’s so frustrating to even just be walking around with her and you can’t ask her questions or ask for her thoughts or have her give you information about the area you’re in. She’s established as being this bastion of knowledge when it comes to the technology, culture and history for her species and they don’t do anything with it! And then at the end, that damn post credits cutscene, she just leaves! Mineru would never just leave Zelda like that when she’s the only person who knows what Zelda went through during the imprisoning war, with Zelda literally begging her not to leave. Not only that by Mineru’s sense of responsibility would not allow her to leave without making absolutely sure that the people of Hyrule know how to safely use extremely complicated Zonai technology. You could argue that Zelda could teach Purah and Robbie about it but Zelda’s few months (or years? Who knows) in the past being Mineru’s assistant essentially is not at all the same as Mineru’s many years worth of extremely in-depth knowledge about the technology of her species. They’re in no way comparable, Zelda is smart but she’s not a Zonai and she’s no a genius. Also speaking of Zonai tech, I hate how the game treats Mineru’s construct, her entire life’s work, as not being a life for her. I hate that so much. Mineru had great potential to explore transhumanism (or transzonai-ism?), her unique relationship with mortality and the afterlife, about transforming in general since she’s knowledgeable about draconification. But nope! Like many things in this game isn’t introduced/set up and then never addressed again like… what the hell? Her construct is treated like it’s not really a body she custom made for herself, it’s just a Cool Game Mechanic for the player to wield as a weapon and to then discard the second she isn’t needed anymore. She kinda even says that at the end “you’ve proven yourself and you no longer need me” while there’s a huge tear in her eye and her voice is breaking. My heart shattered for her, I hate how this game treats her. Scratch that, I hate how this game treats Mineru’s entire species as though the Zonai are a commodity. They exist only to give context to the game play and nothing else is worth considering about them. They’re just a shiny new toy for the player to use and that’s it. Mineru is boiled down to being Exposition Giver and then Kind Cool Mech that the player uses as an object. You can’t interact with her construct and TALK to her like a person when you’re walking around with her, that’s her actual construct as well, that’s not her sage avatar, she doesn’t have one. And poor Rauru barely gets to be a zonai. He is boiled down to being Plot Device and then just his arm and because we don’t see anything about his relationship with his sister or about his zonai culture and how it’s shaped him as a person, if you made Rauru a Hylian blessed with divine magic it would barely make a difference to the overall narrative and that fucking sucks. We don’t see him fight, we barely see him interact with his big sister, we barely see him grieve his wife and he doesn’t mention his very dead big sister at all where the last time he saw her gloom was just eating away at her frail body like… Why is Rauru not allowed to be a character with emotions? I hate this shit! We don’t know anything Rauru or Mineru’s backstory or culture and we don’t even see Rauru or Mineru using their zonai magic apart from when Rauru seals Ganondorf. Like… what is this mess? Why did we get barely anything of them?? I swear I’m gonna die mad about this, the zonai had so much potential, especially in regard to enriching pre-established Sheikah lore and they just didn’t do anything with them! They were made to be re-skinned Sheikah and then discarded the second the devs didn’t need them anymore and I hate it so much.
There’s this video by kyu craft where he talks about the part of the game where link turns Zelda back to human and it explains a lot more especially if you watch the whole video mabye making the ending a bit better for you. And it is a video explaining link and Zelda’s love and since you seem like a zelink shipper check it out it’s really good and it might make the ending a bit better for you.
I feel like your biggest problem can be summed up with the stakes, which is something that open world games suffer with commonly. Games like the Witcher 3 and RDR2 are linear games in an open world which commonly will take you from one mission to another, separating the story from the open world. BotW and TotK lower the stakes alot as to not force the players hand in completing the game too early, but as you mention, TotK fucked that up. It has colosal stakes in the tutorial island where you think you could find zelda, but once you send back the master sword the stakes deflate somewhat.
About the whole ghost thing, I don’t think Rauru disappears after you beat the Great Sky Island. I believe his spirit went back into his arm to follow Link on his journey. As for Sonia, since it was Sonia’s secret stone that Ganondorf stole, I think Ganondorf somehow trapped Sonia’s soul inside the secret stone, and when we destroy the Demon dragon, along with the secret stone, it frees Sonia’s soul.
The game should have some story restricted areas to deliver the emotional beats of the story better. I, for example, felt that I was punished in the story for exploring, because I stumbled into the fifth sage storyline by accident when trying to get to the stormy clouds above Farone. The feeling of discovery was huge, I had uncovered an entire quest line in the game which appeared out of nowhere, and it felt like an enormous surprise, but this element was later overtaken by the sensation that I had robbed myself of the narrative thrill. In the end, after the Throne Room fight there was supposed to be this allure of mystery, the secret of the ring ruins finally uncovered, the path of the Snake cleared, all this thrill gone because I had already gotten to the end of all this storylines without even realizing it. BOTW didn’t have this problem because the story was incredibly simple. I praise TOTK for improving on BOTW’s lackluster story, but the drawback was that, without any restricted areas, you could accidentally cheat yourself out of the good story beats
as someone who found the specific tear which singlehandedly gives all relevant info for a player who is paying attention to figure out zelda has become the light dragon, when i was on my way from the first phenomenon to the second, your analysis was spot on for my experience and a real shame. thanks for putting this far more eloquently than i ever could, really good video :,)
Aha, after your provocative previous video about TOTK's story, I was excited to see how you'd feel when you finished the game. There was definitely a part of me that longed for a downer ending, where Zelda is lost forever and Hyrule is saved but Link is alone and out of his own time. But, I was ok with what we got, too. Btw I do think there's a bit of foreshadowing that Recall is important in the memory where Zelda drops the teacup. You're really good at making videos. I'll be interested in whatever you do next!
Something similar happened already in BotW. I was expecting an elderly Zelda at the end, considering she was keeping the calamity at bay for 100 years. Great video.
There is a nice theory about why Rauru and Sonia where not able to turn Zelda back alone. There is a video with the theory about how Zelda is in love with Link and most important in this case Link is in love with Zelda thus able to turn Zelda back with "miracle" power. Like Zelda was able to use her divine power to rescue Link before a guardian could toast him in BOTW. Also there is one "memory" where Sonia explains that to reverse an object you need to have memories of it. You collect every dragon tear what is essentially a memory of Zelda. But you as Link have much more memories of Zelda. You traveled with her (e.g. to the springs), you saw her struggle, you protected her and spend a really long time with her. Much more time than Sonia and Rauru have spent with Zelda. And most important: you have the strongest motive. Link is very dedicated and doesnt back of a challenge, even if it is time itself. One could also mention that a earlier incarnation of Link was the Hero of Time who transcended time itself. But that may be a bit more far fetched
As someone who loved BotW, but quit halfway through TotK for many of the same reasons as you (though in my case the biggest cause was the railroading and linearity forced upon the open world), this little series of videos has been very fulfilling to see someone else share that experience.
Got a notification your video dropped and clicked right through. Analysis went above and beyond and had me captivated and nodding my head in agreement! Please do continue making video essays on game theories etc if you can. I’d love to hear a video on ff15 and your further insights there. I felt so disheartened by that game, it felt half complete to me. Another phenomenal video! Keep going 👌🌸
I'm so glad somebody else shares my viewpoint on the final fight! Loved this essay, really well thought out, and even though I prefer TotK to BotW, I do agree with every point you make. And the comparisons to Wind Waker (my favourite game in the series) really brought home how the game and narrative structure impacts this one
Imagine the possibilities of Link encountering a younger Ganon from the past, and then forming a sort of mutual respect of their combat abilities and unwavering determination. It could be a cool "In another life, we could have been allies but are destined to be enemies" type of dynamic
37:08 Nintendo has ruminated on the themes of death before. Hell, they've done it plenty of times in Zelda before. Majora's Mask and Botw being some of them. I don't understand how they tackled death better for a side character such as Mipha, where they have most of the Zora race mourn over her death to the point it effects how the npcs treat the player. But when comes to the the title character Zelda, no one cares or basically says "that's rough buddy".
I love Zelda totk & admit I was hesitant to watch your video. But I'm glad I did. Those were really good points - you really made me think. Made me wonder what could have been.
Ganondorf is disappointed in Link because RIGHT AFTER that Rauru speech he wakes up millennia later, busts the master sword, and immediately takes Link's arm. He doesn't see Link as worthy in the final fight because of what happened at the start of the game. The fight itself is basically there to prove his assumption wrong.
Totally agree. Would’ve liked him articulating that or acknowledging the contrast though 🥲
@@DucksAreYellowhe sort of does that during the boss fight.During the 1st phase ganondorf talks shit when he hits link but in the 2nd phase he doesn't almost like ganondorf is getting some respect for link.Still wish he would say to link maybe something like hmm maybe I was wrong to not consider you a opponent.
Thought I’d mention that at the end of the phantom ganon fight he says that link has more than just the power that Rauru gifted him
@@joylechanceux4805this is also true, though he says “though not by much”- how cool would it have been if he praised link properly in the final fight so we would’ve gotten “is that the best you can do” -> “looks like there’s more to you but not by much” -> “finally a worthy opponent, I was wrong about you”. We can creatively create that arc ourselves by implying the last one in his “im beginning to enjoy this”/“feel the blood coursing through my veins” rant after the first stage, but would’ve been nice if it was acknowledged properly.
@@DucksAreYellow true but I still wanted to mention that in case
I wish that each Ancient Sage shared their own perspective on the Imprisoning War instead of repeating the same cutscene. Here are my ideas for each one:
1. The Rito Sage could depict using the Stormwind Ark in battle against the Demon King’s army and taking down multiple Colgeras.
2. The Goron Sage could talk about the days when the City of Gorondia was thriving. Maybe it was a mining town, and it helped the people of Hyrule create weapons.
3. The Zora have healing powers, so they could show the Zora Sage healing people’s wounds.
4. The Gerudo has the most potential. A cutscene of the conflict between the Gerudo Sage and Ganondorf could’ve been amazing. We could have seen Ganondorf’s motivation for having a secret stone of his own.
5. Mineru’s cutscenes are the best in the game. I don’t think I’d change them.
This!!
Damn. I just wanted to see each sage fight on of the phantom ganons in their own way. This is much more ambitious, and I'm totally on board! Such a shame Nintendo let us down like this; we should be on the development team! The fans!
The only thing I’d change about Mineru’s cutscene is letting her grieve Rauru. Mineru watches her baby brother die right in front of her eyes while she’s being essentially tortured to death by the gloom eating away at her, she should have more of an emotional reaction to that!
And then when she exchanges her vow with Link she holds her dead baby brother’s hand through Link for the very last time, of which Link’s hand is significantly smaller than Rauru’s, probably being closer in size to Rauru’s hand when he was a child and Mineru has no reaction at all. WHY NOT? Why can’t they just let her show emotion about that? She’s literally lost everything dear to her heart, just let Mineru express emotion about it. This game is so weird about not letting Mineru or Rauru (or Link) express any emotion and grieve their loved ones when they absolutely should.
Like… Rauru gets to grieve his dead wife who he loved very, very much for like maybe 2 seconds and then that’s it! He isn’t allowed to cry over her? He isn’t allowed to say “I miss you, I’m sorry” to her?
Rauru also doesn’t get to express concern or grief for his sister either when the player interacts with him and we barely see him or Mineru interact with each other in the past at all. What is even the point in establishing that they’re siblings and that both Rauru and Mineru are those who have a strong sense of responsibility and caring if they’re not going to do anything with it?
A friend told me I was a freak for being disappointed at Zelda coming back...
Her sacrifice was really well told and meaningful. A brilliant solution to a dilema, tragic but also with a sense of consolation. Zelda is gone but not entirely gone, she is arround us protecting us. She lives on as an eternal symbol of hyrulian values. I clearly could have imagined thousands of years in the future, people telling the legend of the light dragon zelda.
Link living the rest of his life with just one arm mourning yes, but also smiling among all the friends that he got to save, and maybe even being close with the dragon princess zelda even if not much of her original self remains. Choosing to stay on top of the dragon forever.
Bringing zelda and links arm back with the power of love feels hollow... not won. I didn't do it, it didn't cost me anything, the ghost magic of love did it whenever the ghosts felt like it. It undermines the struggles of the characters and the player, like if they never happen, erasing them with a snap of the finger at the very last moment.
It is not like the zelda series is a stranger to bitter-sweet endings. OoT's Link looses his best friend at the end and arguably his childhood innocence, TP's Link also lost her best friend, LA's Link has to destroy the entire dream world in order to wake up, and the sadness of it is not hidden from you as you watch everything slowly being erased while listening to quite a melancholic song.
Totk's ending doesn't feel earned... I literally didn't earn it. The story seems to be sometimes about the huge sacrifices people pay to fight against unstopable evil. But by the end it tells you that those sacrifices don't matter that much as long as you have ghost love magic.
I am being a bit hyperbolic of course. It is a great game with a great story. It was just underwhelming how it ran away from its emotional weight at the very end,
because of sequels and DLCs, it had to go back to the status quo. That doesn't bother me at all, just the way it happens feels contrived and unearned. But SO much effort and care have been put in the story of this one, only to fail at the last mile... Is this the George Lucas/prequel effect where nobody dares criticizing Jar Jar binks in front of the grandmaster? I have strong suspicions. It wasn't very hard to fix, as the author of these videos suggested. Two things: 1/make turning Zelda back into a proper quest, and 2/give Ganondorf a real motivation and character, both of these would have gone a long way.
At 260 hours in and all but Sidon in tow, I'm scared to know, but I have to ask. Onc3 you beat the game, does it BOTW style put a star on your save so you can return and do the boss fight over, or is Zelda permanently restored, along with Link's arm?
@@iantophernicus6042 The answer to your question is Yes. I wish you could roam the world post Ganondorf's defeat, but no... you can't.
So I wanted to keep playing and just put a medallion right before the end boss. That way you can do whatever side quest is left (I recommend the Yiga clan stuff, it's really good and by itself justifies roaming the depths of the depths)
The older I get, the more disappointed I get in storylines that can't commit to a character dying.
One of the most impactful lessons one has to learn in life is that death is the end.
So reversing that sacrifice just because it would be too sad is so immature.
I get your point, but NGL I cried when Link finally managed to catch Zelda at the end - it was such a great callback to the start of the game when he couldn't rescue her. For that reason alone, I don't fault this ending.
fun fact: In japanese ganondorf's goals are (while still 1dimensional) are different. He wants a world where the strong rule the weak, where the weak have the audacity to stand up for themselves, and the intellect to figure out how to beat their overwhelming foes.
So...is he the strong? Or the weak?
Still though, his motivation comes off more as a weak excuse for just doing business as usual: pursuing unlimited power and taking over the world.
Ashnard in Fire Emblem Path of Radiance has the same motivation but executed much better. He actually gets a reason for wanting to create a Darwinist world (he was a distant relative of the Daein royal family and grew to hate how he's trapped as a minor noble because of his birth) and he later states he doesn't care if he dies as long as he can go down fighting and/or change the world.
Hes Armstrong is what he is @@my2randomcents
Japanese Ganondorf is literally Senator Armstrong then
@@thechugg4372 Making the mother of all omlets here, Link.
I think this is one the best videos on Tears of the Kingdom out there. As a narrative designer, I'm delighted to see someone actually delving into the conflicts between game design and storytelling and how the game did not seem to want to solve them, which was extremely frustrating to me as I played. I've been yearning to see somebody doing just that breakdown of what I think didn't work (and was really surprised not to see more widely criticized). Great commitment to the theory, great examples. Subscribed!
Thanks for the kind words! Means a lot
Yeah. I can't believe this fantasy game has fantastical story elements in it. No zelda has ever done that before.
@@frogglen6350 Nice try with the straw man argument. 😉👍🏻 Now you want to address the criticisms he ACTUALLY talked about? 🤷🏻♂️
If the Zelda team has the guts to have Zelda stay a dragon or at least turned into a half-dragon hylian after we defeated Ganondorf, we could have a decent bittersweet ending out of this
Their kids would've been half dragon, amazing
The reason for Ganondorf's simplicity is not due to the writing, but due to the English localization. He has an actual motive in the original script and other regional localizations. He belives the world has lost its courage because of the Zonai, beings with god-like power that only use it for peaceful purposes. To him, that is cowardice, and he wishes to stamp it out - something echoed by his line about Rauru having squandered the stones' potential.
It's one of many blenders in the English version. We already know about Link not writing the quest descriptions himself like he's supposed to, which is the perfect way to give us his thoughts without having him speak. We have a soulless bastardization of the original intent.
This both makes me extremely happy and supremely disappointed 😭
@@DucksAreYellow Unfortunately for me, minor spelling mistake 🥲
But yeah, the quest descriptions not being in first person is a thing in both games, and we didn't get Link's line about wanting to see Zelda's smile again in BotW. I need to know what we missed in TotK with how focused on finding Zelda he is. WE WERE ROBBED.
@@DucksAreYellowI love Russian ganondorf lol. He wants to make the world be in an endless war like the past.
i was confused when ganondorf mentioned that sonia's death was a consequence of rauru's arrogance. there was absolutely no context for that line (at least in the english version) and i kinda just threw it away. im sure there was actual context for it in the original japanese version but in the english version rauru is painted as this wise king who could do nothing wrong. however, in a later cutscene rauru mentions this arrogant mistake of his, but it doesnt go into detail. i want to see this arrogant mistake that rauru made, where he, idk, gets greedy for power and doesnt think of others. i know thats way off from the original story, but it might work.
@@funchipin4960 A show of fealty I guess is what they were referring to
I just wish Zelda becoming a Dragon and Link needing a prosthetic arm were permanent changes.
If TotK has a main theme, it’s honouring the sacrifices of others. Rauru lays down his life to give Hyrule a fighting chance and leaves Link the Ultrahand to help him on his quest, Link sacrifices both an arm and the master sword to protect Zelda from Ganondorf, and Zelda herself, inspired by both her distant ancestor and her trusted knight, sacrifices her humanity and mind for a lonely life in the skies to repair his weapon and make it stronger then ever. Ganondorf’s sacrifice, on the other hand, ends up accomplishing nothing because it was an entirely selfish decision made just to spite Link.
But Sonia and Rauru showing up at the end to completely nullify the prices Zelda and Link paid in the name of protecting Hyrule devalues those sacrifices because it means they aren’t really “forever changed”. If Zelda was still trapped as a Dragon but was at least able to regain her mind, and Link had to replace Ultrahand with a Sheikah robot-arm so Rauru could properly rest in peace, it would have stayed true to the idea that help you give others at cost to yourself is eventually repaid.
well put 👑
I know Nintendo would never go so far as to leave Zelda a dragon, but the arm thing is entirely realistic.
I think for Zelda, the sacrifice would’ve meant more if she was conscious for the last 10,000 years, as it is she just fell asleep and woke up after the final fight, no struggle. At least that way it could feel like she sacrificed something
And also this way you could've made it possible to play the game after the defeat of ganon, which is what everyone was complaining about in botw
Or if human Zelda's mind was gone but there was some hope for improvement in the future. That would have been a fine ending. You can't have a story about sacrifice without any sacrifice. I know Nintendo has a long history of hating story-driven games, but they really need to invest in some actual writers if this is the direction they're going.
The only two problems:
Zelda still had her memories - she was clearly never fully dragon, at least according to mineru's assumptions. She also contains the full triforce, so best case scenario they just set up a third game where they activate it to save her, which would be silly because the triforce should break itself if she is truly gone as a dragon.
Link needs a hand to catch her with, and it cant be anyone else's. Nintendo just isn't going to have a scene with an amputee link.
That said, I'm sure they could have just had an explanation for how he got it back.
I feel like one way that they could have fixed the memories is, once you go ahead and collect all the memories Zelda won't shed that last tear till the mineru quest us completed, that way you dont skip the whole way or something like that
💯💯💯
THAT WOULD'VE WORKED SO WELL, WHY DIDN'T THEY THINK OF THAT!?
It's funny. I knew the geoglyph of the Sword had something really important to tell, so I decided to leave it for the end. What I wouldn't expect was to fight Phantom Ganon like 12 times in a row in the same fight and having to 'revive' Mineru by building a body for her soul (Thank god I didn't watch the trailers). So.. we could say I did it the right way?
you were talking fast too for me, & therefore I didn’t understand half of this, even so, you probably over-thought alot of your points, I say this because I didn’t see any indication that the devs put half of this amount of thought into the story of ToTK. Whatever the story was, it’s not well told
@@Magi.. because they didn't give a shit , because nintendo knew they already had our money before the game was finished....
Tbh I feel a way to make the de-draconification make more sense would be to have some upgrade to recall from doing the dragons tears or a quest after that from impa reading the ancient texts
This is brilliant that would have been phenomenal
Yes! I also would have loved it if the game had you activate it in game play while you were falling, instead of just a cutscene.
Maybe link should have gotten his own secret stone
I think that it would have been a lot for impa's research to lead to a secret light Temple considering it took both Sonia's and Raruru's Powers to do it. And for link to become the sage of light.
I also feel this would give more Credence for Raruru coming back at the end
“How does Sonia have a force ghost?”
King Rhoam, Daruk, Mipha, Revali, and Urbosa: “Am I a joke to you?”
Don't forget
The Hero's Shade
Every sage from Ocarina
The Kokiri and Zora sage from WW
Yeah ghosts aren't anything new in Zelda
Valid criticism, the “can’t move on unless their purpose is complete” bit does seem to be a constant theme across games.
@@therighteously8454 I was more referring to ghosts we see in the hyrule of botw and it’s timeline
I’ve a;ways thought about fit as any of the “Sages” have this power. As well, this other realm, is the realm of the sages. We see this in several Zelda games. As early as Ocarina, we see where the sages exist outside of time.
Im still amazed you just started youtube, your commentary and editing is of super experienced youtubers
Thats really not that uncommon nowadays; there are so many resources available now that teach people how to get that pro quality, he probably did his homework before doing so. and maybe he already had enough money to get good enough equipment before youtube.
As this is a Japanese story, it might make more sense to apply kishotenketsu than the western 3-act structure. The light dragon reveal fits better as the midpoint twist rather than as a final-act moment of despair.
I may have put too much thought into this, but here's an interesting solution I came up with.
First of all, I'd somehow make the master sword unobtainable until you'd gotten all the tears. This happened for me by coincidence, but it's important here.
I'd also make the mineru side quest mandatory to get the last tear.
Lastly, I'd change Rauru's parting words on the GSI so that he said something like "I'll always be there if you are in need of me."
This is where the fun begins... Link, having just obtained the final memory and then the master sword, lands on the GSI, and the light dragon flies away. Link stands still, in shock, frustrated with himself and in disbelief as to what's just happened. You could even have him start to lose it a little, before Rauru appears behind him and tells him to not lose hope. He has no idea if there's anything you can do either, but he tells link to look to his allies for help, speak to the best scholars he can find. So you go back to the Forgotten Temple and speak with Impa. She tells you to meet her back at kakariko village. When you go there, she tells you of a riddle. The first part is simply coordinates, leading to a remote location in faron. Research teams have obviously been there already, and have found nothing. But it also leaves a clue...
"In order to gain what you seek, something of equal value must be given."
When you go to the location mentioned in faron, something reacts to link's presence, and a zonai interface appears, like the ones outside shrines. Upon activation, a door is opened, leading down into a cave with a second door. The keyhole is oddly shaped, but you feel as though you've seen it somewhere.
At this point, Impa appears behind you and says she knows what it is. Her family carries an ancient heirloom that fits perfectly into the hole. (This has already been established as there's a side quest where the Yiga steal it, and if you haven't done that you'll need it for this.) She inserts the key into the lock, revealing a new dungeon of zonai design.
Once you have completed this and beaten the boss (Dark Link?) You get a shiny new rune, called "repair" or "heal" or something to that effect. This allows you to destroy tools (weapons, bows, shields) you find that you don't want and add their durability to your tools, effectively a repair, and with the cost of one or a few zonai charges depending on the amount of durability being added.
When you return to Impa, you tell her what's happened and it becomes clear that everything you've just done seems to have been in vain. You're still no closer to restoring Zelda. Impa swears you to secrecy lest hyrule lose all hope, and you go on, as if that never happened, dejected and defeated.
After you destroy Ganon, the sword speaks to you. It has done its duty, and commits itself to one final act for its kingdom.
"You know what you must do, link."
So he uses his rune, sacrificing the master sword to restore Zelda, and catches her out of the sky. They embrace, and the credits roll.
No one's going to read this lmao
Edit: Alterations have been made. I've been thinking about this more and I actually think there are a couple of problems with this idea. Besides the fact that the master sword could never be the key because they didn't know it existed, I just don't think it gives you enough time to process the loss. This game's "dark night of the soul" moment is more in the gameplay after you discover the truth, when you're exploring and you happen to look up and she's just there, and it hits you again, and you realise how much guilt and pain link must be hiding. The fact he doesn't tell anyone is pretty consistent with his prior characterisation; he'd rather bear the burden silently because he feels he has a responsibility to live up to the image of the steadfast hero, unflinching and courageous.
This- This is so good. I love it, especially the impa heirloom reference; that was a quest in botw if i remember correctly. 10/10, would pitch to nintendo
I've been thinking about how Totk could be "fixed" or at least made a little bit better. I like this a lot, your take on it is great!
One of the worst things to me is how this Link just doesn’t react to anything. In Wind Waker, Link was shocked and threw rationality out the window when he saw a bird take his sister. He was happy when he rescued her. He was sad when his grandma cried.
In Twilight Princess, Link got fuckin pissed when he saw King Bulbin kidnap Colin. In Skyward Sword, Link cried when Zelda sealed herself away. He was ENRAGED when Ghirahim took her away. He screamed when he saw Groose falling behind him. 😭
But in TotK, Link reunites with his lover who we thought might be lost forever, and Link is like 😐
It’s just awful. Why can’t they at least hug? 😭
That's a very good point, Ganondorf has no reason to be trusting of Rarau. In fact it would have been more interesting for Ganondorf to question the other leaders and make them wonder why they are swearing loyalty to this forgine creature who dropped out of the sky and now claims to be king of all the lands. It wouldn't have to be due to any malice on Daddydorf's part, what benefits do the other rulers gain for being subservient to Rarau? These seeds of doubt would make for intriguing tension if everyone starts agreeing with Ganondorf.
Gabon Forg is a cool villain cuz he’s smart and good at manipulating people, here his master cunning was just distract someone, stab them, then use brute force and win. One of his first lines in the memories is “So brute force won’t do it” but it’s literally all he uses
One thing in the story i found disappointing was how ganondorf never says anything about link having the master sword again. Maybe he could have said something like that blade most not be as fragile as i thought but no matter i will shatter it again Then have ganondorf use the same gloom attck that shattered the master sword but this time the sword reflects the attack to ganondorf
This would have been cool
Yes I missed this part in the final fight. Why would Ganondorf not shoot tendrils of gloom at Link and the master sword when it proved to be very effective in their first meeting. He fricken destroyed the master sword with the 2nd one and proceeded to lift the entire castle with that power. It would have been perfect when Ganondorf realizes Link is stronger than he first appeared. It would have been awesome just to block the gloom with the sword and it not breaking.
It’s because he’s barely even ganondorf, design and name aside. The master sword doesn’t stop him, the triforce doesn’t keep the 3 linked. It’s a joke. He’s just a big evil anime guy now. They even took away his pig form, he’s generic dragon now. The metaphor of greed for power through the metaphor of a pig (greed) is also gone. It’s not ganondorf/ganon.
Imagine if Zelda was permanently a dragon.
Then in the true ending, it takes place outside the Forgotten Temple. All the Sages and Link are talking about what happened with the fight, but also about the legacy of the princess. They realize she would've wanted for peace to be restored to Hyrule, so each sage dedicates themselves to that cause. It ends with a group hug/cheer, then each sage slowly leaves to go about their day, but Link stays. He slowly walks into the Forgotten Temple and it's shown that he does something to Sonia's grave site. He stares at it for a moment before smiling for the first time in a while, then leaving. His back faced the camera, he exits the Forgotten Temple. The weather is beautiful, and it is sunset. There are blue petals in the air. The camera then cuts back to Sonia's grave, revealing a newly planted Silent Princess next to it.
And then the game ends..
love this!! i see not leaving zelda as a dragon as such a missed opportunity for what could've been a huge emotional moment in the series. it would've made my opinion of the story do a 180
That’s very Majora’s Mask where you get the picture of Link and Skull Kid at the end of
See
Ganondorfs anime villain lines are exactly what made the Calamity way more interesting for me
"A manifestation of pure evil that willed itself to life in it's yearning for resurrection to the point of building itself a body from Sheika tech to spite the Godessess themselves"
sounds way better than"Ganondorf wants to bathe the world in darkness cuz light is ugly"
"A manifestation of pure evil that willed itself to life"
Sounds like some kingdom hearts nonsense..Also people back then hated calamity ganon because his boss was too easy. Bit now they like him because of nostalgia. yuck
@@frogglen6350I always liked him. He was too easy, sure, but narratively speaking he was brilliant
@@frogglen6350he’s super easy, but that’s a gameplay thing, story wise i LOVE the idea that ganon is such a hater that his hate has a life of its own lol
@@frogglen6350Because it’s not like people could have valid reasons for liking what they like. _Especially_ not when they’re telling you those reasons plainly.
I remember a line from Rauru talking about the secret stone amplifying Zelda’s power, and he says that she could do more research on how to use her power to get back to her own time. Maybe there could’ve been a cutscene involving the ghost of Rauru and Sonia talking to Link about his Recall ability being the key to bringing back Zelda to her human form, since Recall is essentially Zelda’s Sage ability. I think a good placement for this cutscene is when Link gets the Master Sword and returns to the Temple of Time, and this cutscene will only play if the Dragon Tears quest line is complete.
Just saying, in Breath of the wild, all 4 of the champions who died during the Calamity and even King Rhoam had a force ghost I really don’t think it’s just a Zonai thing. Also, while I do agree that zelda being reverted back to her normal self is technically a retcon, when I played the game, (I got the memories around a similar time as you did) I was fully expecting Zelda to not stay a dragon. I don’t think nintendo would ever have the guts to end the story with such a sad note. The sole objective of the game that is shown on screen as being completed after the final cutscene is finding Princess Zelda. While I absolutely agree that it was annoying that nobody except Impa could know Zelda was a dragon, the story still focuses on finding Zelda and bringing her home, wether or not you know she is a dragon. This is not me saying the decision was narratively okay, this is me explaining that I didn’t necessarily feel cheated by the ending.
It was, frustratingly, unfortunately, extremely predictable.
@@DucksAreYellowne thing that would help is if Recall could be used on enemies. As it stands, Zelda is the only life form that it gets used on.
And Link, since he gets his arm back.
@@DucksAreYellowit’s like watching a good Disney movie- you know how it’ll turn out, but you don’t know how it gets there, which is ultimately what makes the movie good. “It’s about the journey, not the destination”
I nearly laughed when arriving to Ganondorf and he just goes "I'm a bad guy. Darkness and not peace am I right"
Like, dude, I bet he was just reading "100 quotes for a big bad guy" before Link got in what kind of dialogue is that. He had better lines when he was a pig
definition of edgy villain big bad guy
To be fair, there are a lot of HINTS at him being more interesting (he would genuinely rather have a difficult battle and win they just get to be king) but he has so little screen time that they just don’t elaborate on any of it, and the biggest hint is his corpse’s first line of dialogue so by the time you actually meet him you’ve probably forgotten it
Ganon/dorf is that guy who seems really impressive until he opens his mouth. Maybe they should just stop trying and go back to him laughing menacingly from the game over screen.
Oink
@@vanyadollyThat really hot gym nut = he does nothing but talk about football disappointment
I loved the part where Link said “it’s link’n time” and then Linked all over the place
Same
@@DucksAreYellowOn a serious note, I just finished the essay and noticed that you have a thing for steak jokes, don’t you
@@Vivers01 Sorry about that
'"That's a steak"'
🥩🥩🥩
I loved the part where Link was in the park and said “It’s Linkin Park!”
Just imagine for a second that when Link got the last tear memory, he puts his hand to his mouth in shock for a moment, then a few seconds later he pulls whatever sword he has equipped out and brandishes it angrily at hyrule castle or something
Better yet, imagine if after you see the last memory you can go back to Dragon Zelda have Link will run his hand through her hair. Or after not moving on Dragon Zelda for a second, Link sits down on her and just vibes.
Imagine that scene, but Links just holding a stick.
In defense of the ghosts, BoTW had the champions and the king exist in the world as ghosts that could interact with the world to some degree too, and none of them had anything to anchor them either, so ghosts existing is sort of canon to this world already, and definitely not just a Zonai thing, but I was also confused that Sonia appeared at the end, I feel like it just came completely out of left field?? Like maybe Sonia could've also been there during the tutorial, and then it wouldn't have been so confusing when suddenly she just appeared despite never having been a ghost before
Having her appear during the tutorial also and/or alternate with rauru as they lore dump would’ve helped a lot
YESS TO ALL OF THIS! I felt so robbed the moment they undid all the sacrifice zelda did with some magic sprinkles. I do wonder if they simply didnt have the time or resources to fully flesh out the story. I think impas comment on looking up ancient scripts was going to be an additional quest, but they simply didnt have room or time for it and decided to cut corners. Yes this sounds weird knowing we have waited seven years for this game - and they even said they took an additional year to fully polish and optimize the game- but i work in game dev and there are so so so many factors that can lead to things like this. I didnt care much for the story in BOTW so i didnt really care if it had storytelling flaws. But i was really liking the story in TOTK up until the ending scene, so i have so many more opinions about this story because god it could have been SO GOOD. Imagine if we COULDNT turn zelda back! Such a bittersweet ending! It would have hurted so good.
Great video dude, I think you nailed it. I personally think one way to make Ganondorf more involved in the story would be for him to brain wash the Gerudo into serving him instead of brainwashing the Gorons as he does in the game. Just think how emotional it would be to have to wage a war against the Gerudo even though Riju is your friend.
I want to applaud you for how this story analysis was done. A lot of video essays on UA-cam are not able to distinctly identify flaws in for example a game's story nearly as well as you have. One thing I would have liked to see in addition to the NPCs reacting appropriately to Zelda's sacrifice, is Link showing some kind of expression as a result. Like when he pulls the master sword, or when the last memory is done and he sees the Light Dragon right after. A tear of his own, running down his face, even. I have to say, me, the player, as an extension of Link, was mind blown by the last memory. Even though I saw it coming, the voice acting was perfect, the way Zelda's panicked eyes turned into a dragons. Wow. Gold, in my opinion. Going on a bit of a tangent, but I think it's long past due that Link has more of an identity in the Zelda games, where we understand his motivations, his insecurities, his personality, etc.
I also agree about the ghosts showing up at the end and solving the Zelda problem. What does her sacrifice mean if some spirits from beyond can just intervene in the real world? What could have made more sense is, they had the theme of the Triforce subtly hinted throughout the game, then somehow Link obtains it near the end, wishing for Zelda to return to normal. Since we already know the Triforce works this way, it would feel a lot less contrived than two super ghosts saving her.
Lastly, you nailed it with Ganondorf, I felt wholly disconnected from the conflict between Link or me the player, and him. Like you said, it could have been improved with some better dialogue in the final act.
To finish off my comment, I'd say even with its flaws, Tears of the Kingdom still has some of the best main quest Zelda story ever.
The act of wanting to sacrifice everything to destroy Links parallels Zelda who also sacrificed everything but instead to destroy link it’s to save him and Hyrule. It’s to show how sacrifice can be both negative and positive
But if the weight of those sacrifices aren’t felt or dwelled upon they don’t feel meaningful 😶
I agree though ganondorfs selfish sacrifice does contrast nicely with Zelda’s, that’s a good note
@@DucksAreYellow I always saw it more like a duality between light and dark, and I loved every bit of it.
@@DucksAreYellow Zelda’s is a sacrifice she thinks about. For days. She did it w a lot of thought in mind meanwhile Ganondorf did it in the spur of the moment. Imagine how selfish and greedy you are, you are ready to sacrifice everything to become power. So power hungry, so vicious. Zelda games have always been story that the players fill the blanks in not the devs.
@@DucksAreYellowZelda's sacrifice was necessary because if you didn't get the master sword before the final battle there is a cutscene where link obtains it when Zelda comes and it's needed to beat the final boss
(1/2) While i can see how thats what the developers meant to do, the "lesson" still rings kinda hollow in the end:
First, Zelda's sacrifice, in the end, doesnt really "stick to landing". Once Rauru and Sonia turned her back, its like Zelda didnt sacrifice anything at all. Now you could make the argument that Zelda lost time, but how did losing all that time change her? Did it really cost her anything? She's exactly the same as she was before she got turned to a dragon. I feel like the game shouldve gone either one of two ways:
-Kept Zelda a dragon to really drive home a lesson about love & sacrifice.
or
-IF they chose to turn her human again, then something about her mind/character should've fundamentally shifted, even after she returned to human. I'd like to think becoming a godly dragon for 10,000 years would affect someone *deeply*.
In the Gerudo Assault memory, we see Zelda and Sonia channel their powers through Rauru to amply his power even further. Thats what they were also going for in the ending I think, having Rauru and Sonia channel their powers through Link to amplify his recall ability, but the issue is that Rauru and Sonia are both dead. I think it wouldve made more sense of there were two endings, and Zelda is only brought back if you do all of the story mission, and instead of Rauru and Sonia bringing her back, it ahould be the current sages, given that they all have secret stones, they arent dead, amd theres 5 of them, which would make a much bigger impact than just 2. Also, imo, this would also compliment the theme of community and joining hands together that is present in the game. After Link helps all of the sages, they in turn help him by giving him their vows and saving him from Ganondorfs second gloom attack at Hyrule Castle. Zelda had also done so much for the peoples of Hyrule as a whole, and so them returning thr favor to bring her back would just thematically make more sense and hit a lot harder.
Did they forget they used the ouroboros for the game's logo? What was the point of that?
Agreeing with all your points, I would have appreciated the tragic ending of link swallowing Mineru's stone and spending eternity with Zelda after saving the world.
The game actually pushes you the master sword if you didnt get it in demon dragon fight. Badass moment tbh but you miss a memory.fragmentt i think.
At 24:15, you define story beats after having used a musical beat to accompany the title to the section that which follows. I don't know if this was intentional, but your editing seems to utilize the sound/music as well as other elements to emphasize parts and create a tone and it's really awesome.
Impressive use of the medium in my opinion, thanks for the video!
Thanks for noticing and for the kind words :)
our duck here drop 3 great videos then dip out and is MIA for a year now. what a legend.
I have a fix for the whole "Zelda changing back doesn't feel earned"
Normal "ending" You fight Dragondorf the same way, but the ending cutscene is of Link Falling into the lake alone. He looks up, the light dragon flies back up into the sky, above the cloud barrier. Credits Roll. Fade to Black
Reload at last save BS...
BUT!
After all the Tears:
Talk to Impa
She says "Yo, lots of latent Light magic in those shrines, ya know?"
You: "Bet"
Complete all the shrines.
Shrines give you the Light Orbs.
Light orbs = Rauru power
Collect all the orbs = Juice up the Goat Man.
Have him say "Dorf being alive is scuzzin up my steeze too much for me to fix her, go disappear him please."
Go Fight DragonDorf again
But THIS TIME you have the power to change Zelda back.
Goat Man and Mom arrive with all the light orbs and change Zelda Back.
Boom Earned. It aint perfect, but it would have felt Earned.
What a beautiful in depth analysis of this story! I’m so pleased that you talked about the types of storytelling especially how it affected the overall narrative of the game. I’m excited to see more of your content :D!
:D !!!
This man’s channel needs to absolutely blow up. Your quality of output and not just in the editing but you have well thought-out and well spoken opinions, and without malice or vitriol. You’re a real person who wants to have a discussion about a great game, and it’s so amazing to see discourse like this on the usually-polarized internet. More please!
This means a lot to me, thank you so much for your kind words :)
Agree
I don’t think retcon defines what happens with Zelda turning back to normal. The best expression would be Deus Ex Machina.
That would probably fit better, yes.
Looking forward to your Echoes of Wisdom review
Great essay! Definitely worth the wait, and the edited is just 👌
I think the whole Force Ghost thing is kinda like how Rhoam and the Champions in BOTW were where they could not fully leave until they were at peace (like Rhoam disappearing and then reappearing in the post credit scene)
also i would totally watch a RDR2 essay if you decide to do it lol.
I do think the “not moving on until their purpose is completed” bit is all but confirmed at this point. I don’t hate it!
And thanks for the kind words, I really appreciate it :)
SPOILERS: What I’m really sad about for the ending is when Aquaman died saving uncle Ben. It was very sad. 😢
@@xzpython Yes. It was Linkdermans cannon event, but Aquaman stoped it. That’s what caused the upheaval.
Aren’t uncle ben and aquaman from different universes
@@Elementaldragons1215 no they’re both from totk
Dude spoilers, quit being a spoilest
@@MyLux777 sorry my bad I just got really sad and thought others would share the sadness.
Kinda sad you stopped posting, you've got a good editing style and writing style for video essays. I'd love to see you write about the story of botw and your thoughts on that in comparison to totk. And your thoughts on how totk follows up on botw.
I found mineru by complete accident, i decided one day to explore the storm cloud in the sky and found a mask that had a laser pointer effect like the incomplete shrines wich was a great adventuring point and personal discovery!
This is a fantastic video and I really enjoyed the streams I could watch. Can’t wait to see more content like this in the future!
That means a lot to me, thank you!
Excellent work on these videos and their production quality. Probably one of the best analyses I've seen on this topic (I'd put it up there with the quality of Zeltik's analysis on the highs and lows of how TOTK told its story). You articulated many of the reasons why I really enjoyed TOTK from both gameplay and story, especially the relationship that is setup with Link and Zelda, along with where I felt the execution left something to be desired. I'm also hopeful for the next game, especially since I think they have it in them to get it right since they did a good job with Link and Zelda in Skyward Sword and did put together a good dynamic for them in TOTK. Would love to see an analysis from you on Skyward Sword's story as well.
The imprisoning war scenes are so freaking powerful. The LOZ main theme leitmotif over Rauru's last words actually make me cry. I wish Nintendo was able to keep that up with the rest of the story.
That was probably my favourite Zelda cutscene ever. So freaking good!
So good they had to be repeated FOUR TIMES!
I wish totk plot was about link and Zelda being sent back in time that way we could spend more time with Zelda and give queen Sonia and king raura most devolvement.Then set up link maybe trying to pull the master sword but due to the gloom on his arm the sword doesn't let him. Have the story play out the same again but have link and Zelda fight ganondorf to try and protect Queen Sonia but ends with her death and Ganondorf getting the secret stone. When link, Zelda, Raura and the sages fight demon king Ganondorf have link with the broken master sword at least hurt ganondorf then have Raura seel him away but knowing it would break Zelda would want to eat the secret stone and become a dragon to fix the sword that seals the darkness could have had a emotional moment we're link doesn't want her to do it but she has to. Then maybe have link return to the temple of time and use it to go back to the future but after he returns he finds Hyrule under the rule of ganondorf. Leading to link having to find the 5 sages and get the master sword to kill ganondorf. Imo it should end with link killing ganondorf for good but Zelda is still a light dragon having the message of sometimes you must sacrifice for what you know is right
Well, one could say Sonia having a ghost form makes just as much sense as King Rhoam having one in BotW. Also, I believe the way Zelda was transformed back was more of a Deus Ex Machina than it was a Retcon. Oh, and three people were needed to perform that feat; three people representing Power, Wisdom and Courage. That might have had something to do with it too.
I think the tears should have appeared one at a time rather than having all of them be on the map already. I (luckily) managed to do them all in order since the forgotten temple hints at them chronologically using the murals, which was a clever detail, however so many of my friends just gathered them randomly to the point that basically nothing makes sense or you already discover major points (the death of sonya for example way before you even know who she is). Since the dragon is looping around the map anyway why not have a tear fall after obtaining the last one, this way you get a clear objective and you slowly build up the geoglyphs on the map to have a sense of progression similar to how breath of the wild had lasers point to hyrule castle after each divine beast
To be fair though, with the context of Zelda and links relationship, I would imagine that link would keep this to himself after finding out. If I found out that the love of my life, sacrificed herself in order to help me in the future, I wouldn’t really tell that to Just anyone. And I feel like this makes the conflict more personal.
A similar thing happened to breath of the wild too, we also don’t acknowledge anything with link once he gets all the memories, but I feel like it’s still justified because with link it’s more of an internal conflict.
also, I’m kind of glad calendar didn’t really get any meaningful backstory or anything. I get that it makes for an interesting dealing with a have motivations, but a great villain can easily be good by just being evil. And honestly, the presents that this ganondorf gives along with his boss fight makes skyward swords, and twilight princess look a week due to how much of a menace he is.
Overall, I understand your gripes with the game, but for me, I still enjoy it. and I enjoyed the part about storytelling and game structure!
But characters like Purah and Impa are not "just anyone"
Also with other NPC's I think you could make the excuse that if you told them zelda turned into a dragon, they would think you're crazy.
the three day old steak analogy is So Good. i'm writing that one down
The whole "it's Nintendo, they won't deal with death" is insulting on its face. Zelda, by itself, has dealt with death TWICE, both on E games in Links awakening and majoras mask. Both had heavy themes of death and sacrifice weaved within it. They've killed characters off and left them dead before, they could do it again and take some risks, but they didn't.
Amazing video. I loved the step by step analysis of the story and gameplay themes.
I struggled finishing the game too but hearing you tear it apart made me instead go back and play it out of rebellion, it just made me laugh at its flaws instead because you were right and I still had a great time, win win, take my Like, Subscribe and Comment
12:46 I see her being able to have one being the same reason King Bosphoramus Hyrule was able to have one
The problem is, is that it introduces the idea of these ghosts otherwise just being able to show up whenever it's convenient? Which actually harms the ending minutes later with Mineru doing her own disappearing act
I enjoy videos like these but I still will not think too deeply while playing the game itself just to enjoy it as much as possible.
Pls come back and drop another banger my king 🙏
Know what was a better quest than the main quest? The Yiga quest line.
It does everything you wanted the main quest to do and more and even has extra Dialogue if you have the full Yiga armor.
Unfortunately you seem to never bring that up. Big shame
Let’s go a part 2, btw great job on this video, 15 Pages!!!!!!!!!!!?!?!?!!
15 pages!
When I started the game I literally saw all the potential. Raurus back, zonai being in the game (even though they hinted in BotW at Zonai being a savage warrior tribe, suddenly they're god like, highly intelligents goats, but okay) and when I realized Zelda was back in time, I was convinced we would travel back in time as well. Just imagine you being able to travel back in time after seeing Zeldas memories and then being the one giving her the idea of tranforming into a dragon, kind of like a OoT's song of storm paradox. Meeting Ganondorf like you suggested, didn't even cross my mind, but of course that would have been the peak. The end fight could have still played out like it did and Ganondorfs desperation to eat the stone in the end would have been to spite Link, the legendary swordsman who followed Ganondorf through thousands of years of imprisonment. So much potential and all the Zelda team focused on was the game play mechanics, which were fun for the first couple of hours and later on I built absolutely nothing. That is just me though, obviously not everyone is cut out to build stuff all the time and it was ao frustrating that I was too "dumb" to build things properly, since logical, mathematical and geometrical thinking were never a strength of mine.
Most people are too dumb. Very few people would utilize it properly who could then post it to social media to make people go "whoa what a cool game" while most who play it will make shoddy rudimentary abominations. I'm cynical enough to believe it was a mechanic tailor made for social media so people will not realize just how shallow the game effectively is for most people with that mechanic stripped away.
After all these livestreams and waiting, the time has come
15:23 the "AnCiEnT LiTeRaTuRe" cracks me up everytime xD
22:57 the way you explained the gameplay structure of WW and Tokt was really neat. made me realize even more how different new and old zelda are. You put into words what i kinds knew or felt, but couldnt 100% point it out. something to add is also how difficult the balancing acts between these 2 versions is here.
If you design shrines to be only completable after aquiring a Special Item, then the player would need to travel ungodly amounts of paths to "get item, go back to location, repeat". this works in a smaller world i think, but it would get frustating ove rthe span of the game.
The open world design; giving the players all tools at the beginning; also makes Bosses piss easy. You cant design them for special items, so every boss has to be killable by the start gear, which results in stupid cheese tactics that once you know them, they ruin the gameplay...
What i would have loved is this: The "Temples" once you completed them, grant you new abilities (like they kinda give you) and then its a bait. You got the spirit stone of the region and the hazards dont go away. As it turns out: each region has a 2nd true Temple on a different location. The 2nd Water temple is in the Zora Ruins below the Sea, that you needed to go to enter the Sky Water Temple (which would be a 100% better location choice for a fucking "WATER" Temple. Nintendo must have felt smart "hehe look! water temple in sky! look! very unique!"), and then you proceed to enter content that wasnt available before. Make this event also trigger new "shrines" that werent there before, that play with the new ability and your physic knowledge of said region.
ALSO: PLS FOR GODS SAKE! Make a better scaling system! Make the Demon Army a REAL fight outside on hyrule field! When i saw Mineru's cutscene of Ganon riding his Horse [ 29:50 ], i thought that was also the finaly! I mean: WHY THE FOUCK do we see new Soldiers going to Lookout-landing, when nothing happens there? They implemented this neat little "help the armies out" on the map, but then didnt made a nice NPC final fight? HUH? Then what was the point of "oh wow.. we sadly cant send you soldiers to lookout-landing because our hazard hinders us.... Oh! the hazard is gone! We can now send our soldiers there!."
WHAT WAS THE POINT PF THIS??! ( i guess the switch would just melt when this army fight would happen xD; but knowing the Zelda team, they would find a solution. make all more low poly. unload the map and make a red flame circle around hyrile field to hide it, dunno).
Imagine if you could gear them up more and more. This would make "getting the 100th same sword out of a "TrEaSuRe" chest worth the time spend. You would be happy getting another Royal Sword, and then grind Lynels to fuse them and give this to your NPCs...
Also: Why are the light roots so useless? The Reward of getting all is...... a Medal..... A MEDAL?. How about: X-Amount of light roots triggers a special Phantom-Ganon/Darknut/"insert middle boss" fight you have to deal with. and each time you succed, "the demon's forces got weakened" and each light root actually effects the final battle a little. Why is that good?
Make the Demon Army and Ganondorf + Boss Rush UNGODLY HARD. This will please players who like challenges. And players who notice "oh. im to undergeared or weak or bad" can then start exploring more light roots, get more gear, do the "Temples" and get their Army ready.
But no... This "Army" feature was just a throwaway Toy, like many other new gameplay elements.
We get Sky Island? How about we copy the same "rotate this bridge" a million times! Players would enjoy many sky islands? NAH! We only do 2 big regions! One is the tutorial, the 2nd can accidently be skipped completly aka. Mineru island x) -Aonuma
How about we add caves! But every cave is just "destroy X-amount of stone for 10 hours, then kill monkey with long ass sticks, then get tingles 3rd underwear, or Ganon's used socks after he saw Rauru the first time, and a snowflake to satisfy this one weird fetishist who wants to be a glowing rabbit". cool. how engaging. Players will love smashing Rocks for gazzillion of times. I bet! -Aonuma
How about we re-add Koroks, and this time we have backpack bois (i love them. pls dont crucify xD ), but the Korok golden poop is as useless as ever before. Imagine.... but thats a stretch... if only.... if only you could get Maronus as some sort of a companion after finding x-amount of Koroks... i wonder if a companion feature would work... maybe make Maronus grow out this cool wood gear with special properties... OH. Oh if only we had a Companion feature already as inspiration in Totk!... NAH!! Noone wants Korok Poop to have a good use lmao. drop that idea. -Aonuma
Wow lets add the Depths! But instead of creating new content, we put resources there to annoy players who want to get more battery and use autobuild! AMAZING! Make the Players feel forced to enter there to farm gazillion of camps to get zonai, so they can poop out 3 autobuilds, then be forced to reenter, which feels like slave labor to have 5 minutes of fun..... Wait what? Players want actual content? What? We could add the lost shikah tech there and the 4 Divine Beast as ruins and make players be joyfull when they find their first Glooom-Invested-Guardian? NAH! We Just Smash Every Single Chest With The Amiibo Items From BOTW! They will love it! -Aonuma
[ imagine the instinctive reaction when e "gloomed remix" of the guardian music would start and then you witness the true terror of a Gloom Guardian. Imagine not Re-using your best enemy from the previous game. Only at Nintendo ]
How is every idea thrown into the meatgrinder in this game? Is the Zelda team really happy with this half-assed result?
Oh. One easy fix: You Can NOT see tears out of order! Make them always in order, no matter which tear you collect NINTENDO!!!
Cool. i saw a corpse of a Women and Ganondorf transforms into Demise. cool. WHAT THE FUCK JSUT HAPPENED?
Oh! That Women was Sonia! She was a mother figure for Zelda for 2 minutes! Ah. ty. if only i could have bonded with here before i see HER FUCKING CORPSE AS MY FIRST SCENE. x)
Only at Nintendo.
Edit: Maybe to get some positive stuff in here. Totk is probably my most favourite game. My vanilla playtime is 180 hours, increasing with my 2 modded playthroughs. I like the bagpack korok missions, i like monster camps and how much stupid stuff i can do to have fun. totk is an improvement to botw, but issues stay issues.
When it became apparent in the last battle that Ganondorf was going to eat his secret stone and become an immortal dragon, I was fully expecting that to open a new act of the game, where dragon Ganondorf was flying around causing trouble (maybe the perma-blood-moon-gloom). Then you'd have to work with Purah and Impa to find a MacGuffin that would somehow allow a dragon to become mortal again - thus unlocking the way to both defeat Ganondorf and to save Zelda.
The dragon fight we got instead was amazing and epic, but I think having another act to tie up the dragon angle might've sewn up some of the story weakness.
I REALLY appreciate you using eloquent wording and avoiding foul language. It is a major relief for me to be able to watch you and not feel like my ears are being insulted every 5 seconds! Subbed!
I agree with pretty much everything you said. I think another major problem is the refusal to make this Link emote. It hinders emotional moments for me being Link is supposed to represent the player, he is an avatar, but when it looks like he feels nothing it takes me out of it. Such as in the end and he see Zelda again and he expresses nothing when she wakes up. Same with Minerus goodbye as everyone is doing something but him, he is just standing there. A silent protagonist does not need to be a blank protagonist. Link in Skyward Sword goes through similar moments as this one, when Zelda sacrifices herself you can see his pain and when they reunite you can see how happy they are.
Link's lack of emotion hinders this Zelink for me too, I'm not going to argue on how canon it is but for me I can't get into it when one member of the party doesn't show much emotion for the other. Meanwhile I adore Skyward Sword Zelink and Spirit Tracks has the best one (which they are also both very much canon outside of environmental storytelling and ST has the cutest ending the way they both reach out and hold each other's hands watching the sunset 😭).
I'm just tired of this Link being so emotionless for big scenes, he shows emotion in little interactions but for the big ones there's nothing. He should've at least smiled at her man...
Overall for this style of gameplay I prefer botws story because it compliments the game well. For totk the two contrast too much (and there is some other stuff the sours the story a little for me.) And damn it Link should've never gotten his arm back Rauru said it couldn't be restored and they had to get rid of it to save Link's life so how and why is it back. The time reversal thing doesn't even work because his arm isn't THERE. You need the object to put it back in its place but his arm is gone it makes even less sense than Zelda coming back.
Link was always a great silent protagonist and was slowly getting more emotive. Even in oot there is so much characterization of link by how the story relates to his situation. You know so much about oot link and he barely has any expression but so much can be inferred by how personal the quest is and how universal the concepts it talks about are. Him backing away slowly and then turning around running after getting the ocarina shows so much emotion with such primitive tech. I don't even get why he's this silent and lacking in emotion. It serves nothing and benefits nothing.
All of y’all wanting a Zelda that is more involved in the story and actually shows some physical affection towards Link should just pay Spirit Tracks. An absolutely great game just sayinggg
Not only that but Link also shows affection towards her
Plus you get to see their relationship grow firsthand 🙏
UA-cam recommending this to me the second I get to the homepage after leaving the last video is comedy gold.
An absolute masterpiece. You deserve more subscribers!
Thanks for the kind words!
32:22 this happened in my play through… Your right, it messed with my enjoyment of the game.
y'know what is still meaningful comparison here? WIND WAKER
the King's narrative arc, of shepherding Link along his quest because it's just what he knows to do when the fate of the world's at stake and Ganon is loose, but growing to appreciate the kid's sacrifices and mental fortitude, and by extension the surface world he represents, makes his final sacrifice to sink beneath the waves with his kingdom MEANINGFUL. his decision, borne of understanding that you cannot return to the past and should instead look forward to the future, has real narrative weight to it, and ties to the game's overall theme of traditions and the past.
This is one of the most well-organized and engaging video essays I have watched on this platform. Every single moment I thought you were making a great point. I stopped playing this game almost two thirds of the way through, and I still experienced the story in the “correct order.” Really great stuff, though
I think it would’ve been kind of beautiful if she had stayed a dragon. Botw narratively said something about Zelda’s character. At the canonical end of the game, thousands of the silent princess flower flourish in the wild.
In Totk it seems like a lot of the narrative is about change. All the villages have changed and the world has too and everyone you encounter is trying to deal with that change. The whole permanent sacrifice could’ve been something that the main characters had to deal with. Also that sort of transformation thing feels so ghibli it could’ve been like Chihiro and Haku in spirited away.
Your entire argument about that recon is EXACTLY what i thought as it happened
I very much enjoyed your trip through the game. Excellent quality content, editing, commentary and all.
15:17 oh my god THANK YOU for bringing this up! I am very firmly of the opinion that Mineru should be your first sage, not your last. It would be so much better that way and I’m so annoyed that more people haven’t brought up how Mineru is seriously just Missed Opportunities the character. She or Rauru should’ve been our companion and she had SO MUCH potential to be an incredible member of the cast and they do nothing with her and I’m so annoyed. She’s literally my favourite.
She, Purah, Josha and Robbie should have been working together to be proactive in preparing for the fight against the demon king, especially considering the game heavily implies that there’s a link between the Zonai and the Sheikah. This is supposed to be a sequel to Breath of Wild, so why have the Sheikah been benched? Why is the Zonai who have replaced them not allowed to do anything?
Seriously what is the point in introducing Josha and her studying the depths if we never go anywhere with it? Why has Robbie been demoted to being the compendium guy, what the hell? Why is Purah just sitting around not doing anything until the plot comes to get her? All of this feels so uncharacteristic of the Robbie and Purah that we’ve come to know.
Also Mineru has personal experience fighting Ganondorf, she was literally there during the final battle. She has a deeply personal stake in this fight. You’re telling me Mineru, a person who clearly has a strong sense of responsibility and cares a LOT (as evidenced by her taking responsibly for Ganondorf’s everything for just being a Zonai and feeling tremendous guilt over telling Zelda about draconification) but she… isn’t being as proactive as possible when it comes to taking down the guy who killed her baby brother and tortured her to death? Like that seems so… out of character for her and it’s really frustrating to have her sitting in her temple not being allowed to do anything until the plot requires it of her. It’s so frustrating to even just be walking around with her and you can’t ask her questions or ask for her thoughts or have her give you information about the area you’re in. She’s established as being this bastion of knowledge when it comes to the technology, culture and history for her species and they don’t do anything with it!
And then at the end, that damn post credits cutscene, she just leaves! Mineru would never just leave Zelda like that when she’s the only person who knows what Zelda went through during the imprisoning war, with Zelda literally begging her not to leave. Not only that by Mineru’s sense of responsibility would not allow her to leave without making absolutely sure that the people of Hyrule know how to safely use extremely complicated Zonai technology. You could argue that Zelda could teach Purah and Robbie about it but Zelda’s few months (or years? Who knows) in the past being Mineru’s assistant essentially is not at all the same as Mineru’s many years worth of extremely in-depth knowledge about the technology of her species. They’re in no way comparable, Zelda is smart but she’s not a Zonai and she’s no a genius.
Also speaking of Zonai tech, I hate how the game treats Mineru’s construct, her entire life’s work, as not being a life for her. I hate that so much. Mineru had great potential to explore transhumanism (or transzonai-ism?), her unique relationship with mortality and the afterlife, about transforming in general since she’s knowledgeable about draconification. But nope! Like many things in this game isn’t introduced/set up and then never addressed again like… what the hell?
Her construct is treated like it’s not really a body she custom made for herself, it’s just a Cool Game Mechanic for the player to wield as a weapon and to then discard the second she isn’t needed anymore. She kinda even says that at the end “you’ve proven yourself and you no longer need me” while there’s a huge tear in her eye and her voice is breaking. My heart shattered for her, I hate how this game treats her.
Scratch that, I hate how this game treats Mineru’s entire species as though the Zonai are a commodity. They exist only to give context to the game play and nothing else is worth considering about them. They’re just a shiny new toy for the player to use and that’s it. Mineru is boiled down to being Exposition Giver and then Kind Cool Mech that the player uses as an object. You can’t interact with her construct and TALK to her like a person when you’re walking around with her, that’s her actual construct as well, that’s not her sage avatar, she doesn’t have one.
And poor Rauru barely gets to be a zonai. He is boiled down to being Plot Device and then just his arm and because we don’t see anything about his relationship with his sister or about his zonai culture and how it’s shaped him as a person, if you made Rauru a Hylian blessed with divine magic it would barely make a difference to the overall narrative and that fucking sucks.
We don’t see him fight, we barely see him interact with his big sister, we barely see him grieve his wife and he doesn’t mention his very dead big sister at all where the last time he saw her gloom was just eating away at her frail body like… Why is Rauru not allowed to be a character with emotions? I hate this shit!
We don’t know anything Rauru or Mineru’s backstory or culture and we don’t even see Rauru or Mineru using their zonai magic apart from when Rauru seals Ganondorf. Like… what is this mess? Why did we get barely anything of them??
I swear I’m gonna die mad about this, the zonai had so much potential, especially in regard to enriching pre-established Sheikah lore and they just didn’t do anything with them! They were made to be re-skinned Sheikah and then discarded the second the devs didn’t need them anymore and I hate it so much.
There’s this video by kyu craft where he talks about the part of the game where link turns Zelda back to human and it explains a lot more especially if you watch the whole video mabye making the ending a bit better for you. And it is a video explaining link and Zelda’s love and since you seem like a zelink shipper check it out it’s really good and it might make the ending a bit better for you.
I feel like your biggest problem can be summed up with the stakes, which is something that open world games suffer with commonly. Games like the Witcher 3 and RDR2 are linear games in an open world which commonly will take you from one mission to another, separating the story from the open world. BotW and TotK lower the stakes alot as to not force the players hand in completing the game too early, but as you mention, TotK fucked that up. It has colosal stakes in the tutorial island where you think you could find zelda, but once you send back the master sword the stakes deflate somewhat.
That makes so much sense and I honestly agree
About the whole ghost thing, I don’t think Rauru disappears after you beat the Great Sky Island. I believe his spirit went back into his arm to follow Link on his journey.
As for Sonia, since it was Sonia’s secret stone that Ganondorf stole, I think Ganondorf somehow trapped Sonia’s soul inside the secret stone, and when we destroy the Demon dragon, along with the secret stone, it frees Sonia’s soul.
The game should have some story restricted areas to deliver the emotional beats of the story better. I, for example, felt that I was punished in the story for exploring, because I stumbled into the fifth sage storyline by accident when trying to get to the stormy clouds above Farone. The feeling of discovery was huge, I had uncovered an entire quest line in the game which appeared out of nowhere, and it felt like an enormous surprise, but this element was later overtaken by the sensation that I had robbed myself of the narrative thrill. In the end, after the Throne Room fight there was supposed to be this allure of mystery, the secret of the ring ruins finally uncovered, the path of the Snake cleared, all this thrill gone because I had already gotten to the end of all this storylines without even realizing it. BOTW didn’t have this problem because the story was incredibly simple. I praise TOTK for improving on BOTW’s lackluster story, but the drawback was that, without any restricted areas, you could accidentally cheat yourself out of the good story beats
as someone who found the specific tear which singlehandedly gives all relevant info for a player who is paying attention to figure out zelda has become the light dragon, when i was on my way from the first phenomenon to the second, your analysis was spot on for my experience and a real shame. thanks for putting this far more eloquently than i ever could, really good video :,)
ganon: do not look away
me: you witness a king mid suavamente
ganon: mid revival
me: aw man
Aha, after your provocative previous video about TOTK's story, I was excited to see how you'd feel when you finished the game.
There was definitely a part of me that longed for a downer ending, where Zelda is lost forever and Hyrule is saved but Link is alone and out of his own time. But, I was ok with what we got, too. Btw I do think there's a bit of foreshadowing that Recall is important in the memory where Zelda drops the teacup.
You're really good at making videos. I'll be interested in whatever you do next!
Something similar happened already in BotW. I was expecting an elderly Zelda at the end, considering she was keeping the calamity at bay for 100 years. Great video.
There is a nice theory about why Rauru and Sonia where not able to turn Zelda back alone. There is a video with the theory about how Zelda is in love with Link and most important in this case Link is in love with Zelda thus able to turn Zelda back with "miracle" power. Like Zelda was able to use her divine power to rescue Link before a guardian could toast him in BOTW.
Also there is one "memory" where Sonia explains that to reverse an object you need to have memories of it. You collect every dragon tear what is essentially a memory of Zelda. But you as Link have much more memories of Zelda. You traveled with her (e.g. to the springs), you saw her struggle, you protected her and spend a really long time with her. Much more time than Sonia and Rauru have spent with Zelda.
And most important: you have the strongest motive. Link is very dedicated and doesnt back of a challenge, even if it is time itself. One could also mention that a earlier incarnation of Link was the Hero of Time who transcended time itself. But that may be a bit more far fetched
As someone who loved BotW, but quit halfway through TotK for many of the same reasons as you (though in my case the biggest cause was the railroading and linearity forced upon the open world), this little series of videos has been very fulfilling to see someone else share that experience.
Got a notification your video dropped and clicked right through. Analysis went above and beyond and had me captivated and nodding my head in agreement!
Please do continue making video essays on game theories etc if you can. I’d love to hear a video on ff15 and your further insights there. I felt so disheartened by that game, it felt half complete to me.
Another phenomenal video! Keep going 👌🌸
You should play age of calamity. Its a low bar, but I think it might be the best story in the zelda franchise
Incredible job man , I doubt there is a better video on this out there , i wish you nothing but success with the channel
Incredible work! Nice Joseph Anderson callback with the title.
I'm so happy someone got this. He's the 🐐
Really enjoy your videos and insights! Would love to have more of your videos to watch!
I'm so glad somebody else shares my viewpoint on the final fight!
Loved this essay, really well thought out, and even though I prefer TotK to BotW, I do agree with every point you make. And the comparisons to Wind Waker (my favourite game in the series) really brought home how the game and narrative structure impacts this one
this is BY FAR the best critical video essay on the failures of TOTK and trust me I've watched them all... bravo. this video is fricken incredible 🎉
Imagine the possibilities of Link encountering a younger Ganon from the past, and then forming a sort of mutual respect of their combat abilities and unwavering determination. It could be a cool "In another life, we could have been allies but are destined to be enemies" type of dynamic
This video is highly underrated. You did so well on this!
BRO IS BACK
I needed content to consume…
Cool to see you bring up my recall theory in regards to Zelda transforming back. 😊
It was a great thought! Glad I could hear it from on you on stream 🎉
Is the title a play on Joseph Anderson's "Not Enough Zelda"?
Lol, I approve
It is! I admire him and his work very much :)
37:08 Nintendo has ruminated on the themes of death before. Hell, they've done it plenty of times in Zelda before. Majora's Mask and Botw being some of them. I don't understand how they tackled death better for a side character such as Mipha, where they have most of the Zora race mourn over her death to the point it effects how the npcs treat the player. But when comes to the the title character Zelda, no one cares or basically says "that's rough buddy".
Yay finished ur 3 part commentary of totk!! :)
I did a memory out of order and i was so mad and sad because nintendo ruined their own story spoiling....
I love Zelda totk & admit I was hesitant to watch your video. But I'm glad I did. Those were really good points - you really made me think. Made me wonder what could have been.