Starting out with Substance Designer! I am a student currently studying game art and design and thank you so much for these videos mate! they really help out a lot! Looking forward to more awesome content!
A note that I hope gets pinned for future S3D users: On version 13.1.0 (it may be lower than this, but this is what I used) I lost all my material settings when loading back into the project. My 3D view was showing a 2D image. After a lot of trouble shooting and forum posting helpful experts told me that you have to go to Scene > Save Current State in order to save (particlarly the scale and tesselation factor for this project) your material settings to use again next time you open the file, or else all you will see is flat nothing with your materials reset every time you open. Thanks, good luck!
Tessellation will subdivide the geometry. However, parallax occlusion will procedurally create 3D definition in textured surfaces, using a displacement map. Parallax is an effect to simulate more geometry. It can help to give more volume to shapes without the complexity of adding polygons. However, this effect can quickly fall apart when viewing the mesh at oblique angles.
@@Substance3D Parallax occlusion is like using a normal map over low poly as an illusion? Excuse me if my comment is dumb, I just started learning 3D last week!
My menu does not have the 'Definitions' submenu, it goes: Materials > Default > Edit | mdl::alg::materials > physically_metallic_roughness I'm using the Linux version changed from RPM for Red Hat to Ubuntu via Alien. Newest full release of Substance Designer available. Is this an error or due to my OS?
I'm trying to learn SD 5.6.2 because I bought it on Steam back in ye olden days of one-time purchasing and it seems to handle the tessellation option differently, it's greyed out as an option in the shader. I looked about a bit online but it was hard to find stuff for such an old version: any tips? Edit: never mind, I found your older tutorial series! That'll work just fine :D Edit 2 boogaloo: Looks like in the old version I should be seeing the tessellation option too, but it's greyed out for me... hmmmm Edit 3 Oh No: looks like it's a problem with older versions of the tessellation shader versus the OpenGL stuff on OSX... sigh. Oh well. Leaving these rambles here in case anyone has the same problem in future.
You can still buy it on steam as a one time purchase. In fact, I pay for Adobe Creative cloud and the Algorithmic stuff doesn't seem to be included at all. All I see in my dashboard is a link to a one time purchase. (Though I haven't really looked further into it because I bought my copy through steam a few months back. So I could be missing some further complication)
When you review the environment map, nowhere in the viewport or menus is the name of the map being used, shown automatically ... you may want to add that in the next rev of the software.
So question on the 3D view. Is it possible to change the default position of the camera so that when saving renders for material Icons they are consistent?
I just started learning from this course which I like very much, but I face a problem - whenever I change anything in the scene or material properties, save the file and reload Designer, it gets back to the default settings which is really annoying. I know I can save those settings as a template but I was wondering if there is a way to save them within the project file so I don't have to load them every time I open it?
Is it possible to save the settings of SD? Every time when close and open SD I have to set "Scene -> Plane (hi-res)", "Materials -> Tesselation" and others. When I save .sbs file and close and open SD again the program not save the settings. I'm using 2018.3.1 SD. Thanks in advance :)
Thank you for continuing to make helpful tutorial videos, it truly does help out everyone into bettering their skills in 3d art. THANKS!
You are most welcome! Thanks!
Starting out with Substance Designer! I am a student currently studying game art and design and thank you so much for these videos mate! they really help out a lot! Looking forward to more awesome content!
That's awesome to hear! I wish you the best on your studies : ) So glad to have been helpful with the videos
A note that I hope gets pinned for future S3D users:
On version 13.1.0 (it may be lower than this, but this is what I used) I lost all my material settings when loading back into the project. My 3D view was showing a 2D image.
After a lot of trouble shooting and forum posting helpful experts told me that you have to go to Scene > Save Current State in order to save (particlarly the scale and tesselation factor for this project) your material settings to use again next time you open the file, or else all you will see is flat nothing with your materials reset every time you open.
Thanks, good luck!
This... is marvelous. thank you so much for making this on UA-cam.
Hello!! I'm a bit stuck here at 7:53, I can't seem to find 'Definitions' under Default. Could somebody tell me what the cause might be?
You have 128GB of RAM?? Dang... And thanks for the tutorials! They really help out.
Yeah, the box I have is pretty decked out : ) Glad you liked the tutorials! Thanks much
@@Substance3D thats a lot of chrome tabs
thankful this isn't my first node-based system :P
This is a very old tutorial... the options have changed in the latest version of Substance Designer... a bit confusing now.
Thank you for the great explanations
5:54 right click=zoom in/out not rotate
Change the playback speed to 1.25x. Thank me later.
you just saved me at least 5 hrs of my life
Can someone tell me the difference between Parallax Occlusion and Tesselation? And which is used for what.
Tessellation will subdivide the geometry. However, parallax occlusion will procedurally create 3D definition in textured surfaces, using a displacement map. Parallax is an effect to simulate more geometry. It can help to give more volume to shapes without the complexity of adding polygons. However, this effect can quickly fall apart when viewing the mesh at oblique angles.
@@Substance3D Got it, Thank you. Your tutorials are Awesome! Keep up the great work.
@@Substance3D Parallax occlusion is like using a normal map over low poly as an illusion? Excuse me if my comment is dumb, I just started learning 3D last week!
My menu does not have the 'Definitions' submenu, it goes: Materials > Default > Edit | mdl::alg::materials > physically_metallic_roughness
I'm using the Linux version changed from RPM for Red Hat to Ubuntu via Alien. Newest full release of Substance Designer available. Is this an error or due to my OS?
Thanks
I'm trying to learn SD 5.6.2 because I bought it on Steam back in ye olden days of one-time purchasing and it seems to handle the tessellation option differently, it's greyed out as an option in the shader. I looked about a bit online but it was hard to find stuff for such an old version: any tips? Edit: never mind, I found your older tutorial series! That'll work just fine :D
Edit 2 boogaloo: Looks like in the old version I should be seeing the tessellation option too, but it's greyed out for me... hmmmm
Edit 3 Oh No: looks like it's a problem with older versions of the tessellation shader versus the OpenGL stuff on OSX... sigh. Oh well. Leaving these rambles here in case anyone has the same problem in future.
You can still buy it on steam as a one time purchase. In fact, I pay for Adobe Creative cloud and the Algorithmic stuff doesn't seem to be included at all. All I see in my dashboard is a link to a one time purchase. (Though I haven't really looked further into it because I bought my copy through steam a few months back. So I could be missing some further complication)
Why wouldnt you be able to use the scroll wheel for an option to zoom in and out??????????
u can lol
How do I upgrade my perpetual license of Painter 2018 and Designer 5 seeing as they were Algorithmic and now Adobe own the license?
When you review the environment map, nowhere in the viewport or menus is the name of the map being used, shown automatically ... you may want to add that in the next rev of the software.
Only great stuff from WesLEY! I have problem with MMB, because it rotates. Any advice?
thank you so much
You're welcome!
So question on the 3D view. Is it possible to change the default position of the camera so that when saving renders for material Icons they are consistent?
You probably want to use PBR Render for that. We have a video on it: ua-cam.com/video/syu-C_Dq5Rs/v-deo.html
I just started learning from this course which I like very much, but I face a problem - whenever I change anything in the scene or material properties, save the file and reload Designer, it gets back to the default settings which is really annoying. I know I can save those settings as a template but I was wondering if there is a way to save them within the project file so I don't have to load them every time I open it?
Yeah Rafi I'm Also have the Problem
Is it possible to save the settings of SD? Every time when close and open SD I have to set "Scene -> Plane (hi-res)", "Materials -> Tesselation" and others. When I save .sbs file and close and open SD again the program not save the settings. I'm using 2018.3.1 SD. Thanks in advance :)
Of course. Go to Scene > Save current state as default, in the 3D View.
Thank you so much! and thank you for tutorials. I'm starting to fall in love with SD. Best regards! :)
I can't find my library :(
The library window doesn't appear in Designer?
I have only 8gb RAM with Nvidia 1030 gt Graphics Card. LOL.
Pff... I have 4gb... :/
Will adobe fuck this program up? Please answer. I want a working functional program and also i ask the same for substance painter as well. ?
Awesome tutorials but how would I create a cavity and displacement map?